gecko-dev/dom/media/platforms/wmf/DXVA2Manager.h
Jean-Yves Avenard a9142498ec Bug 1360006: Whitelist VP9 decoder to intel GPU only. r=mattwoodrow
We enable by default the VP9 hardware decoder on intel GPU.

MozReview-Commit-ID: FzMzbpZErjQ

--HG--
extra : rebase_source : f34c969f7dda1ef24224e982f31d5e43cfae7cc0
2017-06-01 22:17:56 +02:00

88 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(DXVA2Manager_h_)
#define DXVA2Manager_h_
#include "MediaInfo.h"
#include "WMF.h"
#include "mozilla/Mutex.h"
#include "nsAutoPtr.h"
#include "nsRect.h"
namespace mozilla {
namespace layers {
class Image;
class ImageContainer;
class KnowsCompositor;
}
class DXVA2Manager
{
public:
// Creates and initializes a DXVA2Manager. We can use DXVA2 via either
// D3D9Ex or D3D11.
static DXVA2Manager* CreateD3D9DXVA(
layers::KnowsCompositor* aKnowsCompositor,
nsACString& aFailureReason);
static DXVA2Manager* CreateD3D11DXVA(
layers::KnowsCompositor* aKnowsCompositor,
nsACString& aFailureReason,
ID3D11Device* aDevice = nullptr);
// Returns a pointer to the D3D device manager responsible for managing the
// device we're using for hardware accelerated video decoding. If we're using
// D3D9Ex, this is an IDirect3DDeviceManager9. For D3D11 this is an
// IMFDXGIDeviceManager. It is safe to call this on any thread.
virtual IUnknown* GetDXVADeviceManager() = 0;
// Creates an Image for the video frame stored in aVideoSample.
virtual HRESULT CopyToImage(IMFSample* aVideoSample,
const nsIntRect& aRegion,
layers::Image** aOutImage) = 0;
virtual HRESULT CopyToBGRATexture(ID3D11Texture2D *aInTexture,
ID3D11Texture2D** aOutTexture)
{
// Not implemented!
MOZ_CRASH("CopyToBGRATexture not implemented on this manager.");
return E_FAIL;
}
virtual HRESULT ConfigureForSize(uint32_t aWidth, uint32_t aHeight)
{
return S_OK;
}
virtual bool IsD3D11() { return false; }
virtual ~DXVA2Manager();
virtual bool SupportsConfig(IMFMediaType* aType, float aFramerate) = 0;
// When we want to decode with DXVA2 directly instead of using it by MFT, we
// need to take responsibility for creating a decoder and handle the related
// decoding operations by ourself.
virtual bool CreateDXVA2Decoder(const VideoInfo& aVideoInfo,
nsACString& aFailureReason) = 0;
virtual uint32_t GetVendorId() const = 0;
protected:
Mutex mLock;
DXVA2Manager();
bool IsUnsupportedResolution(const uint32_t& aWidth,
const uint32_t& aHeight,
const float& aFramerate) const;
bool mIsAMDPreUVD4 = false;
};
} // namespace mozilla
#endif // DXVA2Manager_h_