gecko-dev/gfx/layers/d3d9
2012-10-05 17:48:15 +01:00
..
CanvasLayerD3D9.cpp Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones 2012-09-30 19:20:25 +13:00
CanvasLayerD3D9.h Merge from mozilla-central. 2012-08-22 16:09:24 -07:00
ColorLayerD3D9.cpp
ColorLayerD3D9.h
ContainerLayerD3D9.cpp Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
ContainerLayerD3D9.h Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
DeviceManagerD3D9.cpp Bug 798419 - Fix incorrect spellings of success(ful) in test output; r=me 2012-10-05 17:48:15 +01:00
DeviceManagerD3D9.h Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg 2012-08-22 11:56:38 -04:00
genshaders.sh
ImageLayerD3D9.cpp b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas 2012-09-18 15:16:15 +12:00
ImageLayerD3D9.h
LayerManagerD3D9.cpp Bug 790505, part 3: Add API for scheduling a shadowable-layer mutation to be applied at the next layers transaction. r=mattwoodrow,roc 2012-10-02 22:55:50 -07:00
LayerManagerD3D9.h Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg 2012-08-22 11:56:38 -04:00
LayerManagerD3D9Shaders.h
LayerManagerD3D9Shaders.hlsl
Nv3DVUtils.cpp
Nv3DVUtils.h
ReadbackLayerD3D9.h
ShadowBufferD3D9.cpp
ShadowBufferD3D9.h
ThebesLayerD3D9.cpp Bug 539356 - Part 20 - Simplify regions to avoid excessive region calculation. r=roc 2012-08-29 17:48:43 +12:00
ThebesLayerD3D9.h