mirror of
https://github.com/mozilla/gecko-dev.git
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491 lines
18 KiB
C++
491 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "WebGLContextUtils.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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bool
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WebGL2Context::ValidateSizedInternalFormat(GLenum internalformat, const char* info)
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{
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switch (internalformat) {
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// Sized Internal Formats
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// https://www.khronos.org/opengles/sdk/docs/man3/html/glTexStorage2D.xhtml
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case LOCAL_GL_R8:
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case LOCAL_GL_R8_SNORM:
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case LOCAL_GL_R16F:
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case LOCAL_GL_R32F:
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case LOCAL_GL_R8UI:
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case LOCAL_GL_R8I:
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case LOCAL_GL_R16UI:
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case LOCAL_GL_R16I:
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case LOCAL_GL_R32UI:
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case LOCAL_GL_R32I:
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case LOCAL_GL_RG8:
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case LOCAL_GL_RG8_SNORM:
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case LOCAL_GL_RG16F:
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case LOCAL_GL_RG32F:
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case LOCAL_GL_RG8UI:
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case LOCAL_GL_RG8I:
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case LOCAL_GL_RG16UI:
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case LOCAL_GL_RG16I:
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case LOCAL_GL_RG32UI:
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case LOCAL_GL_RG32I:
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case LOCAL_GL_RGB8:
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case LOCAL_GL_SRGB8:
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case LOCAL_GL_RGB565:
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case LOCAL_GL_RGB8_SNORM:
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case LOCAL_GL_R11F_G11F_B10F:
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case LOCAL_GL_RGB9_E5:
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case LOCAL_GL_RGB16F:
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case LOCAL_GL_RGB32F:
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case LOCAL_GL_RGB8UI:
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case LOCAL_GL_RGB8I:
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case LOCAL_GL_RGB16UI:
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case LOCAL_GL_RGB16I:
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case LOCAL_GL_RGB32UI:
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case LOCAL_GL_RGB32I:
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case LOCAL_GL_RGBA8:
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case LOCAL_GL_SRGB8_ALPHA8:
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case LOCAL_GL_RGBA8_SNORM:
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case LOCAL_GL_RGB5_A1:
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case LOCAL_GL_RGBA4:
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case LOCAL_GL_RGB10_A2:
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case LOCAL_GL_RGBA16F:
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case LOCAL_GL_RGBA32F:
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case LOCAL_GL_RGBA8UI:
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case LOCAL_GL_RGBA8I:
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case LOCAL_GL_RGB10_A2UI:
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case LOCAL_GL_RGBA16UI:
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case LOCAL_GL_RGBA16I:
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case LOCAL_GL_RGBA32I:
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case LOCAL_GL_RGBA32UI:
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case LOCAL_GL_DEPTH_COMPONENT16:
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case LOCAL_GL_DEPTH_COMPONENT24:
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case LOCAL_GL_DEPTH_COMPONENT32F:
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case LOCAL_GL_DEPTH24_STENCIL8:
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case LOCAL_GL_DEPTH32F_STENCIL8:
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return true;
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}
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if (IsCompressedTextureFormat(internalformat))
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return true;
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nsCString name;
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EnumName(internalformat, &name);
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ErrorInvalidEnum("%s: invalid internal format %s", info, name.get());
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return false;
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}
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/** Validates parameters to texStorage{2D,3D} */
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bool
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WebGL2Context::ValidateTexStorage(GLenum target, GLsizei levels, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
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const char* info)
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{
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// GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.
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WebGLTexture* tex = ActiveBoundTextureForTarget(target);
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if (!tex) {
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ErrorInvalidOperation("%s: no texture is bound to target %s", info, EnumName(target));
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return false;
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}
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// GL_INVALID_OPERATION is generated if the texture object currently bound to target already has
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// GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.
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if (tex->IsImmutable()) {
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ErrorInvalidOperation("%s: texture bound to target %s is already immutable", info, EnumName(target));
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return false;
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}
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// GL_INVALID_ENUM is generated if internalformat is not a valid sized internal format.
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if (!ValidateSizedInternalFormat(internalformat, info))
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return false;
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// GL_INVALID_VALUE is generated if width, height or levels are less than 1.
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if (width < 1) { ErrorInvalidValue("%s: width is < 1", info); return false; }
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if (height < 1) { ErrorInvalidValue("%s: height is < 1", info); return false; }
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if (depth < 1) { ErrorInvalidValue("%s: depth is < 1", info); return false; }
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if (levels < 1) { ErrorInvalidValue("%s: levels is < 1", info); return false; }
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// GL_INVALID_OPERATION is generated if levels is greater than floor(log2(max(width, height, depth)))+1.
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if (FloorLog2(std::max(std::max(width, height), depth)) + 1 < levels) {
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ErrorInvalidOperation("%s: too many levels for given texture dimensions", info);
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return false;
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}
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return true;
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}
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// -------------------------------------------------------------------------
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// Texture objects
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void
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WebGL2Context::TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
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{
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if (IsContextLost())
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return;
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// GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.
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if (target != LOCAL_GL_TEXTURE_2D && target != LOCAL_GL_TEXTURE_CUBE_MAP)
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return ErrorInvalidEnum("texStorage2D: target is not TEXTURE_2D or TEXTURE_CUBE_MAP");
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if (!ValidateTexStorage(target, levels, internalformat, width, height, 1, "texStorage2D"))
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return;
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GetAndFlushUnderlyingGLErrors();
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gl->fTexStorage2D(target, levels, internalformat, width, height);
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GLenum error = GetAndFlushUnderlyingGLErrors();
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if (error) {
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return GenerateWarning("texStorage2D generated error %s", ErrorName(error));
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}
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WebGLTexture* tex = ActiveBoundTextureForTarget(target);
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tex->SetImmutable();
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const size_t facesCount = (target == LOCAL_GL_TEXTURE_2D) ? 1 : 6;
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GLsizei w = width;
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GLsizei h = height;
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for (size_t l = 0; l < size_t(levels); l++) {
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for (size_t f = 0; f < facesCount; f++) {
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tex->SetImageInfo(TexImageTargetForTargetAndFace(target, f),
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l, w, h, 1,
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internalformat,
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WebGLImageDataStatus::UninitializedImageData);
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}
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w = std::max(1, w / 2);
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h = std::max(1, h / 2);
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}
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}
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void
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WebGL2Context::TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth)
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{
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if (IsContextLost())
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return;
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// GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.
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if (target != LOCAL_GL_TEXTURE_3D)
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return ErrorInvalidEnum("texStorage3D: target is not TEXTURE_3D");
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if (!ValidateTexStorage(target, levels, internalformat, width, height, depth, "texStorage3D"))
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return;
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GetAndFlushUnderlyingGLErrors();
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gl->fTexStorage3D(target, levels, internalformat, width, height, depth);
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GLenum error = GetAndFlushUnderlyingGLErrors();
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if (error) {
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return GenerateWarning("texStorage3D generated error %s", ErrorName(error));
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}
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WebGLTexture* tex = ActiveBoundTextureForTarget(target);
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tex->SetImmutable();
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GLsizei w = width;
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GLsizei h = height;
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GLsizei d = depth;
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for (size_t l = 0; l < size_t(levels); l++) {
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tex->SetImageInfo(TexImageTargetForTargetAndFace(target, 0),
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l, w, h, d,
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internalformat,
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WebGLImageDataStatus::UninitializedImageData);
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w = std::max(1, w >> 1);
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h = std::max(1, h >> 1);
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d = std::max(1, d >> 1);
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}
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}
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void
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WebGL2Context::TexImage3D(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border, GLenum format, GLenum type,
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const Nullable<dom::ArrayBufferView> &pixels,
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ErrorResult& rv)
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{
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if (IsContextLost())
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return;
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void* data;
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size_t dataLength;
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js::Scalar::Type jsArrayType;
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if (pixels.IsNull()) {
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data = nullptr;
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dataLength = 0;
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jsArrayType = js::Scalar::MaxTypedArrayViewType;
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} else {
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const ArrayBufferView& view = pixels.Value();
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view.ComputeLengthAndData();
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data = view.Data();
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dataLength = view.Length();
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jsArrayType = JS_GetArrayBufferViewType(view.Obj());
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}
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const WebGLTexImageFunc func = WebGLTexImageFunc::TexImage;
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const WebGLTexDimensions dims = WebGLTexDimensions::Tex3D;
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if (!ValidateTexImageTarget(target, func, dims))
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return;
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TexImageTarget texImageTarget = target;
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if (!ValidateTexImage(texImageTarget, level, internalformat,
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0, 0, 0,
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width, height, depth,
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border, format, type, func, dims))
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{
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return;
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}
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if (!ValidateTexInputData(type, jsArrayType, func, dims))
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return;
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TexInternalFormat effectiveInternalFormat =
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EffectiveInternalFormatFromInternalFormatAndType(internalformat, type);
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if (effectiveInternalFormat == LOCAL_GL_NONE) {
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return ErrorInvalidOperation("texImage3D: bad combination of internalformat and type");
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}
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// we need to find the exact sized format of the source data. Slightly abusing
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// EffectiveInternalFormatFromInternalFormatAndType for that purpose. Really, an unsized source format
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// is the same thing as an unsized internalformat.
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TexInternalFormat effectiveSourceFormat =
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EffectiveInternalFormatFromInternalFormatAndType(format, type);
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MOZ_ASSERT(effectiveSourceFormat != LOCAL_GL_NONE); // should have validated format/type combo earlier
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const size_t srcbitsPerTexel = GetBitsPerTexel(effectiveSourceFormat);
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MOZ_ASSERT((srcbitsPerTexel % 8) == 0); // should not have compressed formats here.
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size_t srcTexelSize = srcbitsPerTexel / 8;
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CheckedUint32 checked_neededByteLength =
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GetImageSize(height, width, depth, srcTexelSize, mPixelStoreUnpackAlignment);
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if (!checked_neededByteLength.isValid())
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return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size");
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uint32_t bytesNeeded = checked_neededByteLength.value();
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if (dataLength && dataLength < bytesNeeded)
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return ErrorInvalidOperation("texImage3D: not enough data for operation (need %d, have %d)",
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bytesNeeded, dataLength);
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WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget);
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if (!tex)
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return ErrorInvalidOperation("texImage3D: no texture is bound to this target");
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if (tex->IsImmutable()) {
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return ErrorInvalidOperation(
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"texImage3D: disallowed because the texture "
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"bound to this target has already been made immutable by texStorage3D");
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}
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GLenum driverType = LOCAL_GL_NONE;
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GLenum driverInternalFormat = LOCAL_GL_NONE;
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GLenum driverFormat = LOCAL_GL_NONE;
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DriverFormatsFromEffectiveInternalFormat(gl,
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effectiveInternalFormat,
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&driverInternalFormat,
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&driverFormat,
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&driverType);
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MakeContextCurrent();
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GetAndFlushUnderlyingGLErrors();
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gl->fTexImage3D(texImageTarget.get(), level,
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driverInternalFormat,
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width, height, depth,
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0, driverFormat, driverType,
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data);
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GLenum error = GetAndFlushUnderlyingGLErrors();
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if (error) {
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return GenerateWarning("texImage3D generated error %s", ErrorName(error));
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}
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tex->SetImageInfo(texImageTarget, level,
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width, height, depth,
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effectiveInternalFormat,
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data ? WebGLImageDataStatus::InitializedImageData
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: WebGLImageDataStatus::UninitializedImageData);
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}
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void
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WebGL2Context::TexSubImage3D(GLenum rawTarget, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLenum type, const Nullable<dom::ArrayBufferView>& pixels,
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ErrorResult& rv)
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{
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if (IsContextLost())
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return;
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if (pixels.IsNull())
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return ErrorInvalidValue("texSubImage3D: pixels must not be null!");
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const ArrayBufferView& view = pixels.Value();
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view.ComputeLengthAndData();
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const WebGLTexImageFunc func = WebGLTexImageFunc::TexSubImage;
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const WebGLTexDimensions dims = WebGLTexDimensions::Tex3D;
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if (!ValidateTexImageTarget(rawTarget, func, dims))
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return;
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TexImageTarget texImageTarget(rawTarget);
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WebGLTexture* tex = ActiveBoundTextureForTexImageTarget(texImageTarget);
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if (!tex) {
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return ErrorInvalidOperation("texSubImage3D: no texture bound on active texture unit");
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}
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if (!tex->HasImageInfoAt(texImageTarget, level)) {
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return ErrorInvalidOperation("texSubImage3D: no previously defined texture image");
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}
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const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
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const TexInternalFormat existingEffectiveInternalFormat = imageInfo.EffectiveInternalFormat();
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TexInternalFormat existingUnsizedInternalFormat = LOCAL_GL_NONE;
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TexType existingType = LOCAL_GL_NONE;
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UnsizedInternalFormatAndTypeFromEffectiveInternalFormat(existingEffectiveInternalFormat,
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&existingUnsizedInternalFormat,
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&existingType);
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if (!ValidateTexImage(texImageTarget, level, existingEffectiveInternalFormat.get(),
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xoffset, yoffset, zoffset,
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width, height, depth,
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0, format, type, func, dims))
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{
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return;
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}
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if (type != existingType) {
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return ErrorInvalidOperation("texSubImage3D: type differs from that of the existing image");
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}
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js::Scalar::Type jsArrayType = JS_GetArrayBufferViewType(view.Obj());
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void* data = view.Data();
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size_t dataLength = view.Length();
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if (!ValidateTexInputData(type, jsArrayType, func, dims))
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return;
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const size_t bitsPerTexel = GetBitsPerTexel(existingEffectiveInternalFormat);
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MOZ_ASSERT((bitsPerTexel % 8) == 0); // should not have compressed formats here.
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size_t srcTexelSize = bitsPerTexel / 8;
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if (width == 0 || height == 0 || depth == 0)
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return; // no effect, we better return right now
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CheckedUint32 checked_neededByteLength =
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GetImageSize(height, width, depth, srcTexelSize, mPixelStoreUnpackAlignment);
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if (!checked_neededByteLength.isValid())
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return ErrorInvalidOperation("texSubImage2D: integer overflow computing the needed buffer size");
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uint32_t bytesNeeded = checked_neededByteLength.value();
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if (dataLength < bytesNeeded)
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return ErrorInvalidOperation("texSubImage2D: not enough data for operation (need %d, have %d)", bytesNeeded, dataLength);
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if (imageInfo.HasUninitializedImageData()) {
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bool coversWholeImage = xoffset == 0 &&
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yoffset == 0 &&
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zoffset == 0 &&
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width == imageInfo.Width() &&
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height == imageInfo.Height() &&
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depth == imageInfo.Depth();
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if (coversWholeImage) {
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tex->SetImageDataStatus(texImageTarget, level, WebGLImageDataStatus::InitializedImageData);
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} else {
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tex->EnsureNoUninitializedImageData(texImageTarget, level);
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}
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}
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GLenum driverType = LOCAL_GL_NONE;
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GLenum driverInternalFormat = LOCAL_GL_NONE;
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GLenum driverFormat = LOCAL_GL_NONE;
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DriverFormatsFromEffectiveInternalFormat(gl,
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existingEffectiveInternalFormat,
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&driverInternalFormat,
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&driverFormat,
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&driverType);
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MakeContextCurrent();
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gl->fTexSubImage3D(texImageTarget.get(), level,
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xoffset, yoffset, zoffset,
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width, height, depth,
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driverFormat, driverType, data);
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}
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void
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WebGL2Context::TexSubImage3D(GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLenum format, GLenum type, dom::ImageData* data,
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ErrorResult& rv)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::CopyTexSubImage3D(GLenum target, GLint level,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLint x, GLint y, GLsizei width, GLsizei height)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border, GLsizei imageSize, const dom::ArrayBufferView& data)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum format, GLsizei imageSize, const dom::ArrayBufferView& data)
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{
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MOZ_CRASH("Not Implemented.");
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}
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JS::Value
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WebGL2Context::GetTexParameterInternal(const TexTarget& target, GLenum pname)
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{
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switch (pname) {
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case LOCAL_GL_TEXTURE_BASE_LEVEL:
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case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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case LOCAL_GL_TEXTURE_COMPARE_MODE:
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case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
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case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
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case LOCAL_GL_TEXTURE_MAX_LEVEL:
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case LOCAL_GL_TEXTURE_SWIZZLE_A:
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case LOCAL_GL_TEXTURE_SWIZZLE_B:
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case LOCAL_GL_TEXTURE_SWIZZLE_G:
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case LOCAL_GL_TEXTURE_SWIZZLE_R:
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case LOCAL_GL_TEXTURE_WRAP_R:
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{
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GLint i = 0;
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gl->fGetTexParameteriv(target.get(), pname, &i);
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return JS::NumberValue(uint32_t(i));
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}
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case LOCAL_GL_TEXTURE_MAX_LOD:
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case LOCAL_GL_TEXTURE_MIN_LOD:
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{
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GLfloat f = 0.0f;
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|
gl->fGetTexParameterfv(target.get(), pname, &f);
|
|
return JS::NumberValue(float(f));
|
|
}
|
|
}
|
|
|
|
return WebGLContext::GetTexParameterInternal(target, pname);
|
|
}
|