gecko-dev/gfx/2d/ExtendInputEffectD2D1.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

90 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_EXTENDINPUTEFFECTD2D1_H_
#define MOZILLA_GFX_EXTENDINPUTEFFECTD2D1_H_
#include <d2d1_1.h>
#include <d2d1effectauthor.h>
#include <d2d1effecthelpers.h>
#include "2D.h"
#include "mozilla/Attributes.h"
// {97143DC6-CBC4-4DD4-A8BA-13342B0BA46D}
DEFINE_GUID(CLSID_ExtendInputEffect,
0x5fb55c7c, 0xd795, 0x4ba3, 0xa9, 0x5c, 0x22, 0x82, 0x5d, 0x0c, 0x4d, 0xf7);
namespace mozilla {
namespace gfx {
enum {
EXTENDINPUT_PROP_OUTPUT_RECT = 0
};
// An effect type that passes through its input unchanged but sets the effect's
// output rect to a specified rect. Unlike the built-in Crop effect, the
// ExtendInput effect can extend the input rect, and not just make it smaller.
// The added margins are filled with transparent black.
// Some effects have different output depending on their input effect's output
// rect, for example the Border effect (which repeats the edges of its input
// effect's output rect) or the component transfer and color matrix effects
// (which can transform transparent pixels into non-transparent ones, but only
// inside their input effect's output rect).
class ExtendInputEffectD2D1 final : public ID2D1EffectImpl
, public ID2D1DrawTransform
{
public:
// ID2D1EffectImpl
IFACEMETHODIMP Initialize(ID2D1EffectContext* pContextInternal, ID2D1TransformGraph* pTransformGraph);
IFACEMETHODIMP PrepareForRender(D2D1_CHANGE_TYPE changeType);
IFACEMETHODIMP SetGraph(ID2D1TransformGraph* pGraph);
// IUnknown
IFACEMETHODIMP_(ULONG) AddRef();
IFACEMETHODIMP_(ULONG) Release();
IFACEMETHODIMP QueryInterface(REFIID riid, void** ppOutput);
// ID2D1Transform
IFACEMETHODIMP MapInputRectsToOutputRect(const D2D1_RECT_L* pInputRects,
const D2D1_RECT_L* pInputOpaqueSubRects,
UINT32 inputRectCount,
D2D1_RECT_L* pOutputRect,
D2D1_RECT_L* pOutputOpaqueSubRect);
IFACEMETHODIMP MapOutputRectToInputRects(const D2D1_RECT_L* pOutputRect,
D2D1_RECT_L* pInputRects,
UINT32 inputRectCount) const;
IFACEMETHODIMP MapInvalidRect(UINT32 inputIndex,
D2D1_RECT_L invalidInputRect,
D2D1_RECT_L* pInvalidOutputRect) const;
// ID2D1TransformNode
IFACEMETHODIMP_(UINT32) GetInputCount() const { return 1; }
// ID2D1DrawTransform
IFACEMETHODIMP SetDrawInfo(ID2D1DrawInfo *pDrawInfo) { return S_OK; }
static HRESULT Register(ID2D1Factory1* aFactory);
static void Unregister(ID2D1Factory1* aFactory);
static HRESULT __stdcall CreateEffect(IUnknown** aEffectImpl);
HRESULT SetOutputRect(D2D1_VECTOR_4F aOutputRect)
{ mOutputRect = aOutputRect; return S_OK; }
D2D1_VECTOR_4F GetOutputRect() const { return mOutputRect; }
private:
ExtendInputEffectD2D1();
uint32_t mRefCount;
D2D1_VECTOR_4F mOutputRect;
};
}
}
#undef SIMPLE_PROP
#endif