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a97c615de2
* Majorly simplity CanvasRenderer * Replace GLScreenBuffer with trivial GLSwapChain * Use descriptor structs so that future SharedSurface changes aren't so painful to propagate * Mortgage/strip out more OffscreenCanvas code for now Differential Revision: https://phabricator.services.mozilla.com/D75055
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SHARED_SURFACE_GL_H_
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#define SHARED_SURFACE_GL_H_
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#include "SharedSurface.h"
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namespace mozilla {
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namespace gl {
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class MozFramebuffer;
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// For readback and bootstrapping:
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class SharedSurface_Basic final : public SharedSurface {
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public:
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static UniquePtr<SharedSurface_Basic> Create(const SharedSurfaceDesc&);
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private:
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SharedSurface_Basic(const SharedSurfaceDesc& desc,
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UniquePtr<MozFramebuffer>&& fb);
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public:
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Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor() override;
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};
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class SurfaceFactory_Basic final : public SurfaceFactory {
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public:
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explicit SurfaceFactory_Basic(GLContext& gl);
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virtual UniquePtr<SharedSurface> CreateSharedImpl(
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const SharedSurfaceDesc& desc) override {
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return SharedSurface_Basic::Create(desc);
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}
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};
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} // namespace gl
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} // namespace mozilla
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#endif // SHARED_SURFACE_GL_H_
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