gecko-dev/dom/camera/DOMCameraManager.cpp

220 lines
5.9 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsContentUtils.h"
#include "nsDebug.h"
#include "nsPIDOMWindow.h"
#include "mozilla/Services.h"
#include "nsObserverService.h"
#include "nsIPermissionManager.h"
#include "DOMCameraControl.h"
#include "DOMCameraManager.h"
#include "nsDOMClassInfo.h"
#include "DictionaryHelpers.h"
#include "CameraCommon.h"
#include "mozilla/dom/CameraManagerBinding.h"
using namespace mozilla;
using namespace mozilla::dom;
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_1(nsDOMCameraManager, mWindow)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(nsDOMCameraManager)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIObserver)
NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(nsDOMCameraManager)
NS_IMPL_CYCLE_COLLECTING_RELEASE(nsDOMCameraManager)
/**
* Global camera logging object
*
* Set the NSPR_LOG_MODULES environment variable to enable logging
* in a debug build, e.g. NSPR_LOG_MODULES=Camera:5
*/
PRLogModuleInfo*
GetCameraLog()
{
static PRLogModuleInfo *sLog;
if (!sLog)
sLog = PR_NewLogModule("Camera");
return sLog;
}
/**
* nsDOMCameraManager::GetListOfCameras
* is implementation-specific, and can be found in (e.g.)
* GonkCameraManager.cpp and FallbackCameraManager.cpp.
*/
WindowTable nsDOMCameraManager::sActiveWindows;
bool nsDOMCameraManager::sActiveWindowsInitialized = false;
nsDOMCameraManager::nsDOMCameraManager(nsPIDOMWindow* aWindow)
: mWindowId(aWindow->WindowID())
, mCameraThread(nullptr)
, mWindow(aWindow)
{
/* member initializers and constructor code */
DOM_CAMERA_LOGT("%s:%d : this=%p, windowId=%llx\n", __func__, __LINE__, this, mWindowId);
SetIsDOMBinding();
}
nsDOMCameraManager::~nsDOMCameraManager()
{
/* destructor code */
DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this);
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
obs->RemoveObserver(this, "xpcom-shutdown");
}
bool
nsDOMCameraManager::CheckPermission(nsPIDOMWindow* aWindow)
{
nsCOMPtr<nsIPermissionManager> permMgr =
do_GetService(NS_PERMISSIONMANAGER_CONTRACTID);
NS_ENSURE_TRUE(permMgr, false);
uint32_t permission = nsIPermissionManager::DENY_ACTION;
permMgr->TestPermissionFromWindow(aWindow, "camera", &permission);
if (permission != nsIPermissionManager::ALLOW_ACTION) {
NS_WARNING("No permission to access camera");
return false;
}
return true;
}
// static creator
already_AddRefed<nsDOMCameraManager>
nsDOMCameraManager::CreateInstance(nsPIDOMWindow* aWindow)
{
// Initialize the shared active window tracker
if (!sActiveWindowsInitialized) {
sActiveWindows.Init();
sActiveWindowsInitialized = true;
}
nsRefPtr<nsDOMCameraManager> cameraManager =
new nsDOMCameraManager(aWindow);
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
obs->AddObserver(cameraManager, "xpcom-shutdown", true);
return cameraManager.forget();
}
void
nsDOMCameraManager::GetCamera(const CameraSelector& aOptions,
nsICameraGetCameraCallback* onSuccess,
const Optional<nsICameraErrorCallback*>& onError,
ErrorResult& aRv)
{
uint32_t cameraId = 0; // back (or forward-facing) camera by default
if (aOptions.mCamera.EqualsLiteral("front")) {
cameraId = 1;
}
// reuse the same camera thread to conserve resources
if (!mCameraThread) {
aRv = NS_NewThread(getter_AddRefs(mCameraThread));
if (aRv.Failed()) {
return;
}
}
DOM_CAMERA_LOGT("%s:%d\n", __func__, __LINE__);
// Creating this object will trigger the onSuccess handler
nsCOMPtr<nsDOMCameraControl> cameraControl =
new nsDOMCameraControl(cameraId, mCameraThread,
onSuccess, onError.WasPassed() ? onError.Value() : nullptr, mWindowId);
Register(cameraControl);
}
void
nsDOMCameraManager::Register(nsDOMCameraControl* aDOMCameraControl)
{
DOM_CAMERA_LOGI(">>> Register( aDOMCameraControl = %p ) mWindowId = 0x%llx\n", aDOMCameraControl, mWindowId);
MOZ_ASSERT(NS_IsMainThread());
// Put the camera control into the hash table
CameraControls* controls = sActiveWindows.Get(mWindowId);
if (!controls) {
controls = new CameraControls;
sActiveWindows.Put(mWindowId, controls);
}
controls->AppendElement(aDOMCameraControl);
}
void
nsDOMCameraManager::Shutdown(uint64_t aWindowId)
{
DOM_CAMERA_LOGI(">>> Shutdown( aWindowId = 0x%llx )\n", aWindowId);
MOZ_ASSERT(NS_IsMainThread());
CameraControls* controls = sActiveWindows.Get(aWindowId);
if (!controls) {
return;
}
uint32_t length = controls->Length();
for (uint32_t i = 0; i < length; i++) {
nsRefPtr<nsDOMCameraControl> cameraControl = controls->ElementAt(i);
cameraControl->Shutdown();
}
controls->Clear();
sActiveWindows.Remove(aWindowId);
}
void
nsDOMCameraManager::XpComShutdown()
{
DOM_CAMERA_LOGI(">>> XPCOM Shutdown\n");
MOZ_ASSERT(NS_IsMainThread());
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
obs->RemoveObserver(this, "xpcom-shutdown");
sActiveWindows.Clear();
}
nsresult
nsDOMCameraManager::Observe(nsISupports* aSubject, const char* aTopic, const PRUnichar* aData)
{
if (strcmp(aTopic, "xpcom-shutdown") == 0) {
XpComShutdown();
}
return NS_OK;
}
void
nsDOMCameraManager::OnNavigation(uint64_t aWindowId)
{
DOM_CAMERA_LOGI(">>> OnNavigation event\n");
Shutdown(aWindowId);
}
bool
nsDOMCameraManager::IsWindowStillActive(uint64_t aWindowId)
{
MOZ_ASSERT(NS_IsMainThread());
if (!sActiveWindowsInitialized) {
return false;
}
return !!sActiveWindows.Get(aWindowId);
}
JSObject*
nsDOMCameraManager::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
{
return CameraManagerBinding::Wrap(aCx, aScope, this);
}