Emilio Cobos Álvarez a4f9eea8e5 Bug 1488414 - Use decomposition to interpolate matched perspective transform operations. r=birtles
Looks like this produces sensible results for interpolation with 0, though I'm
not really convinced about the results from, let's say, 1px to 2000px in the
attached test-case, I would've expected a linear interpolation from that to go
through normal length interpolation.

css-transforms-1 says:

  > Two transform functions with the same name and the same number of arguments
  > are interpolated numerically without a former conversion. The calculated
  > value will be of the same transform function type with the same number of
  > arguments.
  >
  > Special rules apply to <matrix()>.

Which is what we do... I was going to file a spec issue but turns out that it's
already addressed in css-transforms-2:

  https://drafts.csswg.org/css-transforms-2/#interpolation-of-transform-functions

Which says:

  > The transform functions <matrix()>, matrix3d() and perspective() get
  > converted into 4x4 matrices first and interpolated as defined in section
  > Interpolation of Matrices afterwards.

Differential Revision: https://phabricator.services.mozilla.com/D4942

--HG--
extra : moz-landing-system : lando
2018-09-05 13:35:06 +00:00
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