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8a09ac74f7
This will allow us to invoke the Timer Precision callback with this boolean. Differential Revision: https://phabricator.services.mozilla.com/D151283
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=8 sts=2 et sw=2 tw=80:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Options specified when creating a realm to determine its behavior, immutable
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* options determining the behavior of an existing realm, and mutable options on
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* an existing realm that may be changed when desired.
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*/
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#ifndef js_RealmOptions_h
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#define js_RealmOptions_h
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#include "mozilla/Assertions.h" // MOZ_ASSERT
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#include "jstypes.h" // JS_PUBLIC_API
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#include "js/Class.h" // JSTraceOp
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struct JS_PUBLIC_API JSContext;
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class JS_PUBLIC_API JSObject;
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namespace JS {
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class JS_PUBLIC_API Compartment;
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class JS_PUBLIC_API Realm;
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class JS_PUBLIC_API Zone;
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} // namespace JS
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namespace JS {
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/**
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* Specification for which compartment/zone a newly created realm should use.
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*/
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enum class CompartmentSpecifier {
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// Create a new realm and compartment in the single runtime wide system
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// zone. The meaning of this zone is left to the embedder.
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NewCompartmentInSystemZone,
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// Create a new realm and compartment in a particular existing zone.
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NewCompartmentInExistingZone,
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// Create a new zone/compartment.
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NewCompartmentAndZone,
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// Create a new realm in an existing compartment.
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ExistingCompartment,
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};
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/**
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* Specification for whether weak refs should be enabled and if so whether the
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* FinalizationRegistry.cleanupSome method should be present.
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*/
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enum class WeakRefSpecifier {
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Disabled,
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EnabledWithCleanupSome,
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EnabledWithoutCleanupSome
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};
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/**
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* RealmCreationOptions specifies options relevant to creating a new realm, that
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* are either immutable characteristics of that realm or that are discarded
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* after the realm has been created.
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*
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* Access to these options on an existing realm is read-only: if you need
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* particular selections, you must make them before you create the realm.
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*/
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class JS_PUBLIC_API RealmCreationOptions {
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public:
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RealmCreationOptions() : comp_(nullptr) {}
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JSTraceOp getTrace() const { return traceGlobal_; }
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RealmCreationOptions& setTrace(JSTraceOp op) {
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traceGlobal_ = op;
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return *this;
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}
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Zone* zone() const {
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MOZ_ASSERT(compSpec_ == CompartmentSpecifier::NewCompartmentInExistingZone);
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return zone_;
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}
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Compartment* compartment() const {
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MOZ_ASSERT(compSpec_ == CompartmentSpecifier::ExistingCompartment);
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return comp_;
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}
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CompartmentSpecifier compartmentSpecifier() const { return compSpec_; }
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// Set the compartment/zone to use for the realm. See CompartmentSpecifier
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// above.
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RealmCreationOptions& setNewCompartmentInSystemZone();
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RealmCreationOptions& setNewCompartmentInExistingZone(JSObject* obj);
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RealmCreationOptions& setNewCompartmentAndZone();
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RealmCreationOptions& setExistingCompartment(JSObject* obj);
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RealmCreationOptions& setExistingCompartment(Compartment* compartment);
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// Certain compartments are implementation details of the embedding, and
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// references to them should never leak out to script. This flag causes this
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// realm to skip firing onNewGlobalObject and makes addDebuggee a no-op for
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// this global.
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//
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// Debugger visibility is per-compartment, not per-realm (it's only practical
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// to enforce visibility on compartment boundaries), so if a realm is being
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// created in an extant compartment, its requested visibility must match that
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// of the compartment.
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bool invisibleToDebugger() const { return invisibleToDebugger_; }
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RealmCreationOptions& setInvisibleToDebugger(bool flag) {
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invisibleToDebugger_ = flag;
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return *this;
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}
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// Determines whether this realm should preserve JIT code on non-shrinking
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// GCs.
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bool preserveJitCode() const { return preserveJitCode_; }
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RealmCreationOptions& setPreserveJitCode(bool flag) {
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preserveJitCode_ = flag;
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return *this;
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}
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// Determines whether 1) the global Atomic property is defined and atomic
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// operations are supported, and 2) whether shared-memory operations are
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// supported.
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bool getSharedMemoryAndAtomicsEnabled() const;
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RealmCreationOptions& setSharedMemoryAndAtomicsEnabled(bool flag);
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// Determines (if getSharedMemoryAndAtomicsEnabled() is true) whether the
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// global SharedArrayBuffer property is defined. If the property is not
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// defined, shared array buffer functionality can only be invoked if the
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// host/embedding specifically acts to expose it.
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//
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// This option defaults to true: embeddings unable to tolerate a global
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// SharedAraryBuffer property must opt out of it.
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bool defineSharedArrayBufferConstructor() const {
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return defineSharedArrayBufferConstructor_;
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}
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RealmCreationOptions& setDefineSharedArrayBufferConstructor(bool flag) {
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defineSharedArrayBufferConstructor_ = flag;
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return *this;
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}
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// Structured clone operations support the cloning of shared memory objects
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// (SharedArrayBuffer or or a shared WASM Memory object) *optionally* -- at
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// the discretion of the embedder code that performs the cloning. When a
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// structured clone operation encounters a shared memory object and cloning
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// shared memory objects has not been enabled, the clone fails and an
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// error is thrown.
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//
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// In the web embedding context, shared memory object cloning is disabled
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// either because
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//
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// 1) *no* way of supporting it is available (because the
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// Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy HTTP
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// headers are not respected to force the page into its own process), or
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// 2) the aforementioned HTTP headers don't specify that the page should be
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// opened in its own process.
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//
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// These two scenarios demand different error messages, and this option can be
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// used to specify which scenario is in play.
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//
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// In the former case, if COOP/COEP support is not enabled, set this option to
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// false. (This is the default.)
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//
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// In the latter case, if COOP/COEP weren't used to force this page into its
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// own process, set this option to true.
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//
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// (Embeddings that are not the web and do not wish to support structured
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// cloning of shared memory objects will get a "bad" web-centric error message
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// no matter what. At present, SpiderMonkey does not offer a way for such
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// embeddings to use an embedding-specific error message.)
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bool getCoopAndCoepEnabled() const;
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RealmCreationOptions& setCoopAndCoepEnabled(bool flag);
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WeakRefSpecifier getWeakRefsEnabled() const { return weakRefs_; }
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RealmCreationOptions& setWeakRefsEnabled(WeakRefSpecifier spec) {
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weakRefs_ = spec;
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return *this;
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}
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bool getToSourceEnabled() const { return toSource_; }
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RealmCreationOptions& setToSourceEnabled(bool flag) {
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toSource_ = flag;
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return *this;
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}
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bool getPropertyErrorMessageFixEnabled() const {
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return propertyErrorMessageFix_;
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}
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RealmCreationOptions& setPropertyErrorMessageFixEnabled(bool flag) {
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propertyErrorMessageFix_ = flag;
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return *this;
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}
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bool getIteratorHelpersEnabled() const { return iteratorHelpers_; }
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RealmCreationOptions& setIteratorHelpersEnabled(bool flag) {
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iteratorHelpers_ = flag;
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return *this;
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}
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bool getShadowRealmsEnabled() const { return shadowRealms_; }
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RealmCreationOptions& setShadowRealmsEnabled(bool flag) {
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shadowRealms_ = flag;
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return *this;
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}
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#ifdef NIGHTLY_BUILD
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bool getArrayGroupingEnabled() const { return arrayGrouping_; }
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RealmCreationOptions& setArrayGroupingEnabled(bool flag) {
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arrayGrouping_ = flag;
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return *this;
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}
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bool getArrayFromAsyncEnabled() const { return arrayFromAsync_; }
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RealmCreationOptions& setArrayFromAsyncEnabled(bool flag) {
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arrayFromAsync_ = flag;
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return *this;
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}
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#endif
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#ifdef ENABLE_CHANGE_ARRAY_BY_COPY
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bool getChangeArrayByCopyEnabled() const { return changeArrayByCopy_; }
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RealmCreationOptions& setChangeArrayByCopyEnabled(bool flag) {
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changeArrayByCopy_ = flag;
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return *this;
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}
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#endif
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#ifdef ENABLE_NEW_SET_METHODS
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bool getNewSetMethodsEnabled() const { return newSetMethods_; }
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RealmCreationOptions& setNewSetMethodsEnabled(bool flag) {
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newSetMethods_ = flag;
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return *this;
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}
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#endif
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// This flag doesn't affect JS engine behavior. It is used by Gecko to
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// mark whether content windows and workers are "Secure Context"s. See
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// https://w3c.github.io/webappsec-secure-contexts/
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// https://bugzilla.mozilla.org/show_bug.cgi?id=1162772#c34
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bool secureContext() const { return secureContext_; }
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RealmCreationOptions& setSecureContext(bool flag) {
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secureContext_ = flag;
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return *this;
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}
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// Non-standard option to freeze certain builtin constructors and seal their
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// prototypes. Also defines these constructors on the global as non-writable
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// and non-configurable.
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bool freezeBuiltins() const { return freezeBuiltins_; }
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RealmCreationOptions& setFreezeBuiltins(bool flag) {
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freezeBuiltins_ = flag;
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return *this;
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}
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uint64_t profilerRealmID() const { return profilerRealmID_; }
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RealmCreationOptions& setProfilerRealmID(uint64_t id) {
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profilerRealmID_ = id;
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return *this;
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}
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private:
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JSTraceOp traceGlobal_ = nullptr;
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CompartmentSpecifier compSpec_ = CompartmentSpecifier::NewCompartmentAndZone;
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union {
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Compartment* comp_;
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Zone* zone_;
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};
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uint64_t profilerRealmID_ = 0;
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WeakRefSpecifier weakRefs_ = WeakRefSpecifier::Disabled;
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bool invisibleToDebugger_ = false;
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bool preserveJitCode_ = false;
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bool sharedMemoryAndAtomics_ = false;
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bool defineSharedArrayBufferConstructor_ = true;
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bool coopAndCoep_ = false;
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bool toSource_ = false;
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bool propertyErrorMessageFix_ = false;
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bool iteratorHelpers_ = false;
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bool shadowRealms_ = false;
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#ifdef NIGHTLY_BUILD
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bool arrayGrouping_ = false;
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bool arrayFromAsync_ = false;
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#endif
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#ifdef ENABLE_CHANGE_ARRAY_BY_COPY
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bool changeArrayByCopy_ = false;
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#endif
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#ifdef ENABLE_NEW_SET_METHODS
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bool newSetMethods_ = false;
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#endif
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bool secureContext_ = false;
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bool freezeBuiltins_ = false;
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};
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/**
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* RealmBehaviors specifies behaviors of a realm that can be changed after the
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* realm's been created.
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*/
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class JS_PUBLIC_API RealmBehaviors {
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public:
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RealmBehaviors() = default;
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// For certain globals, we know enough about the code that will run in them
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// that we can discard script source entirely.
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bool discardSource() const { return discardSource_; }
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RealmBehaviors& setDiscardSource(bool flag) {
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discardSource_ = flag;
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return *this;
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}
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bool clampAndJitterTime() const { return clampAndJitterTime_; }
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RealmBehaviors& setClampAndJitterTime(bool flag) {
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clampAndJitterTime_ = flag;
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return *this;
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}
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bool shouldResistFingerprinting() const {
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return shouldResistFingerprinting_;
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}
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RealmBehaviors& setShouldResistFingerprinting(bool flag) {
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shouldResistFingerprinting_ = flag;
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return *this;
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}
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class Override {
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public:
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Override() : mode_(Default) {}
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bool get(bool defaultValue) const {
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if (mode_ == Default) {
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return defaultValue;
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}
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return mode_ == ForceTrue;
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}
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void set(bool overrideValue) {
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mode_ = overrideValue ? ForceTrue : ForceFalse;
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}
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void reset() { mode_ = Default; }
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private:
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enum Mode { Default, ForceTrue, ForceFalse };
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Mode mode_;
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};
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// A Realm can stop being "live" in all the ways that matter before its global
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// is actually GCed. Consumers that tear down parts of a Realm or its global
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// before that point should set isNonLive accordingly.
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bool isNonLive() const { return isNonLive_; }
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RealmBehaviors& setNonLive() {
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isNonLive_ = true;
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return *this;
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}
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private:
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bool discardSource_ = false;
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bool clampAndJitterTime_ = true;
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bool shouldResistFingerprinting_ = false;
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bool isNonLive_ = false;
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};
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/**
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* RealmOptions specifies realm characteristics: both those that can't be
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* changed on a realm once it's been created (RealmCreationOptions), and those
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* that can be changed on an existing realm (RealmBehaviors).
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*/
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class JS_PUBLIC_API RealmOptions {
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public:
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explicit RealmOptions() : creationOptions_(), behaviors_() {}
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RealmOptions(const RealmCreationOptions& realmCreation,
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const RealmBehaviors& realmBehaviors)
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: creationOptions_(realmCreation), behaviors_(realmBehaviors) {}
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// RealmCreationOptions specify fundamental realm characteristics that must
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// be specified when the realm is created, that can't be changed after the
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// realm is created.
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RealmCreationOptions& creationOptions() { return creationOptions_; }
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const RealmCreationOptions& creationOptions() const {
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return creationOptions_;
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}
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// RealmBehaviors specify realm characteristics that can be changed after
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// the realm is created.
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RealmBehaviors& behaviors() { return behaviors_; }
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const RealmBehaviors& behaviors() const { return behaviors_; }
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private:
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RealmCreationOptions creationOptions_;
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RealmBehaviors behaviors_;
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};
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extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef(
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Realm* realm);
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extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef(
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JSContext* cx);
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extern JS_PUBLIC_API const RealmBehaviors& RealmBehaviorsRef(Realm* realm);
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extern JS_PUBLIC_API const RealmBehaviors& RealmBehaviorsRef(JSContext* cx);
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extern JS_PUBLIC_API void SetRealmNonLive(Realm* realm);
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} // namespace JS
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#endif // js_RealmOptions_h
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