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241 lines
8.0 KiB
C++
241 lines
8.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H
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#define MOZILLA_GFX_IMAGEBRIDGECHILD_H
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#include "mozilla/layers/PImageBridgeChild.h"
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#include "nsAutoPtr.h"
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class gfxSharedImageSurface;
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namespace base {
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class Thread;
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}
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namespace mozilla {
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namespace layers {
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class ImageContainerChild;
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class ImageBridgeParent;
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class SharedImage;
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class Image;
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/**
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* Returns true if the current thread is the ImageBrdigeChild's thread.
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*
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* Can be called from any thread.
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*/
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bool InImageBridgeChildThread();
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/**
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* The ImageBridge protocol is meant to allow ImageContainers to forward images
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* directly to the compositor thread/process without using the main thread.
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*
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* There are three important phases in the ImageBridge protocol. These three steps
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* can do different things depending if (A) the ImageContainer uses ImageBridge
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* or (B) it does not use ImageBridge:
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*
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* - When an ImageContainer calls its method SetCurrentImage:
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* - (A) The image is sent directly to the compositor process through the
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* ImageBridge IPDL protocol.
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* On the compositor side the image is stored in a global table that associates
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* the image with an ID corresponding to the ImageContainer, and a composition is
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* triggered.
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* - (B) Since it does not have an ImageBridge, the image is not sent yet.
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* instead the will be sent to the compositor during the next layer transaction
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* (on the main thread).
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*
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* - During a Layer transaction:
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* - (A) The ImageContainer uses ImageBridge. The image is already available to the
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* compositor process because it has been sent with SetCurrentImage. Yet, the
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* ShadowImageLayer on the compositor side will needs the ID referring to the
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* ImageContainer to access the Image. So during the Swap operation that happens
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* in the transaction, we swap the container ID rather than the image data.
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* - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped.
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*
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* - During composition:
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* - (A) The ShadowImageLayer has an ImageContainer ID, it looks up the ID in the
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* global table to see if there is an image. If there is no image, nothing is rendered.
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* - (B) The shadowImageLayer has image data rather than an ID (meaning it is not
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* using ImageBridge), then it just composites the image data normally.
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*
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* This means that there might be a possibility for the ImageBridge to send the first
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* frame before the first layer transaction that will pass the container ID to the
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* ShadowImageLayer happens. In this (unlikely) case the layer is not composited
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* until the layer transaction happens. This means this scenario is not harmful.
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*
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* Since sending an image through imageBridge triggers compsiting, the main thread is
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* not used at all (except for the very first transaction that provides the
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* ShadowImageLayer with an ImageContainer ID).
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*/
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class ImageBridgeChild : public PImageBridgeChild
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{
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friend class ImageContainer;
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public:
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/**
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* Creates the image bridge with a dedicated thread for ImageBridgeChild.
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*
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* We may want to use a specifi thread in the future. In this case, use
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* CreateWithThread instead.
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*/
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static void StartUp();
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/**
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* Destroys the image bridge by calling DestroyBridge, and destroys the
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* ImageBridge's thread.
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*
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* If you don't want to destroy the thread, call DestroyBridge directly
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* instead.
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*/
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static void ShutDown();
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/**
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* Creates the ImageBridgeChild manager protocol.
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*/
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static bool StartUpOnThread(base::Thread* aThread);
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/**
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* Destroys The ImageBridge protcol.
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*
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* The actual destruction happens synchronously on the ImageBridgeChild thread
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* which means that if this function is called from another thread, the current
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* thread will be paused until the destruction is done.
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*/
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static void DestroyBridge();
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/**
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* Returns true if the singleton has been created.
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*
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* Can be called from any thread.
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*/
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static bool IsCreated();
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/**
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* returns the singleton instance.
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*
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* can be called from any thread.
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*/
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static ImageBridgeChild* GetSingleton();
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/**
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* Dispatches a task to the ImageBridgeChild thread to do the connection
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*/
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void ConnectAsync(ImageBridgeParent* aParent);
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/**
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* Returns the ImageBridgeChild's thread.
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*
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* Can be called from any thread.
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*/
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base::Thread * GetThread() const;
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/**
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* Returns the ImageBridgeChild's message loop.
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*
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* Can be called from any thread.
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*/
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MessageLoop * GetMessageLoop() const;
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// overriden from PImageBridgeChild
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PImageContainerChild* AllocPImageContainer(uint64_t*);
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// overriden from PImageBridgeChild
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bool DeallocPImageContainer(PImageContainerChild* aImgContainerChild);
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/**
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* This must be called by the static function DeleteImageBridgeSync defined
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* in ImageBridgeChild.cpp ONLY.
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*/
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~ImageBridgeChild() {};
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/**
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* Part of the creation of ImageCOntainerChild that is executed on the
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* ImageBridgeChild thread after invoking CreateImageContainerChild
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*
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* Must be called from the ImageBridgeChild thread.
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*/
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already_AddRefed<ImageContainerChild> CreateImageContainerChildNow();
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virtual PGrallocBufferChild*
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AllocPGrallocBuffer(const gfxIntSize&, const uint32_t&, const uint32_t&,
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MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE;
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virtual bool
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DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE;
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/**
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* Allocate a gralloc SurfaceDescriptor remotely.
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*/
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bool
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AllocSurfaceDescriptorGralloc(const gfxIntSize& aSize,
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const uint32_t& aFormat,
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const uint32_t& aUsage,
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SurfaceDescriptor* aBuffer);
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/**
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* Part of the allocation of gralloc SurfaceDescriptor that is
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* executed on the ImageBridgeChild thread after invoking
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* AllocSurfaceDescriptorGralloc.
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*
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* Must be called from the ImageBridgeChild thread.
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*/
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bool
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AllocSurfaceDescriptorGrallocNow(const gfxIntSize& aSize,
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const uint32_t& aContent,
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const uint32_t& aUsage,
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SurfaceDescriptor* aBuffer);
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/**
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* Deallocate a remotely allocated gralloc buffer.
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*/
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bool
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DeallocSurfaceDescriptorGralloc(const SurfaceDescriptor& aBuffer);
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/**
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* Part of the deallocation of gralloc SurfaceDescriptor that is
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* executed on the ImageBridgeChild thread after invoking
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* DeallocSurfaceDescriptorGralloc.
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*
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* Must be called from the ImageBridgeChild thread.
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*/
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bool
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DeallocSurfaceDescriptorGrallocNow(const SurfaceDescriptor& aBuffer);
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protected:
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ImageBridgeChild() {};
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/**
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* Creates an ImageContainerChild and it's associated ImageContainerParent.
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*
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* The creation happens synchronously on the ImageBridgeChild thread, so if
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* this function is called on another thread, the current thread will be
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* paused until the creation is done.
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*
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* This method should only be called from ImageContainer's constructor,
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* because it spawns a task that contains a pointer to the ImageContainer
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* (not a refPtr). So the execution of the task can race with the destruction
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* of the ImageContainer if the refcount is decremented in another thread.
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* This is done like this because you cannot use a refPtr to the object
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* within its own constructor (if you do the object will be deleted along with
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* the refPtr before the constructor returns and the refcount gets a chance to
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* get incremented!). If you really need to call this function outside
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* ImageContainer's constructor, make sure to increment and decrement
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* the ImageContainer's reference count respectively before and after the call.
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*/
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already_AddRefed<ImageContainerChild> CreateImageContainerChild();
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};
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} // layers
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} // mozilla
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#endif
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