mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-24 21:31:04 +00:00
8b0e3105a0
Hack tests to test new behavior. Eventually we'll take the full updates with a full CTS update. Differential Revision: https://phabricator.services.mozilla.com/D141708
1553 lines
44 KiB
C++
1553 lines
44 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLContext.h"
|
|
#include "WebGL2Context.h"
|
|
|
|
#include "WebGLContextUtils.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLShader.h"
|
|
#include "WebGLProgram.h"
|
|
#include "WebGLFormats.h"
|
|
#include "WebGLFramebuffer.h"
|
|
#include "WebGLQuery.h"
|
|
#include "WebGLRenderbuffer.h"
|
|
#include "WebGLTexture.h"
|
|
#include "WebGLExtensions.h"
|
|
#include "WebGLVertexArray.h"
|
|
|
|
#include "nsDebug.h"
|
|
#include "nsReadableUtils.h"
|
|
#include "nsString.h"
|
|
|
|
#include "gfxContext.h"
|
|
#include "gfxPlatform.h"
|
|
#include "GLContext.h"
|
|
|
|
#include "nsContentUtils.h"
|
|
#include "nsError.h"
|
|
#include "nsLayoutUtils.h"
|
|
|
|
#include "CanvasUtils.h"
|
|
#include "gfxUtils.h"
|
|
#include "MozFramebuffer.h"
|
|
|
|
#include "jsfriendapi.h"
|
|
|
|
#include "WebGLTexelConversions.h"
|
|
#include "WebGLValidateStrings.h"
|
|
#include <algorithm>
|
|
|
|
// needed to check if current OS is lower than 10.7
|
|
#if defined(MOZ_WIDGET_COCOA)
|
|
# include "nsCocoaFeatures.h"
|
|
#endif
|
|
|
|
#include "mozilla/DebugOnly.h"
|
|
#include "mozilla/dom/BindingUtils.h"
|
|
#include "mozilla/dom/ImageData.h"
|
|
#include "mozilla/dom/WebGLRenderingContextBinding.h"
|
|
#include "mozilla/EndianUtils.h"
|
|
#include "mozilla/RefPtr.h"
|
|
#include "mozilla/UniquePtrExtensions.h"
|
|
#include "mozilla/StaticPrefs_webgl.h"
|
|
|
|
namespace mozilla {
|
|
|
|
using namespace mozilla::dom;
|
|
using namespace mozilla::gfx;
|
|
using namespace mozilla::gl;
|
|
|
|
//
|
|
// WebGL API
|
|
//
|
|
|
|
void WebGLContext::ActiveTexture(uint32_t texUnit) {
|
|
FuncScope funcScope(*this, "activeTexture");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
if (texUnit >= Limits().maxTexUnits) {
|
|
return ErrorInvalidEnum("Texture unit %u out of range (%u).", texUnit,
|
|
Limits().maxTexUnits);
|
|
}
|
|
|
|
mActiveTexture = texUnit;
|
|
gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit);
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
void WebGLContext::AttachShader(WebGLProgram& prog, WebGLShader& shader) {
|
|
FuncScope funcScope(*this, "attachShader");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
prog.AttachShader(shader);
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
void WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location,
|
|
const std::string& name) const {
|
|
const FuncScope funcScope(*this, "bindAttribLocation");
|
|
if (IsContextLost()) return;
|
|
|
|
prog.BindAttribLocation(location, name);
|
|
}
|
|
|
|
void WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) {
|
|
FuncScope funcScope(*this, "bindFramebuffer");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
if (!ValidateFramebufferTarget(target)) return;
|
|
|
|
if (!wfb) {
|
|
gl->fBindFramebuffer(target, 0);
|
|
} else {
|
|
GLuint framebuffername = wfb->mGLName;
|
|
gl->fBindFramebuffer(target, framebuffername);
|
|
wfb->mHasBeenBound = true;
|
|
}
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
mBoundDrawFramebuffer = wfb;
|
|
mBoundReadFramebuffer = wfb;
|
|
break;
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
mBoundDrawFramebuffer = wfb;
|
|
break;
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
mBoundReadFramebuffer = wfb;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
void WebGLContext::BlendEquationSeparate(Maybe<GLuint> i, GLenum modeRGB,
|
|
GLenum modeAlpha) {
|
|
const FuncScope funcScope(*this, "blendEquationSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateBlendEquationEnum(modeRGB, "modeRGB") ||
|
|
!ValidateBlendEquationEnum(modeAlpha, "modeAlpha")) {
|
|
return;
|
|
}
|
|
|
|
if (i) {
|
|
MOZ_RELEASE_ASSERT(
|
|
IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
|
|
const auto limit = MaxValidDrawBuffers();
|
|
if (*i >= limit) {
|
|
ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
|
|
"MAX_DRAW_BUFFERS", limit);
|
|
return;
|
|
}
|
|
|
|
gl->fBlendEquationSeparatei(*i, modeRGB, modeAlpha);
|
|
} else {
|
|
gl->fBlendEquationSeparate(modeRGB, modeAlpha);
|
|
}
|
|
}
|
|
|
|
static bool ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor,
|
|
const char* varName) {
|
|
switch (factor) {
|
|
case LOCAL_GL_ZERO:
|
|
case LOCAL_GL_ONE:
|
|
case LOCAL_GL_SRC_COLOR:
|
|
case LOCAL_GL_ONE_MINUS_SRC_COLOR:
|
|
case LOCAL_GL_DST_COLOR:
|
|
case LOCAL_GL_ONE_MINUS_DST_COLOR:
|
|
case LOCAL_GL_SRC_ALPHA:
|
|
case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
|
|
case LOCAL_GL_DST_ALPHA:
|
|
case LOCAL_GL_ONE_MINUS_DST_ALPHA:
|
|
case LOCAL_GL_CONSTANT_COLOR:
|
|
case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case LOCAL_GL_CONSTANT_ALPHA:
|
|
case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
case LOCAL_GL_SRC_ALPHA_SATURATE:
|
|
return true;
|
|
|
|
default:
|
|
webgl->ErrorInvalidEnumInfo(varName, factor);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB,
|
|
GLenum srcAlpha, GLenum dstRGB,
|
|
GLenum dstAlpha) {
|
|
if (!webgl->IsWebGL2()) {
|
|
if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE ||
|
|
dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) {
|
|
webgl->ErrorInvalidEnum(
|
|
"LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
|
|
" blend function is disallowed in WebGL 1 (dstRGB ="
|
|
" 0x%04x, dstAlpha = 0x%04x).",
|
|
dstRGB, dstAlpha);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!ValidateBlendFuncEnum(webgl, srcRGB, "srcRGB") ||
|
|
!ValidateBlendFuncEnum(webgl, srcAlpha, "srcAlpha") ||
|
|
!ValidateBlendFuncEnum(webgl, dstRGB, "dstRGB") ||
|
|
!ValidateBlendFuncEnum(webgl, dstAlpha, "dstAlpha")) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WebGLContext::BlendFuncSeparate(Maybe<GLuint> i, GLenum srcRGB,
|
|
GLenum dstRGB, GLenum srcAlpha,
|
|
GLenum dstAlpha) {
|
|
const FuncScope funcScope(*this, "blendFuncSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha)) return;
|
|
|
|
// note that we only check compatibity for the RGB enums, no need to for the
|
|
// Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
|
|
// on the public_webgl mailing list
|
|
if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "srcRGB and dstRGB"))
|
|
return;
|
|
|
|
if (i) {
|
|
MOZ_RELEASE_ASSERT(
|
|
IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
|
|
const auto limit = MaxValidDrawBuffers();
|
|
if (*i >= limit) {
|
|
ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
|
|
"MAX_DRAW_BUFFERS", limit);
|
|
return;
|
|
}
|
|
|
|
gl->fBlendFuncSeparatei(*i, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
} else {
|
|
gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
}
|
|
|
|
GLenum WebGLContext::CheckFramebufferStatus(GLenum target) {
|
|
const FuncScope funcScope(*this, "checkFramebufferStatus");
|
|
if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
|
|
|
|
if (!ValidateFramebufferTarget(target)) return 0;
|
|
|
|
WebGLFramebuffer* fb;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
fb = mBoundDrawFramebuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
fb = mBoundReadFramebuffer;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Bad target.");
|
|
}
|
|
|
|
if (!fb) return LOCAL_GL_FRAMEBUFFER_COMPLETE;
|
|
|
|
return fb->CheckFramebufferStatus().get();
|
|
}
|
|
|
|
RefPtr<WebGLProgram> WebGLContext::CreateProgram() {
|
|
const FuncScope funcScope(*this, "createProgram");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
return new WebGLProgram(this);
|
|
}
|
|
|
|
RefPtr<WebGLShader> WebGLContext::CreateShader(GLenum type) {
|
|
const FuncScope funcScope(*this, "createShader");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
if (type != LOCAL_GL_VERTEX_SHADER && type != LOCAL_GL_FRAGMENT_SHADER) {
|
|
ErrorInvalidEnumInfo("type", type);
|
|
return nullptr;
|
|
}
|
|
|
|
return new WebGLShader(this, type);
|
|
}
|
|
|
|
void WebGLContext::CullFace(GLenum face) {
|
|
const FuncScope funcScope(*this, "cullFace");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face)) return;
|
|
|
|
gl->fCullFace(face);
|
|
}
|
|
|
|
void WebGLContext::DetachShader(WebGLProgram& prog, const WebGLShader& shader) {
|
|
FuncScope funcScope(*this, "detachShader");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
prog.DetachShader(shader);
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
static bool ValidateComparisonEnum(WebGLContext& webgl, const GLenum func) {
|
|
switch (func) {
|
|
case LOCAL_GL_NEVER:
|
|
case LOCAL_GL_LESS:
|
|
case LOCAL_GL_LEQUAL:
|
|
case LOCAL_GL_GREATER:
|
|
case LOCAL_GL_GEQUAL:
|
|
case LOCAL_GL_EQUAL:
|
|
case LOCAL_GL_NOTEQUAL:
|
|
case LOCAL_GL_ALWAYS:
|
|
return true;
|
|
|
|
default:
|
|
webgl.ErrorInvalidEnumInfo("func", func);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void WebGLContext::DepthFunc(GLenum func) {
|
|
const FuncScope funcScope(*this, "depthFunc");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateComparisonEnum(*this, func)) return;
|
|
|
|
gl->fDepthFunc(func);
|
|
}
|
|
|
|
void WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) {
|
|
const FuncScope funcScope(*this, "depthRange");
|
|
if (IsContextLost()) return;
|
|
|
|
if (zNear > zFar)
|
|
return ErrorInvalidOperation(
|
|
"the near value is greater than the far value!");
|
|
|
|
gl->fDepthRange(zNear, zFar);
|
|
}
|
|
|
|
// -
|
|
|
|
void WebGLContext::FramebufferAttach(const GLenum target,
|
|
const GLenum attachSlot,
|
|
const GLenum bindImageTarget,
|
|
const webgl::FbAttachInfo& toAttach) {
|
|
FuncScope funcScope(*this, "framebufferAttach");
|
|
funcScope.mBindFailureGuard = true;
|
|
const auto& limits = *mLimits;
|
|
|
|
if (!ValidateFramebufferTarget(target)) return;
|
|
|
|
auto fb = mBoundDrawFramebuffer;
|
|
if (target == LOCAL_GL_READ_FRAMEBUFFER) {
|
|
fb = mBoundReadFramebuffer;
|
|
}
|
|
if (!fb) return;
|
|
|
|
// `rb` needs no validation.
|
|
|
|
// `tex`
|
|
const auto& tex = toAttach.tex;
|
|
if (tex) {
|
|
const auto err = CheckFramebufferAttach(bindImageTarget, tex->mTarget.get(),
|
|
toAttach.mipLevel, toAttach.zLayer,
|
|
toAttach.zLayerCount, limits);
|
|
if (err) return;
|
|
}
|
|
|
|
auto safeToAttach = toAttach;
|
|
if (!toAttach.rb && !toAttach.tex) {
|
|
safeToAttach = {};
|
|
}
|
|
if (!IsWebGL2() &&
|
|
!IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap)) {
|
|
safeToAttach.mipLevel = 0;
|
|
}
|
|
if (!IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
|
|
safeToAttach.isMultiview = false;
|
|
}
|
|
|
|
if (!fb->FramebufferAttach(attachSlot, safeToAttach)) return;
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
// -
|
|
|
|
void WebGLContext::FrontFace(GLenum mode) {
|
|
const FuncScope funcScope(*this, "frontFace");
|
|
if (IsContextLost()) return;
|
|
|
|
switch (mode) {
|
|
case LOCAL_GL_CW:
|
|
case LOCAL_GL_CCW:
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("mode", mode);
|
|
}
|
|
|
|
gl->fFrontFace(mode);
|
|
}
|
|
|
|
Maybe<double> WebGLContext::GetBufferParameter(GLenum target, GLenum pname) {
|
|
const FuncScope funcScope(*this, "getBufferParameter");
|
|
if (IsContextLost()) return Nothing();
|
|
|
|
const auto& slot = ValidateBufferSlot(target);
|
|
if (!slot) return Nothing();
|
|
const auto& buffer = *slot;
|
|
|
|
if (!buffer) {
|
|
ErrorInvalidOperation("Buffer for `target` is null.");
|
|
return Nothing();
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_BUFFER_SIZE:
|
|
return Some(buffer->ByteLength());
|
|
|
|
case LOCAL_GL_BUFFER_USAGE:
|
|
return Some(buffer->Usage());
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return Nothing();
|
|
}
|
|
}
|
|
|
|
Maybe<double> WebGLContext::GetFramebufferAttachmentParameter(
|
|
WebGLFramebuffer* const fb, GLenum attachment, GLenum pname) const {
|
|
const FuncScope funcScope(*this, "getFramebufferAttachmentParameter");
|
|
if (IsContextLost()) return Nothing();
|
|
|
|
if (fb) return fb->GetAttachmentParameter(attachment, pname);
|
|
|
|
////////////////////////////////////
|
|
|
|
if (!IsWebGL2()) {
|
|
ErrorInvalidOperation(
|
|
"Querying against the default framebuffer is not"
|
|
" allowed in WebGL 1.");
|
|
return Nothing();
|
|
}
|
|
|
|
switch (attachment) {
|
|
case LOCAL_GL_BACK:
|
|
case LOCAL_GL_DEPTH:
|
|
case LOCAL_GL_STENCIL:
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnum(
|
|
"For the default framebuffer, can only query COLOR, DEPTH,"
|
|
" or STENCIL.");
|
|
return Nothing();
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
switch (attachment) {
|
|
case LOCAL_GL_BACK:
|
|
break;
|
|
case LOCAL_GL_DEPTH:
|
|
if (!mOptions.depth) {
|
|
return Some(LOCAL_GL_NONE);
|
|
}
|
|
break;
|
|
case LOCAL_GL_STENCIL:
|
|
if (!mOptions.stencil) {
|
|
return Some(LOCAL_GL_NONE);
|
|
}
|
|
break;
|
|
default:
|
|
ErrorInvalidEnum(
|
|
"With the default framebuffer, can only query COLOR, DEPTH,"
|
|
" or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE");
|
|
return Nothing();
|
|
}
|
|
return Some(LOCAL_GL_FRAMEBUFFER_DEFAULT);
|
|
|
|
////////////////
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
if (attachment == LOCAL_GL_BACK) return Some(8);
|
|
return Some(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
if (attachment == LOCAL_GL_BACK) {
|
|
if (mOptions.alpha) {
|
|
return Some(8);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an alpha buffer");
|
|
return Nothing();
|
|
}
|
|
return Some(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
if (attachment == LOCAL_GL_DEPTH) {
|
|
if (mOptions.depth) {
|
|
return Some(24);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an depth buffer");
|
|
return Nothing();
|
|
}
|
|
return Some(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
if (attachment == LOCAL_GL_STENCIL) {
|
|
if (mOptions.stencil) {
|
|
return Some(8);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an stencil buffer");
|
|
return Nothing();
|
|
}
|
|
return Some(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
if (attachment == LOCAL_GL_STENCIL) {
|
|
if (mOptions.stencil) {
|
|
return Some(LOCAL_GL_UNSIGNED_INT);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an stencil buffer");
|
|
} else if (attachment == LOCAL_GL_DEPTH) {
|
|
if (mOptions.depth) {
|
|
return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an depth buffer");
|
|
} else { // LOCAL_GL_BACK
|
|
return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
|
|
}
|
|
return Nothing();
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
if (attachment == LOCAL_GL_STENCIL) {
|
|
if (!mOptions.stencil) {
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an stencil buffer");
|
|
return Nothing();
|
|
}
|
|
} else if (attachment == LOCAL_GL_DEPTH) {
|
|
if (!mOptions.depth) {
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an depth buffer");
|
|
return Nothing();
|
|
}
|
|
}
|
|
return Some(LOCAL_GL_LINEAR);
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return Nothing();
|
|
}
|
|
|
|
Maybe<double> WebGLContext::GetRenderbufferParameter(
|
|
const WebGLRenderbuffer& rb, GLenum pname) const {
|
|
const FuncScope funcScope(*this, "getRenderbufferParameter");
|
|
if (IsContextLost()) return Nothing();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_RENDERBUFFER_SAMPLES:
|
|
if (!IsWebGL2()) break;
|
|
[[fallthrough]];
|
|
|
|
case LOCAL_GL_RENDERBUFFER_WIDTH:
|
|
case LOCAL_GL_RENDERBUFFER_HEIGHT:
|
|
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
|
|
// RB emulation means we have to ask the RB itself.
|
|
GLint i = rb.GetRenderbufferParameter(pname);
|
|
return Some(i);
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return Nothing();
|
|
}
|
|
|
|
RefPtr<WebGLTexture> WebGLContext::CreateTexture() {
|
|
const FuncScope funcScope(*this, "createTexture");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint tex = 0;
|
|
gl->fGenTextures(1, &tex);
|
|
|
|
return new WebGLTexture(this, tex);
|
|
}
|
|
|
|
GLenum WebGLContext::GetError() {
|
|
const FuncScope funcScope(*this, "getError");
|
|
|
|
/* WebGL 1.0: Section 5.14.3: Setting and getting state:
|
|
* If the context's webgl context lost flag is set, returns
|
|
* CONTEXT_LOST_WEBGL the first time this method is called.
|
|
* Afterward, returns NO_ERROR until the context has been
|
|
* restored.
|
|
*
|
|
* WEBGL_lose_context:
|
|
* [When this extension is enabled: ] loseContext and
|
|
* restoreContext are allowed to generate INVALID_OPERATION errors
|
|
* even when the context is lost.
|
|
*/
|
|
|
|
auto err = mWebGLError;
|
|
mWebGLError = 0;
|
|
if (IsContextLost() || err) // Must check IsContextLost in all flow paths.
|
|
return err;
|
|
|
|
// Either no WebGL-side error, or it's already been cleared.
|
|
// UnderlyingGL-side errors, now.
|
|
err = gl->fGetError();
|
|
if (gl->IsContextLost()) {
|
|
CheckForContextLoss();
|
|
return GetError();
|
|
}
|
|
MOZ_ASSERT(err != LOCAL_GL_CONTEXT_LOST);
|
|
|
|
if (err) {
|
|
GenerateWarning("Driver error unexpected by WebGL: 0x%04x", err);
|
|
// This might be:
|
|
// - INVALID_OPERATION from ANGLE due to incomplete RBAB implementation for
|
|
// DrawElements
|
|
// with DYNAMIC_DRAW index buffer.
|
|
}
|
|
return err;
|
|
}
|
|
|
|
webgl::GetUniformData WebGLContext::GetUniform(const WebGLProgram& prog,
|
|
const uint32_t loc) const {
|
|
const FuncScope funcScope(*this, "getUniform");
|
|
webgl::GetUniformData ret;
|
|
[&]() {
|
|
if (IsContextLost()) return;
|
|
|
|
const auto& info = prog.LinkInfo();
|
|
if (!info) return;
|
|
|
|
const auto locInfo = MaybeFind(info->locationMap, loc);
|
|
if (!locInfo) return;
|
|
|
|
ret.type = locInfo->info.info.elemType;
|
|
switch (ret.type) {
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_FLOAT_VEC2:
|
|
case LOCAL_GL_FLOAT_VEC3:
|
|
case LOCAL_GL_FLOAT_VEC4:
|
|
case LOCAL_GL_FLOAT_MAT2:
|
|
case LOCAL_GL_FLOAT_MAT3:
|
|
case LOCAL_GL_FLOAT_MAT4:
|
|
case LOCAL_GL_FLOAT_MAT2x3:
|
|
case LOCAL_GL_FLOAT_MAT2x4:
|
|
case LOCAL_GL_FLOAT_MAT3x2:
|
|
case LOCAL_GL_FLOAT_MAT3x4:
|
|
case LOCAL_GL_FLOAT_MAT4x2:
|
|
case LOCAL_GL_FLOAT_MAT4x3:
|
|
gl->fGetUniformfv(prog.mGLName, loc,
|
|
reinterpret_cast<float*>(ret.data));
|
|
break;
|
|
|
|
case LOCAL_GL_INT:
|
|
case LOCAL_GL_INT_VEC2:
|
|
case LOCAL_GL_INT_VEC3:
|
|
case LOCAL_GL_INT_VEC4:
|
|
case LOCAL_GL_SAMPLER_2D:
|
|
case LOCAL_GL_SAMPLER_3D:
|
|
case LOCAL_GL_SAMPLER_CUBE:
|
|
case LOCAL_GL_SAMPLER_2D_SHADOW:
|
|
case LOCAL_GL_SAMPLER_2D_ARRAY:
|
|
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
|
|
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
|
|
case LOCAL_GL_INT_SAMPLER_2D:
|
|
case LOCAL_GL_INT_SAMPLER_3D:
|
|
case LOCAL_GL_INT_SAMPLER_CUBE:
|
|
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
|
|
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
|
case LOCAL_GL_BOOL:
|
|
case LOCAL_GL_BOOL_VEC2:
|
|
case LOCAL_GL_BOOL_VEC3:
|
|
case LOCAL_GL_BOOL_VEC4:
|
|
gl->fGetUniformiv(prog.mGLName, loc,
|
|
reinterpret_cast<int32_t*>(ret.data));
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
case LOCAL_GL_UNSIGNED_INT_VEC2:
|
|
case LOCAL_GL_UNSIGNED_INT_VEC3:
|
|
case LOCAL_GL_UNSIGNED_INT_VEC4:
|
|
gl->fGetUniformuiv(prog.mGLName, loc,
|
|
reinterpret_cast<uint32_t*>(ret.data));
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Invalid elemType.");
|
|
}
|
|
}();
|
|
return ret;
|
|
}
|
|
|
|
void WebGLContext::Hint(GLenum target, GLenum mode) {
|
|
const FuncScope funcScope(*this, "hint");
|
|
if (IsContextLost()) return;
|
|
|
|
switch (mode) {
|
|
case LOCAL_GL_FASTEST:
|
|
case LOCAL_GL_NICEST:
|
|
case LOCAL_GL_DONT_CARE:
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumArg("mode", mode);
|
|
}
|
|
|
|
// -
|
|
|
|
bool isValid = false;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
|
mGenerateMipmapHint = mode;
|
|
isValid = true;
|
|
|
|
// Deprecated and removed in desktop GL Core profiles.
|
|
if (gl->IsCoreProfile()) return;
|
|
|
|
break;
|
|
|
|
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
|
|
isValid = true;
|
|
}
|
|
break;
|
|
}
|
|
if (!isValid) return ErrorInvalidEnumInfo("target", target);
|
|
|
|
// -
|
|
|
|
gl->fHint(target, mode);
|
|
}
|
|
|
|
// -
|
|
|
|
void WebGLContext::LinkProgram(WebGLProgram& prog) {
|
|
const FuncScope funcScope(*this, "linkProgram");
|
|
if (IsContextLost()) return;
|
|
|
|
prog.LinkProgram();
|
|
|
|
if (&prog == mCurrentProgram) {
|
|
if (!prog.IsLinked()) {
|
|
// We use to simply early-out here, and preserve the GL behavior that
|
|
// failed relink doesn't invalidate the current active program link info.
|
|
// The new behavior was changed for WebGL here:
|
|
// https://github.com/KhronosGroup/WebGL/pull/3371
|
|
mActiveProgramLinkInfo = nullptr;
|
|
gl->fUseProgram(0); // Shouldn't be needed, but let's be safe.
|
|
return;
|
|
}
|
|
mActiveProgramLinkInfo = prog.LinkInfo();
|
|
gl->fUseProgram(prog.mGLName); // Uncontionally re-use.
|
|
// Previously, we needed this re-use on nvidia as a driver workaround,
|
|
// but we might as well do it unconditionally.
|
|
}
|
|
}
|
|
|
|
Maybe<webgl::ErrorInfo> SetPixelUnpack(
|
|
const bool isWebgl2, webgl::PixelUnpackStateWebgl* const unpacking,
|
|
const GLenum pname, const GLint param) {
|
|
if (isWebgl2) {
|
|
uint32_t* pValueSlot = nullptr;
|
|
switch (pname) {
|
|
case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
|
|
pValueSlot = &unpacking->imageHeight;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_IMAGES:
|
|
pValueSlot = &unpacking->skipImages;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_ROW_LENGTH:
|
|
pValueSlot = &unpacking->rowLength;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_ROWS:
|
|
pValueSlot = &unpacking->skipRows;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_PIXELS:
|
|
pValueSlot = &unpacking->skipPixels;
|
|
break;
|
|
}
|
|
|
|
if (pValueSlot) {
|
|
*pValueSlot = static_cast<uint32_t>(param);
|
|
return {};
|
|
}
|
|
}
|
|
|
|
switch (pname) {
|
|
case dom::WebGLRenderingContext_Binding::UNPACK_FLIP_Y_WEBGL:
|
|
unpacking->flipY = bool(param);
|
|
return {};
|
|
|
|
case dom::WebGLRenderingContext_Binding::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
|
unpacking->premultiplyAlpha = bool(param);
|
|
return {};
|
|
|
|
case dom::WebGLRenderingContext_Binding::UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
|
switch (param) {
|
|
case LOCAL_GL_NONE:
|
|
case dom::WebGLRenderingContext_Binding::BROWSER_DEFAULT_WEBGL:
|
|
break;
|
|
|
|
default: {
|
|
const nsPrintfCString text("Bad UNPACK_COLORSPACE_CONVERSION: %s",
|
|
EnumString(param).c_str());
|
|
return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, ToString(text)});
|
|
}
|
|
}
|
|
unpacking->colorspaceConversion = param;
|
|
return {};
|
|
|
|
case dom::MOZ_debug_Binding::UNPACK_REQUIRE_FASTPATH:
|
|
unpacking->requireFastPath = bool(param);
|
|
return {};
|
|
|
|
case LOCAL_GL_UNPACK_ALIGNMENT:
|
|
switch (param) {
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
break;
|
|
|
|
default: {
|
|
const nsPrintfCString text(
|
|
"UNPACK_ALIGNMENT must be [1,2,4,8], was %i", param);
|
|
return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, ToString(text)});
|
|
}
|
|
}
|
|
unpacking->alignmentInTypeElems = param;
|
|
return {};
|
|
|
|
default:
|
|
break;
|
|
}
|
|
const nsPrintfCString text("Bad `pname`: %s", EnumString(pname).c_str());
|
|
return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, ToString(text)});
|
|
}
|
|
|
|
bool WebGLContext::DoReadPixelsAndConvert(
|
|
const webgl::FormatInfo* const srcFormat, const webgl::ReadPixelsDesc& desc,
|
|
const uintptr_t dest, const uint64_t destSize, const uint32_t rowStride) {
|
|
const auto& x = desc.srcOffset.x;
|
|
const auto& y = desc.srcOffset.y;
|
|
const auto size = *ivec2::From(desc.size);
|
|
const auto& pi = desc.pi;
|
|
|
|
// On at least Win+NV, we'll get PBO errors if we don't have at least
|
|
// `rowStride * height` bytes available to read into.
|
|
const auto naiveBytesNeeded = CheckedInt<uint64_t>(rowStride) * size.y;
|
|
const bool isDangerCloseToEdge =
|
|
(!naiveBytesNeeded.isValid() || naiveBytesNeeded.value() > destSize);
|
|
const bool useParanoidHandling =
|
|
(gl->WorkAroundDriverBugs() && isDangerCloseToEdge &&
|
|
mBoundPixelPackBuffer);
|
|
if (!useParanoidHandling) {
|
|
gl->fReadPixels(x, y, size.x, size.y, pi.format, pi.type,
|
|
reinterpret_cast<void*>(dest));
|
|
return true;
|
|
}
|
|
|
|
// Read everything but the last row.
|
|
const auto bodyHeight = size.y - 1;
|
|
if (bodyHeight) {
|
|
gl->fReadPixels(x, y, size.x, bodyHeight, pi.format, pi.type,
|
|
reinterpret_cast<void*>(dest));
|
|
}
|
|
|
|
// Now read the last row.
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
|
|
|
|
const auto tailRowOffset =
|
|
reinterpret_cast<uint8_t*>(dest) + rowStride * bodyHeight;
|
|
gl->fReadPixels(x, y + bodyHeight, size.x, 1, pi.format, pi.type,
|
|
tailRowOffset);
|
|
|
|
return true;
|
|
}
|
|
|
|
webgl::ReadPixelsResult WebGLContext::ReadPixelsInto(
|
|
const webgl::ReadPixelsDesc& desc, const Range<uint8_t>& dest) {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (IsContextLost()) return {};
|
|
|
|
if (mBoundPixelPackBuffer) {
|
|
ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null.");
|
|
return {};
|
|
}
|
|
|
|
return ReadPixelsImpl(desc, reinterpret_cast<uintptr_t>(dest.begin().get()),
|
|
dest.length());
|
|
}
|
|
|
|
void WebGLContext::ReadPixelsPbo(const webgl::ReadPixelsDesc& desc,
|
|
const uint64_t offset) {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto& buffer = ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER);
|
|
if (!buffer) return;
|
|
|
|
//////
|
|
|
|
{
|
|
const auto bytesPerType =
|
|
webgl::BytesPerPixel({LOCAL_GL_RED, desc.pi.type});
|
|
|
|
if (offset % bytesPerType != 0) {
|
|
ErrorInvalidOperation(
|
|
"`offset` must be divisible by the size of `type`"
|
|
" in bytes.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
//////
|
|
|
|
auto bytesAvailable = buffer->ByteLength();
|
|
if (offset > bytesAvailable) {
|
|
ErrorInvalidOperation("`offset` too large for bound PIXEL_PACK_BUFFER.");
|
|
return;
|
|
}
|
|
bytesAvailable -= offset;
|
|
|
|
// -
|
|
|
|
const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer);
|
|
|
|
ReadPixelsImpl(desc, offset, bytesAvailable);
|
|
|
|
buffer->ResetLastUpdateFenceId();
|
|
}
|
|
|
|
static webgl::PackingInfo DefaultReadPixelPI(
|
|
const webgl::FormatUsageInfo* usage) {
|
|
MOZ_ASSERT(usage->IsRenderable());
|
|
const auto& format = *usage->format;
|
|
switch (format.componentType) {
|
|
case webgl::ComponentType::NormUInt:
|
|
if (format.r == 16) {
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT};
|
|
}
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
|
|
|
|
case webgl::ComponentType::Int:
|
|
return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT};
|
|
|
|
case webgl::ComponentType::UInt:
|
|
return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT};
|
|
|
|
case webgl::ComponentType::Float:
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_FLOAT};
|
|
|
|
default:
|
|
MOZ_CRASH();
|
|
}
|
|
}
|
|
|
|
static bool ArePossiblePackEnums(const WebGLContext* webgl,
|
|
const webgl::PackingInfo& pi) {
|
|
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
|
|
// combination for glReadPixels()...
|
|
|
|
// Only valid when pulled from:
|
|
// * GLES 2.0.25 p105:
|
|
// "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
|
|
// * GLES 3.0.4 p193:
|
|
// "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
|
|
switch (pi.format) {
|
|
case LOCAL_GL_LUMINANCE:
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
case LOCAL_GL_DEPTH_COMPONENT:
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
return false;
|
|
}
|
|
|
|
if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) return false;
|
|
|
|
uint8_t bytes;
|
|
if (!GetBytesPerPixel(pi, &bytes)) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
webgl::PackingInfo WebGLContext::ValidImplementationColorReadPI(
|
|
const webgl::FormatUsageInfo* usage) const {
|
|
const auto defaultPI = DefaultReadPixelPI(usage);
|
|
|
|
// ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
|
|
// IsGLES(). Also OSX+NV generates an error here.
|
|
if (!gl->IsGLES()) return defaultPI;
|
|
|
|
webgl::PackingInfo implPI;
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
|
|
(GLint*)&implPI.format);
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
|
|
(GLint*)&implPI.type);
|
|
|
|
if (!ArePossiblePackEnums(this, implPI)) return defaultPI;
|
|
|
|
return implPI;
|
|
}
|
|
|
|
static bool ValidateReadPixelsFormatAndType(
|
|
const webgl::FormatUsageInfo* srcUsage, const webgl::PackingInfo& pi,
|
|
gl::GLContext* gl, WebGLContext* webgl) {
|
|
if (!ArePossiblePackEnums(webgl, pi)) {
|
|
webgl->ErrorInvalidEnum("Unexpected format or type.");
|
|
return false;
|
|
}
|
|
|
|
const auto defaultPI = DefaultReadPixelPI(srcUsage);
|
|
if (pi == defaultPI) return true;
|
|
|
|
////
|
|
|
|
// OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
|
|
// RGB10_A2, a third combination of format RGBA and type
|
|
// UNSIGNED_INT_2_10_10_10_REV is accepted.
|
|
|
|
if (webgl->IsWebGL2() &&
|
|
srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
|
|
pi.format == LOCAL_GL_RGBA &&
|
|
pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) {
|
|
return true;
|
|
}
|
|
|
|
////
|
|
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage);
|
|
if (pi == implPI) return true;
|
|
|
|
////
|
|
|
|
// clang-format off
|
|
webgl->ErrorInvalidOperation(
|
|
"Format and type %s/%s incompatible with this %s attachment."
|
|
" This framebuffer requires either %s/%s or"
|
|
" getParameter(IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE) %s/%s.",
|
|
EnumString(pi.format).c_str(), EnumString(pi.type).c_str(),
|
|
srcUsage->format->name,
|
|
EnumString(defaultPI.format).c_str(), EnumString(defaultPI.type).c_str(),
|
|
EnumString(implPI.format).c_str(), EnumString(implPI.type).c_str());
|
|
// clang-format on
|
|
|
|
return false;
|
|
}
|
|
|
|
webgl::ReadPixelsResult WebGLContext::ReadPixelsImpl(
|
|
const webgl::ReadPixelsDesc& desc, const uintptr_t dest,
|
|
const uint64_t availBytes) {
|
|
const webgl::FormatUsageInfo* srcFormat;
|
|
uint32_t srcWidth;
|
|
uint32_t srcHeight;
|
|
if (!BindCurFBForColorRead(&srcFormat, &srcWidth, &srcHeight)) return {};
|
|
|
|
//////
|
|
|
|
if (!ValidateReadPixelsFormatAndType(srcFormat, desc.pi, gl, this)) return {};
|
|
|
|
//////
|
|
|
|
const auto& srcOffset = desc.srcOffset;
|
|
const auto& size = desc.size;
|
|
|
|
if (!ivec2::From(size)) {
|
|
ErrorInvalidValue("width and height must be non-negative.");
|
|
return {};
|
|
}
|
|
|
|
const auto& packing = desc.packState;
|
|
const auto explicitPackingRes = webgl::ExplicitPixelPackingState::ForUseWith(
|
|
packing, LOCAL_GL_TEXTURE_2D, {size.x, size.y, 1}, desc.pi, {});
|
|
if (!explicitPackingRes.isOk()) {
|
|
ErrorInvalidOperation("%s", explicitPackingRes.inspectErr().c_str());
|
|
return {};
|
|
}
|
|
const auto& explicitPacking = explicitPackingRes.inspect();
|
|
const auto& rowStride = explicitPacking.metrics.bytesPerRowStride;
|
|
const auto& bytesNeeded = explicitPacking.metrics.totalBytesUsed;
|
|
if (bytesNeeded > availBytes) {
|
|
ErrorInvalidOperation("buffer too small");
|
|
return {};
|
|
}
|
|
|
|
////
|
|
|
|
int32_t readX, readY;
|
|
int32_t writeX, writeY;
|
|
int32_t rwWidth, rwHeight;
|
|
if (!Intersect(srcWidth, srcOffset.x, size.x, &readX, &writeX, &rwWidth) ||
|
|
!Intersect(srcHeight, srcOffset.y, size.y, &readY, &writeY, &rwHeight)) {
|
|
ErrorOutOfMemory("Bad subrect selection.");
|
|
return {};
|
|
}
|
|
|
|
////////////////
|
|
// Now that the errors are out of the way, on to actually reading!
|
|
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, packing.alignmentInTypeElems);
|
|
if (IsWebGL2()) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.rowLength);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows);
|
|
}
|
|
|
|
if (!rwWidth || !rwHeight) {
|
|
// Disjoint rects, so we're done already.
|
|
DummyReadFramebufferOperation();
|
|
return {};
|
|
}
|
|
const auto rwSize = *uvec2::From(rwWidth, rwHeight);
|
|
|
|
const auto res = webgl::ReadPixelsResult{
|
|
{{writeX, writeY}, {rwSize.x, rwSize.y}}, rowStride};
|
|
|
|
if (rwSize == size) {
|
|
DoReadPixelsAndConvert(srcFormat->format, desc, dest, bytesNeeded,
|
|
rowStride);
|
|
return res;
|
|
}
|
|
|
|
// Read request contains out-of-bounds pixels. Unfortunately:
|
|
// GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
|
|
// "If any of these pixels lies outside of the window allocated to the current
|
|
// GL context, or outside of the image attached to the currently bound
|
|
// framebuffer object, then the values obtained for those pixels are
|
|
// undefined."
|
|
|
|
// This is a slow-path, so warn people away!
|
|
GenerateWarning(
|
|
"Out-of-bounds reads with readPixels are deprecated, and"
|
|
" may be slow.");
|
|
|
|
////////////////////////////////////
|
|
// Read only the in-bounds pixels.
|
|
|
|
if (IsWebGL2()) {
|
|
if (!packing.rowLength) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.skipPixels + size.x);
|
|
}
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels + writeX);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows + writeY);
|
|
|
|
auto desc2 = desc;
|
|
desc2.srcOffset = {readX, readY};
|
|
desc2.size = rwSize;
|
|
|
|
DoReadPixelsAndConvert(srcFormat->format, desc2, dest, bytesNeeded,
|
|
rowStride);
|
|
} else {
|
|
// I *did* say "hilariously slow".
|
|
|
|
auto desc2 = desc;
|
|
desc2.srcOffset = {readX, readY};
|
|
desc2.size = {rwSize.x, 1};
|
|
|
|
auto row = dest + writeX * explicitPacking.metrics.bytesPerPixel;
|
|
row += writeY * rowStride;
|
|
for (const auto j : IntegerRange(size.y)) {
|
|
desc2.srcOffset.y = readY + j;
|
|
DoReadPixelsAndConvert(srcFormat->format, desc2, row, bytesNeeded,
|
|
rowStride);
|
|
row += rowStride;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void WebGLContext::RenderbufferStorageMultisample(WebGLRenderbuffer& rb,
|
|
uint32_t samples,
|
|
GLenum internalFormat,
|
|
uint32_t width,
|
|
uint32_t height) const {
|
|
const FuncScope funcScope(*this, "renderbufferStorage(Multisample)?");
|
|
if (IsContextLost()) return;
|
|
|
|
rb.RenderbufferStorage(samples, internalFormat, width, height);
|
|
}
|
|
|
|
void WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
const FuncScope funcScope(*this, "scissor");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height)) {
|
|
return;
|
|
}
|
|
|
|
mScissorRect = {x, y, width, height};
|
|
mScissorRect.Apply(*gl);
|
|
}
|
|
|
|
void WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref,
|
|
GLuint mask) {
|
|
const FuncScope funcScope(*this, "stencilFuncSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face) || !ValidateComparisonEnum(*this, func)) {
|
|
return;
|
|
}
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilRefFront = ref;
|
|
mStencilValueMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
gl->fStencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
|
|
GLenum dppass) {
|
|
const FuncScope funcScope(*this, "stencilOpSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face) || !ValidateStencilOpEnum(sfail, "sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "dppass"))
|
|
return;
|
|
|
|
gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Uniform setters.
|
|
|
|
void WebGLContext::UniformData(const uint32_t loc, const bool transpose,
|
|
const Range<const uint8_t>& data) const {
|
|
const FuncScope funcScope(*this, "uniform setter");
|
|
|
|
if (!IsWebGL2() && transpose) {
|
|
GenerateError(LOCAL_GL_INVALID_VALUE, "`transpose`:true requires WebGL 2.");
|
|
return;
|
|
}
|
|
|
|
// -
|
|
|
|
const auto& link = mActiveProgramLinkInfo;
|
|
if (!link) return;
|
|
|
|
const auto locInfo = MaybeFind(link->locationMap, loc);
|
|
if (!locInfo) {
|
|
// Null WebGLUniformLocations become -1, which will end up here.
|
|
return;
|
|
}
|
|
|
|
const auto& validationInfo = locInfo->info;
|
|
const auto& activeInfo = validationInfo.info;
|
|
const auto& channels = validationInfo.channelsPerElem;
|
|
const auto& pfn = validationInfo.pfn;
|
|
|
|
// -
|
|
|
|
const auto lengthInType = data.length() / sizeof(float);
|
|
const auto elemCount = lengthInType / channels;
|
|
if (elemCount > 1 && !validationInfo.isArray) {
|
|
GenerateError(
|
|
LOCAL_GL_INVALID_OPERATION,
|
|
"(uniform %s) `values` length (%u) must exactly match size of %s.",
|
|
activeInfo.name.c_str(), lengthInType,
|
|
EnumString(activeInfo.elemType).c_str());
|
|
return;
|
|
}
|
|
|
|
// -
|
|
|
|
const auto& samplerInfo = locInfo->samplerInfo;
|
|
if (samplerInfo) {
|
|
const auto idata = reinterpret_cast<const uint32_t*>(data.begin().get());
|
|
const auto maxTexUnits = GLMaxTextureUnits();
|
|
for (const auto& val : Range<const uint32_t>(idata, elemCount)) {
|
|
if (val >= maxTexUnits) {
|
|
ErrorInvalidValue(
|
|
"This uniform location is a sampler, but %d"
|
|
" is not a valid texture unit.",
|
|
val);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// -
|
|
|
|
// This is a little galaxy-brain, sorry!
|
|
const auto ptr = static_cast<const void*>(data.begin().get());
|
|
(*pfn)(*gl, static_cast<GLint>(loc), elemCount, transpose, ptr);
|
|
|
|
// -
|
|
|
|
if (samplerInfo) {
|
|
auto& texUnits = samplerInfo->texUnits;
|
|
|
|
const auto srcBegin = reinterpret_cast<const uint32_t*>(data.begin().get());
|
|
auto destIndex = locInfo->indexIntoUniform;
|
|
for (const auto& val : Range<const uint32_t>(srcBegin, elemCount)) {
|
|
if (destIndex >= texUnits.size()) break;
|
|
texUnits[destIndex] = val;
|
|
destIndex += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void WebGLContext::UseProgram(WebGLProgram* prog) {
|
|
FuncScope funcScope(*this, "useProgram");
|
|
if (IsContextLost()) return;
|
|
funcScope.mBindFailureGuard = true;
|
|
|
|
if (!prog) {
|
|
mCurrentProgram = nullptr;
|
|
mActiveProgramLinkInfo = nullptr;
|
|
funcScope.mBindFailureGuard = false;
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("prog", *prog)) return;
|
|
|
|
if (!prog->UseProgram()) return;
|
|
|
|
mCurrentProgram = prog;
|
|
mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
|
|
|
|
funcScope.mBindFailureGuard = false;
|
|
}
|
|
|
|
bool WebGLContext::ValidateProgram(const WebGLProgram& prog) const {
|
|
const FuncScope funcScope(*this, "validateProgram");
|
|
if (IsContextLost()) return false;
|
|
|
|
return prog.ValidateProgram();
|
|
}
|
|
|
|
RefPtr<WebGLFramebuffer> WebGLContext::CreateFramebuffer() {
|
|
const FuncScope funcScope(*this, "createFramebuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint fbo = 0;
|
|
gl->fGenFramebuffers(1, &fbo);
|
|
|
|
return new WebGLFramebuffer(this, fbo);
|
|
}
|
|
|
|
RefPtr<WebGLFramebuffer> WebGLContext::CreateOpaqueFramebuffer(
|
|
const webgl::OpaqueFramebufferOptions& options) {
|
|
const FuncScope funcScope(*this, "createOpaqueFramebuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
uint32_t samples = options.antialias ? StaticPrefs::webgl_msaa_samples() : 0;
|
|
samples = std::min(samples, gl->MaxSamples());
|
|
const gfx::IntSize size = {options.width, options.height};
|
|
|
|
auto fbo =
|
|
gl::MozFramebuffer::Create(gl, size, samples, options.depthStencil);
|
|
if (!fbo) {
|
|
return nullptr;
|
|
}
|
|
|
|
return new WebGLFramebuffer(this, std::move(fbo));
|
|
}
|
|
|
|
RefPtr<WebGLRenderbuffer> WebGLContext::CreateRenderbuffer() {
|
|
const FuncScope funcScope(*this, "createRenderbuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
return new WebGLRenderbuffer(this);
|
|
}
|
|
|
|
void WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
const FuncScope funcScope(*this, "viewport");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height)) {
|
|
return;
|
|
}
|
|
|
|
const auto& limits = Limits();
|
|
width = std::min(width, static_cast<GLsizei>(limits.maxViewportDim));
|
|
height = std::min(height, static_cast<GLsizei>(limits.maxViewportDim));
|
|
|
|
gl->fViewport(x, y, width, height);
|
|
|
|
mViewportX = x;
|
|
mViewportY = y;
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
}
|
|
|
|
void WebGLContext::CompileShader(WebGLShader& shader) {
|
|
const FuncScope funcScope(*this, "compileShader");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("shader", shader)) return;
|
|
|
|
shader.CompileShader();
|
|
}
|
|
|
|
Maybe<webgl::ShaderPrecisionFormat> WebGLContext::GetShaderPrecisionFormat(
|
|
GLenum shadertype, GLenum precisiontype) const {
|
|
const FuncScope funcScope(*this, "getShaderPrecisionFormat");
|
|
if (IsContextLost()) return Nothing();
|
|
|
|
switch (shadertype) {
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("shadertype", shadertype);
|
|
return Nothing();
|
|
}
|
|
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("precisiontype", precisiontype);
|
|
return Nothing();
|
|
}
|
|
|
|
GLint range[2], precision;
|
|
|
|
if (mDisableFragHighP && shadertype == LOCAL_GL_FRAGMENT_SHADER &&
|
|
(precisiontype == LOCAL_GL_HIGH_FLOAT ||
|
|
precisiontype == LOCAL_GL_HIGH_INT)) {
|
|
precision = 0;
|
|
range[0] = 0;
|
|
range[1] = 0;
|
|
} else {
|
|
gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
}
|
|
|
|
return Some(webgl::ShaderPrecisionFormat{range[0], range[1], precision});
|
|
}
|
|
|
|
void WebGLContext::ShaderSource(WebGLShader& shader,
|
|
const std::string& source) const {
|
|
const FuncScope funcScope(*this, "shaderSource");
|
|
if (IsContextLost()) return;
|
|
|
|
shader.ShaderSource(source);
|
|
}
|
|
|
|
void WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
|
const FuncScope funcScope(*this, "blendColor");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fBlendColor(r, g, b, a);
|
|
}
|
|
|
|
void WebGLContext::Flush() {
|
|
const FuncScope funcScope(*this, "flush");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fFlush();
|
|
}
|
|
|
|
void WebGLContext::Finish() {
|
|
const FuncScope funcScope(*this, "finish");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fFinish();
|
|
|
|
mCompletedFenceId = mNextFenceId;
|
|
mNextFenceId += 1;
|
|
}
|
|
|
|
void WebGLContext::LineWidth(GLfloat width) {
|
|
const FuncScope funcScope(*this, "lineWidth");
|
|
if (IsContextLost()) return;
|
|
|
|
// Doing it this way instead of `if (width <= 0.0)` handles NaNs.
|
|
const bool isValid = width > 0.0;
|
|
if (!isValid) {
|
|
ErrorInvalidValue("`width` must be positive and non-zero.");
|
|
return;
|
|
}
|
|
|
|
mLineWidth = width;
|
|
|
|
if (gl->IsCoreProfile() && width > 1.0) {
|
|
width = 1.0;
|
|
}
|
|
|
|
gl->fLineWidth(width);
|
|
}
|
|
|
|
void WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
|
|
const FuncScope funcScope(*this, "polygonOffset");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fPolygonOffset(factor, units);
|
|
}
|
|
|
|
void WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
|
|
const FuncScope funcScope(*this, "sampleCoverage");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fSampleCoverage(value, invert);
|
|
}
|
|
|
|
} // namespace mozilla
|