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47937aa525
--HG-- extra : rebase_source : 2fbe4afcef2c748342b434f46d1a07795fc446a2
133 lines
5.4 KiB
C++
133 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_recordreplay_MemorySnapshot_h
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#define mozilla_recordreplay_MemorySnapshot_h
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#include "mozilla/Types.h"
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#include "ProcessRecordReplay.h"
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namespace mozilla {
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namespace recordreplay {
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// Memory Snapshots Overview.
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//
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// As described in ProcessRewind.h, some subset of the checkpoints which are
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// reached during execution are saved, so that their state can be restored
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// later. Memory snapshots are used to save and restore the contents of all
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// heap memory: everything except thread stacks (see ThreadSnapshot.h for
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// saving and restoring these) and untracked memory (which is not saved or
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// restored, see ProcessRecordReplay.h).
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//
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// Each memory snapshot is a diff of the heap memory contents compared to the
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// next one. See MemorySnapshot.cpp for how diffs are represented and computed.
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//
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// Rewinding must restore the exact contents of heap memory that existed when
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// the target checkpoint was reached. Because of this, memory that is allocated
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// at a point when a checkpoint is saved will never actually be returned to the
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// system. We instead keep a set of free blocks that are unused at the current
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// point of execution and are available to satisfy new allocations.
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// Make sure that a block of memory in a fixed allocation is already allocated.
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void CheckFixedMemory(void* aAddress, size_t aSize);
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// After marking a block of memory in a fixed allocation as non-writable,
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// restore writability to any dirty pages in the range.
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void RestoreWritableFixedMemory(void* aAddress, size_t aSize);
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// Allocate memory, trying to use a specific address if provided but only if
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// it is free.
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void* AllocateMemoryTryAddress(void* aAddress, size_t aSize, MemoryKind aKind);
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// Note a range of memory that was just allocated from the system, and the
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// kind of memory allocation that was performed.
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void RegisterAllocatedMemory(void* aBaseAddress, size_t aSize, MemoryKind aKind);
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// Exclude a region of memory from snapshots, before the first checkpoint has
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// been reached.
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void AddInitialUntrackedMemoryRegion(uint8_t* aBase, size_t aSize);
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// Initialize the memory snapshots system.
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void InitializeMemorySnapshots();
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// Take the first heap memory snapshot.
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void TakeFirstMemorySnapshot();
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// Take a differential heap memory snapshot compared to the last one,
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// associated with the last saved checkpoint.
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void TakeDiffMemorySnapshot();
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// Restore all heap memory to its state when the most recent checkpoint was
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// saved. This requires no checkpoints to have been saved after this one.
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void RestoreMemoryToLastSavedCheckpoint();
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// Restore all heap memory to its state at a checkpoint where a complete diff
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// was saved vs. the following saved checkpoint. This requires that no
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// tracked heap memory has been changed since the last saved checkpoint.
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void RestoreMemoryToLastSavedDiffCheckpoint();
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// Erase all information from the last diff snapshot taken, so that tracked
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// heap memory changes are with respect to the previous checkpoint.
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void EraseLastSavedDiffMemorySnapshot();
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// Set whether to allow changes to tracked heap memory at this point. If such
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// changes occur when they are not allowed then the process will crash.
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void SetMemoryChangesAllowed(bool aAllowed);
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struct MOZ_RAII AutoDisallowMemoryChanges
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{
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AutoDisallowMemoryChanges() { SetMemoryChangesAllowed(false); }
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~AutoDisallowMemoryChanges() { SetMemoryChangesAllowed(true); }
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};
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// After a SEGV on the specified address, check if the violation occurred due
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// to the memory having been write protected by the snapshot mechanism. This
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// function returns whether the fault has been handled and execution may
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// continue.
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bool HandleDirtyMemoryFault(uint8_t* aAddress);
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// For debugging, note a point where we hit an unrecoverable failure and try
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// to make things easier for the debugger.
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void UnrecoverableSnapshotFailure();
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// After rewinding, mark all memory that has been allocated since the snapshot
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// was taken as free.
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void FixupFreeRegionsAfterRewind();
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// Set whether to allow intentionally crashing in this process via the
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// RecordReplayDirective method.
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void SetAllowIntentionalCrashes(bool aAllowed);
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// When WANT_COUNTDOWN_THREAD is defined (see MemorySnapshot.cpp), set a count
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// that, after a thread consumes it, causes the thread to report a fatal error.
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// This is used for debugging and is a workaround for lldb often being unable
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// to interrupt a running process.
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void StartCountdown(size_t aCount);
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// Per StartCountdown, set a countdown and remove it on destruction.
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struct MOZ_RAII AutoCountdown
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{
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explicit AutoCountdown(size_t aCount);
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~AutoCountdown();
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};
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// Initialize the thread consuming the countdown.
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void InitializeCountdownThread();
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// This is an alternative to memmove/memcpy that can be called in areas where
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// faults in write protected memory are not allowed. It's hard to avoid dynamic
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// code loading when calling memmove/memcpy directly.
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void MemoryMove(void* aDst, const void* aSrc, size_t aSize);
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// Similarly, zero out a range of memory without doing anything weird with
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// dynamic code loading.
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void MemoryZero(void* aDst, size_t aSize);
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} // namespace recordreplay
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} // namespace mozilla
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#endif // mozilla_recordreplay_MemorySnapshot_h
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