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151 lines
3.7 KiB
C++
151 lines
3.7 KiB
C++
// -*- Mode: C++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
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//
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// The contents of this file are subject to the Netscape Public
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// License Version 1.1 (the "License"); you may not use this file
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// except in compliance with the License. You may obtain a copy of
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// the License at http://www.mozilla.org/NPL/
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//
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// Software distributed under the License is distributed on an "AS
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// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
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// implied. See the License for the specific language governing
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// rights and limitations under the License.
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//
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// The Original Code is the JavaScript 2 Prototype.
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//
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// The Initial Developer of the Original Code is Netscape
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// Communications Corporation. Portions created by Netscape are
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// Copyright (C) 2000 Netscape Communications Corporation. All
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// Rights Reserved.
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#include <iostream>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "gc_allocator.h"
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#include "gc_container.h"
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/*
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namespace JavaScript {
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template <class T>
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typename gc_allocator<T>::pointer
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gc_allocator<T>::allocate(gc_allocator<T>::size_type n, const void*)
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{
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return static_cast<pointer>(GC_malloc(n*sizeof(T)));
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}
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template <class T>
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void gc_allocator<T>::deallocate(gc_allocator<T>::pointer ptr, gc_allocator<T>::size_type)
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{
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// this can really be a NO-OP with the GC.
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// ::GC_free(static_cast<void*>(ptr));
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}
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}
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*/
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// test driver for standalone GC development.
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namespace JS = JavaScript;
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template <class T>
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void* operator new(std::size_t, const JS::gc_allocator<T>& alloc)
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{
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return alloc.allocate(1);
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}
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/**
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* Define a C++ class that is garbage collectable, and wants to have its destructor
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* called when it is finalized.
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*/
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class A {
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public:
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typedef JS::gc_traits_finalizable<A> traits;
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typedef JS::gc_allocator<A, traits> allocator;
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friend struct traits;
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static int instances;
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void* operator new(std::size_t)
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{
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return allocator::allocate(1);
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}
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A()
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{
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++instances;
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std::cout << "A::A() here." << std::endl;
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}
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protected:
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~A()
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{
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--instances;
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std::cout << "A::~A() here." << std::endl;
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}
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private:
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// void operator delete(void*) {}
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};
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int A::instances = 0;
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int main(int /* argc */, char* /* argv[] */)
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{
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using namespace std;
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using namespace JS;
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cout << "testing the GC allocator." << endl;
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#ifdef XP_MAC
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// allocate a string, using the GC, and owned by an auto_ptr, that knows how to correctly destroy the string.
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typedef gc_container<char>::string char_string;
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typedef gc_allocator<char_string> char_string_alloc;
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auto_ptr<char_string, char_string_alloc> ptr(new(char_string_alloc()) char_string("This is a garbage collectable string."));
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const char_string& str = *ptr;
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cout << str << endl;
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#endif
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// question, how can we partially evaluate a template?
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// can we say, typedef template <class T> vector<typename T>.
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// typedef vector<int, gc_allocator<int> > int_vector;
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typedef gc_container<int>::vector int_vector;
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// generate 1000 random values.
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int_vector values;
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for (int i = 0; i < 1000; ++i) {
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int value = rand() % 32767;
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values.push_back(value);
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// allocate a random amount of garbage.
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if (!GC_malloc(static_cast<size_t>(value)))
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cerr << "GC_malloc failed." << endl;
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// allocate an object that has a finalizer to call its destructor.
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A* a = new A();
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}
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// run a collection.
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// gc_allocator<void>::collect();
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GC_gcollect();
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// print out instance count.
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cout << "A::instances = " << A::instances << endl;
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// sort the values.
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sort(values.begin(), values.end());
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// print the values.
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int_vector::iterator iter = values.begin(), last = values.end();
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cout << *iter++;
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while (iter < last)
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cout << ' ' << *iter++;
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cout << endl;
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#ifdef XP_MAC
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// finally, print the string again.
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cout << str << endl;
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#endif
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return 0;
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}
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