gecko-dev/gfx/gl/TextureImageEGL.cpp
Jamie Nicol b1411a66d2 Bug 1311642 - Give GLUploadHelpers some love. r=nical
GLUploadHelpers was trying to be too flexible, so remove some unused
options it provided. Require that the full surface and texture size is
passed in rather than only the updated subregion. This prevents textures
being initialized to an incorrect size when partial texture uploads are
disallowed.

MozReview-Commit-ID: 288ERE9ten5

--HG--
extra : rebase_source : f4415fcec15bd2a7ca9300ffcf26439b96a72438
2016-10-21 13:27:41 +01:00

252 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureImageEGL.h"
#include "GLLibraryEGL.h"
#include "GLContext.h"
#include "GLUploadHelpers.h"
#include "gfxPlatform.h"
#include "mozilla/gfx/Types.h"
namespace mozilla {
namespace gl {
static GLenum
GLFormatForImage(gfx::SurfaceFormat aFormat)
{
switch (aFormat) {
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8:
return LOCAL_GL_RGBA;
case gfx::SurfaceFormat::R5G6B5_UINT16:
return LOCAL_GL_RGB;
case gfx::SurfaceFormat::A8:
return LOCAL_GL_LUMINANCE;
default:
NS_WARNING("Unknown GL format for Surface format");
}
return 0;
}
static GLenum
GLTypeForImage(gfx::SurfaceFormat aFormat)
{
switch (aFormat) {
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8:
case gfx::SurfaceFormat::A8:
return LOCAL_GL_UNSIGNED_BYTE;
case gfx::SurfaceFormat::R5G6B5_UINT16:
return LOCAL_GL_UNSIGNED_SHORT_5_6_5;
default:
NS_WARNING("Unknown GL format for Surface format");
}
return 0;
}
TextureImageEGL::TextureImageEGL(GLuint aTexture,
const gfx::IntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
Flags aFlags,
TextureState aTextureState,
TextureImage::ImageFormat aImageFormat)
: TextureImage(aSize, aWrapMode, aContentType, aFlags)
, mGLContext(aContext)
, mUpdateFormat(gfx::ImageFormatToSurfaceFormat(aImageFormat))
, mEGLImage(nullptr)
, mTexture(aTexture)
, mSurface(nullptr)
, mConfig(nullptr)
, mTextureState(aTextureState)
, mBound(false)
{
if (mUpdateFormat == gfx::SurfaceFormat::UNKNOWN) {
mUpdateFormat =
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType());
}
if (mUpdateFormat == gfx::SurfaceFormat::R5G6B5_UINT16) {
mTextureFormat = gfx::SurfaceFormat::R8G8B8X8;
} else if (mUpdateFormat == gfx::SurfaceFormat::B8G8R8X8) {
mTextureFormat = gfx::SurfaceFormat::B8G8R8X8;
} else {
mTextureFormat = gfx::SurfaceFormat::B8G8R8A8;
}
}
TextureImageEGL::~TextureImageEGL()
{
if (mGLContext->IsDestroyed() || !mGLContext->IsOwningThreadCurrent()) {
return;
}
// If we have a context, then we need to delete the texture;
// if we don't have a context (either real or shared),
// then they went away when the contex was deleted, because it
// was the only one that had access to it.
if (mGLContext->MakeCurrent()) {
mGLContext->fDeleteTextures(1, &mTexture);
}
ReleaseTexImage();
DestroyEGLSurface();
}
bool
TextureImageEGL::DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom /* = gfx::IntPoint(0,0) */)
{
gfx::IntRect bounds = aRegion.GetBounds();
nsIntRegion region;
if (mTextureState != Valid) {
bounds = gfx::IntRect(0, 0, mSize.width, mSize.height);
region = nsIntRegion(bounds);
} else {
region = aRegion;
}
bool needInit = mTextureState == Created;
size_t uploadSize = 0;
mTextureFormat =
UploadSurfaceToTexture(mGLContext,
aSurf,
region,
mTexture,
mSize,
&uploadSize,
needInit,
aFrom);
if (uploadSize > 0) {
UpdateUploadSize(uploadSize);
}
mTextureState = Valid;
return true;
}
void
TextureImageEGL::BindTexture(GLenum aTextureUnit)
{
// Ensure the texture is allocated before it is used.
if (mTextureState == Created) {
Resize(mSize);
}
mGLContext->fActiveTexture(aTextureUnit);
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
}
void
TextureImageEGL::Resize(const gfx::IntSize& aSize)
{
if (mSize == aSize && mTextureState != Created)
return;
mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
GLFormatForImage(mUpdateFormat),
aSize.width,
aSize.height,
0,
GLFormatForImage(mUpdateFormat),
GLTypeForImage(mUpdateFormat),
nullptr);
mTextureState = Allocated;
mSize = aSize;
}
bool
TextureImageEGL::BindTexImage()
{
if (mBound && !ReleaseTexImage())
return false;
EGLBoolean success =
sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = true;
return true;
}
bool
TextureImageEGL::ReleaseTexImage()
{
if (!mBound)
return true;
EGLBoolean success =
sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
(EGLSurface)mSurface,
LOCAL_EGL_BACK_BUFFER);
if (success == LOCAL_EGL_FALSE)
return false;
mBound = false;
return true;
}
void
TextureImageEGL::DestroyEGLSurface(void)
{
if (!mSurface)
return;
sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
mSurface = nullptr;
}
already_AddRefed<TextureImage>
CreateTextureImageEGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
RefPtr<TextureImage> t = new gl::TiledTextureImage(gl, aSize, aContentType, aFlags, aImageFormat);
return t.forget();
}
already_AddRefed<TextureImage>
TileGenFuncEGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
gl->MakeCurrent();
GLuint texture;
gl->fGenTextures(1, &texture);
RefPtr<TextureImageEGL> teximage =
new TextureImageEGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType,
gl, aFlags, TextureImage::Created, aImageFormat);
teximage->BindTexture(LOCAL_GL_TEXTURE0);
GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
return teximage.forget();
}
} // namespace gl
} // namespace mozilla