mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-06 09:05:45 +00:00
aac2306f2c
--HG-- rename : dom/cache/Feature.cpp => dom/cache/CacheWorkerHolder.cpp rename : dom/cache/Feature.h => dom/cache/CacheWorkerHolder.h rename : dom/workers/WorkerFeature.h => dom/workers/WorkerHolder.h
429 lines
10 KiB
C++
429 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "mozilla/ipc/SendStream.h"
|
|
|
|
#include "mozilla/unused.h"
|
|
#include "mozilla/dom/PContentChild.h"
|
|
#include "mozilla/dom/WorkerPrivate.h"
|
|
#include "mozilla/dom/workers/bindings/WorkerHolder.h"
|
|
#include "mozilla/ipc/PBackgroundChild.h"
|
|
#include "nsIAsyncInputStream.h"
|
|
#include "nsICancelableRunnable.h"
|
|
#include "nsIRunnable.h"
|
|
#include "nsIThread.h"
|
|
#include "nsStreamUtils.h"
|
|
|
|
namespace mozilla {
|
|
namespace ipc {
|
|
|
|
using mozilla::dom::PContentChild;
|
|
using mozilla::dom::workers::GetCurrentThreadWorkerPrivate;
|
|
using mozilla::dom::workers::Status;
|
|
using mozilla::dom::workers::WorkerHolder;
|
|
using mozilla::dom::workers::WorkerPrivate;
|
|
|
|
namespace {
|
|
|
|
class SendStreamChildImpl final : public SendStreamChild
|
|
, public WorkerHolder
|
|
{
|
|
public:
|
|
explicit SendStreamChildImpl(nsIAsyncInputStream* aStream);
|
|
~SendStreamChildImpl();
|
|
|
|
void Start() override;
|
|
void StartDestroy() override;
|
|
|
|
bool
|
|
AddAsWorkerHolder(dom::workers::WorkerPrivate* aWorkerPrivate);
|
|
|
|
private:
|
|
class Callback;
|
|
|
|
// PSendStreamChild methods
|
|
virtual void
|
|
ActorDestroy(ActorDestroyReason aReason) override;
|
|
|
|
virtual bool
|
|
RecvRequestClose(const nsresult& aRv) override;
|
|
|
|
// WorkerHolder methods
|
|
virtual bool
|
|
Notify(Status aStatus) override;
|
|
|
|
void DoRead();
|
|
|
|
void Wait();
|
|
|
|
void OnStreamReady(Callback* aCallback);
|
|
|
|
void OnEnd(nsresult aRv);
|
|
|
|
nsCOMPtr<nsIAsyncInputStream> mStream;
|
|
RefPtr<Callback> mCallback;
|
|
WorkerPrivate* mWorkerPrivate;
|
|
bool mClosed;
|
|
|
|
NS_DECL_OWNINGTHREAD
|
|
};
|
|
|
|
class SendStreamChildImpl::Callback final : public nsIInputStreamCallback
|
|
, public nsIRunnable
|
|
, public nsICancelableRunnable
|
|
{
|
|
public:
|
|
explicit Callback(SendStreamChildImpl* aActor)
|
|
: mActor(aActor)
|
|
, mOwningThread(NS_GetCurrentThread())
|
|
{
|
|
MOZ_ASSERT(mActor);
|
|
}
|
|
|
|
NS_IMETHOD
|
|
OnInputStreamReady(nsIAsyncInputStream* aStream) override
|
|
{
|
|
// any thread
|
|
if (mOwningThread == NS_GetCurrentThread()) {
|
|
return Run();
|
|
}
|
|
|
|
// If this fails, then it means the owning thread is a Worker that has
|
|
// been shutdown. Its ok to lose the event in this case because the
|
|
// SendStreamChild listens for this event through the WorkerHolder.
|
|
nsresult rv = mOwningThread->Dispatch(this, nsIThread::DISPATCH_NORMAL);
|
|
if (NS_FAILED(rv)) {
|
|
NS_WARNING("Failed to dispatch stream readable event to owning thread");
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHOD
|
|
Run() override
|
|
{
|
|
MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
|
|
if (mActor) {
|
|
mActor->OnStreamReady(this);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
Cancel() override
|
|
{
|
|
// Cancel() gets called when the Worker thread is being shutdown. We have
|
|
// nothing to do here because SendStreamChild handles this case via
|
|
// the WorkerHolder.
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
ClearActor()
|
|
{
|
|
MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
|
|
MOZ_ASSERT(mActor);
|
|
mActor = nullptr;
|
|
}
|
|
|
|
private:
|
|
~Callback()
|
|
{
|
|
// called on any thread
|
|
|
|
// ClearActor() should be called before the Callback is destroyed
|
|
MOZ_ASSERT(!mActor);
|
|
}
|
|
|
|
SendStreamChildImpl* mActor;
|
|
nsCOMPtr<nsIThread> mOwningThread;
|
|
|
|
NS_DECL_THREADSAFE_ISUPPORTS
|
|
};
|
|
|
|
NS_IMPL_ISUPPORTS(SendStreamChildImpl::Callback, nsIInputStreamCallback,
|
|
nsIRunnable,
|
|
nsICancelableRunnable);
|
|
|
|
SendStreamChildImpl::SendStreamChildImpl(nsIAsyncInputStream* aStream)
|
|
: mStream(aStream)
|
|
, mWorkerPrivate(nullptr)
|
|
, mClosed(false)
|
|
{
|
|
MOZ_ASSERT(mStream);
|
|
}
|
|
|
|
SendStreamChildImpl::~SendStreamChildImpl()
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT(mClosed);
|
|
MOZ_ASSERT(!mCallback);
|
|
MOZ_ASSERT(!mWorkerPrivate);
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::Start()
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerPrivate);
|
|
DoRead();
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::StartDestroy()
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
OnEnd(NS_ERROR_ABORT);
|
|
}
|
|
|
|
bool
|
|
SendStreamChildImpl::AddAsWorkerHolder(WorkerPrivate* aWorkerPrivate)
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT(aWorkerPrivate);
|
|
bool result = HoldWorker(aWorkerPrivate);
|
|
if (result) {
|
|
mWorkerPrivate = aWorkerPrivate;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::ActorDestroy(ActorDestroyReason aReason)
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
|
|
// If the parent side runs into a problem it will ask the child to
|
|
// close the connection via RequestClose(). Therefore OnEnd() should
|
|
// always run before the actor is destroyed.
|
|
MOZ_ASSERT(mClosed);
|
|
|
|
if (mCallback) {
|
|
mCallback->ClearActor();
|
|
mCallback = nullptr;
|
|
}
|
|
|
|
if (mWorkerPrivate) {
|
|
ReleaseWorker();
|
|
mWorkerPrivate = nullptr;
|
|
}
|
|
}
|
|
|
|
bool
|
|
SendStreamChildImpl::RecvRequestClose(const nsresult& aRv)
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
OnEnd(aRv);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SendStreamChildImpl::Notify(Status aStatus)
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
|
|
// Keep the worker thread alive until the stream is finished.
|
|
return true;
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::DoRead()
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT(!mClosed);
|
|
MOZ_ASSERT(!mCallback);
|
|
|
|
// The input stream (likely a pipe) probably uses a segment size of
|
|
// 4kb. If there is data already buffered it would be nice to aggregate
|
|
// multiple segments into a single IPC call. Conversely, don't send too
|
|
// too large of a buffer in a single call to avoid spiking memory.
|
|
static const uint64_t kMaxBytesPerMessage = 32 * 1024;
|
|
static_assert(kMaxBytesPerMessage <= static_cast<uint64_t>(UINT32_MAX),
|
|
"kMaxBytesPerMessage must cleanly cast to uint32_t");
|
|
|
|
while (true) {
|
|
// It should not be possible to transition to closed state without
|
|
// this loop terminating via a return.
|
|
MOZ_ASSERT(!mClosed);
|
|
|
|
// Use non-auto here as we're unlikely to hit stack storage with the
|
|
// sizes we are sending. Also, it would be nice to avoid another copy
|
|
// to the IPC layer which we avoid if we use COW strings. Unfortunately
|
|
// IPC does not seem to support passing dependent storage types.
|
|
nsCString buffer;
|
|
|
|
uint64_t available = 0;
|
|
nsresult rv = mStream->Available(&available);
|
|
if (NS_FAILED(rv)) {
|
|
OnEnd(rv);
|
|
return;
|
|
}
|
|
|
|
if (available == 0) {
|
|
Wait();
|
|
return;
|
|
}
|
|
|
|
uint32_t expectedBytes =
|
|
static_cast<uint32_t>(std::min(available, kMaxBytesPerMessage));
|
|
|
|
buffer.SetLength(expectedBytes);
|
|
|
|
uint32_t bytesRead = 0;
|
|
rv = mStream->Read(buffer.BeginWriting(), buffer.Length(), &bytesRead);
|
|
MOZ_ASSERT_IF(NS_FAILED(rv), bytesRead == 0);
|
|
buffer.SetLength(bytesRead);
|
|
|
|
// If we read any data from the stream, send it across.
|
|
if (!buffer.IsEmpty()) {
|
|
Unused << SendBuffer(buffer);
|
|
}
|
|
|
|
if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
|
|
Wait();
|
|
return;
|
|
}
|
|
|
|
// Any other error or zero-byte read indicates end-of-stream
|
|
if (NS_FAILED(rv) || buffer.IsEmpty()) {
|
|
OnEnd(rv);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::Wait()
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT(!mClosed);
|
|
MOZ_ASSERT(!mCallback);
|
|
|
|
// Set mCallback immediately instead of waiting for success. Its possible
|
|
// AsyncWait() will callback synchronously.
|
|
mCallback = new Callback(this);
|
|
nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr);
|
|
if (NS_FAILED(rv)) {
|
|
OnEnd(rv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::OnStreamReady(Callback* aCallback)
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT(mCallback);
|
|
MOZ_ASSERT(aCallback == mCallback);
|
|
mCallback->ClearActor();
|
|
mCallback = nullptr;
|
|
DoRead();
|
|
}
|
|
|
|
void
|
|
SendStreamChildImpl::OnEnd(nsresult aRv)
|
|
{
|
|
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
|
|
MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK);
|
|
|
|
if (mClosed) {
|
|
return;
|
|
}
|
|
|
|
mClosed = true;
|
|
|
|
mStream->CloseWithStatus(aRv);
|
|
|
|
if (aRv == NS_BASE_STREAM_CLOSED) {
|
|
aRv = NS_OK;
|
|
}
|
|
|
|
// This will trigger an ActorDestroy() from the parent side
|
|
Unused << SendClose(aRv);
|
|
}
|
|
|
|
bool
|
|
IsBlocking(nsIAsyncInputStream* aInputStream)
|
|
{
|
|
bool nonBlocking = false;
|
|
MOZ_ALWAYS_TRUE(NS_SUCCEEDED(aInputStream->IsNonBlocking(&nonBlocking)));
|
|
return !nonBlocking;
|
|
}
|
|
|
|
} // anonymous namespace
|
|
|
|
// static
|
|
SendStreamChild*
|
|
SendStreamChild::Create(nsIAsyncInputStream* aInputStream,
|
|
PContentChild* aManager)
|
|
{
|
|
MOZ_ASSERT(aInputStream);
|
|
MOZ_ASSERT(aManager);
|
|
|
|
// PContent can only be used on the main thread
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
// SendStreamChild reads in the current thread, so it is only supported
|
|
// on non-blocking, async channels
|
|
if (NS_WARN_IF(IsBlocking(aInputStream))) {
|
|
return nullptr;
|
|
}
|
|
|
|
SendStreamChild* actor = new SendStreamChildImpl(aInputStream);
|
|
aManager->SendPSendStreamConstructor(actor);
|
|
|
|
return actor;
|
|
}
|
|
|
|
// static
|
|
SendStreamChild*
|
|
SendStreamChild::Create(nsIAsyncInputStream* aInputStream,
|
|
PBackgroundChild* aManager)
|
|
{
|
|
MOZ_ASSERT(aInputStream);
|
|
MOZ_ASSERT(aManager);
|
|
|
|
// PBackground can be used on any thread, but we only support SendStream on
|
|
// main thread and Worker threads right now. This is due to the requirement
|
|
// that the thread be guaranteed to live long enough to receive messages
|
|
// sent from parent to child. We can enforce this guarantee with a feature
|
|
// on worker threads, but not other threads.
|
|
WorkerPrivate* workerPrivate = nullptr;
|
|
if (!NS_IsMainThread()) {
|
|
workerPrivate = GetCurrentThreadWorkerPrivate();
|
|
MOZ_ASSERT(workerPrivate);
|
|
}
|
|
|
|
// SendStreamChild reads in the current thread, so it is only supported
|
|
// on non-blocking, async channels
|
|
if (NS_WARN_IF(IsBlocking(aInputStream))) {
|
|
return nullptr;
|
|
}
|
|
|
|
SendStreamChildImpl* actor = new SendStreamChildImpl(aInputStream);
|
|
|
|
if (workerPrivate && !actor->AddAsWorkerHolder(workerPrivate)) {
|
|
delete actor;
|
|
return nullptr;
|
|
}
|
|
|
|
aManager->SendPSendStreamConstructor(actor);
|
|
return actor;
|
|
}
|
|
|
|
SendStreamChild::~SendStreamChild()
|
|
{
|
|
}
|
|
|
|
void
|
|
DeallocPSendStreamChild(PSendStreamChild* aActor)
|
|
{
|
|
delete aActor;
|
|
}
|
|
|
|
} // namespace ipc
|
|
} // namespace mozilla
|