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This is a rollup of the following patches part 0: Add a dynamic cast to ColorLayer* part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees part 2: Let widgets expose Composer2Ds, if they have them part 3: Expose a layers ogl "friend" API that Composer2D will consume part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D) |
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.. | ||
ForceDiscreteGPUHelperCGL.h | ||
GLContext.cpp | ||
GLContext.h | ||
GLContextProvider.h | ||
GLContextProviderCGL.mm | ||
GLContextProviderEGL.cpp | ||
GLContextProviderGLX.cpp | ||
GLContextProviderImpl.h | ||
GLContextProviderNull.cpp | ||
GLContextProviderWGL.cpp | ||
GLContextSymbols.h | ||
GLContextUtils.cpp | ||
GLDefs.h | ||
GLLibraryEGL.cpp | ||
GLLibraryEGL.h | ||
GLLibraryLoader.cpp | ||
GLLibraryLoader.h | ||
GLXLibrary.h | ||
Makefile.in | ||
WGLLibrary.h |