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dc411d889b
This means that the graph will be shutdown properly, even if the AudioDestinationNode is unlinked before AudioContext::Shutdown() is called. Making MediaStreamGraph::DestroyNonRealtimeInstance() idempotent also makes AudioContext::Shutdown() idempotent. --HG-- extra : transplant_source : jZ%86%C5%C2n%17%EF%C2%C0y%ED%14%0E%17_dt%0C%07
304 lines
9.4 KiB
C++
304 lines
9.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioDestinationNode.h"
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#include "mozilla/dom/AudioDestinationNodeBinding.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "MediaStreamGraph.h"
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#include "OfflineAudioCompletionEvent.h"
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namespace mozilla {
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namespace dom {
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class OfflineDestinationNodeEngine : public AudioNodeEngine
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{
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public:
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typedef AutoFallibleTArray<nsAutoArrayPtr<float>, 2> InputChannels;
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OfflineDestinationNodeEngine(AudioDestinationNode* aNode,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNodeEngine(aNode)
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, mWriteIndex(0)
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, mLength(aLength)
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, mSampleRate(aSampleRate)
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{
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// These allocations might fail if content provides a huge number of
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// channels or size, but it's OK since we'll deal with the failure
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// gracefully.
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if (mInputChannels.SetLength(aNumberOfChannels)) {
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static const fallible_t fallible = fallible_t();
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for (uint32_t i = 0; i < aNumberOfChannels; ++i) {
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mInputChannels[i] = new(fallible) float[aLength];
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if (!mInputChannels[i]) {
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mInputChannels.Clear();
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break;
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}
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}
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}
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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// Do this just for the sake of political correctness; this output
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// will not go anywhere.
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*aOutput = aInput;
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// Handle the case of allocation failure in the input buffer
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if (mInputChannels.IsEmpty()) {
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return;
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}
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// Record our input buffer
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MOZ_ASSERT(mWriteIndex < mLength, "How did this happen?");
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const uint32_t duration = std::min(WEBAUDIO_BLOCK_SIZE, mLength - mWriteIndex);
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const uint32_t commonChannelCount = std::min(mInputChannels.Length(),
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aInput.mChannelData.Length());
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// First, copy as many channels in the input as we have
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for (uint32_t i = 0; i < commonChannelCount; ++i) {
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if (aInput.IsNull()) {
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PodZero(mInputChannels[i] + mWriteIndex, duration);
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} else {
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const float* inputBuffer = static_cast<const float*>(aInput.mChannelData[i]);
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if (duration == WEBAUDIO_BLOCK_SIZE) {
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// Use the optimized version of the copy with scale operation
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AudioBlockCopyChannelWithScale(inputBuffer, aInput.mVolume,
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mInputChannels[i] + mWriteIndex);
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} else {
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if (aInput.mVolume == 1.0f) {
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PodCopy(mInputChannels[i] + mWriteIndex, inputBuffer, duration);
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} else {
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for (uint32_t j = 0; j < duration; ++j) {
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mInputChannels[i][mWriteIndex + j] = aInput.mVolume * inputBuffer[j];
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}
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}
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}
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}
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}
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// Then, silence all of the remaining channels
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for (uint32_t i = commonChannelCount; i < mInputChannels.Length(); ++i) {
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PodZero(mInputChannels[i] + mWriteIndex, duration);
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}
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mWriteIndex += duration;
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if (mWriteIndex == mLength) {
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SendBufferToMainThread(aStream);
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*aFinished = true;
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}
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}
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void SendBufferToMainThread(AudioNodeStream* aStream)
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{
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class Command : public nsRunnable
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{
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public:
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Command(AudioNodeStream* aStream,
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InputChannels& aInputChannels,
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uint32_t aLength,
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float aSampleRate)
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: mStream(aStream)
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, mLength(aLength)
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, mSampleRate(aSampleRate)
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{
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mInputChannels.SwapElements(aInputChannels);
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}
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NS_IMETHODIMP Run()
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{
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// If it's not safe to run scripts right now, schedule this to run later
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if (!nsContentUtils::IsSafeToRunScript()) {
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nsContentUtils::AddScriptRunner(this);
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return NS_OK;
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}
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nsRefPtr<AudioContext> context;
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{
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MutexAutoLock lock(mStream->Engine()->NodeMutex());
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AudioNode* node = mStream->Engine()->Node();
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if (node) {
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context = node->Context();
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}
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}
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if (!context) {
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return NS_OK;
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}
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AutoPushJSContext cx(context->GetJSContext());
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if (cx) {
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JSAutoRequest ar(cx);
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// Create the input buffer
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nsRefPtr<AudioBuffer> renderedBuffer = new AudioBuffer(context,
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mLength,
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mSampleRate);
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if (!renderedBuffer->InitializeBuffers(mInputChannels.Length(), cx)) {
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return NS_OK;
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}
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for (uint32_t i = 0; i < mInputChannels.Length(); ++i) {
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renderedBuffer->SetRawChannelContents(cx, i, mInputChannels[i]);
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}
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nsRefPtr<OfflineAudioCompletionEvent> event =
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new OfflineAudioCompletionEvent(context, nullptr, nullptr);
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event->InitEvent(renderedBuffer);
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context->DispatchTrustedEvent(event);
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}
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return NS_OK;
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}
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private:
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nsRefPtr<AudioNodeStream> mStream;
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InputChannels mInputChannels;
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uint32_t mLength;
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float mSampleRate;
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};
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// Empty out the source array to make sure we don't attempt to collect
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// more input data in the future.
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NS_DispatchToMainThread(new Command(aStream, mInputChannels, mLength, mSampleRate));
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}
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private:
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// The input to the destination node is recorded in the mInputChannels buffer.
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// When this buffer fills up with mLength frames, the buffered input is sent
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// to the main thread in order to dispatch OfflineAudioCompletionEvent.
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InputChannels mInputChannels;
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// An index representing the next offset in mInputChannels to be written to.
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uint32_t mWriteIndex;
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// How many frames the OfflineAudioContext intends to produce.
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uint32_t mLength;
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float mSampleRate;
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};
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class DestinationNodeEngine : public AudioNodeEngine
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{
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public:
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explicit DestinationNodeEngine(AudioDestinationNode* aNode)
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: AudioNodeEngine(aNode)
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, mVolume(1.0f)
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{
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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*aOutput = aInput;
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aOutput->mVolume *= mVolume;
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}
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virtual void SetDoubleParameter(uint32_t aIndex, double aParam) MOZ_OVERRIDE
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{
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if (aIndex == VOLUME) {
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mVolume = aParam;
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}
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}
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enum Parameters {
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VOLUME,
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};
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private:
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float mVolume;
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};
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NS_IMPL_ISUPPORTS_INHERITED0(AudioDestinationNode, AudioNode)
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AudioDestinationNode::AudioDestinationNode(AudioContext* aContext,
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bool aIsOffline,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNode(aContext,
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aIsOffline ? aNumberOfChannels : 2,
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ChannelCountMode::Explicit,
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ChannelInterpretation::Speakers)
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, mFramesToProduce(aLength)
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{
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MediaStreamGraph* graph = aIsOffline ?
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MediaStreamGraph::CreateNonRealtimeInstance() :
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MediaStreamGraph::GetInstance();
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AudioNodeEngine* engine = aIsOffline ?
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new OfflineDestinationNodeEngine(this, aNumberOfChannels,
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aLength, aSampleRate) :
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static_cast<AudioNodeEngine*>(new DestinationNodeEngine(this));
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mStream = graph->CreateAudioNodeStream(engine, MediaStreamGraph::EXTERNAL_STREAM);
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}
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void
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AudioDestinationNode::DestroyMediaStream()
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{
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if (!mStream)
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return;
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MediaStreamGraph* graph = mStream->Graph();
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if (graph->IsNonRealtime()) {
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MediaStreamGraph::DestroyNonRealtimeInstance(graph);
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}
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AudioNode::DestroyMediaStream();
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}
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uint32_t
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AudioDestinationNode::MaxChannelCount() const
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{
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return Context()->MaxChannelCount();
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}
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void
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AudioDestinationNode::SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv)
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{
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if (aChannelCount > MaxChannelCount()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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AudioNode::SetChannelCount(aChannelCount, aRv);
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}
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void
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AudioDestinationNode::Mute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 0.0f);
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}
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void
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AudioDestinationNode::Unmute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 1.0f);
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}
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void
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AudioDestinationNode::DestroyGraph()
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{
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MOZ_ASSERT(Context() && Context()->IsOffline(),
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"Should only be called on a valid OfflineAudioContext");
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MediaStreamGraph::DestroyNonRealtimeInstance(mStream->Graph());
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}
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JSObject*
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AudioDestinationNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return AudioDestinationNodeBinding::Wrap(aCx, aScope, this);
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}
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void
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AudioDestinationNode::StartRendering()
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{
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mStream->Graph()->StartNonRealtimeProcessing(mFramesToProduce);
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}
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}
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}
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