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591 lines
20 KiB
C++
591 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsSVGElement.h"
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#include "DOMSVGPathSegList.h"
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#include "DOMSVGPathSeg.h"
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#include "nsError.h"
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#include "SVGAnimatedPathSegList.h"
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#include "nsCOMPtr.h"
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#include "nsSVGAttrTearoffTable.h"
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#include "SVGPathSegUtils.h"
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#include "mozilla/dom/SVGPathSegListBinding.h"
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// See the comment in this file's header.
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namespace mozilla {
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static inline
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nsSVGAttrTearoffTable<void, DOMSVGPathSegList>&
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SVGPathSegListTearoffTable()
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{
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static nsSVGAttrTearoffTable<void, DOMSVGPathSegList>
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sSVGPathSegListTearoffTable;
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return sSVGPathSegListTearoffTable;
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}
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NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPathSegList)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPathSegList)
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// No unlinking of mElement, we'd need to null out the value pointer (the
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// object it points to is held by the element) and null-check it everywhere.
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NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPathSegList)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
|
|
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPathSegList)
|
|
NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
|
|
NS_IMPL_CYCLE_COLLECTION_TRACE_END
|
|
|
|
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPathSegList)
|
|
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPathSegList)
|
|
|
|
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPathSegList)
|
|
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
|
|
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
|
NS_INTERFACE_MAP_END
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
// Helper class: AutoChangePathSegListNotifier
|
|
// Stack-based helper class to pair calls to WillChangePathSegList and
|
|
// DidChangePathSegList.
|
|
class MOZ_STACK_CLASS AutoChangePathSegListNotifier
|
|
{
|
|
public:
|
|
explicit AutoChangePathSegListNotifier(DOMSVGPathSegList* aPathSegList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
|
|
: mPathSegList(aPathSegList)
|
|
{
|
|
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
|
|
MOZ_ASSERT(mPathSegList, "Expecting non-null pathSegList");
|
|
mEmptyOrOldValue =
|
|
mPathSegList->Element()->WillChangePathSegList();
|
|
}
|
|
|
|
~AutoChangePathSegListNotifier()
|
|
{
|
|
mPathSegList->Element()->DidChangePathSegList(mEmptyOrOldValue);
|
|
if (mPathSegList->AttrIsAnimating()) {
|
|
mPathSegList->Element()->AnimationNeedsResample();
|
|
}
|
|
}
|
|
|
|
private:
|
|
DOMSVGPathSegList* const mPathSegList;
|
|
nsAttrValue mEmptyOrOldValue;
|
|
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
|
|
};
|
|
|
|
/* static */ already_AddRefed<DOMSVGPathSegList>
|
|
DOMSVGPathSegList::GetDOMWrapper(void *aList,
|
|
nsSVGElement *aElement,
|
|
bool aIsAnimValList)
|
|
{
|
|
nsRefPtr<DOMSVGPathSegList> wrapper =
|
|
SVGPathSegListTearoffTable().GetTearoff(aList);
|
|
if (!wrapper) {
|
|
wrapper = new DOMSVGPathSegList(aElement, aIsAnimValList);
|
|
SVGPathSegListTearoffTable().AddTearoff(aList, wrapper);
|
|
}
|
|
return wrapper.forget();
|
|
}
|
|
|
|
/* static */ DOMSVGPathSegList*
|
|
DOMSVGPathSegList::GetDOMWrapperIfExists(void *aList)
|
|
{
|
|
return SVGPathSegListTearoffTable().GetTearoff(aList);
|
|
}
|
|
|
|
DOMSVGPathSegList::~DOMSVGPathSegList()
|
|
{
|
|
// There are now no longer any references to us held by script or list items.
|
|
// Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
|
|
void *key = mIsAnimValList ?
|
|
InternalAList().GetAnimValKey() :
|
|
InternalAList().GetBaseValKey();
|
|
SVGPathSegListTearoffTable().RemoveTearoff(key);
|
|
}
|
|
|
|
JSObject*
|
|
DOMSVGPathSegList::WrapObject(JSContext *cx)
|
|
{
|
|
return mozilla::dom::SVGPathSegListBinding::Wrap(cx, this);
|
|
}
|
|
|
|
void
|
|
DOMSVGPathSegList::InternalListWillChangeTo(const SVGPathData& aNewValue)
|
|
{
|
|
// When the number of items in our internal counterpart changes, we MUST stay
|
|
// in sync. Everything in the scary comment in
|
|
// DOMSVGLengthList::InternalBaseValListWillChangeTo applies here just as
|
|
// much, but we have the additional issue that failing to stay in sync would
|
|
// mean that - assuming we aren't reading bad memory - we would likely end up
|
|
// decoding command types from argument floats when looking in our
|
|
// SVGPathData's data array! Either way, we'll likely then go down
|
|
// NS_NOTREACHED code paths, or end up reading/setting more bad memory!!
|
|
|
|
// The only time that our other DOM list type implementations remove items is
|
|
// if those items become surplus items due to an attribute change or SMIL
|
|
// animation sample shortening the list. In general though, they try to keep
|
|
// their existing DOM items, even when things change. To be consistent, we'd
|
|
// really like to do the same thing. However, because different types of path
|
|
// segment correspond to different DOMSVGPathSeg subclasses, the type of
|
|
// items in our list are generally not the same, which makes this harder for
|
|
// us. We have to remove DOM segments if their type is not the same as the
|
|
// type of the new internal segment at their index.
|
|
//
|
|
// We also need to sync up mInternalDataIndex, but since we need to loop over
|
|
// all the items in the new list checking types anyway, that's almost
|
|
// insignificant in terms of overhead.
|
|
//
|
|
// Note that this method is called on every single SMIL animation resample
|
|
// and we have no way to short circuit the overhead since we don't have a
|
|
// way to tell if the call is due to a new animation, or a resample of an
|
|
// existing animation (when the number and type of items would be the same).
|
|
// (Note that a new animation could start overriding an existing animation at
|
|
// any time, so checking IsAnimating() wouldn't work.) Because we get called
|
|
// on every sample, it would not be acceptable alternative to throw away all
|
|
// our items and let them be recreated lazily, since that would break what
|
|
// script sees!
|
|
|
|
uint32_t length = mItems.Length();
|
|
uint32_t index = 0;
|
|
|
|
uint32_t dataLength = aNewValue.mData.Length();
|
|
uint32_t dataIndex = 0; // index into aNewValue's raw data array
|
|
|
|
uint32_t newSegType;
|
|
|
|
nsRefPtr<DOMSVGPathSegList> kungFuDeathGrip;
|
|
if (length) {
|
|
// RemovingFromList() might clear last reference to |this|.
|
|
// Retain a temporary reference to keep from dying before returning.
|
|
//
|
|
// NOTE: For path-seg lists (unlike other list types), we have to do this
|
|
// *whenever our list is nonempty* (even if we're growing in length).
|
|
// That's because the path-seg-type of any segment could differ between old
|
|
// list vs. new list, which will make us destroy & recreate that segment,
|
|
// which could remove the last reference to us.
|
|
//
|
|
// (We explicitly *don't* want to create a kungFuDeathGrip in the length=0
|
|
// case, though, because we do hit this code inside our constructor before
|
|
// any other owning references have been added, and at that point, the
|
|
// deathgrip-removal would make us die before we exit our constructor.)
|
|
kungFuDeathGrip = this;
|
|
}
|
|
|
|
while (index < length && dataIndex < dataLength) {
|
|
newSegType = SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]);
|
|
if (ItemAt(index) && ItemAt(index)->Type() != newSegType) {
|
|
ItemAt(index)->RemovingFromList();
|
|
ItemAt(index) = nullptr;
|
|
}
|
|
// Only after the RemovingFromList() can we touch mInternalDataIndex!
|
|
mItems[index].mInternalDataIndex = dataIndex;
|
|
++index;
|
|
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(newSegType);
|
|
}
|
|
|
|
NS_ABORT_IF_FALSE((index == length && dataIndex <= dataLength) ||
|
|
(index <= length && dataIndex == dataLength),
|
|
"very bad - list corruption?");
|
|
|
|
if (index < length) {
|
|
// aNewValue has fewer items than our previous internal counterpart
|
|
|
|
uint32_t newLength = index;
|
|
|
|
// Remove excess items from the list:
|
|
for (; index < length; ++index) {
|
|
if (ItemAt(index)) {
|
|
ItemAt(index)->RemovingFromList();
|
|
ItemAt(index) = nullptr;
|
|
}
|
|
}
|
|
|
|
// Only now may we truncate mItems
|
|
mItems.SetLength(newLength);
|
|
|
|
} else if (dataIndex < dataLength) {
|
|
// aNewValue has more items than our previous internal counterpart
|
|
|
|
// Sync mItems:
|
|
while (dataIndex < dataLength) {
|
|
if (mItems.Length() &&
|
|
mItems.Length() - 1 > DOMSVGPathSeg::MaxListIndex()) {
|
|
// It's safe to get out of sync with our internal list as long as we
|
|
// have FEWER items than it does.
|
|
return;
|
|
}
|
|
if (!mItems.AppendElement(ItemProxy(nullptr, dataIndex))) {
|
|
// OOM
|
|
ErrorResult rv;
|
|
Clear(rv);
|
|
MOZ_ASSERT(!rv.Failed());
|
|
return;
|
|
}
|
|
dataIndex += 1 + SVGPathSegUtils::ArgCountForType(SVGPathSegUtils::DecodeType(aNewValue.mData[dataIndex]));
|
|
}
|
|
}
|
|
|
|
NS_ABORT_IF_FALSE(dataIndex == dataLength, "Serious processing error");
|
|
NS_ABORT_IF_FALSE(index == length, "Serious counting error");
|
|
}
|
|
|
|
bool
|
|
DOMSVGPathSegList::AttrIsAnimating() const
|
|
{
|
|
return InternalAList().IsAnimating();
|
|
}
|
|
|
|
SVGPathData&
|
|
DOMSVGPathSegList::InternalList() const
|
|
{
|
|
SVGAnimatedPathSegList *alist = mElement->GetAnimPathSegList();
|
|
return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal : alist->mBaseVal;
|
|
}
|
|
|
|
SVGAnimatedPathSegList&
|
|
DOMSVGPathSegList::InternalAList() const
|
|
{
|
|
NS_ABORT_IF_FALSE(mElement->GetAnimPathSegList(), "Internal error");
|
|
return *mElement->GetAnimPathSegList();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// nsIDOMSVGPathSegList implementation:
|
|
|
|
void
|
|
DOMSVGPathSegList::Clear(ErrorResult& aError)
|
|
{
|
|
if (IsAnimValList()) {
|
|
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
|
|
return;
|
|
}
|
|
|
|
if (LengthNoFlush() > 0) {
|
|
AutoChangePathSegListNotifier notifier(this);
|
|
// DOM list items that are to be removed must be removed before we change
|
|
// the internal list, otherwise they wouldn't be able to copy their
|
|
// internal counterparts' values!
|
|
|
|
InternalListWillChangeTo(SVGPathData()); // clears mItems
|
|
|
|
if (!AttrIsAnimating()) {
|
|
// The anim val list is in sync with the base val list
|
|
DOMSVGPathSegList *animList =
|
|
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
|
|
if (animList) {
|
|
animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems
|
|
}
|
|
}
|
|
|
|
InternalList().Clear();
|
|
}
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::Initialize(DOMSVGPathSeg& aNewItem, ErrorResult& aError)
|
|
{
|
|
if (IsAnimValList()) {
|
|
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
// If aNewItem is already in a list we should insert a clone of aNewItem,
|
|
// and for consistency, this should happen even if *this* is the list that
|
|
// aNewItem is currently in. Note that in the case of aNewItem being in this
|
|
// list, the Clear() call before the InsertItemBefore() call would remove it
|
|
// from this list, and so the InsertItemBefore() call would not insert a
|
|
// clone of aNewItem, it would actually insert aNewItem. To prevent that
|
|
// from happening we have to do the clone here, if necessary.
|
|
|
|
nsRefPtr<DOMSVGPathSeg> domItem = &aNewItem;
|
|
if (aNewItem.HasOwner()) {
|
|
domItem = aNewItem.Clone();
|
|
}
|
|
|
|
Clear(aError);
|
|
MOZ_ASSERT(!aError.Failed(), "How could this fail?");
|
|
return InsertItemBefore(*domItem, 0, aError);
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::GetItem(uint32_t index, ErrorResult& error)
|
|
{
|
|
bool found;
|
|
nsRefPtr<DOMSVGPathSeg> item = IndexedGetter(index, found, error);
|
|
if (!found) {
|
|
error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
}
|
|
return item.forget();
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::IndexedGetter(uint32_t aIndex, bool& aFound,
|
|
ErrorResult& aError)
|
|
{
|
|
if (IsAnimValList()) {
|
|
Element()->FlushAnimations();
|
|
}
|
|
aFound = aIndex < LengthNoFlush();
|
|
if (aFound) {
|
|
return GetItemAt(aIndex);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::InsertItemBefore(DOMSVGPathSeg& aNewItem,
|
|
uint32_t aIndex,
|
|
ErrorResult& aError)
|
|
{
|
|
if (IsAnimValList()) {
|
|
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
uint32_t internalIndex;
|
|
if (aIndex < LengthNoFlush()) {
|
|
internalIndex = mItems[aIndex].mInternalDataIndex;
|
|
} else {
|
|
aIndex = LengthNoFlush();
|
|
internalIndex = InternalList().mData.Length();
|
|
}
|
|
if (aIndex >= DOMSVGPathSeg::MaxListIndex()) {
|
|
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<DOMSVGPathSeg> domItem = &aNewItem;
|
|
if (domItem->HasOwner()) {
|
|
domItem = domItem->Clone(); // must do this before changing anything!
|
|
}
|
|
|
|
uint32_t argCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
|
|
|
|
// Ensure we have enough memory so we can avoid complex error handling below:
|
|
if (!mItems.SetCapacity(mItems.Length() + 1) ||
|
|
!InternalList().mData.SetCapacity(InternalList().mData.Length() + 1 + argCount)) {
|
|
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return nullptr;
|
|
}
|
|
|
|
AutoChangePathSegListNotifier notifier(this);
|
|
// Now that we know we're inserting, keep animVal list in sync as necessary.
|
|
MaybeInsertNullInAnimValListAt(aIndex, internalIndex, argCount);
|
|
|
|
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
|
|
domItem->ToSVGPathSegEncodedData(segAsRaw);
|
|
|
|
InternalList().mData.InsertElementsAt(internalIndex, segAsRaw, 1 + argCount);
|
|
mItems.InsertElementAt(aIndex, ItemProxy(domItem.get(), internalIndex));
|
|
|
|
// This MUST come after the insertion into InternalList(), or else under the
|
|
// insertion into InternalList() the values read from domItem would be bad
|
|
// data from InternalList() itself!:
|
|
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
|
|
|
|
UpdateListIndicesFromIndex(aIndex + 1, argCount + 1);
|
|
|
|
return domItem.forget();
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::ReplaceItem(DOMSVGPathSeg& aNewItem,
|
|
uint32_t aIndex,
|
|
ErrorResult& aError)
|
|
{
|
|
if (IsAnimValList()) {
|
|
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
if (aIndex >= LengthNoFlush()) {
|
|
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<DOMSVGPathSeg> domItem = &aNewItem;
|
|
if (domItem->HasOwner()) {
|
|
domItem = domItem->Clone(); // must do this before changing anything!
|
|
}
|
|
|
|
AutoChangePathSegListNotifier notifier(this);
|
|
if (ItemAt(aIndex)) {
|
|
// Notify any existing DOM item of removal *before* modifying the lists so
|
|
// that the DOM item can copy the *old* value at its index:
|
|
ItemAt(aIndex)->RemovingFromList();
|
|
}
|
|
|
|
uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
|
|
// We use InternalList() to get oldArgCount since we may not have a DOM
|
|
// wrapper at the index being replaced.
|
|
uint32_t oldType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
|
|
|
|
// NOTE: ArgCountForType returns a (small) unsigned value, but we're
|
|
// intentionally putting it in a signed variable, because we're going to
|
|
// subtract these values and might produce something negative.
|
|
int32_t oldArgCount = SVGPathSegUtils::ArgCountForType(oldType);
|
|
int32_t newArgCount = SVGPathSegUtils::ArgCountForType(domItem->Type());
|
|
|
|
float segAsRaw[1 + NS_SVG_PATH_SEG_MAX_ARGS];
|
|
domItem->ToSVGPathSegEncodedData(segAsRaw);
|
|
|
|
bool ok = !!InternalList().mData.ReplaceElementsAt(
|
|
internalIndex, 1 + oldArgCount,
|
|
segAsRaw, 1 + newArgCount);
|
|
if (!ok) {
|
|
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return nullptr;
|
|
}
|
|
ItemAt(aIndex) = domItem;
|
|
|
|
// This MUST come after the ToSVGPathSegEncodedData call, otherwise that call
|
|
// would end up reading bad data from InternalList()!
|
|
domItem->InsertingIntoList(this, aIndex, IsAnimValList());
|
|
|
|
int32_t delta = newArgCount - oldArgCount;
|
|
if (delta != 0) {
|
|
for (uint32_t i = aIndex + 1; i < LengthNoFlush(); ++i) {
|
|
mItems[i].mInternalDataIndex += delta;
|
|
}
|
|
}
|
|
|
|
return domItem.forget();
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::RemoveItem(uint32_t aIndex,
|
|
ErrorResult& aError)
|
|
{
|
|
if (IsAnimValList()) {
|
|
aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
if (aIndex >= LengthNoFlush()) {
|
|
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
|
|
return nullptr;
|
|
}
|
|
// We have to return the removed item, so get it, creating it if necessary:
|
|
nsRefPtr<DOMSVGPathSeg> result = GetItemAt(aIndex);
|
|
|
|
AutoChangePathSegListNotifier notifier(this);
|
|
// Notify the DOM item of removal *before* modifying the lists so that the
|
|
// DOM item can copy its *old* value:
|
|
ItemAt(aIndex)->RemovingFromList();
|
|
|
|
uint32_t internalIndex = mItems[aIndex].mInternalDataIndex;
|
|
uint32_t segType = SVGPathSegUtils::DecodeType(InternalList().mData[internalIndex]);
|
|
// NOTE: ArgCountForType returns a (small) unsigned value, but we're
|
|
// intentionally putting it in a signed value, because we're going to
|
|
// negate it, and you can't negate an unsigned value.
|
|
int32_t argCount = SVGPathSegUtils::ArgCountForType(segType);
|
|
|
|
// Now that we know we're removing, keep animVal list in sync as necessary.
|
|
// Do this *before* touching InternalList() so the removed item can get its
|
|
// internal value.
|
|
MaybeRemoveItemFromAnimValListAt(aIndex, argCount);
|
|
|
|
InternalList().mData.RemoveElementsAt(internalIndex, 1 + argCount);
|
|
mItems.RemoveElementAt(aIndex);
|
|
|
|
UpdateListIndicesFromIndex(aIndex, -(argCount + 1));
|
|
|
|
return result.forget();
|
|
}
|
|
|
|
already_AddRefed<DOMSVGPathSeg>
|
|
DOMSVGPathSegList::GetItemAt(uint32_t aIndex)
|
|
{
|
|
MOZ_ASSERT(aIndex < mItems.Length());
|
|
|
|
if (!ItemAt(aIndex)) {
|
|
ItemAt(aIndex) = DOMSVGPathSeg::CreateFor(this, aIndex, IsAnimValList());
|
|
}
|
|
nsRefPtr<DOMSVGPathSeg> result = ItemAt(aIndex);
|
|
return result.forget();
|
|
}
|
|
|
|
void
|
|
DOMSVGPathSegList::
|
|
MaybeInsertNullInAnimValListAt(uint32_t aIndex,
|
|
uint32_t aInternalIndex,
|
|
uint32_t aArgCountForItem)
|
|
{
|
|
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
|
|
|
|
if (AttrIsAnimating()) {
|
|
// animVal not a clone of baseVal
|
|
return;
|
|
}
|
|
|
|
// The anim val list is in sync with the base val list
|
|
DOMSVGPathSegList *animVal =
|
|
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
|
|
if (!animVal) {
|
|
// No animVal list wrapper
|
|
return;
|
|
}
|
|
|
|
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
|
|
"animVal list not in sync!");
|
|
|
|
animVal->mItems.InsertElementAt(aIndex, ItemProxy(nullptr, aInternalIndex));
|
|
|
|
animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem);
|
|
}
|
|
|
|
void
|
|
DOMSVGPathSegList::
|
|
MaybeRemoveItemFromAnimValListAt(uint32_t aIndex,
|
|
int32_t aArgCountForItem)
|
|
{
|
|
NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal");
|
|
|
|
if (AttrIsAnimating()) {
|
|
// animVal not a clone of baseVal
|
|
return;
|
|
}
|
|
|
|
// This needs to be a strong reference; otherwise, the RemovingFromList call
|
|
// below might drop the last reference to animVal before we're done with it.
|
|
nsRefPtr<DOMSVGPathSegList> animVal =
|
|
GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
|
|
if (!animVal) {
|
|
// No animVal list wrapper
|
|
return;
|
|
}
|
|
|
|
NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(),
|
|
"animVal list not in sync!");
|
|
|
|
if (animVal->ItemAt(aIndex)) {
|
|
animVal->ItemAt(aIndex)->RemovingFromList();
|
|
}
|
|
animVal->mItems.RemoveElementAt(aIndex);
|
|
|
|
animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem));
|
|
}
|
|
|
|
void
|
|
DOMSVGPathSegList::UpdateListIndicesFromIndex(uint32_t aStartingIndex,
|
|
int32_t aInternalDataIndexDelta)
|
|
{
|
|
uint32_t length = mItems.Length();
|
|
|
|
for (uint32_t i = aStartingIndex; i < length; ++i) {
|
|
mItems[i].mInternalDataIndex += aInternalDataIndexDelta;
|
|
if (ItemAt(i)) {
|
|
ItemAt(i)->UpdateListIndex(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|