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ccaa35314d
Specifically: r=Bas for manual changes f=Bas for automatic changes See attachments on the bug for the specific breakdown.
400 lines
11 KiB
C++
400 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceSurfaceCG.h"
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#include "DrawTargetCG.h"
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#include "DataSourceSurfaceWrapper.h"
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#include "MacIOSurface.h"
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#include "Tools.h"
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namespace mozilla {
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namespace gfx {
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SourceSurfaceCG::~SourceSurfaceCG()
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{
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CGImageRelease(mImage);
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}
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IntSize
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SourceSurfaceCG::GetSize() const
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{
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IntSize size;
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size.width = CGImageGetWidth(mImage);
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size.height = CGImageGetHeight(mImage);
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return size;
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}
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SurfaceFormat
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SourceSurfaceCG::GetFormat() const
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{
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return mFormat;
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}
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TemporaryRef<DataSourceSurface>
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SourceSurfaceCG::GetDataSurface()
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{
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//XXX: we should be more disciplined about who takes a reference and where
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CGImageRetain(mImage);
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RefPtr<DataSourceSurface> dataSurf = new DataSourceSurfaceCG(mImage);
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// We also need to make sure that the returned surface has
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// surface->GetType() == SurfaceType::DATA.
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dataSurf = new DataSourceSurfaceWrapper(dataSurf);
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return dataSurf;
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}
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static void releaseCallback(void *info, const void *data, size_t size) {
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free(info);
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}
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CGImageRef
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CreateCGImage(void *aInfo,
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const void *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat)
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{
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//XXX: we should avoid creating this colorspace everytime
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CGColorSpaceRef colorSpace = nullptr;
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CGBitmapInfo bitinfo = 0;
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int bitsPerComponent = 0;
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int bitsPerPixel = 0;
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switch (aFormat) {
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case SurfaceFormat::B8G8R8A8:
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colorSpace = CGColorSpaceCreateDeviceRGB();
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bitinfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host;
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bitsPerComponent = 8;
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bitsPerPixel = 32;
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break;
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case SurfaceFormat::B8G8R8X8:
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colorSpace = CGColorSpaceCreateDeviceRGB();
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bitinfo = kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host;
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bitsPerComponent = 8;
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bitsPerPixel = 32;
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break;
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case SurfaceFormat::A8:
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// XXX: why don't we set a colorspace here?
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bitsPerComponent = 8;
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bitsPerPixel = 8;
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break;
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default:
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MOZ_CRASH();
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}
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CGDataProviderRef dataProvider = CGDataProviderCreateWithData(aInfo,
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aData,
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aSize.height * aStride,
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releaseCallback);
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CGImageRef image;
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if (aFormat == SurfaceFormat::A8) {
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CGFloat decode[] = {1.0, 0.0};
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image = CGImageMaskCreate (aSize.width, aSize.height,
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bitsPerComponent,
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bitsPerPixel,
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aStride,
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dataProvider,
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decode,
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true);
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} else {
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image = CGImageCreate (aSize.width, aSize.height,
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bitsPerComponent,
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bitsPerPixel,
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aStride,
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colorSpace,
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bitinfo,
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dataProvider,
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nullptr,
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true,
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kCGRenderingIntentDefault);
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}
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CGDataProviderRelease(dataProvider);
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CGColorSpaceRelease(colorSpace);
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return image;
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}
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bool
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SourceSurfaceCG::InitFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat)
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{
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assert(aSize.width >= 0 && aSize.height >= 0);
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void *data = malloc(aStride * aSize.height);
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// Copy all the data except the stride padding on the very last
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// row since we can't guarantee that is readable.
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memcpy(data, aData, aStride * (aSize.height - 1) + (aSize.width * BytesPerPixel(aFormat)));
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mFormat = aFormat;
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mImage = CreateCGImage(data, data, aSize, aStride, aFormat);
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return mImage != nullptr;
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}
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DataSourceSurfaceCG::~DataSourceSurfaceCG()
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{
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CGImageRelease(mImage);
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free(CGBitmapContextGetData(mCg));
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CGContextRelease(mCg);
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}
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IntSize
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DataSourceSurfaceCG::GetSize() const
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{
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IntSize size;
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size.width = CGImageGetWidth(mImage);
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size.height = CGImageGetHeight(mImage);
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return size;
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}
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bool
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DataSourceSurfaceCG::InitFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat)
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{
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if (aSize.width <= 0 || aSize.height <= 0) {
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return false;
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}
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void *data = malloc(aStride * aSize.height);
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memcpy(data, aData, aStride * (aSize.height - 1) + (aSize.width * BytesPerPixel(aFormat)));
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mFormat = aFormat;
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mImage = CreateCGImage(data, data, aSize, aStride, aFormat);
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if (!mImage) {
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free(data);
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return false;
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}
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return true;
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}
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CGContextRef CreateBitmapContextForImage(CGImageRef image)
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{
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CGColorSpaceRef colorSpace;
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size_t width = CGImageGetWidth(image);
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size_t height = CGImageGetHeight(image);
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int bitmapBytesPerRow = (width * 4);
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int bitmapByteCount = (bitmapBytesPerRow * height);
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void *data = calloc(bitmapByteCount, 1);
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//XXX: which color space should we be using here?
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colorSpace = CGColorSpaceCreateDeviceRGB();
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assert(colorSpace);
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// we'd like to pass nullptr as the first parameter
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// to let Quartz manage this memory for us. However,
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// on 10.5 and older CGBitmapContextGetData will return
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// nullptr instead of the associated buffer so we need
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// to manage it ourselves.
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CGContextRef cg = CGBitmapContextCreate(data,
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width,
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height,
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8,
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bitmapBytesPerRow,
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colorSpace,
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kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst);
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assert(cg);
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CGColorSpaceRelease(colorSpace);
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return cg;
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}
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DataSourceSurfaceCG::DataSourceSurfaceCG(CGImageRef aImage)
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{
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mFormat = SurfaceFormat::B8G8R8A8;
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mImage = aImage;
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mCg = CreateBitmapContextForImage(aImage);
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if (mCg == nullptr) {
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// error creating context
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return;
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}
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// Get image width, height. We'll use the entire image.
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CGFloat w = CGImageGetWidth(aImage);
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CGFloat h = CGImageGetHeight(aImage);
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CGRect rect = {{0,0},{w,h}};
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// Draw the image to the bitmap context. Once we draw, the memory
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// allocated for the context for rendering will then contain the
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// raw image data in the specified color space.
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CGContextDrawImage(mCg, rect, aImage);
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// Now we can get a pointer to the image data associated with the bitmap
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// context.
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mData = CGBitmapContextGetData(mCg);
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assert(mData);
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}
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unsigned char *
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DataSourceSurfaceCG::GetData()
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{
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// See http://developer.apple.com/library/mac/#qa/qa1509/_index.html
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// the following only works on 10.5+, the Q&A above suggests a method
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// that can be used for earlier versions
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//CFDataRef data = CGDataProviderCopyData(CGImageGetDataProvider(cgImage));
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//unsigned char *dataPtr = CFDataGetBytePtr(data);
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//CFDataRelease(data);
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// unfortunately the the method above only works for read-only access and
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// we need read-write for DataSourceSurfaces
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return (unsigned char*)mData;
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}
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SourceSurfaceCGBitmapContext::SourceSurfaceCGBitmapContext(DrawTargetCG *aDrawTarget)
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{
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mDrawTarget = aDrawTarget;
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mFormat = aDrawTarget->GetFormat();
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mCg = (CGContextRef)aDrawTarget->GetNativeSurface(NativeSurfaceType::CGCONTEXT);
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if (!mCg)
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abort();
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mSize.width = CGBitmapContextGetWidth(mCg);
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mSize.height = CGBitmapContextGetHeight(mCg);
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mStride = CGBitmapContextGetBytesPerRow(mCg);
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mData = CGBitmapContextGetData(mCg);
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mImage = nullptr;
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}
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void SourceSurfaceCGBitmapContext::EnsureImage() const
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{
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// Instead of using CGBitmapContextCreateImage we create
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// a CGImage around the data associated with the CGBitmapContext
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// we do this to avoid the vm_copy that CGBitmapContextCreateImage.
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// vm_copy tends to cause all sorts of unexpected performance problems
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// because of the mm tricks that vm_copy does. Using a regular
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// memcpy when the bitmap context is modified gives us more predictable
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// performance characteristics.
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if (!mImage) {
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if (!mData) abort();
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mImage = CreateCGImage(nullptr, mData, mSize, mStride, mFormat);
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}
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}
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IntSize
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SourceSurfaceCGBitmapContext::GetSize() const
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{
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return mSize;
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}
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void
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SourceSurfaceCGBitmapContext::DrawTargetWillChange()
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{
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if (mDrawTarget) {
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// This will break the weak reference we hold to mCg
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size_t stride = CGBitmapContextGetBytesPerRow(mCg);
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size_t height = CGBitmapContextGetHeight(mCg);
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mDataHolder.Realloc(stride * height);
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mData = mDataHolder;
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// copy out the data from the CGBitmapContext
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// we'll maintain ownership of mData until
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// we transfer it to mImage
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memcpy(mData, CGBitmapContextGetData(mCg), stride*height);
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// drop the current image for the data associated with the CGBitmapContext
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if (mImage)
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CGImageRelease(mImage);
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mImage = nullptr;
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mCg = nullptr;
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mDrawTarget = nullptr;
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}
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}
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SourceSurfaceCGBitmapContext::~SourceSurfaceCGBitmapContext()
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{
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if (mImage)
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CGImageRelease(mImage);
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}
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SourceSurfaceCGIOSurfaceContext::SourceSurfaceCGIOSurfaceContext(DrawTargetCG *aDrawTarget)
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{
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CGContextRef cg = (CGContextRef)aDrawTarget->GetNativeSurface(NativeSurfaceType::CGCONTEXT_ACCELERATED);
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RefPtr<MacIOSurface> surf = MacIOSurface::IOSurfaceContextGetSurface(cg);
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mFormat = aDrawTarget->GetFormat();
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mSize.width = surf->GetWidth();
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mSize.height = surf->GetHeight();
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// TODO use CreateImageFromIOSurfaceContext instead of reading back the surface
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//mImage = MacIOSurface::CreateImageFromIOSurfaceContext(cg);
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mImage = nullptr;
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aDrawTarget->Flush();
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surf->Lock();
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size_t bytesPerRow = surf->GetBytesPerRow();
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size_t ioHeight = surf->GetHeight();
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void* ioData = surf->GetBaseAddress();
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// XXX If the width is much less then the stride maybe
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// we should repack the image?
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mData = malloc(ioHeight*bytesPerRow);
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memcpy(mData, ioData, ioHeight*(bytesPerRow));
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mStride = bytesPerRow;
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surf->Unlock();
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}
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void SourceSurfaceCGIOSurfaceContext::EnsureImage() const
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{
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// TODO Use CreateImageFromIOSurfaceContext and remove this
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// Instead of using CGBitmapContextCreateImage we create
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// a CGImage around the data associated with the CGBitmapContext
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// we do this to avoid the vm_copy that CGBitmapContextCreateImage.
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// vm_copy tends to cause all sorts of unexpected performance problems
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// because of the mm tricks that vm_copy does. Using a regular
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// memcpy when the bitmap context is modified gives us more predictable
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// performance characteristics.
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if (!mImage) {
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mImage = CreateCGImage(mData, mData, mSize, mStride, SurfaceFormat::B8G8R8A8);
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}
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}
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IntSize
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SourceSurfaceCGIOSurfaceContext::GetSize() const
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{
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return mSize;
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}
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void
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SourceSurfaceCGIOSurfaceContext::DrawTargetWillChange()
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{
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}
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SourceSurfaceCGIOSurfaceContext::~SourceSurfaceCGIOSurfaceContext()
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{
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if (mImage)
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CGImageRelease(mImage);
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else
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free(mData);
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}
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unsigned char*
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SourceSurfaceCGIOSurfaceContext::GetData()
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{
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return (unsigned char*)mData;
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}
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}
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}
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