gecko-dev/layout/style/test/animation_utils.js
Brian Birtles 1741b5537f Bug 964646 part 1 - Add common OMTA test runner to animation_utils.js; r=dbaron
Since off-main thread animation (OMTA) is not available on all platforms we
define a common wrapper function that runs OMTA tests only when available. This
patch further performs an internal check of basic OMTA operation so that
only a single error is produced if OMTA is unexpectedly unavailable.

Typical usage is:

  SimpleTest.waitForExplicitFinish();
  runOMTATest(function() {
    ... test code ...
    SimpleTest.finish();
  },
  SimpleTest.finish);

This can be easily wrapped with promises if needed but does not require using
promises.

The calls to waitForExplicitFinish and finish are not performed automatically
since this function may be integrated with test suites that do other work
outside the call to runOMTATest.
2014-04-03 16:55:44 +09:00

183 lines
5.6 KiB
JavaScript

function px_to_num(str)
{
return Number(String(str).match(/^([\d.]+)px$/)[1]);
}
function bezier(x1, y1, x2, y2) {
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
function x_for_t(t) {
var omt = 1-t;
return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
}
function y_for_t(t) {
var omt = 1-t;
return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
}
function t_for_x(x) {
// Binary subdivision.
var mint = 0, maxt = 1;
for (var i = 0; i < 30; ++i) {
var guesst = (mint + maxt) / 2;
var guessx = x_for_t(guesst);
if (x < guessx)
maxt = guesst;
else
mint = guesst;
}
return (mint + maxt) / 2;
}
return function bezier_closure(x) {
if (x == 0) return 0;
if (x == 1) return 1;
return y_for_t(t_for_x(x));
}
}
function step_end(nsteps) {
return function step_end_closure(x) {
return Math.floor(x * nsteps) / nsteps;
}
}
function step_start(nsteps) {
var stepend = step_end(nsteps);
return function step_start_closure(x) {
return 1.0 - stepend(1.0 - x);
}
}
var gTF = {
"ease": bezier(0.25, 0.1, 0.25, 1),
"linear": function(x) { return x; },
"ease_in": bezier(0.42, 0, 1, 1),
"ease_out": bezier(0, 0, 0.58, 1),
"ease_in_out": bezier(0.42, 0, 0.58, 1),
"step_start": step_start(1),
"step_end": step_end(1),
};
function is_approx(float1, float2, error, desc) {
ok(Math.abs(float1 - float2) < error,
desc + ": " + float1 + " and " + float2 + " should be within " + error);
}
// Checks if off-main thread animation (OMTA) is available, and if it is, runs
// the provided callback function. If OMTA is not available or is not
// functioning correctly, the second callback, aOnSkip, is run instead.
//
// This function also does an internal test to verify that OMTA is working at
// all so that if OMTA is not functioning correctly when it is expected to
// function only a single failure is produced.
//
// Since this function relies on various asynchronous operations, the caller is
// responsible for calling SimpleTest.waitForExplicitFinish() before calling
// this and SimpleTest.finish() within aTestFunction and aOnSkip.
function runOMTATest(aTestFunction, aOnSkip) {
const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
var utils = SpecialPowers.DOMWindowUtils;
var expectOMTA = utils.layerManagerRemote &&
// ^ Off-main thread animation cannot be used if off-main
// thread composition (OMTC) is not available
SpecialPowers.getBoolPref(OMTAPrefKey);
isOMTAWorking().then(function(isWorking) {
if (expectOMTA) {
if (isWorking) {
aTestFunction();
} else {
// We only call this when we know it will fail as otherwise in the
// regular success case we will end up inflating the "passed tests"
// count by 1
ok(isWorking, "OMTA is working as expected");
aOnSkip();
}
} else {
todo(isWorking, "OMTA is working");
aOnSkip();
}
}).catch(function(err) {
ok(false, err);
aOnSkip();
});
function isOMTAWorking() {
// Create keyframes rule
const animationName = "a6ce3091ed85"; // Random name to avoid clashes
var ruleText = "@keyframes " + animationName +
" { from { opacity: 0.5 } to { opacity 0.5 } }";
var style = document.createElement("style");
style.appendChild(document.createTextNode(ruleText));
document.head.appendChild(style);
// Create animation target
var div = document.createElement("div");
document.body.appendChild(div);
// Give the target geometry so it is eligible for layerization
div.style.width = "100px";
div.style.height = "100px";
div.style.backgroundColor = "white";
// Common clean up code
var cleanUp = function() {
div.parentNode.removeChild(div);
style.parentNode.removeChild(style);
if (utils.isTestControllingRefreshes) {
utils.restoreNormalRefresh();
}
};
return waitForDocumentLoad()
.then(loadPaintListener)
.then(function() {
// Put refresh driver under test control and trigger animation
utils.advanceTimeAndRefresh(0);
div.style.animation = animationName + " 10s";
// Trigger style flush
div.clientTop;
return waitForPaints();
}).then(function() {
var opacity = utils.getOMTAStyle(div, "opacity");
cleanUp();
return Promise.resolve(opacity == 0.5);
}).catch(function(err) {
cleanUp();
return Promise.reject(err);
});
}
function waitForDocumentLoad() {
return new Promise(function(resolve, reject) {
if (document.readyState === "complete") {
resolve();
} else {
window.addEventListener("load", resolve);
}
});
}
function waitForPaints() {
return new Promise(function(resolve, reject) {
waitForAllPaintsFlushed(resolve);
});
}
function loadPaintListener() {
return new Promise(function(resolve, reject) {
if (typeof(window.waitForAllPaints) !== "function") {
var script = document.createElement("script");
script.onload = resolve;
script.onerror = function() {
reject(new Error("Failed to load paint listener"));
};
script.src = "/tests/SimpleTest/paint_listener.js";
var firstScript = document.scripts[0];
firstScript.parentNode.insertBefore(script, firstScript);
} else {
resolve();
}
});
}
}