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MozReview-Commit-ID: 3HXcvTYpAkA --HG-- rename : testing/web-platform/tests/fonts/matching/README.md => testing/web-platform/tests/css-fonts/matching/README.md rename : testing/web-platform/tests/fonts/matching/fixed-stretch-style-over-weight-ref.html => testing/web-platform/tests/css-fonts/matching/fixed-stretch-style-over-weight-ref.html rename : testing/web-platform/tests/fonts/matching/fixed-stretch-style-over-weight.html => testing/web-platform/tests/css-fonts/matching/fixed-stretch-style-over-weight.html rename : testing/web-platform/tests/fonts/matching/font-matching.css => testing/web-platform/tests/css-fonts/matching/font-matching.css rename : testing/web-platform/tests/fonts/matching/resources/variabletest_matching.ttf => testing/web-platform/tests/css-fonts/matching/resources/variabletest_matching.ttf rename : testing/web-platform/tests/fonts/matching/stretch-distance-over-weight-distance-ref.html => testing/web-platform/tests/css-fonts/matching/stretch-distance-over-weight-distance-ref.html rename : testing/web-platform/tests/fonts/matching/stretch-distance-over-weight-distance.html => testing/web-platform/tests/css-fonts/matching/stretch-distance-over-weight-distance.html rename : testing/web-platform/tests/fonts/matching/style-ranges-over-weight-direction-ref.html => testing/web-platform/tests/css-fonts/matching/style-ranges-over-weight-direction-ref.html rename : testing/web-platform/tests/fonts/matching/style-ranges-over-weight-direction.html => testing/web-platform/tests/css-fonts/matching/style-ranges-over-weight-direction.html rename : testing/web-platform/tests/payment-request/OWNERS => testing/web-platform/tests/payment-method-id/OWNERS rename : testing/web-platform/tests/storage/interfaces.worker.js => testing/web-platform/tests/storage/interfaces.https.worker.js rename : testing/web-platform/tests/tools/browserutils/requirements.txt => testing/web-platform/tests/tools/wpt/requirements.txt rename : testing/web-platform/tests/tools/browserutils/utils.py => testing/web-platform/tests/tools/wpt/utils.py rename : testing/web-platform/tests/tools/wptrunner/wptrunner/executors/reftest-wait.js => testing/web-platform/tests/tools/wptrunner/wptrunner/executors/reftest-wait_marionette.js rename : testing/web-platform/tests/uievents/keyboard/key-manual.css => testing/web-platform/tests/uievents/keyboard/key.css rename : testing/web-platform/tests/uievents/keyboard/key-manual.js => testing/web-platform/tests/uievents/keyboard/key.js
59 lines
1.9 KiB
HTML
59 lines
1.9 KiB
HTML
<!doctype html>
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<html>
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<head>
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<title>Manual Gamepad timestamp tests</title>
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<link rel="help" href="https://w3c.github.io/gamepad/#dom-gamepad-timestamp">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script>
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setup({explicit_timeout: true});
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function set_instructions(text) {
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document.getElementById("instructions").textContent = text;
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}
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var index = -1;
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var lastTimestamp = performance.now();
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var id = -1;
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addEventListener("gamepadconnected", function (e) {
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assert_equals(index, -1, "Too many connected events?");
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index = e.gamepad.index;
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assert_greater_than(e.gamepad.timestamp, lastTimestamp, "timestamp should be increasing");
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lastTimestamp = e.gamepad.timestamp;
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set_instructions("Found a gamepad. Now release the button you pressed and press it again.");
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// There may not be a button pressed here, so handle it cleanly either way.
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if (e.gamepad.buttons.some(function (b) { return b.pressed; })) {
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id = setInterval(waitForButtonRelease, 15);
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} else {
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id = setInterval(waitForButtonPress, 15);
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}
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});
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function waitForButtonRelease() {
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var gamepad = navigator.getGamepads()[index];
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assert_true(!!gamepad);
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if (gamepad.buttons.every(function (b) { return !b.pressed; })) {
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assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing");
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lastTimestamp = gamepad.timestamp;
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clearInterval(id);
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id = setInterval(waitForButtonPress, 15);
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}
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}
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function waitForButtonPress() {
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var gamepad = navigator.getGamepads()[index];
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assert_true(!!gamepad);
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if (gamepad.buttons.some(function (b) { return b.pressed; })) {
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assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing");
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clearInterval(id);
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done();
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}
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}
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</script>
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</head>
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<body>
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<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
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</body>
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</html>
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