gecko-dev/gfx/2d/DrawTargetD2D1.h
Bas Schouten f58f8f8040 Bug 1099335: Base decision to use a complex clip on whether a DT supports regoin clipping. r=jrmuizel
DrawTargets that support region clipping are able to clip to regions effectively. Other DrawTargets go through expensive complex clip paths. When invalidating regions we have code that draws in multiple steps when using Direct2D to avoid this expense, we should base the decision to do this simply on whether the DrawTarget supports fast region clipping.
2014-11-16 19:17:40 +00:00

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9.1 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_
#define MOZILLA_GFX_DRAWTARGETD2D1_H_
#include "2D.h"
#include <d3d11.h>
#include <d2d1_1.h>
#include "PathD2D.h"
#include "HelpersD2D.h"
#include <vector>
#include <sstream>
#ifdef _MSC_VER
#include <hash_set>
#else
#include <unordered_set>
#endif
struct IDWriteFactory;
namespace mozilla {
namespace gfx {
class SourceSurfaceD2D1;
class GradientStopsD2D;
class ScaledFontDWrite;
const int32_t kLayerCacheSize1 = 5;
class DrawTargetD2D1 : public DrawTarget
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1)
DrawTargetD2D1();
virtual ~DrawTargetD2D1();
virtual DrawTargetType GetType() const MOZ_OVERRIDE { return DrawTargetType::HARDWARE_RASTER; }
virtual BackendType GetBackendType() const { return BackendType::DIRECT2D1_1; }
virtual TemporaryRef<SourceSurface> Snapshot();
virtual IntSize GetSize() { return mSize; }
virtual void Flush();
virtual void DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions);
virtual void DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions = DrawOptions());
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator);
virtual void ClearRect(const Rect &aRect);
virtual void MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions = DrawOptions());
virtual void CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination);
virtual void FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions());
virtual void StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions());
virtual void StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions());
virtual void Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions());
virtual void Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions());
virtual void FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions(),
const GlyphRenderingOptions *aRenderingOptions = nullptr);
virtual void Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions = DrawOptions());
virtual void PushClip(const Path *aPath);
virtual void PushClipRect(const Rect &aRect);
virtual void PopClip();
virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const;
virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const;
virtual TemporaryRef<SourceSurface>
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const { return nullptr; }
virtual TemporaryRef<DrawTarget>
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const;
virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const;
virtual TemporaryRef<GradientStops>
CreateGradientStops(GradientStop *aStops,
uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const;
virtual TemporaryRef<FilterNode> CreateFilter(FilterType aType);
virtual bool SupportsRegionClipping() const { return false; }
virtual void *GetNativeSurface(NativeSurfaceType aType) { return nullptr; }
bool Init(const IntSize &aSize, SurfaceFormat aFormat);
bool Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat);
uint32_t GetByteSize() const;
TemporaryRef<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
ExtendMode aExtendMode, const IntRect* aSourceRect = nullptr);
TemporaryRef<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, ExtendMode aExtendMode) {
Matrix mat;
return GetImageForSurface(aSurface, mat, aExtendMode, nullptr);
}
static ID2D1Factory1 *factory();
static void CleanupD2D();
static IDWriteFactory *GetDWriteFactory();
operator std::string() const {
std::stringstream stream;
stream << "DrawTargetD2D 1.1 (" << this << ")";
return stream.str();
}
static uint64_t mVRAMUsageDT;
static uint64_t mVRAMUsageSS;
private:
friend class SourceSurfaceD2D1;
#ifdef _MSC_VER
typedef stdext::hash_set<DrawTargetD2D1*> TargetSet;
#else
typedef std::unordered_set<DrawTargetD2D1*> TargetSet;
#endif
// This function will mark the surface as changing, and make sure any
// copy-on-write snapshots are notified.
void MarkChanged();
void PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern);
void FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern);
void FlushTransformToDC() {
if (mTransformDirty) {
mDC->SetTransform(D2DMatrix(mTransform));
mTransformDirty = false;
}
}
void AddDependencyOnSource(SourceSurfaceD2D1* aSource);
// This returns the clipped geometry, in addition it returns aClipBounds which
// represents the intersection of all pixel-aligned rectangular clips that
// are currently set. The returned clipped geometry must be clipped by these
// bounds to correctly reflect the total clip. This is in device space.
TemporaryRef<ID2D1Geometry> GetClippedGeometry(IntRect *aClipBounds);
bool GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned);
void PopAllClips();
void PushClipsToDC(ID2D1DeviceContext *aDC);
void PopClipsFromDC(ID2D1DeviceContext *aDC);
TemporaryRef<ID2D1Brush> CreateTransparentBlackBrush();
TemporaryRef<ID2D1Brush> CreateBrushForPattern(const Pattern &aPattern, Float aAlpha = 1.0f);
void PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform);
IntSize mSize;
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<ID2D1Geometry> mCurrentClippedGeometry;
// This is only valid if mCurrentClippedGeometry is non-null. And will
// only be the intersection of all pixel-aligned retangular clips. This is in
// device space.
IntRect mCurrentClipBounds;
mutable RefPtr<ID2D1DeviceContext> mDC;
RefPtr<ID2D1Bitmap1> mBitmap;
RefPtr<ID2D1Bitmap1> mTempBitmap;
RefPtr<ID2D1Effect> mBlendEffect;
// We store this to prevent excessive SetTextRenderingParams calls.
RefPtr<IDWriteRenderingParams> mTextRenderingParams;
// List of pushed clips.
struct PushedClip
{
D2D1_RECT_F mBounds;
union {
// If mPath is non-null, the mTransform member will be used, otherwise
// the mIsPixelAligned member is valid.
D2D1_MATRIX_3X2_F mTransform;
bool mIsPixelAligned;
};
RefPtr<PathD2D> mPath;
};
std::vector<PushedClip> mPushedClips;
// The latest snapshot of this surface. This needs to be told when this
// target is modified. We keep it alive as a cache.
RefPtr<SourceSurfaceD2D1> mSnapshot;
// A list of targets we need to flush when we're modified.
TargetSet mDependentTargets;
// A list of targets which have this object in their mDependentTargets set
TargetSet mDependingOnTargets;
// True of the current clip stack is pushed to the main RT.
bool mClipsArePushed;
static ID2D1Factory1 *mFactory;
static IDWriteFactory *mDWriteFactory;
};
}
}
#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */