472 lines
15 KiB
JavaScript

/** @jsx React.DOM */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* jshint newcap:false, esnext:true */
/* global loop:true, React */
var loop = loop || {};
loop.conversation = (function(OT, mozL10n) {
"use strict";
var sharedViews = loop.shared.views;
/**
* App router.
* @type {loop.desktopRouter.DesktopConversationRouter}
*/
var router;
var IncomingCallView = React.createClass({displayName: 'IncomingCallView',
propTypes: {
model: React.PropTypes.object.isRequired,
video: React.PropTypes.bool.isRequired
},
getDefaultProps: function() {
return {
showDeclineMenu: false,
video: true
};
},
getInitialState: function() {
return {showDeclineMenu: this.props.showDeclineMenu};
},
componentDidMount: function() {
window.addEventListener("click", this.clickHandler);
window.addEventListener("blur", this._hideDeclineMenu);
},
componentWillUnmount: function() {
window.removeEventListener("click", this.clickHandler);
window.removeEventListener("blur", this._hideDeclineMenu);
},
clickHandler: function(e) {
var target = e.target;
if (!target.classList.contains('btn-chevron')) {
this._hideDeclineMenu();
}
},
_handleAccept: function(callType) {
return function() {
this.props.model.set("selectedCallType", callType);
this.props.model.trigger("accept");
}.bind(this);
},
_handleDecline: function() {
this.props.model.trigger("decline");
},
_handleDeclineBlock: function(e) {
this.props.model.trigger("declineAndBlock");
/* Prevent event propagation
* stop the click from reaching parent element */
return false;
},
_toggleDeclineMenu: function() {
var currentState = this.state.showDeclineMenu;
this.setState({showDeclineMenu: !currentState});
},
_hideDeclineMenu: function() {
this.setState({showDeclineMenu: false});
},
/*
* Generate props for <AcceptCallButton> component based on
* incoming call type. An incoming video call will render a video
* answer button primarily, an audio call will flip them.
**/
_answerModeProps: function() {
var videoButton = {
handler: this._handleAccept("audio-video"),
className: "fx-embedded-btn-icon-video",
tooltip: "incoming_call_accept_audio_video_tooltip"
};
var audioButton = {
handler: this._handleAccept("audio"),
className: "fx-embedded-btn-audio-small",
tooltip: "incoming_call_accept_audio_only_tooltip"
};
var props = {};
props.primary = videoButton;
props.secondary = audioButton;
// When video is not enabled on this call, we swap the buttons around.
if (!this.props.video) {
audioButton.className = "fx-embedded-btn-icon-audio";
videoButton.className = "fx-embedded-btn-video-small";
props.primary = audioButton;
props.secondary = videoButton;
}
return props;
},
render: function() {
/* jshint ignore:start */
var btnClassAccept = "btn btn-accept";
var btnClassDecline = "btn btn-error btn-decline";
var conversationPanelClass = "incoming-call";
var dropdownMenuClassesDecline = React.addons.classSet({
"native-dropdown-menu": true,
"conversation-window-dropdown": true,
"visually-hidden": !this.state.showDeclineMenu
});
return (
React.DOM.div({className: conversationPanelClass},
React.DOM.h2(null, mozL10n.get("incoming_call_title2")),
React.DOM.div({className: "btn-group incoming-call-action-group"},
React.DOM.div({className: "fx-embedded-incoming-call-button-spacer"}),
React.DOM.div({className: "btn-chevron-menu-group"},
React.DOM.div({className: "btn-group-chevron"},
React.DOM.div({className: "btn-group"},
React.DOM.button({className: btnClassDecline,
onClick: this._handleDecline},
mozL10n.get("incoming_call_cancel_button")
),
React.DOM.div({className: "btn-chevron",
onClick: this._toggleDeclineMenu}
)
),
React.DOM.ul({className: dropdownMenuClassesDecline},
React.DOM.li({className: "btn-block", onClick: this._handleDeclineBlock},
mozL10n.get("incoming_call_cancel_and_block_button")
)
)
)
),
React.DOM.div({className: "fx-embedded-incoming-call-button-spacer"}),
AcceptCallButton({mode: this._answerModeProps()}),
React.DOM.div({className: "fx-embedded-incoming-call-button-spacer"})
)
)
);
/* jshint ignore:end */
}
});
/**
* Incoming call view accept button, renders different primary actions
* (answer with video / with audio only) based on the props received
**/
var AcceptCallButton = React.createClass({displayName: 'AcceptCallButton',
propTypes: {
mode: React.PropTypes.object.isRequired,
},
render: function() {
var mode = this.props.mode;
return (
/* jshint ignore:start */
React.DOM.div({className: "btn-chevron-menu-group"},
React.DOM.div({className: "btn-group"},
React.DOM.button({className: "btn btn-accept",
onClick: mode.primary.handler,
title: mozL10n.get(mode.primary.tooltip)},
React.DOM.span({className: "fx-embedded-answer-btn-text"},
mozL10n.get("incoming_call_accept_button")
),
React.DOM.span({className: mode.primary.className})
),
React.DOM.div({className: mode.secondary.className,
onClick: mode.secondary.handler,
title: mozL10n.get(mode.secondary.tooltip)}
)
)
)
/* jshint ignore:end */
);
}
});
/**
* Conversation router.
*
* Required options:
* - {loop.shared.models.ConversationModel} conversation Conversation model.
* - {loop.shared.models.NotificationCollection} notifications
*
* @type {loop.shared.router.BaseConversationRouter}
*/
var ConversationRouter = loop.desktopRouter.DesktopConversationRouter.extend({
routes: {
"incoming/:callId": "incoming",
"call/accept": "accept",
"call/decline": "decline",
"call/ongoing": "conversation",
"call/declineAndBlock": "declineAndBlock",
"call/feedback": "feedback"
},
/**
* @override {loop.shared.router.BaseConversationRouter.startCall}
*/
startCall: function() {
this.navigate("call/ongoing", {trigger: true});
},
/**
* @override {loop.shared.router.BaseConversationRouter.endCall}
*/
endCall: function() {
this.navigate("call/feedback", {trigger: true});
},
/**
* Incoming call route.
*
* @param {String} callId Identifier assigned by the LoopService
* to this incoming call.
*/
incoming: function(callId) {
navigator.mozLoop.startAlerting();
this._conversation.once("accept", function() {
this.navigate("call/accept", {trigger: true});
}.bind(this));
this._conversation.once("decline", function() {
this.navigate("call/decline", {trigger: true});
}.bind(this));
this._conversation.once("declineAndBlock", function() {
this.navigate("call/declineAndBlock", {trigger: true});
}.bind(this));
this._conversation.once("call:incoming", this.startCall, this);
this._conversation.once("change:publishedStream", this._checkConnected, this);
this._conversation.once("change:subscribedStream", this._checkConnected, this);
var callData = navigator.mozLoop.getCallData(callId);
if (!callData) {
console.error("Failed to get the call data");
// XXX Not the ideal response, but bug 1047410 will be replacing
// this by better "call failed" UI.
this._notifications.errorL10n("cannot_start_call_session_not_ready");
return;
}
this._conversation.setIncomingSessionData(callData);
this._setupWebSocketAndCallView();
},
/**
* Used to set up the web socket connection and navigate to the
* call view if appropriate.
*/
_setupWebSocketAndCallView: function() {
this._websocket = new loop.CallConnectionWebSocket({
url: this._conversation.get("progressURL"),
websocketToken: this._conversation.get("websocketToken"),
callId: this._conversation.get("callId"),
});
this._websocket.promiseConnect().then(function() {
this.loadReactComponent(loop.conversation.IncomingCallView({
model: this._conversation,
video: this._conversation.hasVideoStream("incoming")
}));
}.bind(this), function() {
this._handleSessionError();
return;
}.bind(this));
this._websocket.on("progress", this._handleWebSocketProgress, this);
},
/**
* Checks if the streams have been connected, and notifies the
* websocket that the media is now connected.
*/
_checkConnected: function() {
// Check we've had both local and remote streams connected before
// sending the media up message.
if (this._conversation.streamsConnected()) {
this._websocket.mediaUp();
}
},
/**
* Used to receive websocket progress and to determine how to handle
* it if appropraite.
* If we add more cases here, then we should refactor this function.
*
* @param {Object} progressData The progress data from the websocket.
* @param {String} previousState The previous state from the websocket.
*/
_handleWebSocketProgress: function(progressData, previousState) {
// We only care about the terminated state at the moment.
if (progressData.state !== "terminated")
return;
if (progressData.reason === "cancel") {
this._abortIncomingCall();
return;
}
if (progressData.reason === "timeout" &&
(previousState === "init" || previousState === "alerting")) {
this._abortIncomingCall();
}
},
/**
* Silently aborts an incoming call - stops the alerting, and
* closes the websocket.
*/
_abortIncomingCall: function() {
navigator.mozLoop.stopAlerting();
this._websocket.close();
window.close();
},
/**
* Accepts an incoming call.
*/
accept: function() {
navigator.mozLoop.stopAlerting();
this._websocket.accept();
this._conversation.incoming();
},
/**
* Declines a call and handles closing of the window.
*/
_declineCall: function() {
this._websocket.decline();
// XXX Don't close the window straight away, but let any sends happen
// first. Ideally we'd wait to close the window until after we have a
// response from the server, to know that everything has completed
// successfully. However, that's quite difficult to ensure at the
// moment so we'll add it later.
setTimeout(window.close, 0);
},
/**
* Declines an incoming call.
*/
decline: function() {
navigator.mozLoop.stopAlerting();
this._declineCall();
},
/**
* Decline and block an incoming call
* @note:
* - loopToken is the callUrl identifier. It gets set in the panel
* after a callUrl is received
*/
declineAndBlock: function() {
navigator.mozLoop.stopAlerting();
var token = this._conversation.get("callToken");
this._client.deleteCallUrl(token, function(error) {
// XXX The conversation window will be closed when this cb is triggered
// figure out if there is a better way to report the error to the user
// (bug 1048909).
console.log(error);
});
this._declineCall();
},
/**
* conversation is the route when the conversation is active. The start
* route should be navigated to first.
*/
conversation: function() {
if (!this._conversation.isSessionReady()) {
console.error("Error: navigated to conversation route without " +
"the start route to initialise the call first");
this._handleSessionError();
return;
}
var callType = this._conversation.get("selectedCallType");
var videoStream = callType === "audio" ? false : true;
/*jshint newcap:false*/
this.loadReactComponent(sharedViews.ConversationView({
sdk: OT,
model: this._conversation,
video: {enabled: videoStream}
}));
},
/**
* Handles a error starting the session
*/
_handleSessionError: function() {
// XXX Not the ideal response, but bug 1047410 will be replacing
// this by better "call failed" UI.
this._notifications.errorL10n("cannot_start_call_session_not_ready");
},
/**
* Call has ended, display a feedback form.
*/
feedback: function() {
document.title = mozL10n.get("conversation_has_ended");
var feebackAPIBaseUrl = navigator.mozLoop.getLoopCharPref(
"feedback.baseUrl");
var appVersionInfo = navigator.mozLoop.appVersionInfo;
var feedbackClient = new loop.FeedbackAPIClient(feebackAPIBaseUrl, {
product: navigator.mozLoop.getLoopCharPref("feedback.product"),
platform: appVersionInfo.OS,
channel: appVersionInfo.channel,
version: appVersionInfo.version
});
this.loadReactComponent(sharedViews.FeedbackView({
feedbackApiClient: feedbackClient
}));
}
});
/**
* Panel initialisation.
*/
function init() {
// Do the initial L10n setup, we do this before anything
// else to ensure the L10n environment is setup correctly.
mozL10n.initialize(navigator.mozLoop);
document.title = mozL10n.get("incoming_call_title2");
document.body.classList.add(loop.shared.utils.getTargetPlatform());
var client = new loop.Client();
router = new ConversationRouter({
client: client,
conversation: new loop.shared.models.ConversationModel(
{}, // Model attributes
{sdk: OT}), // Model dependencies
notifications: new loop.shared.models.NotificationCollection()
});
Backbone.history.start();
}
return {
ConversationRouter: ConversationRouter,
IncomingCallView: IncomingCallView,
init: init
};
})(window.OT, document.mozL10n);
document.addEventListener('DOMContentLoaded', loop.conversation.init);