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91ab854fc8
Our goal here is to just be fast enough that we don't need to cache. Differential Revision: https://phabricator.services.mozilla.com/D64215 --HG-- extra : moz-landing-system : lando
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_VERTEX_ARRAY_H_
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#define WEBGL_VERTEX_ARRAY_H_
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#include <array>
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#include <bitset>
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#include <vector>
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#include "mozilla/IntegerRange.h"
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#include "CacheInvalidator.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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namespace mozilla {
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class WebGLBuffer;
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class WebGLVertexArrayFake;
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namespace webgl {
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struct LinkedProgramInfo;
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struct VertAttribLayoutData final {
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// Keep this packed tightly!
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uint32_t divisor = 0;
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bool isArray = false;
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uint8_t byteSize = 0;
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uint8_t byteStride = 0; // at-most 255
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webgl::AttribBaseType baseType = webgl::AttribBaseType::Float;
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uint64_t byteOffset = 0;
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};
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struct VertAttribBindingData final {
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VertAttribLayoutData layout;
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RefPtr<WebGLBuffer> buffer;
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};
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} // namespace webgl
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void DoVertexAttribPointer(gl::GLContext&, uint32_t index,
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const webgl::VertAttribPointerDesc&);
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class WebGLVertexArray : public WebGLContextBoundObject {
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friend class ScopedDrawHelper;
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friend class WebGLContext;
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friend class WebGLVertexArrayFake;
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friend class WebGL2Context;
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friend struct webgl::LinkedProgramInfo;
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static constexpr size_t kMaxAttribs = 32; // gpuinfo.org says so
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override)
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RefPtr<WebGLBuffer> mElementArrayBuffer;
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std::bitset<kMaxAttribs> mAttribIsArray;
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std::array<webgl::VertAttribBindingData, kMaxAttribs> mBindings; // Hot data.
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std::array<webgl::VertAttribPointerDesc, kMaxAttribs>
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mDescs; // cold data, parallel to mBindings.
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std::bitset<kMaxAttribs> mAttribIsArrayWithNullBuffer;
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bool mHasBeenBound = false;
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public:
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static WebGLVertexArray* Create(WebGLContext* webgl);
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protected:
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explicit WebGLVertexArray(WebGLContext* webgl);
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~WebGLVertexArray();
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public:
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virtual void BindVertexArray() = 0;
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void SetAttribIsArray(const uint32_t index, const bool val) {
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auto& binding = mBindings[index];
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binding.layout.isArray = val;
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mAttribIsArrayWithNullBuffer[index] =
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binding.layout.isArray && !binding.buffer;
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}
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void AttribDivisor(const uint32_t index, const uint32_t val) {
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auto& binding = mBindings[index];
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binding.layout.divisor = val;
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}
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void AttribPointer(const uint32_t index, WebGLBuffer* const buffer,
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const webgl::VertAttribPointerDesc& desc,
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const webgl::VertAttribPointerCalculated& calc) {
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mDescs[index] = desc;
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auto& binding = mBindings[index];
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binding.buffer = buffer;
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binding.layout.byteSize = calc.byteSize;
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binding.layout.byteStride = calc.byteStride;
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binding.layout.baseType = calc.baseType;
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binding.layout.byteOffset = desc.byteOffset;
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mAttribIsArrayWithNullBuffer[index] =
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binding.layout.isArray && !binding.buffer;
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}
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const auto& AttribBinding(const uint32_t index) const {
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return mBindings[index];
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}
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const auto& AttribDesc(const uint32_t index) const { return mDescs[index]; }
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Maybe<uint32_t> GetAttribIsArrayWithNullBuffer() const {
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const auto& bitset = mAttribIsArrayWithNullBuffer;
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if (MOZ_LIKELY(bitset.none())) return {};
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for (const auto i : IntegerRange(bitset.size())) {
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if (bitset[i]) return Some(i);
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}
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MOZ_CRASH();
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}
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Maybe<double> GetVertexAttrib(uint32_t index, GLenum pname) const;
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};
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} // namespace mozilla
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#endif // WEBGL_VERTEX_ARRAY_H_
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