mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-24 21:31:04 +00:00
fa284e5717
Differential Revision: https://phabricator.services.mozilla.com/D122916
600 lines
18 KiB
C++
600 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContextUtils.h"
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#include "WebGLContext.h"
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#include "HostWebGLContext.h"
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#include "GLContext.h"
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#include "jsapi.h"
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#include "js/Warnings.h" // JS::WarnASCII
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#include "mozilla/dom/ScriptSettings.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Sprintf.h"
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#include "nsPrintfCString.h"
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#include "nsServiceManagerUtils.h"
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#include <stdarg.h>
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#include "WebGLBuffer.h"
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#include "WebGLExtensions.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLTexture.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget) {
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switch (texImageTarget.get()) {
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case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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return LOCAL_GL_TEXTURE_CUBE_MAP;
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default:
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return texImageTarget.get();
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}
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}
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/*static*/ const char* WebGLContext::ErrorName(GLenum error) {
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switch (error) {
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case LOCAL_GL_INVALID_ENUM:
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return "INVALID_ENUM";
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case LOCAL_GL_INVALID_OPERATION:
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return "INVALID_OPERATION";
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case LOCAL_GL_INVALID_VALUE:
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return "INVALID_VALUE";
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case LOCAL_GL_OUT_OF_MEMORY:
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return "OUT_OF_MEMORY";
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case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
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return "INVALID_FRAMEBUFFER_OPERATION";
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case LOCAL_GL_NO_ERROR:
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return "NO_ERROR";
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default:
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MOZ_ASSERT(false);
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return "[unknown WebGL error]";
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}
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}
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// This version is fallible and will return nullptr if unrecognized.
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const char* GetEnumName(const GLenum val, const char* const defaultRet) {
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switch (val) {
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case 0:
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return "0";
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#define XX(x) \
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case LOCAL_GL_##x: \
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return #x;
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// XX(NONE)
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XX(ALPHA)
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XX(COMPRESSED_RGBA_PVRTC_2BPPV1)
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XX(COMPRESSED_RGBA_PVRTC_4BPPV1)
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XX(COMPRESSED_RGBA_S3TC_DXT1_EXT)
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XX(COMPRESSED_RGBA_S3TC_DXT3_EXT)
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XX(COMPRESSED_RGBA_S3TC_DXT5_EXT)
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XX(COMPRESSED_RGB_PVRTC_2BPPV1)
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XX(COMPRESSED_RGB_PVRTC_4BPPV1)
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XX(COMPRESSED_RGB_S3TC_DXT1_EXT)
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XX(DEPTH_ATTACHMENT)
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XX(DEPTH_COMPONENT)
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XX(DEPTH_COMPONENT16)
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XX(DEPTH_COMPONENT32)
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XX(DEPTH_STENCIL)
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XX(DEPTH24_STENCIL8)
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XX(DRAW_FRAMEBUFFER)
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XX(ETC1_RGB8_OES)
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XX(FLOAT)
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XX(INT)
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XX(FRAMEBUFFER)
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XX(HALF_FLOAT)
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XX(LUMINANCE)
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XX(LUMINANCE_ALPHA)
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XX(READ_FRAMEBUFFER)
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XX(RGB)
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XX(RGB16F)
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XX(RGB32F)
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XX(RGBA)
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XX(RGBA16F)
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XX(RGBA32F)
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XX(SRGB)
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XX(SRGB_ALPHA)
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XX(TEXTURE_2D)
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XX(TEXTURE_3D)
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XX(TEXTURE_CUBE_MAP)
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XX(TEXTURE_CUBE_MAP_NEGATIVE_X)
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XX(TEXTURE_CUBE_MAP_NEGATIVE_Y)
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XX(TEXTURE_CUBE_MAP_NEGATIVE_Z)
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XX(TEXTURE_CUBE_MAP_POSITIVE_X)
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XX(TEXTURE_CUBE_MAP_POSITIVE_Y)
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XX(TEXTURE_CUBE_MAP_POSITIVE_Z)
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XX(UNSIGNED_BYTE)
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XX(UNSIGNED_INT)
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XX(UNSIGNED_INT_24_8)
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XX(UNSIGNED_SHORT)
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XX(UNSIGNED_SHORT_4_4_4_4)
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XX(UNSIGNED_SHORT_5_5_5_1)
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XX(UNSIGNED_SHORT_5_6_5)
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XX(READ_BUFFER)
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XX(UNPACK_ROW_LENGTH)
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XX(UNPACK_SKIP_ROWS)
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XX(UNPACK_SKIP_PIXELS)
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XX(PACK_ROW_LENGTH)
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XX(PACK_SKIP_ROWS)
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XX(PACK_SKIP_PIXELS)
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XX(COLOR)
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XX(DEPTH)
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XX(STENCIL)
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XX(RED)
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XX(RGB8)
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XX(RGBA8)
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XX(RGB10_A2)
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XX(TEXTURE_BINDING_3D)
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XX(UNPACK_SKIP_IMAGES)
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XX(UNPACK_IMAGE_HEIGHT)
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XX(TEXTURE_WRAP_R)
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XX(MAX_3D_TEXTURE_SIZE)
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XX(UNSIGNED_INT_2_10_10_10_REV)
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XX(MAX_ELEMENTS_VERTICES)
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XX(MAX_ELEMENTS_INDICES)
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XX(TEXTURE_MIN_LOD)
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XX(TEXTURE_MAX_LOD)
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XX(TEXTURE_BASE_LEVEL)
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XX(TEXTURE_MAX_LEVEL)
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XX(MIN)
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XX(MAX)
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XX(DEPTH_COMPONENT24)
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XX(MAX_TEXTURE_LOD_BIAS)
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XX(TEXTURE_COMPARE_MODE)
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XX(TEXTURE_COMPARE_FUNC)
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XX(CURRENT_QUERY)
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XX(QUERY_RESULT)
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XX(QUERY_RESULT_AVAILABLE)
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XX(STREAM_READ)
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XX(STREAM_COPY)
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XX(STATIC_READ)
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XX(STATIC_COPY)
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XX(DYNAMIC_READ)
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XX(DYNAMIC_COPY)
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XX(MAX_DRAW_BUFFERS)
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XX(DRAW_BUFFER0)
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XX(DRAW_BUFFER1)
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XX(DRAW_BUFFER2)
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XX(DRAW_BUFFER3)
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XX(DRAW_BUFFER4)
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XX(DRAW_BUFFER5)
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XX(DRAW_BUFFER6)
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XX(DRAW_BUFFER7)
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XX(DRAW_BUFFER8)
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XX(DRAW_BUFFER9)
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XX(DRAW_BUFFER10)
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XX(DRAW_BUFFER11)
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XX(DRAW_BUFFER12)
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XX(DRAW_BUFFER13)
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XX(DRAW_BUFFER14)
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XX(DRAW_BUFFER15)
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XX(MAX_FRAGMENT_UNIFORM_COMPONENTS)
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XX(MAX_VERTEX_UNIFORM_COMPONENTS)
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XX(SAMPLER_3D)
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XX(SAMPLER_2D_SHADOW)
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XX(FRAGMENT_SHADER_DERIVATIVE_HINT)
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XX(PIXEL_PACK_BUFFER)
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XX(PIXEL_UNPACK_BUFFER)
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XX(PIXEL_PACK_BUFFER_BINDING)
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XX(PIXEL_UNPACK_BUFFER_BINDING)
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XX(FLOAT_MAT2x3)
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XX(FLOAT_MAT2x4)
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XX(FLOAT_MAT3x2)
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XX(FLOAT_MAT3x4)
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XX(FLOAT_MAT4x2)
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XX(FLOAT_MAT4x3)
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XX(SRGB8)
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XX(SRGB8_ALPHA8)
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XX(COMPARE_REF_TO_TEXTURE)
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XX(VERTEX_ATTRIB_ARRAY_INTEGER)
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XX(MAX_ARRAY_TEXTURE_LAYERS)
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XX(MIN_PROGRAM_TEXEL_OFFSET)
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XX(MAX_PROGRAM_TEXEL_OFFSET)
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XX(MAX_VARYING_COMPONENTS)
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XX(TEXTURE_2D_ARRAY)
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XX(TEXTURE_BINDING_2D_ARRAY)
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XX(R11F_G11F_B10F)
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XX(UNSIGNED_INT_10F_11F_11F_REV)
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XX(RGB9_E5)
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XX(UNSIGNED_INT_5_9_9_9_REV)
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XX(TRANSFORM_FEEDBACK_BUFFER_MODE)
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XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
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XX(TRANSFORM_FEEDBACK_VARYINGS)
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XX(TRANSFORM_FEEDBACK_BUFFER_START)
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XX(TRANSFORM_FEEDBACK_BUFFER_SIZE)
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XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
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XX(RASTERIZER_DISCARD)
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XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)
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XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
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XX(INTERLEAVED_ATTRIBS)
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XX(SEPARATE_ATTRIBS)
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XX(TRANSFORM_FEEDBACK_BUFFER)
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XX(TRANSFORM_FEEDBACK_BUFFER_BINDING)
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XX(RGBA32UI)
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XX(RGB32UI)
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XX(RGBA16UI)
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XX(RGB16UI)
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XX(RGBA8UI)
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XX(RGB8UI)
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XX(RGBA32I)
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XX(RGB32I)
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XX(RGBA16I)
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XX(RGB16I)
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XX(RGBA8I)
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XX(RGB8I)
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XX(RED_INTEGER)
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XX(RGB_INTEGER)
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XX(RGBA_INTEGER)
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XX(SAMPLER_2D_ARRAY)
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XX(SAMPLER_2D_ARRAY_SHADOW)
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XX(SAMPLER_CUBE_SHADOW)
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XX(UNSIGNED_INT_VEC2)
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XX(UNSIGNED_INT_VEC3)
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XX(UNSIGNED_INT_VEC4)
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XX(INT_SAMPLER_2D)
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XX(INT_SAMPLER_3D)
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XX(INT_SAMPLER_CUBE)
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XX(INT_SAMPLER_2D_ARRAY)
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XX(UNSIGNED_INT_SAMPLER_2D)
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XX(UNSIGNED_INT_SAMPLER_3D)
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XX(UNSIGNED_INT_SAMPLER_CUBE)
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XX(UNSIGNED_INT_SAMPLER_2D_ARRAY)
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XX(DEPTH_COMPONENT32F)
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XX(DEPTH32F_STENCIL8)
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XX(FLOAT_32_UNSIGNED_INT_24_8_REV)
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XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
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XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
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XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE)
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XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
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XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
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XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
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XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
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XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
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XX(FRAMEBUFFER_DEFAULT)
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XX(DEPTH_STENCIL_ATTACHMENT)
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XX(UNSIGNED_NORMALIZED)
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XX(DRAW_FRAMEBUFFER_BINDING)
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XX(READ_FRAMEBUFFER_BINDING)
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XX(RENDERBUFFER_SAMPLES)
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XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
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XX(MAX_COLOR_ATTACHMENTS)
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XX(COLOR_ATTACHMENT0)
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XX(COLOR_ATTACHMENT1)
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XX(COLOR_ATTACHMENT2)
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XX(COLOR_ATTACHMENT3)
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XX(COLOR_ATTACHMENT4)
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XX(COLOR_ATTACHMENT5)
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XX(COLOR_ATTACHMENT6)
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XX(COLOR_ATTACHMENT7)
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XX(COLOR_ATTACHMENT8)
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XX(COLOR_ATTACHMENT9)
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XX(COLOR_ATTACHMENT10)
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XX(COLOR_ATTACHMENT11)
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XX(COLOR_ATTACHMENT12)
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XX(COLOR_ATTACHMENT13)
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XX(COLOR_ATTACHMENT14)
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XX(COLOR_ATTACHMENT15)
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XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
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XX(MAX_SAMPLES)
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XX(RG)
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XX(RG_INTEGER)
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XX(R8)
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XX(RG8)
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XX(R16F)
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XX(R32F)
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XX(RG16F)
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XX(RG32F)
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XX(R8I)
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XX(R8UI)
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XX(R16I)
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XX(R16UI)
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XX(R32I)
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XX(R32UI)
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XX(RG8I)
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XX(RG8UI)
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XX(RG16I)
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XX(RG16UI)
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XX(RG32I)
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XX(RG32UI)
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XX(VERTEX_ARRAY_BINDING)
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XX(R8_SNORM)
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XX(RG8_SNORM)
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XX(RGB8_SNORM)
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XX(RGBA8_SNORM)
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XX(SIGNED_NORMALIZED)
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XX(PRIMITIVE_RESTART_FIXED_INDEX)
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XX(COPY_READ_BUFFER)
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XX(COPY_WRITE_BUFFER)
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XX(UNIFORM_BUFFER)
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XX(UNIFORM_BUFFER_BINDING)
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XX(UNIFORM_BUFFER_START)
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XX(UNIFORM_BUFFER_SIZE)
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XX(MAX_VERTEX_UNIFORM_BLOCKS)
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XX(MAX_FRAGMENT_UNIFORM_BLOCKS)
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XX(MAX_COMBINED_UNIFORM_BLOCKS)
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XX(MAX_UNIFORM_BUFFER_BINDINGS)
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XX(MAX_UNIFORM_BLOCK_SIZE)
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XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
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XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
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XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT)
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XX(ACTIVE_UNIFORM_BLOCKS)
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XX(UNIFORM_TYPE)
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XX(UNIFORM_SIZE)
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XX(UNIFORM_BLOCK_INDEX)
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XX(UNIFORM_OFFSET)
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XX(UNIFORM_ARRAY_STRIDE)
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XX(UNIFORM_MATRIX_STRIDE)
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XX(UNIFORM_IS_ROW_MAJOR)
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XX(UNIFORM_BLOCK_BINDING)
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XX(UNIFORM_BLOCK_DATA_SIZE)
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XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS)
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XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
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XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
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XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
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XX(MAX_VERTEX_OUTPUT_COMPONENTS)
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XX(MAX_FRAGMENT_INPUT_COMPONENTS)
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XX(MAX_SERVER_WAIT_TIMEOUT)
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XX(OBJECT_TYPE)
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XX(SYNC_CONDITION)
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XX(SYNC_STATUS)
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XX(SYNC_FLAGS)
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XX(SYNC_FENCE)
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XX(SYNC_GPU_COMMANDS_COMPLETE)
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XX(UNSIGNALED)
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XX(SIGNALED)
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XX(ALREADY_SIGNALED)
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XX(TIMEOUT_EXPIRED)
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XX(CONDITION_SATISFIED)
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XX(WAIT_FAILED)
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XX(VERTEX_ATTRIB_ARRAY_DIVISOR)
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XX(ANY_SAMPLES_PASSED)
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XX(ANY_SAMPLES_PASSED_CONSERVATIVE)
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XX(SAMPLER_BINDING)
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XX(RGB10_A2UI)
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XX(TEXTURE_SWIZZLE_R)
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XX(TEXTURE_SWIZZLE_G)
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XX(TEXTURE_SWIZZLE_B)
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XX(TEXTURE_SWIZZLE_A)
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XX(GREEN)
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XX(BLUE)
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XX(INT_2_10_10_10_REV)
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XX(TRANSFORM_FEEDBACK)
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XX(TRANSFORM_FEEDBACK_PAUSED)
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XX(TRANSFORM_FEEDBACK_ACTIVE)
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XX(TRANSFORM_FEEDBACK_BINDING)
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XX(COMPRESSED_R11_EAC)
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XX(COMPRESSED_SIGNED_R11_EAC)
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XX(COMPRESSED_RG11_EAC)
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XX(COMPRESSED_SIGNED_RG11_EAC)
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XX(COMPRESSED_RGB8_ETC2)
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XX(COMPRESSED_SRGB8_ETC2)
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XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
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XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
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XX(COMPRESSED_RGBA8_ETC2_EAC)
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XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
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XX(TEXTURE_IMMUTABLE_FORMAT)
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XX(MAX_ELEMENT_INDEX)
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XX(NUM_SAMPLE_COUNTS)
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XX(TEXTURE_IMMUTABLE_LEVELS)
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#undef XX
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}
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return defaultRet;
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}
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/*static*/
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void WebGLContext::EnumName(GLenum val, nsCString* out_name) {
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const char* name = GetEnumName(val, nullptr);
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if (name) {
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*out_name = name;
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return;
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}
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*out_name = nsPrintfCString("<enum 0x%04x>", val);
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}
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std::string EnumString(const GLenum val) {
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const char* name = GetEnumName(val, nullptr);
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if (name) {
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return name;
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}
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const nsPrintfCString hex("<enum 0x%04x>", val);
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return hex.BeginReading();
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}
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void WebGLContext::ErrorInvalidEnumArg(const char* const argName,
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const GLenum val) const {
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const auto info = nsPrintfCString("Bad `%s`", argName);
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ErrorInvalidEnumInfo(info.BeginReading(), val);
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}
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void WebGLContext::ErrorInvalidEnumInfo(const char* const info,
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const GLenum enumValue) const {
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nsCString name;
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EnumName(enumValue, &name);
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const char* hint = "";
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if (!enumValue) {
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hint = " (Did you typo `gl.SOMETHINGG` and pass `undefined`?)";
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}
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ErrorInvalidEnum("%s: Invalid enum value %s%s", info, name.BeginReading(),
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hint);
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}
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#ifdef DEBUG
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// For NaNs, etc.
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static bool IsCacheCorrect(float cached, float actual) {
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if (IsNaN(cached)) {
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// GL is allowed to do anything it wants for NaNs, so if we're shadowing
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// a NaN, then whatever `actual` is might be correct.
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return true;
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}
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return cached == actual;
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}
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void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow) {
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GLuint val = 0;
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gl->GetUIntegerv(pname, &val);
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if (val != shadow) {
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printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
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pname, shadow, shadow, val, val);
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MOZ_ASSERT(false, "Bad cached value.");
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}
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}
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void AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask,
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GLuint shadow) {
|
|
GLuint val = 0;
|
|
gl->GetUIntegerv(pname, &val);
|
|
|
|
const GLuint valMasked = val & mask;
|
|
const GLuint shadowMasked = shadow & mask;
|
|
|
|
if (valMasked != shadowMasked) {
|
|
printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
|
|
pname, shadowMasked, shadowMasked, valMasked, valMasked);
|
|
MOZ_ASSERT(false, "Bad cached value.");
|
|
}
|
|
}
|
|
#else
|
|
void AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint) {}
|
|
#endif
|
|
|
|
void WebGLContext::AssertCachedBindings() const {
|
|
#ifdef DEBUG
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
GLint stencilBits = 0;
|
|
if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer.
|
|
const GLuint stencilRefMask = (1 << stencilBits) - 1;
|
|
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask,
|
|
mStencilRefFront);
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask,
|
|
mStencilRefBack);
|
|
}
|
|
|
|
// Program
|
|
GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound);
|
|
|
|
// Buffers
|
|
bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);
|
|
|
|
MOZ_ASSERT(mBoundVertexArray);
|
|
WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
|
|
bound = curBuff ? curBuff->mGLName : 0;
|
|
AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);
|
|
|
|
MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError()));
|
|
#endif
|
|
|
|
// We do not check the renderbuffer binding, because we never rely on it
|
|
// matching.
|
|
}
|
|
|
|
void WebGLContext::AssertCachedGlobalState() const {
|
|
#ifdef DEBUG
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
////////////////
|
|
|
|
// Draw state
|
|
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled);
|
|
MOZ_ASSERT_IF(IsWebGL2(), gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) ==
|
|
mRasterizerDiscardEnabled);
|
|
MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled);
|
|
|
|
// Cannot trivially check COLOR_CLEAR_VALUE, since in old GL versions glGet
|
|
// may clamp based on whether the current framebuffer is floating-point or
|
|
// not. This also means COLOR_CLEAR_VALUE save+restore is dangerous!
|
|
|
|
realGLboolean depthWriteMask = 0;
|
|
gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
|
|
MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
|
|
|
|
GLfloat depthClearValue = 0.0f;
|
|
gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
|
|
MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue));
|
|
|
|
const int maxStencilBits = 8;
|
|
const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1;
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE,
|
|
maxStencilBitsMask, mStencilClearValue);
|
|
|
|
// GLES 3.0.4, $4.1.4, p177:
|
|
// [...] the front and back stencil mask are both set to the value `2^s -
|
|
// 1`, where `s` is greater than or equal to the number of bits in the
|
|
// deepest stencil buffer supported by the GL implementation.
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK,
|
|
maxStencilBitsMask, mStencilValueMaskFront);
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK,
|
|
maxStencilBitsMask, mStencilValueMaskBack);
|
|
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK,
|
|
maxStencilBitsMask, mStencilWriteMaskFront);
|
|
AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK,
|
|
maxStencilBitsMask, mStencilWriteMaskBack);
|
|
|
|
// Viewport
|
|
GLint int4[4] = {0, 0, 0, 0};
|
|
gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4);
|
|
MOZ_ASSERT(int4[0] == mViewportX && int4[1] == mViewportY &&
|
|
int4[2] == mViewportWidth && int4[3] == mViewportHeight);
|
|
|
|
MOZ_ASSERT(!gl::GLContext::IsBadCallError(errorScope.GetError()));
|
|
#endif
|
|
}
|
|
|
|
const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims) {
|
|
switch (dims) {
|
|
case WebGLTexDimensions::Tex2D:
|
|
switch (func) {
|
|
case WebGLTexImageFunc::TexImage:
|
|
return "texImage2D";
|
|
case WebGLTexImageFunc::TexSubImage:
|
|
return "texSubImage2D";
|
|
case WebGLTexImageFunc::CopyTexImage:
|
|
return "copyTexImage2D";
|
|
case WebGLTexImageFunc::CopyTexSubImage:
|
|
return "copyTexSubImage2D";
|
|
case WebGLTexImageFunc::CompTexImage:
|
|
return "compressedTexImage2D";
|
|
case WebGLTexImageFunc::CompTexSubImage:
|
|
return "compressedTexSubImage2D";
|
|
default:
|
|
MOZ_CRASH("GFX: invalid 2D TexDimensions");
|
|
}
|
|
case WebGLTexDimensions::Tex3D:
|
|
switch (func) {
|
|
case WebGLTexImageFunc::TexImage:
|
|
return "texImage3D";
|
|
case WebGLTexImageFunc::TexSubImage:
|
|
return "texSubImage3D";
|
|
case WebGLTexImageFunc::CopyTexSubImage:
|
|
return "copyTexSubImage3D";
|
|
case WebGLTexImageFunc::CompTexSubImage:
|
|
return "compressedTexSubImage3D";
|
|
default:
|
|
MOZ_CRASH("GFX: invalid 3D TexDimensions");
|
|
}
|
|
default:
|
|
MOZ_CRASH("GFX: invalid TexDimensions");
|
|
}
|
|
}
|
|
|
|
////
|
|
|
|
} // namespace mozilla
|