gecko-dev/gfx/2d/JobScheduler_win32.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

101 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifdef WIN32
#ifndef MOZILLA_GFX_TASKSCHEDULER_WIN32_H_
#define MOZILLA_GFX_TASKSCHEDULER_WIN32_H_
#include <windows.h>
#include <list>
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/CriticalSection.h"
#include "mozilla/RefCounted.h"
namespace mozilla {
namespace gfx {
class WorkerThread;
class Job;
// The public interface of this class must remain identical to its equivalent
// in JobScheduler_posix.h
class MultiThreadedJobQueue {
public:
enum AccessType {
BLOCKING,
NON_BLOCKING
};
MultiThreadedJobQueue()
: mThreadsCount(0)
, mShuttingDown(false)
{
mAvailableEvent = ::CreateEventW(nullptr, TRUE, FALSE, nullptr);
mShutdownEvent = ::CreateEventW(nullptr, TRUE, FALSE, nullptr);
}
~MultiThreadedJobQueue()
{
::CloseHandle(mAvailableEvent);
::CloseHandle(mShutdownEvent);
}
bool WaitForJob(Job*& aOutJob) { return PopJob(aOutJob, BLOCKING); }
bool PopJob(Job*& aOutJob, AccessType aAccess);
void SubmitJob(Job* aJob);
void ShutDown();
size_t NumJobs();
bool IsEmpty();
void RegisterThread();
void UnregisterThread();
protected:
std::list<Job*> mJobs;
CriticalSection mSection;
HANDLE mAvailableEvent;
HANDLE mShutdownEvent;
int32_t mThreadsCount;
bool mShuttingDown;
friend class WorkerThread;
};
// The public interface of this class must remain identical to its equivalent
// in JobScheduler_posix.h
class EventObject : public external::AtomicRefCounted<EventObject>
{
public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(EventObject)
EventObject() { mEvent = ::CreateEventW(nullptr, TRUE, FALSE, nullptr); }
~EventObject() { ::CloseHandle(mEvent); }
void Wait() { ::WaitForSingleObject(mEvent, INFINITE); }
bool Peak() { return ::WaitForSingleObject(mEvent, 0) == WAIT_OBJECT_0; }
void Set() { ::SetEvent(mEvent); }
protected:
// TODO: it's expensive to create events so we should try to reuse them
HANDLE mEvent;
};
} // namespace
} // namespace
#endif
#endif