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a9142498ec
We enable by default the VP9 hardware decoder on intel GPU. MozReview-Commit-ID: FzMzbpZErjQ --HG-- extra : rebase_source : f34c969f7dda1ef24224e982f31d5e43cfae7cc0
88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(DXVA2Manager_h_)
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#define DXVA2Manager_h_
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#include "MediaInfo.h"
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#include "WMF.h"
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#include "mozilla/Mutex.h"
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#include "nsAutoPtr.h"
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#include "nsRect.h"
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namespace mozilla {
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namespace layers {
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class Image;
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class ImageContainer;
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class KnowsCompositor;
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}
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class DXVA2Manager
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{
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public:
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// Creates and initializes a DXVA2Manager. We can use DXVA2 via either
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// D3D9Ex or D3D11.
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static DXVA2Manager* CreateD3D9DXVA(
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layers::KnowsCompositor* aKnowsCompositor,
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nsACString& aFailureReason);
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static DXVA2Manager* CreateD3D11DXVA(
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layers::KnowsCompositor* aKnowsCompositor,
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nsACString& aFailureReason,
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ID3D11Device* aDevice = nullptr);
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// Returns a pointer to the D3D device manager responsible for managing the
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// device we're using for hardware accelerated video decoding. If we're using
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// D3D9Ex, this is an IDirect3DDeviceManager9. For D3D11 this is an
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// IMFDXGIDeviceManager. It is safe to call this on any thread.
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virtual IUnknown* GetDXVADeviceManager() = 0;
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// Creates an Image for the video frame stored in aVideoSample.
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virtual HRESULT CopyToImage(IMFSample* aVideoSample,
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const nsIntRect& aRegion,
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layers::Image** aOutImage) = 0;
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virtual HRESULT CopyToBGRATexture(ID3D11Texture2D *aInTexture,
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ID3D11Texture2D** aOutTexture)
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{
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// Not implemented!
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MOZ_CRASH("CopyToBGRATexture not implemented on this manager.");
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return E_FAIL;
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}
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virtual HRESULT ConfigureForSize(uint32_t aWidth, uint32_t aHeight)
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{
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return S_OK;
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}
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virtual bool IsD3D11() { return false; }
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virtual ~DXVA2Manager();
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virtual bool SupportsConfig(IMFMediaType* aType, float aFramerate) = 0;
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// When we want to decode with DXVA2 directly instead of using it by MFT, we
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// need to take responsibility for creating a decoder and handle the related
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// decoding operations by ourself.
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virtual bool CreateDXVA2Decoder(const VideoInfo& aVideoInfo,
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nsACString& aFailureReason) = 0;
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virtual uint32_t GetVendorId() const = 0;
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protected:
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Mutex mLock;
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DXVA2Manager();
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bool IsUnsupportedResolution(const uint32_t& aWidth,
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const uint32_t& aHeight,
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const float& aFramerate) const;
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bool mIsAMDPreUVD4 = false;
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};
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} // namespace mozilla
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#endif // DXVA2Manager_h_
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