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https://github.com/mozilla/gecko-dev.git
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cc5a1729f6
GlyphBuffer was getting allocated but never destroyed. This adds a destructor that fixes that. Differential Revision: https://phabricator.services.mozilla.com/D143917
389 lines
13 KiB
C++
389 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _MOZILLA_GFX_DRAWTARGETWEBGL_INTERNAL_H
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#define _MOZILLA_GFX_DRAWTARGETWEBGL_INTERNAL_H
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#include "DrawTargetWebgl.h"
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#include "mozilla/HashFunctions.h"
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#include "mozilla/gfx/PathSkia.h"
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namespace mozilla::gfx {
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// TexturePacker implements a bin-packing algorithm for 2D rectangles. It uses
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// a binary tree that partitions the space of a node at a given split. This
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// produces two children, one on either side of the split. This subdivision
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// proceeds recursively as necessary.
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class TexturePacker {
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public:
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explicit TexturePacker(const IntRect& aBounds, bool aAvailable = true)
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: mBounds(aBounds),
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mAvailable(aAvailable ? std::min(aBounds.width, aBounds.height) : 0) {}
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Maybe<IntPoint> Insert(const IntSize& aSize);
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bool Remove(const IntRect& aBounds);
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const IntRect& GetBounds() const { return mBounds; }
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private:
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bool IsLeaf() const { return !mChildren[0]; }
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bool IsFullyAvailable() const { return IsLeaf() && mAvailable > 0; }
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void DiscardChildren() {
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mChildren[0] = nullptr;
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mChildren[1] = nullptr;
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}
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// If applicable, the two children produced by picking a single axis split
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// within the node's bounds and subdividing the bounds there.
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UniquePtr<TexturePacker> mChildren[2];
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// The bounds enclosing this node and any children within it.
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IntRect mBounds;
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// For a leaf node, specifies the size of the smallest dimension available to
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// allocate. For a branch node, specifies largest potential available size of
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// all children. This can be used during the allocation process to rapidly
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// reject certain sub-trees without having to search all the way to a leaf
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// node if we know that largest available size within the sub-tree wouldn't
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// fit the requested size.
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int mAvailable = 0;
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};
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// CacheEnty is a generic interface for various items that need to be cached to
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// a texture.
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class CacheEntry : public RefCounted<CacheEntry> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(CacheEntry)
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CacheEntry(const Matrix& aTransform, const IntRect& aBounds, HashNumber aHash)
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: mTransform(aTransform), mBounds(aBounds), mHash(aHash) {}
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virtual ~CacheEntry() = default;
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void Link(const RefPtr<TextureHandle>& aHandle);
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void Unlink();
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const RefPtr<TextureHandle>& GetHandle() const { return mHandle; }
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const Matrix& GetTransform() const { return mTransform; }
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const IntRect& GetBounds() const { return mBounds; }
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HashNumber GetHash() const { return mHash; }
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protected:
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virtual void RemoveFromList() = 0;
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// The handle of the rendered cache item.
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RefPtr<TextureHandle> mHandle;
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// The transform that was used to render the entry. This is necessary as
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// the geometry might only be correctly rendered in device space after
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// the transform is applied, so in general we can't cache untransformed
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// geometry.
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Matrix mTransform;
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// The device space bounds of the rendered geometry.
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IntRect mBounds;
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// A hash of the geometry that may be used for quickly rejecting entries.
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HashNumber mHash;
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};
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// CacheEntryImpl provides type-dependent boilerplate code for implementations
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// of CacheEntry.
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template <typename T>
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class CacheEntryImpl : public CacheEntry, public LinkedListElement<RefPtr<T>> {
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typedef LinkedListElement<RefPtr<T>> ListType;
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public:
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CacheEntryImpl(const Matrix& aTransform, const IntRect& aBounds,
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HashNumber aHash)
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: CacheEntry(aTransform, aBounds, aHash) {}
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protected:
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void RemoveFromList() override {
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if (ListType::isInList()) {
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ListType::remove();
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}
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}
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};
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// CacheImpl manages a list of CacheEntry.
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template <typename T>
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class CacheImpl {
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public:
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~CacheImpl() {
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while (RefPtr<T> entry = mEntries.popLast()) {
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entry->Unlink();
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}
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}
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protected:
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LinkedList<RefPtr<T>> mEntries;
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};
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// TextureHandle is an abstract base class for supplying textures to drawing
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// commands that may be backed by different resource types (such as a shared
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// or standalone texture). It may be further linked to use-specific metadata
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// such as for shadow drawing or for cached entries in the glyph cache.
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class TextureHandle : public RefCounted<TextureHandle>,
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public LinkedListElement<RefPtr<TextureHandle>> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureHandle)
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enum Type { SHARED, STANDALONE };
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virtual Type GetType() const = 0;
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virtual const RefPtr<WebGLTextureJS>& GetWebGLTexture() const = 0;
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virtual IntRect GetBounds() const = 0;
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IntSize GetSize() const { return GetBounds().Size(); }
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virtual IntSize GetBackingSize() const = 0;
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virtual SurfaceFormat GetFormat() const = 0;
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virtual size_t UsedBytes() const = 0;
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static inline size_t UsedBytes(SurfaceFormat aFormat, const IntSize& aSize) {
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return size_t(BytesPerPixel(aFormat)) * size_t(aSize.width) *
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size_t(aSize.height);
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}
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virtual void UpdateSize(const IntSize& aSize) {}
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virtual void Cleanup(DrawTargetWebgl::SharedContext& aContext) {}
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virtual ~TextureHandle() {}
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bool IsValid() const { return mValid; }
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void Invalidate() { mValid = false; }
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void SetSurface(SourceSurface* aSurface) { mSurface = aSurface; }
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SourceSurface* GetSurface() const { return mSurface; }
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float GetSigma() const { return mSigma; }
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void SetSigma(float aSigma) { mSigma = aSigma; }
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bool IsShadow() const { return mSigma >= 0.0f; }
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void SetSamplingOffset(const IntPoint& aSamplingOffset) {
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mSamplingOffset = aSamplingOffset;
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}
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const IntPoint& GetSamplingOffset() const { return mSamplingOffset; }
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IntRect GetSamplingRect() const {
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return IntRect(GetSamplingOffset(), GetSize());
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}
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const RefPtr<CacheEntry>& GetCacheEntry() const { return mCacheEntry; }
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void SetCacheEntry(const RefPtr<CacheEntry>& aEntry) { mCacheEntry = aEntry; }
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// Note as used if there is corresponding surface or cache entry.
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bool IsUsed() const { return mSurface || mCacheEntry; }
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private:
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bool mValid = true;
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// If applicable, weak pointer to the SourceSurface that is linked to this
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// TextureHandle.
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SourceSurface* mSurface = nullptr;
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// If this TextureHandle stores a cached shadow, then we need to remember the
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// blur sigma used to produce the shadow.
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float mSigma = -1.0f;
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// If the originating surface requested a sampling rect, then we need to know
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// the offset of the subrect within the surface for texture coordinates.
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IntPoint mSamplingOffset;
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// If applicable, the CacheEntry that is linked to this TextureHandle.
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RefPtr<CacheEntry> mCacheEntry;
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};
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class SharedTextureHandle;
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// SharedTexture is a large slab texture that is subdivided (by using a
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// TexturePacker) to hold many small SharedTextureHandles. This avoids needing
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// to allocate many WebGL textures for every single small Canvas 2D texture.
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class SharedTexture : public RefCounted<SharedTexture> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(SharedTexture)
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SharedTexture(const IntSize& aSize, SurfaceFormat aFormat,
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const RefPtr<WebGLTextureJS>& aTexture);
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already_AddRefed<SharedTextureHandle> Allocate(const IntSize& aSize);
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bool Free(const SharedTextureHandle& aHandle);
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SurfaceFormat GetFormat() const { return mFormat; }
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IntSize GetSize() const { return mPacker.GetBounds().Size(); }
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size_t UsedBytes() const {
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return TextureHandle::UsedBytes(GetFormat(), GetSize());
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}
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bool HasAllocatedHandles() const { return mAllocatedHandles > 0; }
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const RefPtr<WebGLTextureJS>& GetWebGLTexture() const { return mTexture; }
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private:
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TexturePacker mPacker;
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SurfaceFormat mFormat;
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RefPtr<WebGLTextureJS> mTexture;
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size_t mAllocatedHandles = 0;
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};
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// SharedTextureHandle is an allocated region within a large SharedTexture page
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// that owns it.
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class SharedTextureHandle : public TextureHandle {
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friend class SharedTexture;
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SharedTextureHandle, override)
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SharedTextureHandle(const IntRect& aBounds, SharedTexture* aTexture);
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Type GetType() const override { return Type::SHARED; }
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const RefPtr<WebGLTextureJS>& GetWebGLTexture() const override {
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return mTexture->GetWebGLTexture();
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}
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IntRect GetBounds() const override { return mBounds; }
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IntSize GetBackingSize() const override { return mTexture->GetSize(); }
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SurfaceFormat GetFormat() const override { return mTexture->GetFormat(); }
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size_t UsedBytes() const override {
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return TextureHandle::UsedBytes(GetFormat(), mBounds.Size());
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}
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void Cleanup(DrawTargetWebgl::SharedContext& aContext) override;
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const RefPtr<SharedTexture>& GetOwner() const { return mTexture; }
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private:
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IntRect mBounds;
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RefPtr<SharedTexture> mTexture;
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};
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// StandaloneTexture is a texture that can not be effectively shared within
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// a SharedTexture page, such that it is better to assign it its own WebGL
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// texture.
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class StandaloneTexture : public TextureHandle {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(StandaloneTexture, override)
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StandaloneTexture(const IntSize& aSize, SurfaceFormat aFormat,
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const RefPtr<WebGLTextureJS>& aTexture);
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Type GetType() const override { return Type::STANDALONE; }
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SurfaceFormat GetFormat() const override { return mFormat; }
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const RefPtr<WebGLTextureJS>& GetWebGLTexture() const override {
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return mTexture;
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}
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IntRect GetBounds() const override { return IntRect(IntPoint(0, 0), mSize); }
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IntSize GetBackingSize() const override { return mSize; }
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size_t UsedBytes() const override {
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return TextureHandle::UsedBytes(mFormat, mSize);
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}
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void UpdateSize(const IntSize& aSize) override { mSize = aSize; }
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void Cleanup(DrawTargetWebgl::SharedContext& aContext) override;
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private:
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IntSize mSize;
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SurfaceFormat mFormat;
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RefPtr<WebGLTextureJS> mTexture;
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};
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// GlyphCacheEntry stores rendering metadata for a rendered text run, as well
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// the handle to the texture it was rendered into, so that it can be located
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// for reuse under similar rendering circumstances.
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class GlyphCacheEntry : public CacheEntryImpl<GlyphCacheEntry> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GlyphCacheEntry, override)
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GlyphCacheEntry(const GlyphBuffer& aBuffer, const DeviceColor& aColor,
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const Matrix& aTransform, const IntRect& aBounds,
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HashNumber aHash);
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~GlyphCacheEntry();
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bool MatchesGlyphs(const GlyphBuffer& aBuffer, const DeviceColor& aColor,
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const Matrix& aTransform, const IntRect& aBounds,
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HashNumber aHash);
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static HashNumber HashGlyphs(const GlyphBuffer& aBuffer,
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const Matrix& aTransform);
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private:
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// The glyph keys used to render the text run.
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GlyphBuffer mBuffer = {nullptr, 0};
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// The color of the text run.
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DeviceColor mColor;
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};
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// GlyphCache maintains a list of GlyphCacheEntry's representing previously
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// rendered text runs. The cache is searched to see if a given incoming text
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// run has already been rendered to a texture, and if so, just reuses it.
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// Otherwise, the text run will be rendered to a new texture handle and
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// inserted into a new GlyphCacheEntry to represent it.
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class GlyphCache : public LinkedListElement<GlyphCache>,
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public CacheImpl<GlyphCacheEntry> {
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public:
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explicit GlyphCache(ScaledFont* aFont);
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ScaledFont* GetFont() const { return mFont; }
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already_AddRefed<GlyphCacheEntry> FindOrInsertEntry(
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const GlyphBuffer& aBuffer, const DeviceColor& aColor,
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const Matrix& aTransform, const IntRect& aBounds);
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private:
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// Weak pointer to the owning font
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ScaledFont* mFont;
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};
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// PathCacheEntry stores a rasterized version of a supplied path with a given
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// pattern.
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class PathCacheEntry : public CacheEntryImpl<PathCacheEntry> {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathCacheEntry, override)
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PathCacheEntry(const SkPath& aPath, Pattern* aPattern,
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StoredStrokeOptions* aStrokeOptions, const Matrix& aTransform,
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const IntRect& aBounds, const Point& aOrigin, HashNumber aHash,
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float aSigma = -1.0f);
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bool MatchesPath(const SkPath& aPath, const Pattern* aPattern,
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const StrokeOptions* aStrokeOptions,
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const Matrix& aTransform, const IntRect& aBounds,
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const Point& aOrigin, HashNumber aHash, float aSigma);
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static HashNumber HashPath(const SkPath& aPath, const Pattern* aPattern,
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const Matrix& aTransform, const IntRect& aBounds);
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const Point& GetOrigin() const { return mOrigin; }
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private:
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// The actual path geometry supplied
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SkPath mPath;
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// The transformed origin of the path
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Point mOrigin;
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// The pattern used to rasterize the path, if not a mask
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UniquePtr<Pattern> mPattern;
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// The StrokeOptions used for stroked paths, if applicable
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UniquePtr<StoredStrokeOptions> mStrokeOptions;
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// The shadow blur sigma
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float mSigma;
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};
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class PathCache : public CacheImpl<PathCacheEntry> {
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public:
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PathCache() = default;
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already_AddRefed<PathCacheEntry> FindOrInsertEntry(
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const SkPath& aPath, const Pattern* aPattern,
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const StrokeOptions* aStrokeOptions, const Matrix& aTransform,
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const IntRect& aBounds, const Point& aOrigin, float aSigma = -1.0f);
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};
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} // namespace mozilla::gfx
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#endif // _MOZILLA_GFX_DRAWTARGETWEBGL_INTERNAL_H
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