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https://github.com/mozilla/gecko-dev.git
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3ece048a1b
Current gecko enables "software decoded video overlay" only when "hardware decoded video overlay" is enabled. On current release, "hardware decoded video overlay" is not enabled yet with non-Intel GPU, then "software decoded video overlay" is not yet enabled on release. It is not good. We want to enable "software decoded video overlay" independently from "hardware decoded video overlay". Then settings of video overlay is split between "hardware decoded video overlay" and "software decoded video overlay". Then "software decoded video overlay" could be enabled/disabled independently from status of "hardware decoded video overlay". * settings of hardware decoded video overlay - nsIGfxInfo::FEATURE_VIDEO_OVERLAY: - gfx.webrender.dcomp-video-hw-overlay-win - gfx.webrender.dcomp-video-hw-overlay-win-force-enabled - gfxVars::UseWebRenderDCompVideoHwOverlayWin() * settings of software decoded video overlay - nsIGfxInfo::FEATURE_VIDEO_SOFTWARE_OVERLAY - gfx.webrender.dcomp-video-sw-overlay-win - gfx.webrender.dcomp-video-sw-overlay-win-force-enabled - gfxVars::UseWebRenderDCompVideoSwOverlayWin() Differential Revision: https://phabricator.services.mozilla.com/D175993
339 lines
14 KiB
Plaintext
339 lines
14 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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/* NOTE: this interface is completely undesigned, not stable and likely to change */
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[scriptable, builtinclass, uuid(1accd618-4c80-4703-9d29-ecf257d397c8)]
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interface nsIGfxInfo : nsISupports
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{
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/*
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* These are win32-specific
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*/
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readonly attribute boolean D2DEnabled;
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readonly attribute boolean DWriteEnabled;
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readonly attribute boolean EmbeddedInFirefoxReality;
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readonly attribute AString AzureCanvasBackend;
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readonly attribute AString AzureContentBackend;
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readonly attribute boolean usingGPUProcess;
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readonly attribute boolean hasBattery;
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readonly attribute AString DWriteVersion;
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readonly attribute AString cleartypeParameters;
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/*
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* These are non-Android linux-specific
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*/
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readonly attribute AString windowProtocol;
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readonly attribute AString testType;
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/*
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* These are valid across all platforms.
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*/
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readonly attribute AString ContentBackend;
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readonly attribute boolean isHeadless;
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readonly attribute unsigned long TargetFrameRate;
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readonly attribute ACString CodecSupportInfo;
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// XXX: Switch to a list of devices, rather than explicitly numbering them.
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/**
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* The name of the display adapter.
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*/
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readonly attribute AString adapterDescription;
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readonly attribute AString adapterDescription2;
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readonly attribute AString adapterDriver;
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readonly attribute AString adapterDriver2;
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/* These types are inspired by DXGI_ADAPTER_DESC */
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readonly attribute AString adapterVendorID;
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readonly attribute AString adapterVendorID2;
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readonly attribute AString adapterDeviceID;
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readonly attribute AString adapterDeviceID2;
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readonly attribute AString adapterSubsysID;
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readonly attribute AString adapterSubsysID2;
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/**
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* The amount of RAM in MB in the display adapter.
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*/
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readonly attribute unsigned long adapterRAM;
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readonly attribute unsigned long adapterRAM2;
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readonly attribute AString adapterDriverVendor;
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readonly attribute AString adapterDriverVendor2;
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readonly attribute AString adapterDriverVersion;
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readonly attribute AString adapterDriverVersion2;
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readonly attribute AString adapterDriverDate;
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readonly attribute AString adapterDriverDate2;
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readonly attribute boolean isGPU2Active;
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readonly attribute ACString drmRenderDevice;
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/**
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* Returns an array of objects describing each monitor. Guaranteed properties
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* are "screenWidth" and "screenHeight". This is only implemented on Desktop.
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*
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* Windows additionally supplies "refreshRate" and "pseudoDisplay".
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*
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* OS X additionally supplies "scale".
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*/
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[implicit_jscontext]
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jsval getMonitors();
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Array<ACString> getFailures(out Array<long> indices);
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[noscript, notxpcom] void logFailure(in ACString failure);
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/*
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* A set of constants for features that we can ask this GfxInfo object
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* about via GetFeatureStatus
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*/
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/* Don't assign any value <= 0 */
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/* Values must be contiguous */
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/* Whether Direct2D is supported for content rendering. */
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const long FEATURE_DIRECT2D = 1;
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/* Whether Direct3D 9 is supported for layers. */
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const long FEATURE_DIRECT3D_9_LAYERS = 2;
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/* Whether Direct3D 10.0 is supported for layers. */
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const long FEATURE_DIRECT3D_10_LAYERS = 3;
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/* Whether Direct3D 10.1 is supported for layers. */
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const long FEATURE_DIRECT3D_10_1_LAYERS = 4;
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/* Whether OpenGL is supported for layers */
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const long FEATURE_OPENGL_LAYERS = 5;
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/* Whether WebGL is supported via OpenGL. */
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const long FEATURE_WEBGL_OPENGL = 6;
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/* Whether WebGL is supported via ANGLE (D3D9 -- does not check for the presence of ANGLE libs). */
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const long FEATURE_WEBGL_ANGLE = 7;
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/* (Unused) Whether WebGL antialiasing is supported. */
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const long UNUSED_FEATURE_WEBGL_MSAA = 8;
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/* Whether Stagefright is supported, starting in 17. */
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const long FEATURE_STAGEFRIGHT = 9;
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/* Whether Webrtc Hardware H.264 acceleration is supported, starting in 71. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_H264 = 10;
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/* Whether Direct3D 11 is supported for layers, starting in 32. */
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const long FEATURE_DIRECT3D_11_LAYERS = 11;
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/* Whether hardware accelerated video decoding is supported, starting in 36. */
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const long FEATURE_HARDWARE_VIDEO_DECODING = 12;
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/* Whether Direct3D 11 is supported for ANGLE, starting in 38. */
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const long FEATURE_DIRECT3D_11_ANGLE = 13;
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/* Whether Webrtc Hardware acceleration is supported, starting in 42. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_ENCODE = 14;
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/* Whether Webrtc Hardware acceleration is supported, starting in 42. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_DECODE = 15;
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/* Whether Canvas acceleration is supported, starting in 45 */
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const long FEATURE_CANVAS2D_ACCELERATION = 16;
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/* Whether hardware VP8 decoding is supported, starting in 48; not for downloadable blocking. */
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const long FEATURE_VP8_HW_DECODE = 17;
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/* Whether hardware VP9 decoding is supported, starting in 48; not for downloadable blocking. */
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const long FEATURE_VP9_HW_DECODE = 18;
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/* Whether NV_dx_interop2 is supported, starting in 50; downloadable blocking in 58. */
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const long FEATURE_DX_INTEROP2 = 19;
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/* Whether the GPU process is supported, starting in 52; downloadable blocking in 58. */
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const long FEATURE_GPU_PROCESS = 20;
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/* Whether the WebGL2 is supported, starting in 54 */
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const long FEATURE_WEBGL2 = 21;
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/* Whether D3D11 keyed mutex is supported, starting in 56 */
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const long FEATURE_D3D11_KEYED_MUTEX = 22;
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/* Whether WebRender is supported, starting in 62 */
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const long FEATURE_WEBRENDER = 23;
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/* Whether WebRender is supported, starting in 62 */
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const long FEATURE_DX_NV12 = 24;
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const long FEATURE_DX_P010 = 25;
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const long FEATURE_DX_P016 = 26;
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/* Whether OpenGL swizzle configuration of texture units is supported, starting in 70 */
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const long FEATURE_GL_SWIZZLE = 27;
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/* Whether WebRender native compositor is supported, starting in 73 */
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const long FEATURE_WEBRENDER_COMPOSITOR = 28;
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/* Whether WebRender can use scissored clears for cached surfaces, staring in 79 */
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const long FEATURE_WEBRENDER_SCISSORED_CACHE_CLEARS = 29;
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/* Support webgl.out-of-process: true (starting in 83) */
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const long FEATURE_ALLOW_WEBGL_OUT_OF_PROCESS = 30;
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/* Is OpenGL threadsafe (starting in 83) */
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const long FEATURE_THREADSAFE_GL = 31;
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/* Whether webrender uses pre-optimized shaders, starting in 87. */
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const long FEATURE_WEBRENDER_OPTIMIZED_SHADERS = 32;
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/* Whether we prefer EGL over GLX with X11, starting in 88. */
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const long FEATURE_X11_EGL = 33;
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/* Whether DMABUF is supported, starting in 88. */
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const long FEATURE_DMABUF = 34;
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/* Whether webrender caches shader program binaries to disk, starting in 89. */
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const long FEATURE_WEBRENDER_SHADER_CACHE = 35;
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/* Whether partial present is allowed with WebRender, starting in 98. */
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const long FEATURE_WEBRENDER_PARTIAL_PRESENT = 36;
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/* Whether WebGPU is supported, starting in 100. */
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const long FEATURE_WEBGPU = 37;
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/* Whether video overlay of hardware decoded video is supported, starting in 100. */
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const long FEATURE_VIDEO_OVERLAY = 38;
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/* Whether hardware decoded video zero copy is supported, starting in 101. */
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const long FEATURE_HW_DECODED_VIDEO_ZERO_COPY = 39;
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/* Whether DMABUF export is supported, starting in 103. */
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const long FEATURE_DMABUF_SURFACE_EXPORT = 40;
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/* Whether reuse decoder device is supported, starting in 104. */
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const long FEATURE_REUSE_DECODER_DEVICE = 41;
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/* Whether to allow backdrop filter, starting in 105. */
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const long FEATURE_BACKDROP_FILTER = 42;
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/* Whether to use Accelerated Canvas2D, starting in 110. */
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const long FEATURE_ACCELERATED_CANVAS2D = 43;
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/* Whether hardware H264 decoding is supported, starting in 114; not for downloadable blocking. */
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const long FEATURE_H264_HW_DECODE = 44;
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/* Whether hardware AV1 decoding is supported, starting in 114; not for downloadable blocking. */
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const long FEATURE_AV1_HW_DECODE = 45;
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/* Whether video overlay of software decoded video is supported, starting in 116. */
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const long FEATURE_VIDEO_SOFTWARE_OVERLAY = 46;
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/* the maximum feature value. */
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const long FEATURE_MAX_VALUE = FEATURE_VIDEO_SOFTWARE_OVERLAY;
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/*
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* A set of return values from GetFeatureStatus
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*/
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/* The driver is safe to the best of our knowledge */
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const long FEATURE_STATUS_OK = 1;
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/* We don't know the status of the feature yet. The analysis probably hasn't finished yet. */
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const long FEATURE_STATUS_UNKNOWN = 2;
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/* This feature is blocked on this driver version. Updating driver will typically unblock it. */
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const long FEATURE_BLOCKED_DRIVER_VERSION = 3;
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/* This feature is blocked on this device, regardless of driver version.
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* Typically means we hit too many driver crashes without a good reason to hope for them to
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* get fixed soon. */
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const long FEATURE_BLOCKED_DEVICE = 4;
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/* This feature is available and can be used, but is not suggested (e.g. shouldn't be used by default */
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const long FEATURE_DISCOURAGED = 5;
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/* This feature is blocked on this OS version. */
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const long FEATURE_BLOCKED_OS_VERSION = 6;
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/* This feature is blocked because of mismatched driver versions. */
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const long FEATURE_BLOCKED_MISMATCHED_VERSION = 7;
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/* This feature is blocked due to not being on the allowlist. */
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const long FEATURE_DENIED = 8;
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/* This feature is safe to be on this device due to the allowlist. */
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const long FEATURE_ALLOW_ALWAYS = 9;
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/* This feature is safe to be on this device due to the allowlist, depending on qualified/experiment status. */
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const long FEATURE_ALLOW_QUALIFIED = 10;
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/* This feature failed in a startup test, e.g. due to a crashing driver. */
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const long FEATURE_BLOCKED_PLATFORM_TEST = 11;
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/**
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* Ask about a feature, and return the status of that feature.
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* If the feature is not ok then aFailureId will give a unique failure Id
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* otherwise it will be empty.
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*/
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long getFeatureStatus(in long aFeature, [optional] out ACString aFailureId);
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/*
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* Ask about a feature, return the minimum driver version required for it if its status is
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* FEATURE_BLOCKED_DRIVER_VERSION, otherwise return an empty string.
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*/
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AString getFeatureSuggestedDriverVersion(in long aFeature);
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// only useful on X11
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[noscript, notxpcom] void GetData();
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/**
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* Maximum refresh rate among detected monitors. -1 if unknown. aMixed is set
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* to true if we know there are multiple displays and they have different
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* refresh rates, else false. The returned value is in Hz.
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*/
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[noscript, notxpcom] long GetMaxRefreshRate(out boolean aMixed);
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[implicit_jscontext]
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jsval getInfo();
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// Return an object describing all features that have been configured:
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//
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// "features": [
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// // For each feature:
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// {
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// "name": <string>,
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// "description": <string>,
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// "status": <string>,
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// "log": [
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// // One or more log entries, the first denotes the default value.
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// {
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// "type": <string>, // "base", "user", "env", or "runtime"
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// "status": <string>,
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// "message": <string> // Set unless type is "base" and status is "available".
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// }
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// ]
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// }
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// ]
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// "fallbacks": [
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// // For each workaround:
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// {
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// "name:" <string>,
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// "description": <string>,
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// "message": <string>
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// ]
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// }
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//
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// When a message is prefixed with a '#', it is a special status code. Status
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// codes are unique identifiers that can be searched in the codebase to find
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// which line of code caused the message. Some codes are standardized to
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// improve about:support messaging:
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//
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// "[CONTEXT_]FEATURE_FAILURE_BUG_<number>"
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// CONTEXT is optional and can currently only be "BLOCKLIST".
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// <number> refers to a bug number in Bugzilla.
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//
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[implicit_jscontext]
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jsval getFeatureLog();
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// Returns an object containing information about graphics features. It is
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// intended to be directly included into the Telemetry environment.
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//
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// "layers":
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// {
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// "compositor": "d3d9", "d3d11", "opengl", "basic", or "none"
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// // ("none" indicates no compositors have been created)
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// // Feature is one of "d3d9", "d3d11", "opengl", "basic", or "d2d".
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// "<feature>": {
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// // Each backend can have one of the following statuses:
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// // "unused" - This feature has not been requested.
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// // "unavailable" - OS version or restriction prevents use.
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// // "blocked" - An internal condition (such as safe mode) prevents use.
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// // "blocklisted" - Blocked due to a blocklist restriction.
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// // "denied" - Blocked due to allowlist restrictions.
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// // "disabled" - User explicitly disabled this default feature.
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// // "failed" - Feature failed to initialize.
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// // "available" - User has this feature available by default.
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// "status": "<status>",
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// "version": "<version>",
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// "warp": true|false, // D3D11 only.
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// "textureSharing": true|false, // D3D11 only.
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// }
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// }
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[implicit_jscontext]
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jsval getFeatures();
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// Returns an array listing any active crash guards.
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//
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// [
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// {
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// // Type is one of "d3d11layers", or "glcontext".
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// "type": "<identifier>",
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//
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// // Preference that must be deleted/reset to retrigger the guard.
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// "prefName": "<preference>",
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// }
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// ]
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[implicit_jscontext]
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jsval getActiveCrashGuards();
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// Forces the GPU process to start or shutdown. This is intended only for
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// xpcshell-tests.
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boolean controlGPUProcessForXPCShell(in boolean aEnable);
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// Kills the GPU process cleanly, without generating a crash dump.
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// This is intended only for use by tests.
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void killGPUProcessForTests();
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// Causes the GPU process to crash. This is intended only for use by tests.
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void crashGPUProcessForTests();
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};
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