gecko-dev/dom/canvas/WebGLTexelConversions.h
Sylvestre Ledru 7c309095ea Bug 1519636 - Reformat recent changes to the Google coding style r=Ehsan
Please note that it is the first reformat with clang-format 9
I only saw a fix in the .mm file

# ignore-this-changeset

Differential Revision: https://phabricator.services.mozilla.com/D49056

--HG--
extra : moz-landing-system : lando
2019-10-21 14:13:44 +00:00

1358 lines
45 KiB
C++

/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2010 Mozilla Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WEBGLTEXELCONVERSIONS_H_
#define WEBGLTEXELCONVERSIONS_H_
#ifdef __SUNPRO_CC
# define __restrict
#endif
#include "WebGLTypes.h"
#include <stdint.h>
#include "mozilla/Attributes.h"
#include "mozilla/Casting.h"
namespace mozilla {
bool ConvertImage(size_t width, size_t height, const void* srcBegin,
size_t srcStride, gl::OriginPos srcOrigin,
WebGLTexelFormat srcFormat, bool srcPremultiplied,
void* dstBegin, size_t dstStride, gl::OriginPos dstOrigin,
WebGLTexelFormat dstFormat, bool dstPremultiplied,
bool* out_wasTrivial);
//////////////////////////////////////////////////////////////////////////////////////////
// single precision float
// seeeeeeeemmmmmmmmmmmmmmmmmmmmmmm
// half precision float
// seeeeemmmmmmmmmm
// IEEE 16bits floating point:
const uint16_t kFloat16Value_Zero = 0x0000; // = 0000000000000000b
const uint16_t kFloat16Value_One = 0x3C00; // = 0011110000000000b
const uint16_t kFloat16Value_Infinity = 0x7C00; // = 0111110000000000b
const uint16_t kFloat16Value_NaN = 0x7FFF; // = 011111yyyyyyyyyyb (nonzero y)
MOZ_ALWAYS_INLINE uint16_t packToFloat16(float v) {
union {
float f32Value;
uint32_t f32Bits;
};
f32Value = v;
// pull the sign from v into f16bits
uint16_t f16Bits = uint16_t(f32Bits >> 16) & 0x8000;
const uint32_t mantissa = f32Bits & 0x7FFFFF;
const uint32_t exp = (f32Bits >> 23) & 0xFF;
// Adapted from: OpenGL ES 2.0 Programming Guide Appx.
// Converting Float to Half-Float
// 143 = 255 - 127 + 15
// = sp_max - sp_bias + hp_bias
if (exp >= 143) {
if (mantissa && exp == 0xFF) {
// Single precision was NaN
return f16Bits | kFloat16Value_NaN;
} else {
// Outside range, store as infinity
return f16Bits | kFloat16Value_Infinity;
}
}
// too small, try to make a denormalized number
// 112 = 255 - 127 - (15 + 1)
// = sp_max - sp_bias - (hp_bias + 1)
if (exp <= 112) {
return f16Bits | uint16_t(mantissa >> (14 + 112 - exp));
}
f16Bits |= uint16_t(exp - 112) << 10;
f16Bits |= uint16_t(mantissa >> 13) & 0x03FF;
return f16Bits;
}
MOZ_ALWAYS_INLINE float unpackFromFloat16(uint16_t v) {
union {
float f32Value;
uint32_t f32Bits;
};
// grab sign bit
f32Bits = uint32_t(v & 0x8000) << 16;
uint16_t exp = (v >> 10) & 0x001F;
uint16_t mantissa = v & 0x03FF;
if (!exp) {
// Handle denormalized numbers
// Adapted from: OpenGL ES 2.0 Programming Guide Appx.
// Converting Float to Half-Float
if (mantissa) {
exp = 112; // See packToFloat16
mantissa <<= 1;
// For every leading zero, decrement the exponent
// and shift the mantissa to the left
while ((mantissa & (1 << 10)) == 0) {
mantissa <<= 1;
--exp;
}
mantissa &= 0x03FF;
f32Bits |= (exp << 23) | (mantissa << 13);
// Denormalized number
return f32Value;
}
// +/- zero
return f32Value;
}
if (exp == 0x001F) {
if (v & 0x03FF) {
// this is a NaN
f32Bits |= 0x7FFFFFFF;
} else {
// this is -inf or +inf
f32Bits |= 0x7F800000;
}
return f32Value;
}
f32Bits |= uint32_t(exp + (-15 + 127)) << 23;
f32Bits |= uint32_t(v & 0x03FF) << 13;
return f32Value;
}
// These routines come from angle/common/mathutil.h
// They are copied here to remove the dependency on ANGLE headers
// included from mathutil.h
MOZ_ALWAYS_INLINE uint16_t packToFloat11(float fp32) {
const unsigned int float32MantissaMask = 0x7FFFFF;
const unsigned int float32ExponentMask = 0x7F800000;
const unsigned int float32SignMask = 0x80000000;
const unsigned int float32ValueMask = ~float32SignMask;
const unsigned int float32ExponentFirstBit = 23;
const unsigned int float32ExponentBias = 127;
const unsigned short float11Max = 0x7BF;
const unsigned short float11MantissaMask = 0x3F;
const unsigned short float11ExponentMask = 0x7C0;
const unsigned short float11BitMask = 0x7FF;
const unsigned int float11ExponentBias = 14;
const unsigned int float32Maxfloat11 = 0x477E0000;
const unsigned int float32Minfloat11 = 0x38800000;
const unsigned int float32Bits = BitwiseCast<unsigned int>(fp32);
const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
unsigned int float32Val = float32Bits & float32ValueMask;
if ((float32Val & float32ExponentMask) == float32ExponentMask) {
// INF or NAN
if ((float32Val & float32MantissaMask) != 0) {
return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) |
(float32Val >> 6) | (float32Val)) &
float11MantissaMask);
} else if (float32Sign) {
// -INF is clamped to 0 since float11 is positive only
return 0;
} else {
return float11ExponentMask;
}
} else if (float32Sign) {
// float11 is positive only, so clamp to zero
return 0;
} else if (float32Val > float32Maxfloat11) {
// The number is too large to be represented as a float11, set to max
return float11Max;
} else {
if (float32Val < float32Minfloat11) {
// The number is too small to be represented as a normalized float11
// Convert it to a denormalized value.
const unsigned int shift = (float32ExponentBias - float11ExponentBias) -
(float32Val >> float32ExponentFirstBit);
float32Val = ((1 << float32ExponentFirstBit) |
(float32Val & float32MantissaMask)) >>
shift;
} else {
// Rebias the exponent to represent the value as a normalized float11
float32Val += 0xC8000000;
}
return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) &
float11BitMask;
}
}
MOZ_ALWAYS_INLINE uint16_t packToFloat10(float fp32) {
const unsigned int float32MantissaMask = 0x7FFFFF;
const unsigned int float32ExponentMask = 0x7F800000;
const unsigned int float32SignMask = 0x80000000;
const unsigned int float32ValueMask = ~float32SignMask;
const unsigned int float32ExponentFirstBit = 23;
const unsigned int float32ExponentBias = 127;
const unsigned short float10Max = 0x3DF;
const unsigned short float10MantissaMask = 0x1F;
const unsigned short float10ExponentMask = 0x3E0;
const unsigned short float10BitMask = 0x3FF;
const unsigned int float10ExponentBias = 14;
const unsigned int float32Maxfloat10 = 0x477C0000;
const unsigned int float32Minfloat10 = 0x38800000;
const unsigned int float32Bits = BitwiseCast<unsigned int>(fp32);
const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
unsigned int float32Val = float32Bits & float32ValueMask;
if ((float32Val & float32ExponentMask) == float32ExponentMask) {
// INF or NAN
if ((float32Val & float32MantissaMask) != 0) {
return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) |
(float32Val >> 3) | (float32Val)) &
float10MantissaMask);
} else if (float32Sign) {
// -INF is clamped to 0 since float11 is positive only
return 0;
} else {
return float10ExponentMask;
}
} else if (float32Sign) {
// float10 is positive only, so clamp to zero
return 0;
} else if (float32Val > float32Maxfloat10) {
// The number is too large to be represented as a float11, set to max
return float10Max;
} else {
if (float32Val < float32Minfloat10) {
// The number is too small to be represented as a normalized float11
// Convert it to a denormalized value.
const unsigned int shift = (float32ExponentBias - float10ExponentBias) -
(float32Val >> float32ExponentFirstBit);
float32Val = ((1 << float32ExponentFirstBit) |
(float32Val & float32MantissaMask)) >>
shift;
} else {
// Rebias the exponent to represent the value as a normalized float11
float32Val += 0xC8000000;
}
return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) &
float10BitMask;
}
}
enum class WebGLTexelPremultiplicationOp : int {
None,
Premultiply,
Unpremultiply
};
namespace WebGLTexelConversions {
template <WebGLTexelFormat Format>
struct IsFloatFormat {
static const bool Value =
Format == WebGLTexelFormat::A32F || Format == WebGLTexelFormat::R32F ||
Format == WebGLTexelFormat::RA32F || Format == WebGLTexelFormat::RG32F ||
Format == WebGLTexelFormat::RGB11F11F10F ||
Format == WebGLTexelFormat::RGB32F || Format == WebGLTexelFormat::RGBA32F;
};
template <WebGLTexelFormat Format>
struct IsHalfFloatFormat {
static const bool Value =
Format == WebGLTexelFormat::A16F || Format == WebGLTexelFormat::R16F ||
Format == WebGLTexelFormat::RA16F || Format == WebGLTexelFormat::RG16F ||
Format == WebGLTexelFormat::RGB16F || Format == WebGLTexelFormat::RGBA16F;
};
template <WebGLTexelFormat Format>
struct Is16bppFormat {
static const bool Value = Format == WebGLTexelFormat::RGB565 ||
Format == WebGLTexelFormat::RGBA4444 ||
Format == WebGLTexelFormat::RGBA5551;
};
template <WebGLTexelFormat Format, bool IsFloat = IsFloatFormat<Format>::Value,
bool Is16bpp = Is16bppFormat<Format>::Value,
bool IsHalfFloat = IsHalfFloatFormat<Format>::Value>
struct DataTypeForFormat {
typedef uint8_t Type;
};
template <WebGLTexelFormat Format>
struct DataTypeForFormat<Format, true, false, false> {
typedef float Type;
};
template <WebGLTexelFormat Format>
struct DataTypeForFormat<Format, false, true, false> {
typedef uint16_t Type;
};
template <WebGLTexelFormat Format>
struct DataTypeForFormat<Format, false, false, true> {
typedef uint16_t Type;
};
template <>
struct DataTypeForFormat<WebGLTexelFormat::RGB11F11F10F, true, false, false> {
typedef uint32_t Type;
};
template <WebGLTexelFormat Format>
struct IntermediateFormat {
static const WebGLTexelFormat Value = IsFloatFormat<Format>::Value
? WebGLTexelFormat::RGBA32F
: IsHalfFloatFormat<Format>::Value
? WebGLTexelFormat::RGBA16F
: WebGLTexelFormat::RGBA8;
};
inline size_t TexelBytesForFormat(WebGLTexelFormat format) {
switch (format) {
case WebGLTexelFormat::A8:
case WebGLTexelFormat::R8:
return 1;
case WebGLTexelFormat::A16F:
case WebGLTexelFormat::R16F:
case WebGLTexelFormat::RA8:
case WebGLTexelFormat::RG8:
case WebGLTexelFormat::RGB565:
case WebGLTexelFormat::RGBA4444:
case WebGLTexelFormat::RGBA5551:
return 2;
case WebGLTexelFormat::RGB8:
return 3;
case WebGLTexelFormat::A32F:
case WebGLTexelFormat::R32F:
case WebGLTexelFormat::RA16F:
case WebGLTexelFormat::RG16F:
case WebGLTexelFormat::RGB11F11F10F:
case WebGLTexelFormat::RGBA8:
case WebGLTexelFormat::BGRX8:
case WebGLTexelFormat::BGRA8:
return 4;
case WebGLTexelFormat::RGB16F:
return 6;
case WebGLTexelFormat::RA32F:
case WebGLTexelFormat::RG32F:
case WebGLTexelFormat::RGBA16F:
return 8;
case WebGLTexelFormat::RGB32F:
return 12;
case WebGLTexelFormat::RGBA32F:
return 16;
default:
MOZ_ASSERT(false, "Unknown texel format. Coding mistake?");
return 0;
}
}
MOZ_ALWAYS_INLINE bool HasAlpha(WebGLTexelFormat format) {
return (
format == WebGLTexelFormat::A8 || format == WebGLTexelFormat::A16F ||
format == WebGLTexelFormat::A32F || format == WebGLTexelFormat::RA8 ||
format == WebGLTexelFormat::RA16F || format == WebGLTexelFormat::RA32F ||
format == WebGLTexelFormat::RGBA4444 ||
format == WebGLTexelFormat::RGBA5551 ||
format == WebGLTexelFormat::RGBA8 ||
format == WebGLTexelFormat::RGBA16F ||
format == WebGLTexelFormat::RGBA32F || format == WebGLTexelFormat::BGRA8);
}
MOZ_ALWAYS_INLINE bool HasColor(WebGLTexelFormat format) {
return (
format == WebGLTexelFormat::R8 || format == WebGLTexelFormat::R16F ||
format == WebGLTexelFormat::R32F || format == WebGLTexelFormat::RA8 ||
format == WebGLTexelFormat::RA16F || format == WebGLTexelFormat::RA32F ||
format == WebGLTexelFormat::RG8 || format == WebGLTexelFormat::RG16F ||
format == WebGLTexelFormat::RG32F || format == WebGLTexelFormat::RGB565 ||
format == WebGLTexelFormat::RGB8 ||
format == WebGLTexelFormat::RGB11F11F10F ||
format == WebGLTexelFormat::RGB16F ||
format == WebGLTexelFormat::RGB32F ||
format == WebGLTexelFormat::RGBA4444 ||
format == WebGLTexelFormat::RGBA5551 ||
format == WebGLTexelFormat::RGBA8 ||
format == WebGLTexelFormat::RGBA16F ||
format == WebGLTexelFormat::RGBA32F ||
format == WebGLTexelFormat::BGRX8 || format == WebGLTexelFormat::BGRA8);
}
/****** BEGIN CODE SHARED WITH WEBKIT ******/
// the pack/unpack functions here are originally from this file:
// http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/GraphicsContext3D.cpp
//----------------------------------------------------------------------
// Pixel unpacking routines.
template <WebGLTexelFormat Format, typename SrcType, typename DstType>
MOZ_ALWAYS_INLINE void unpack(const SrcType* __restrict src,
DstType* __restrict dst) {
MOZ_ASSERT(false, "Unimplemented texture format conversion");
}
////////////////////////////////////////////////////////////////////////////////
// 1-channel formats
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::A8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = src[0];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::A16F, uint16_t, uint16_t>(
const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = kFloat16Value_Zero;
dst[1] = kFloat16Value_Zero;
dst[2] = kFloat16Value_Zero;
dst[3] = src[0];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::A32F, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = src[0];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::R8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = 0xFF;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::R16F, uint16_t, uint16_t>(
const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = kFloat16Value_One;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::R32F, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = 1.0f;
}
////////////////////////////////////////////////////////////////////////////////
// 2-channel formats
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RA8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = src[1];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RA16F, uint16_t, uint16_t>(
const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = src[1];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RA32F, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = src[1];
}
////////////////////////////////////////////////////////////////////////////////
// 3-channel formats
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGB565, uint16_t, uint8_t>(
const uint16_t* __restrict src, uint8_t* __restrict dst) {
uint16_t packedValue = src[0];
uint8_t r = (packedValue >> 11) & 0x1F;
uint8_t g = (packedValue >> 5) & 0x3F;
uint8_t b = packedValue & 0x1F;
dst[0] = uint8_t(r << 3) | (r & 0x7);
dst[1] = uint8_t(g << 2) | (g & 0x3);
dst[2] = uint8_t(b << 3) | (b & 0x7);
dst[3] = 0xFF;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGB8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 0xFF;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGB16F, uint16_t, uint16_t>(
const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = kFloat16Value_One;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGB32F, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 1.0f;
}
////////////////////////////////////////////////////////////////////////////////
// 4-channel formats
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGBA4444, uint16_t, uint8_t>(
const uint16_t* __restrict src, uint8_t* __restrict dst) {
uint16_t packedValue = src[0];
uint8_t r = (packedValue >> 12) & 0x0F;
uint8_t g = (packedValue >> 8) & 0x0F;
uint8_t b = (packedValue >> 4) & 0x0F;
uint8_t a = packedValue & 0x0F;
dst[0] = uint8_t(r << 4) | r;
dst[1] = uint8_t(g << 4) | g;
dst[2] = uint8_t(b << 4) | b;
dst[3] = uint8_t(a << 4) | a;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGBA5551, uint16_t, uint8_t>(
const uint16_t* __restrict src, uint8_t* __restrict dst) {
uint16_t packedValue = src[0];
uint8_t r = (packedValue >> 11) & 0x1F;
uint8_t g = (packedValue >> 6) & 0x1F;
uint8_t b = (packedValue >> 1) & 0x1F;
dst[0] = uint8_t(r << 3) | (r & 0x7);
dst[1] = uint8_t(g << 3) | (g & 0x7);
dst[2] = uint8_t(b << 3) | (b & 0x7);
dst[3] = (packedValue & 0x1) ? 0xFF : 0;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGBA8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGBA16F, uint16_t, uint16_t>(
const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::RGBA32F, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
////////////////////////////////////////////////////////////////////////////////
// DOM element formats
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::BGRX8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = 0xFF;
}
template <>
MOZ_ALWAYS_INLINE void unpack<WebGLTexelFormat::BGRA8, uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[3];
}
//----------------------------------------------------------------------
// Pixel packing routines.
//
template <WebGLTexelFormat Format,
WebGLTexelPremultiplicationOp PremultiplicationOp, typename SrcType,
typename DstType>
MOZ_ALWAYS_INLINE void pack(const SrcType* __restrict src,
DstType* __restrict dst) {
MOZ_CRASH("GFX: Unimplemented texture format conversion");
}
////////////////////////////////////////////////////////////////////////////////
// 1-channel formats
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::None, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::None, uint16_t,
uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::Premultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::Unpremultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::None, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::Premultiply, float,
float>(const float* __restrict src, float* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::Unpremultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
dst[0] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::None, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::None, uint16_t,
uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::Premultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = unpackFromFloat16(src[3]);
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::Unpremultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float unpackedAlpha = unpackFromFloat16(src[3]);
float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f;
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::None, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::Premultiply, float,
float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::Unpremultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f;
dst[0] = src[0] * scaleFactor;
}
////////////////////////////////////////////////////////////////////////////////
// 2-channel formats
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::None, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
dst[1] = src[3];
}
// FIXME: this routine is lossy and must be removed.
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::None, uint16_t,
uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::Premultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = unpackFromFloat16(src[3]);
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::Unpremultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float unpackedAlpha = unpackFromFloat16(src[3]);
float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f;
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void pack<WebGLTexelFormat::RA32F,
WebGLTexelPremultiplicationOp::None, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::Premultiply, float,
float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::Unpremultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f;
dst[0] = src[0] * scaleFactor;
dst[1] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG8, WebGLTexelPremultiplicationOp::None, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
}
// FIXME: this routine is lossy and must be removed.
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG8, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG16F, WebGLTexelPremultiplicationOp::None, uint16_t,
uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG16F, WebGLTexelPremultiplicationOp::Premultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = unpackFromFloat16(src[3]);
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG16F, WebGLTexelPremultiplicationOp::Unpremultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float unpackedAlpha = unpackFromFloat16(src[3]);
float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f;
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
}
template <>
MOZ_ALWAYS_INLINE void pack<WebGLTexelFormat::RG32F,
WebGLTexelPremultiplicationOp::None, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG32F, WebGLTexelPremultiplicationOp::Premultiply, float,
float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RG32F, WebGLTexelPremultiplicationOp::Unpremultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f;
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
}
////////////////////////////////////////////////////////////////////////////////
// 3-channel formats
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::None, uint8_t,
uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) {
*dst = uint16_t(((src[0] & 0xF8) << 8) | ((src[1] & 0xFC) << 3) |
((src[2] & 0xF8) >> 3));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::Premultiply,
uint8_t, uint16_t>(const uint8_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = uint16_t(((srcR & 0xF8) << 8) | ((srcG & 0xFC) << 3) |
((srcB & 0xF8) >> 3));
}
// FIXME: this routine is lossy and must be removed.
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint16_t>(const uint8_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = uint16_t(((srcR & 0xF8) << 8) | ((srcG & 0xFC) << 3) |
((srcB & 0xF8) >> 3));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::None, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::Premultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB11F11F10F, WebGLTexelPremultiplicationOp::None, float,
uint32_t>(const float* __restrict src, uint32_t* __restrict dst) {
dst[0] = ((packToFloat11(src[0]) << 0) | (packToFloat11(src[1]) << 11) |
(packToFloat10(src[2]) << 22));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB11F11F10F, WebGLTexelPremultiplicationOp::Premultiply,
float, uint32_t>(const float* __restrict src, uint32_t* __restrict dst) {
float scaleFactor = src[3];
dst[0] = ((packToFloat11(src[0] * scaleFactor) << 0) |
(packToFloat11(src[1] * scaleFactor) << 11) |
(packToFloat10(src[2] * scaleFactor) << 22));
}
template <>
MOZ_ALWAYS_INLINE void pack<WebGLTexelFormat::RGB11F11F10F,
WebGLTexelPremultiplicationOp::Unpremultiply, float,
uint32_t>(const float* __restrict src,
uint32_t* __restrict dst) {
float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f;
dst[0] = ((packToFloat11(src[0] * scaleFactor) << 0) |
(packToFloat11(src[1] * scaleFactor) << 11) |
(packToFloat10(src[2] * scaleFactor) << 22));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::None, uint16_t,
uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::Premultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = unpackFromFloat16(src[3]);
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor);
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::Unpremultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float unpackedAlpha = unpackFromFloat16(src[3]);
float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f;
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor);
}
template <>
MOZ_ALWAYS_INLINE void pack<WebGLTexelFormat::RGB32F,
WebGLTexelPremultiplicationOp::None, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::Premultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::Unpremultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f;
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
}
////////////////////////////////////////////////////////////////////////////////
// 4-channel formats
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::None, uint8_t,
uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) {
*dst = uint16_t(((src[0] & 0xF0) << 8) | ((src[1] & 0xF0) << 4) |
(src[2] & 0xF0) | (src[3] >> 4));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::Premultiply,
uint8_t, uint16_t>(const uint8_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = uint16_t(((srcR & 0xF0) << 8) | ((srcG & 0xF0) << 4) | (srcB & 0xF0) |
(src[3] >> 4));
}
// FIXME: this routine is lossy and must be removed.
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint16_t>(const uint8_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = uint16_t(((srcR & 0xF0) << 8) | ((srcG & 0xF0) << 4) | (srcB & 0xF0) |
(src[3] >> 4));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::None, uint8_t,
uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) {
*dst = uint16_t(((src[0] & 0xF8) << 8) | ((src[1] & 0xF8) << 3) |
((src[2] & 0xF8) >> 2) | (src[3] >> 7));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::Premultiply,
uint8_t, uint16_t>(const uint8_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = uint16_t(((srcR & 0xF8) << 8) | ((srcG & 0xF8) << 3) |
((srcB & 0xF8) >> 2) | (src[3] >> 7));
}
// FIXME: this routine is lossy and must be removed.
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint16_t>(const uint8_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = uint16_t(((srcR & 0xF8) << 8) | ((srcG & 0xF8) << 3) |
((srcB & 0xF8) >> 2) | (src[3] >> 7));
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::None, uint8_t,
uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::Premultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
dst[3] = src[3];
}
// FIXME: this routine is lossy and must be removed.
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::Unpremultiply,
uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) {
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::None, uint16_t,
uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::Premultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float scaleFactor = unpackFromFloat16(src[3]);
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor);
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::Unpremultiply,
uint16_t, uint16_t>(const uint16_t* __restrict src,
uint16_t* __restrict dst) {
float unpackedAlpha = unpackFromFloat16(src[3]);
float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f;
dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor);
dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor);
dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor);
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void pack<WebGLTexelFormat::RGBA32F,
WebGLTexelPremultiplicationOp::None, float, float>(
const float* __restrict src, float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::Premultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void
pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::Unpremultiply,
float, float>(const float* __restrict src, float* __restrict dst) {
float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f;
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
dst[3] = src[3];
}
/****** END CODE SHARED WITH WEBKIT ******/
template <typename SrcType, typename DstType>
MOZ_ALWAYS_INLINE void convertType(const SrcType* __restrict src,
DstType* __restrict dst) {
MOZ_ASSERT(false, "Unimplemented texture format conversion");
}
template <>
MOZ_ALWAYS_INLINE void convertType<uint8_t, uint8_t>(
const uint8_t* __restrict src, uint8_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void convertType<uint16_t, uint16_t>(
const uint16_t* __restrict src, uint16_t* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void convertType<float, float>(const float* __restrict src,
float* __restrict dst) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template <>
MOZ_ALWAYS_INLINE void convertType<uint8_t, float>(
const uint8_t* __restrict src, float* __restrict dst) {
const float scaleFactor = 1.f / 255.0f;
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
dst[3] = src[3] * scaleFactor;
}
template <>
MOZ_ALWAYS_INLINE void convertType<uint8_t, uint16_t>(
const uint8_t* __restrict src, uint16_t* __restrict dst) {
const float scaleFactor = 1.f / 255.0f;
dst[0] = packToFloat16(src[0] * scaleFactor);
dst[1] = packToFloat16(src[1] * scaleFactor);
dst[2] = packToFloat16(src[2] * scaleFactor);
dst[3] = packToFloat16(src[3] * scaleFactor);
}
} // end namespace WebGLTexelConversions
} // end namespace mozilla
#endif // WEBGLTEXELCONVERSIONS_H_