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http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary This work is mainly porting tiled layers to new textures, implementing double-buffered tiles and implementing a texture client pool, to be used by tiled content clients. Any questions regarding this patch should go to: Bas Schouten <bschouten@mozilla.com> Chris Lord <clord@mozilla.com> Nicolas Silva <nsilva@mozilla.com> In their absence questions can be directed to: Jeff Muizelaar <jmuizelaar@mozilla.com> Benoit Girard <bgirard@mozilla.com>
147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureClientPool.h"
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#include "CompositableClient.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "gfxPrefs.h"
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#include "nsComponentManagerUtils.h"
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namespace mozilla {
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namespace layers {
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static void
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ShrinkCallback(nsITimer *aTimer, void *aClosure)
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{
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static_cast<TextureClientPool*>(aClosure)->ShrinkToMinimumSize();
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}
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TextureClientPool::TextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
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ISurfaceAllocator *aAllocator)
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: mFormat(aFormat)
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, mSize(aSize)
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, mOutstandingClients(0)
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, mSurfaceAllocator(aAllocator)
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{
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mTimer = do_CreateInstance("@mozilla.org/timer;1");
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}
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TemporaryRef<TextureClient>
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TextureClientPool::GetTextureClient()
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{
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mOutstandingClients++;
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// Try to fetch a client from the pool
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RefPtr<TextureClient> textureClient;
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if (mTextureClients.size()) {
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textureClient = mTextureClients.top();
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mTextureClients.pop();
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return textureClient;
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}
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// We're increasing the number of outstanding TextureClients without reusing a
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// client, we may need to free a deferred-return TextureClient.
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ShrinkToMaximumSize();
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// No unused clients in the pool, create one
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if (gfxPrefs::ForceShmemTiles()) {
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textureClient = TextureClient::CreateBufferTextureClient(mSurfaceAllocator, mFormat, TEXTURE_IMMEDIATE_UPLOAD);
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} else {
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textureClient = TextureClient::CreateTextureClientForDrawing(mSurfaceAllocator, mFormat, TEXTURE_IMMEDIATE_UPLOAD);
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}
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textureClient->AsTextureClientDrawTarget()->AllocateForSurface(mSize, ALLOC_DEFAULT);
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return textureClient;
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}
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void
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TextureClientPool::ReturnTextureClient(TextureClient *aClient)
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{
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if (!aClient) {
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return;
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}
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MOZ_ASSERT(mOutstandingClients);
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mOutstandingClients--;
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// Add the client to the pool and shrink down if we're beyond our maximum size
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mTextureClients.push(aClient);
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ShrinkToMaximumSize();
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// Kick off the pool shrinking timer if there are still more unused texture
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// clients than our desired minimum cache size.
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if (mTextureClients.size() > sMinCacheSize) {
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mTimer->InitWithFuncCallback(ShrinkCallback, this, sShrinkTimeout,
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nsITimer::TYPE_ONE_SHOT);
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}
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}
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void
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TextureClientPool::ReturnTextureClientDeferred(TextureClient *aClient)
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{
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mTextureClientsDeferred.push(aClient);
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ShrinkToMaximumSize();
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}
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void
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TextureClientPool::ShrinkToMaximumSize()
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{
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uint32_t totalClientsOutstanding = mTextureClients.size() + mOutstandingClients;
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// We're over our desired maximum size, immediately shrink down to the
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// maximum, or zero if we have too many outstanding texture clients.
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// We cull from the deferred TextureClients first, as we can't reuse those
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// until they get returned.
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while (totalClientsOutstanding > sMaxTextureClients) {
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if (mTextureClientsDeferred.size()) {
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mOutstandingClients--;
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mTextureClientsDeferred.pop();
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} else {
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if (!mTextureClients.size()) {
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// Getting here means we're over our desired number of TextureClients
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// with none in the pool. This can happen for pathological cases, or
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// it could mean that sMaxTextureClients needs adjusting for whatever
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// device we're running on.
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break;
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}
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mTextureClients.pop();
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}
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totalClientsOutstanding--;
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}
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}
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void
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TextureClientPool::ShrinkToMinimumSize()
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{
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while (mTextureClients.size() > sMinCacheSize) {
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mTextureClients.pop();
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}
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}
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void
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TextureClientPool::ReturnDeferredClients()
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{
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while (!mTextureClientsDeferred.empty()) {
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ReturnTextureClient(mTextureClientsDeferred.top());
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mTextureClientsDeferred.pop();
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}
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}
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void
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TextureClientPool::Clear()
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{
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while (!mTextureClients.empty()) {
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mTextureClients.pop();
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}
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while (!mTextureClientsDeferred.empty()) {
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mOutstandingClients--;
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mTextureClientsDeferred.pop();
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}
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}
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}
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}
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