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https://github.com/mozilla/gecko-dev.git
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86adb0bd63
Update clip-path-shape-003.html and clip-path-shape-004.html because 1. Per SVG2 spec, we don't accept comma among commands, so I remove them. 2. Basically, these two tests want to test the result of `shape()` should be identical to the result of `path()`. However, I noticed the original tests which put a `clip-path:path()` with `position:absolutely` may have a fuzzy result if the path has some curves there. This may be caused by anti-alias together with absoultely positioned element (note: perhaps there are some floating point calculation in layout for this, so the final rendering coordinates may have some fractions). Therefore, I drop the absolutely positioned element, and just test that if the result of `shape()` is identical to the result of `path()`. Also, add two more tests for different reference-boxes together with the usage of `shape()` (to make sure we resolve percentage values properly). Differential Revision: https://phabricator.services.mozilla.com/D202884
329 lines
12 KiB
C++
329 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGPATHDATA_H_
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#define DOM_SVG_SVGPATHDATA_H_
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#include "nsCOMPtr.h"
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#include "nsDebug.h"
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#include "nsIContent.h"
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#include "nsINode.h"
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#include "nsIWeakReferenceUtils.h"
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#include "mozilla/dom/SVGElement.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/ServoStyleConsts.h"
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#include "nsTArray.h"
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#include <string.h>
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namespace mozilla {
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struct SVGMark;
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enum class StyleStrokeLinecap : uint8_t;
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class SVGPathDataParser; // IWYU pragma: keep
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namespace dom {
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class DOMSVGPathSeg;
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class DOMSVGPathSegList;
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} // namespace dom
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/**
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* ATTENTION! WARNING! WATCH OUT!!
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*
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* Consumers that modify objects of this type absolutely MUST keep the DOM
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* wrappers for those lists (if any) in sync!! That's why this class is so
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* locked down.
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*
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* The DOM wrapper class for this class is DOMSVGPathSegList.
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*
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* This class is not called |class SVGPathSegList| for one very good reason;
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* this class does not provide a list of "SVGPathSeg" items, it provides an
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* array of floats into which path segments are encoded. See the paragraphs
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* that follow for why. Note that the Length() method returns the number of
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* floats in our array, not the number of encoded segments, and the index
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* operator indexes floats in the array, not segments. If this class were
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* called SVGPathSegList the names of these methods would be very misleading.
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*
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* The reason this class is designed in this way is because there are many
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* different types of path segment, each taking a different numbers of
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* arguments. We want to store the segments in an nsTArray to avoid individual
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* allocations for each item, but the different size of segments means we can't
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* have one single segment type for the nsTArray (not without using a space
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* wasteful union or something similar). Since the internal code does not need
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* to index into the list (the DOM wrapper does, but it handles that itself)
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* the obvious solution is to have the items in this class take up variable
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* width and have the internal code iterate over these lists rather than index
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* into them.
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*
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* Implementing indexing to segments with O(1) performance would require us to
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* allocate and maintain a separate segment index table (keeping that table in
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* sync when items are inserted or removed from the list). So long as the
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* internal code doesn't require indexing to segments, we can avoid that
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* overhead and additional complexity.
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*
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* Segment encoding: the first float in the encoding of a segment contains the
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* segment's type. The segment's type is encoded to/decoded from this float
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* using the static methods SVGPathSegUtils::EncodeType(uint32_t)/
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* SVGPathSegUtils::DecodeType(float). If the path segment type in question
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* takes any arguments then these follow the first float, and are in the same
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* order as they are given in a <path> element's 'd' attribute (NOT in the
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* order of the createSVGPathSegXxx() methods' arguments from the SVG DOM
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* interface SVGPathElement, which are different...grr). Consumers can use
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* SVGPathSegUtils::ArgCountForType(type) to determine how many arguments
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* there are (if any), and thus where the current encoded segment ends, and
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* where the next segment (if any) begins.
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*/
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class SVGPathData {
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friend class SVGAnimatedPathSegList;
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friend class dom::DOMSVGPathSeg;
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friend class dom::DOMSVGPathSegList;
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friend class SVGPathDataParser;
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// SVGPathDataParser will not keep wrappers in sync, so consumers
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// are responsible for that!
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using DrawTarget = gfx::DrawTarget;
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using Path = gfx::Path;
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using PathBuilder = gfx::PathBuilder;
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using FillRule = gfx::FillRule;
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using Float = gfx::Float;
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using CapStyle = gfx::CapStyle;
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public:
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using const_iterator = const float*;
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SVGPathData() = default;
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~SVGPathData() = default;
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SVGPathData& operator=(const SVGPathData& aOther) {
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mData.ClearAndRetainStorage();
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// Best-effort, really.
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Unused << mData.AppendElements(aOther.mData, fallible);
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return *this;
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}
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SVGPathData(const SVGPathData& aOther) { *this = aOther; }
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// Only methods that don't make/permit modification to this list are public.
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// Only our friend classes can access methods that may change us.
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/// This may return an incomplete string on OOM, but that's acceptable.
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void GetValueAsString(nsAString& aValue) const;
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bool IsEmpty() const { return mData.IsEmpty(); }
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#ifdef DEBUG
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/**
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* This method iterates over the encoded segment data and counts the number
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* of segments we currently have.
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*/
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uint32_t CountItems() const;
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#endif
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/**
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* Returns the number of *floats* in the encoding array, and NOT the number
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* of segments encoded in this object. (For that, see CountItems() above.)
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*/
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uint32_t Length() const { return mData.Length(); }
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const nsTArray<float>& RawData() const { return mData; }
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const float& operator[](uint32_t aIndex) const { return mData[aIndex]; }
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// Used by SMILCompositor to check if the cached base val is out of date
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bool operator==(const SVGPathData& rhs) const {
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// We use memcmp so that we don't need to worry that the data encoded in
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// the first float may have the same bit pattern as a NaN.
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return mData.Length() == rhs.mData.Length() &&
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memcmp(mData.Elements(), rhs.mData.Elements(),
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mData.Length() * sizeof(float)) == 0;
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}
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bool SetCapacity(uint32_t aSize) {
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return mData.SetCapacity(aSize, fallible);
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}
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void Compact() { mData.Compact(); }
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float GetPathLength() const;
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uint32_t GetPathSegAtLength(float aDistance) const;
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static uint32_t GetPathSegAtLength(Span<const StylePathCommand> aPath,
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float aDistance);
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void GetMarkerPositioningData(nsTArray<SVGMark>* aMarks) const;
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static void GetMarkerPositioningData(Span<const StylePathCommand> aPath,
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nsTArray<SVGMark>* aMarks);
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/**
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* Returns true, except on OOM, in which case returns false.
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*/
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bool GetDistancesFromOriginToEndsOfVisibleSegments(
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FallibleTArray<double>* aOutput) const;
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/**
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* This is identical to the above one but accepts StylePathCommand.
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*/
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static bool GetDistancesFromOriginToEndsOfVisibleSegments(
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Span<const StylePathCommand> aPath, FallibleTArray<double>* aOutput);
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/**
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* This returns a path without the extra little line segments that
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* ApproximateZeroLengthSubpathSquareCaps can insert if we have square-caps.
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* See the comment for that function for more info on that.
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*/
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already_AddRefed<Path> BuildPathForMeasuring() const;
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already_AddRefed<Path> BuildPath(PathBuilder* aBuilder,
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StyleStrokeLinecap aStrokeLineCap,
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Float aStrokeWidth) const;
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static already_AddRefed<Path> BuildPathForMeasuring(
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Span<const StylePathCommand> aPath);
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/**
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* This function tries to build the path from an array of GenericShapeCommand,
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* which is generated by cbindgen from Rust (see ServoStyleConsts.h).
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* Basically, this is a variant of the above BuildPath() functions.
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* Note: |StylePathCommand| doesn't accept percentage values, so its |aBasis|
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* is empty by default.
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*/
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static already_AddRefed<Path> BuildPath(
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Span<const StylePathCommand> aPath, PathBuilder* aBuilder,
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StyleStrokeLinecap aStrokeLineCap, Float aStrokeWidth,
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const CSSSize& aBasis = {}, const gfx::Point& aOffset = gfx::Point(),
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float aZoomFactor = 1.0);
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static already_AddRefed<Path> BuildPath(
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Span<const StyleShapeCommand> aShape, PathBuilder* aBuilder,
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StyleStrokeLinecap aStrokeLineCap, Float aStrokeWidth,
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const CSSSize& aBasis, const gfx::Point& aOffset = gfx::Point(),
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float aZoomFactor = 1.0);
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const_iterator begin() const { return mData.Elements(); }
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const_iterator end() const { return mData.Elements() + mData.Length(); }
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// memory reporting methods
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size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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// Access to methods that can modify objects of this type is deliberately
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// limited. This is to reduce the chances of someone modifying objects of
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// this type without taking the necessary steps to keep DOM wrappers in sync.
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// If you need wider access to these methods, consider adding a method to
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// SVGAnimatedPathSegList and having that class act as an intermediary so it
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// can take care of keeping DOM wrappers in sync.
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protected:
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using iterator = float*;
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/**
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* This may fail on OOM if the internal capacity needs to be increased, in
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* which case the list will be left unmodified.
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*/
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nsresult CopyFrom(const SVGPathData& rhs);
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void SwapWith(SVGPathData& aRhs) { mData.SwapElements(aRhs.mData); }
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float& operator[](uint32_t aIndex) { return mData[aIndex]; }
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/**
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* This may fail (return false) on OOM if the internal capacity is being
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* increased, in which case the list will be left unmodified.
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*/
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bool SetLength(uint32_t aLength) {
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return mData.SetLength(aLength, fallible);
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}
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nsresult SetValueFromString(const nsAString& aValue);
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void Clear() { mData.Clear(); }
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// Our DOM wrappers have direct access to our mData, so they directly
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// manipulate it rather than us implementing:
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//
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// * InsertItem(uint32_t aDataIndex, uint32_t aType, const float *aArgs);
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// * ReplaceItem(uint32_t aDataIndex, uint32_t aType, const float *aArgs);
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// * RemoveItem(uint32_t aDataIndex);
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// * bool AppendItem(uint32_t aType, const float *aArgs);
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nsresult AppendSeg(uint32_t aType, ...); // variable number of float args
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iterator begin() { return mData.Elements(); }
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iterator end() { return mData.Elements() + mData.Length(); }
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FallibleTArray<float> mData;
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};
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/**
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* This SVGPathData subclass is for SVGPathSegListSMILType which needs to
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* have write access to the lists it works with.
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*
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* Instances of this class do not have DOM wrappers that need to be kept in
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* sync, so we can safely expose any protected base class methods required by
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* the SMIL code.
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*/
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class SVGPathDataAndInfo final : public SVGPathData {
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public:
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explicit SVGPathDataAndInfo(dom::SVGElement* aElement = nullptr)
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: mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))) {}
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void SetElement(dom::SVGElement* aElement) {
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mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
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}
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dom::SVGElement* Element() const {
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nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
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return static_cast<dom::SVGElement*>(e.get());
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}
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nsresult CopyFrom(const SVGPathDataAndInfo& rhs) {
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mElement = rhs.mElement;
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return SVGPathData::CopyFrom(rhs);
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}
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/**
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* Returns true if this object is an "identity" value, from the perspective
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* of SMIL. In other words, returns true until the initial value set up in
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* SVGPathSegListSMILType::Init() has been changed with a SetElement() call.
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*/
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bool IsIdentity() const {
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if (!mElement) {
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MOZ_ASSERT(IsEmpty(), "target element propagation failure");
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return true;
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}
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return false;
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}
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/**
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* Exposed so that SVGPathData baseVals can be copied to
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* SVGPathDataAndInfo objects. Note that callers should also call
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* SetElement() when using this method!
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*/
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using SVGPathData::CopyFrom;
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// Exposed since SVGPathData objects can be modified.
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using SVGPathData::iterator;
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using SVGPathData::operator[];
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using SVGPathData::begin;
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using SVGPathData::end;
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using SVGPathData::SetLength;
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private:
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// We must keep a weak reference to our element because we may belong to a
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// cached baseVal SMILValue. See the comments starting at:
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// https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
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// See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
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nsWeakPtr mElement;
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};
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} // namespace mozilla
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#endif // DOM_SVG_SVGPATHDATA_H_
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