gecko-dev/gfx/layers/TextureSourceProvider.h
sotaro ec2350cffb Bug 1557105 - Handle non-webrender widget case during enabling WebRender at ImageBridge r=nical
ImageBridgeChild has only one global TextureFactoryIdentifier. When WebRender is enabled, it is used for both WebRender widget and non-WebRender(BasicCompositor) widget. WebRenderImageHost and ImageHost are incompatible and WebRenderTextureHost does not permit to be consumed on compositor thread. Then it does not work well for non-WebRender widget. To address the problem at ImageContainer, ImageContainer needs to know a connected widget type. It is not easy in some cases like WebRTC. Then host side could address the problem easier.

CompositableParentManager::FindCompositable() is changed to permit transform from WebRenderImageHost to ImageHost if it is necessary when WebRenderImageHost belongs to ImageBridge.

WebRenderTextureHost is changed to permit to consume wrapped TextureHost on compositor thread. If the wrapped TextureHost is BufferTextureHost, it is possible to comsume the TextureHost on compositor and on RenderThread, since they are memory buffer or shared memory buffer. WebRTC code always create BufferTextureHost for video frame. Then it works.

Differential Revision: https://phabricator.services.mozilla.com/D34132

--HG--
extra : moz-landing-system : lando
2019-06-10 12:36:14 +00:00

142 lines
4.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_TextureSourceProvider_h
#define mozilla_gfx_layers_TextureSourceProvider_h
#include "nsISupportsImpl.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/layers/CompositorTypes.h"
#include "nsTArray.h"
struct ID3D11Device;
namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx
namespace gl {
class GLContext;
} // namespace gl
namespace layers {
class TextureHost;
class DataTextureSource;
class BasicCompositor;
class Compositor;
class CompositorOGL;
// Provided by a HostLayerManager or Compositor for allocating backend-specific
// texture types.
class TextureSourceProvider {
public:
NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider)
virtual already_AddRefed<DataTextureSource> CreateDataTextureSource(
TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
virtual already_AddRefed<DataTextureSource> CreateDataTextureSourceAround(
gfx::DataSourceSurface* aSurface) {
return nullptr;
}
virtual already_AddRefed<DataTextureSource>
CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) {
return nullptr;
}
virtual TimeStamp GetLastCompositionEndTime() const = 0;
// Return true if the effect type is supported.
//
// By default Compositor implementations should support all effects but in
// some rare cases it is not possible to support an effect efficiently.
// This is the case for BasicCompositor with EffectYCbCr.
virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
/// Most compositor backends operate asynchronously under the hood. This
/// means that when a layer stops using a texture it is often desirable to
/// wait for the end of the next composition before releasing the texture's
/// ReadLock.
/// This function provides a convenient way to do this delayed unlocking, if
/// the texture itself requires it.
virtual void UnlockAfterComposition(TextureHost* aTexture);
/// Most compositor backends operate asynchronously under the hood. This
/// means that when a layer stops using a texture it is often desirable to
/// wait for the end of the next composition before NotifyNotUsed() call.
/// This function provides a convenient way to do this delayed NotifyNotUsed()
/// call, if the texture itself requires it.
/// See bug 1260611 and bug 1252835
///
/// Returns true if notified, false otherwise.
virtual bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost);
virtual void MaybeUnlockBeforeNextComposition(TextureHost* aTextureHost) {}
virtual void TryUnlockTextures() {}
// If overridden, make sure to call the base function.
virtual void Destroy();
void FlushPendingNotifyNotUsed();
// If this provider is also a Compositor, return the compositor. Otherwise
// return null.
virtual Compositor* AsCompositor() { return nullptr; }
// If this provider is also a BasicCompositor, return the compositor.
// Otherwise return nullptr.
virtual BasicCompositor* AsBasicCompositor() { return nullptr; }
// If this provider is also a CompositorOGL, return the compositor. Otherwise
// return nullptr.
virtual CompositorOGL* AsCompositorOGL() { return nullptr; }
#ifdef XP_WIN
// On Windows, if this provides Direct3D textures, it must expose the device.
virtual ID3D11Device* GetD3D11Device() const { return nullptr; }
#endif
// If this provides OpenGL textures, it must expose the GLContext.
virtual gl::GLContext* GetGLContext() const { return nullptr; }
virtual int32_t GetMaxTextureSize() const = 0;
// Return whether or not this provider is still valid (i.e., is still being
// used to composite).
virtual bool IsValid() const = 0;
public:
class MOZ_STACK_CLASS AutoReadUnlockTextures final {
public:
explicit AutoReadUnlockTextures(TextureSourceProvider* aProvider)
: mProvider(aProvider) {}
~AutoReadUnlockTextures() { mProvider->ReadUnlockTextures(); }
private:
RefPtr<TextureSourceProvider> mProvider;
};
protected:
// Should be called at the end of each composition.
void ReadUnlockTextures();
virtual ~TextureSourceProvider();
private:
// An array of locks that will need to be unlocked after the next composition.
nsTArray<RefPtr<TextureHost>> mUnlockAfterComposition;
// An array of TextureHosts that will need to call NotifyNotUsed() after the
// next composition.
nsTArray<RefPtr<TextureHost>> mNotifyNotUsedAfterComposition;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_gfx_layers_TextureSourceProvider_h