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39c3ecdd59
Otherwise we need to wait for the test to timeout as the ended event won't be fired. MozReview-Commit-ID: HKgkG40Dz6w --HG-- extra : rebase_source : 686e04096d8efc8ee1e4d8024b8b2c9bf52a76a5
123 lines
3.5 KiB
HTML
123 lines
3.5 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test playback of media files that should play OK</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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<script type="text/javascript" src="manifest.js"></script>
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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var manager = new MediaTestManager;
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function startTest(test, token) {
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var v = document.createElement('video');
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v.preload = "metadata";
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v.token = token;
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v.prevTime = 0;
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v.seenEnded = false;
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v.seenSuspend = false;
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var handler = {
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"ontimeout": function() {
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Log(token, "timed out: ended=" + v.seenEnded + ", suspend=" + v.seenSuspend);
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}
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};
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manager.started(token, handler);
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v.src = test.name;
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v.name = test.name;
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var check = function(test, v) { return function() {
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is(test.name, v.name, test.name + ": Name should match #1");
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checkMetadata(test.name, v, test);
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}}(test, v);
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var noLoad = function(test, v) { return function() {
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ok(false, test.name + " should not fire 'load' event");
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}}(test, v);
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var noError = function(test, v) { return function() {
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ok(false, test.name + " should not fire 'error' event " + v.error.message);
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}}(test, v);
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var finish = function() {
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v.finished = true;
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v.removeEventListener("timeupdate", timeUpdate);
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removeNodeAndSource(v);
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manager.finished(v.token);
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}
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// We should get "ended" and "suspend" events to finish the test.
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var mayFinish = function() {
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if (v.seenEnded && v.seenSuspend) {
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finish();
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}
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}
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var checkEnded = function(test, v) { return function() {
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is(test.name, v.name, test.name + ": Name should match #2");
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checkMetadata(test.name, v, test);
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is(v.readyState, v.HAVE_CURRENT_DATA, test.name + " checking readyState");
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ok(v.ended, test.name + " checking playback has ended");
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ok(!v.finished, test.name + " shouldn't be finished");
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ok(!v.seenEnded, test.name + " shouldn't be ended");
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v.seenEnded = true;
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mayFinish();
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}}(test, v);
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var checkSuspended = function(test, v) { return function() {
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if (v.seenSuspend) {
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return;
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}
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is(test.name, v.name, test.name + ": Name should match #3");
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v.seenSuspend = true;
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mayFinish();
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}}(test, v);
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var timeUpdate = function(test, v) { return function() {
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if (v.prevTime > v.currentTime) {
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ok(false, test.name + " time should run forwards: p=" +
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v.prevTime + " c=" + v.currentTime);
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}
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v.prevTime = v.currentTime;
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}}(test, v);
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v.addEventListener("load", noLoad);
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v.addEventListener("error", noError);
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v.addEventListener("loadedmetadata", check);
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v.addEventListener("timeupdate", timeUpdate);
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// We should get "ended" and "suspend" events for every resource
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v.addEventListener("ended", checkEnded);
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v.addEventListener("suspend", checkSuspended);
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document.body.appendChild(v);
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v.play();
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// Debug timeouts on slow platforms.
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if (isSlowPlatform()) {
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var events = ["suspend", "play", "canplay", "canplaythrough", "loadstart", "loadedmetadata",
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"loadeddata", "playing", "ended", "error", "stalled", "emptied", "abort",
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"waiting", "pause"];
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function logEvent(e) {
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var v = e.target;
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Log(e.target.token, "got " + e.type);
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}
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events.forEach(function(e) {
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v.addEventListener(e, logEvent);
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});
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}
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}
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manager.runTests(gPlayTests, startTest);
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</script>
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</pre>
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</body>
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</html>
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