gecko-dev/content/media/webaudio/MediaBufferDecoder.cpp

884 lines
23 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaBufferDecoder.h"
#include "AbstractMediaDecoder.h"
#include "mozilla/Attributes.h"
#include "mozilla/ReentrantMonitor.h"
#include <speex/speex_resampler.h>
#include "nsXPCOMCIDInternal.h"
#include "nsComponentManagerUtils.h"
#include "MediaDecoderReader.h"
#include "BufferMediaResource.h"
#include "DecoderTraits.h"
#include "AudioContext.h"
#include "AudioBuffer.h"
#include "nsIScriptGlobalObject.h"
#include "nsIScriptContext.h"
#include "nsIScriptObjectPrincipal.h"
#include "nsIScriptError.h"
#include "nsMimeTypes.h"
#include "nsCxPusher.h"
namespace mozilla {
using namespace dom;
#ifdef PR_LOGGING
extern PRLogModuleInfo* gMediaDecoderLog;
#endif
/**
* This class provides a decoder object which decodes a media file that lives in
* a memory buffer.
*/
class BufferDecoder : public AbstractMediaDecoder
{
public:
// This class holds a weak pointer to MediaResouce. It's the responsibility
// of the caller to manage the memory of the MediaResource object.
explicit BufferDecoder(MediaResource* aResource);
virtual ~BufferDecoder();
NS_DECL_ISUPPORTS
// This has to be called before decoding begins
void BeginDecoding(nsIThread* aDecodeThread)
{
MOZ_ASSERT(!mDecodeThread && aDecodeThread);
mDecodeThread = aDecodeThread;
}
virtual ReentrantMonitor& GetReentrantMonitor() MOZ_FINAL MOZ_OVERRIDE;
virtual bool IsShutdown() const MOZ_FINAL MOZ_OVERRIDE;
virtual bool OnStateMachineThread() const MOZ_FINAL MOZ_OVERRIDE;
virtual bool OnDecodeThread() const MOZ_FINAL MOZ_OVERRIDE;
virtual MediaResource* GetResource() const MOZ_FINAL MOZ_OVERRIDE;
virtual void NotifyBytesConsumed(int64_t aBytes) MOZ_FINAL MOZ_OVERRIDE;
virtual void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded) MOZ_FINAL MOZ_OVERRIDE;
virtual int64_t GetEndMediaTime() const MOZ_FINAL MOZ_OVERRIDE;
virtual int64_t GetMediaDuration() MOZ_FINAL MOZ_OVERRIDE;
virtual void SetMediaDuration(int64_t aDuration) MOZ_FINAL MOZ_OVERRIDE;
virtual void SetMediaSeekable(bool aMediaSeekable) MOZ_OVERRIDE;
virtual void SetTransportSeekable(bool aTransportSeekable) MOZ_FINAL MOZ_OVERRIDE;
virtual VideoFrameContainer* GetVideoFrameContainer() MOZ_FINAL MOZ_OVERRIDE;
virtual mozilla::layers::ImageContainer* GetImageContainer() MOZ_FINAL MOZ_OVERRIDE;
virtual bool IsTransportSeekable() MOZ_FINAL MOZ_OVERRIDE;
virtual bool IsMediaSeekable() MOZ_FINAL MOZ_OVERRIDE;
virtual void MetadataLoaded(int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags) MOZ_FINAL MOZ_OVERRIDE;
virtual void QueueMetadata(int64_t aTime, int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags) MOZ_FINAL MOZ_OVERRIDE;
virtual void SetMediaEndTime(int64_t aTime) MOZ_FINAL MOZ_OVERRIDE;
virtual void UpdatePlaybackPosition(int64_t aTime) MOZ_FINAL MOZ_OVERRIDE;
virtual void OnReadMetadataCompleted() MOZ_FINAL MOZ_OVERRIDE;
virtual MediaDecoderOwner* GetOwner() MOZ_FINAL MOZ_OVERRIDE;
private:
// This monitor object is not really used to synchronize access to anything.
// It's just there in order for us to be able to override
// GetReentrantMonitor correctly.
ReentrantMonitor mReentrantMonitor;
nsCOMPtr<nsIThread> mDecodeThread;
nsRefPtr<MediaResource> mResource;
};
NS_IMPL_THREADSAFE_ISUPPORTS0(BufferDecoder)
BufferDecoder::BufferDecoder(MediaResource* aResource)
: mReentrantMonitor("BufferDecoder")
, mResource(aResource)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_CTOR(BufferDecoder);
#ifdef PR_LOGGING
if (!gMediaDecoderLog) {
gMediaDecoderLog = PR_NewLogModule("MediaDecoder");
}
#endif
}
BufferDecoder::~BufferDecoder()
{
// The dtor may run on any thread, we cannot be sure.
MOZ_COUNT_DTOR(BufferDecoder);
}
ReentrantMonitor&
BufferDecoder::GetReentrantMonitor()
{
return mReentrantMonitor;
}
bool
BufferDecoder::IsShutdown() const
{
// BufferDecoder cannot be shut down.
return false;
}
bool
BufferDecoder::OnStateMachineThread() const
{
// BufferDecoder doesn't have the concept of a state machine.
return true;
}
bool
BufferDecoder::OnDecodeThread() const
{
MOZ_ASSERT(mDecodeThread, "Forgot to call BeginDecoding?");
return IsCurrentThread(mDecodeThread);
}
MediaResource*
BufferDecoder::GetResource() const
{
return mResource;
}
void
BufferDecoder::NotifyBytesConsumed(int64_t aBytes)
{
// ignore
}
void
BufferDecoder::NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded)
{
// ignore
}
int64_t
BufferDecoder::GetEndMediaTime() const
{
// unknown
return -1;
}
int64_t
BufferDecoder::GetMediaDuration()
{
// unknown
return -1;
}
void
BufferDecoder::SetMediaDuration(int64_t aDuration)
{
// ignore
}
void
BufferDecoder::SetMediaSeekable(bool aMediaSeekable)
{
// ignore
}
void
BufferDecoder::SetTransportSeekable(bool aTransportSeekable)
{
// ignore
}
VideoFrameContainer*
BufferDecoder::GetVideoFrameContainer()
{
// no video frame
return nullptr;
}
layers::ImageContainer*
BufferDecoder::GetImageContainer()
{
// no image container
return nullptr;
}
bool
BufferDecoder::IsTransportSeekable()
{
return false;
}
bool
BufferDecoder::IsMediaSeekable()
{
return false;
}
void
BufferDecoder::MetadataLoaded(int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags)
{
// ignore
}
void
BufferDecoder::QueueMetadata(int64_t aTime, int aChannels, int aRate, bool aHasAudio, bool aHasVideo, MetadataTags* aTags)
{
// ignore
}
void
BufferDecoder::SetMediaEndTime(int64_t aTime)
{
// ignore
}
void
BufferDecoder::UpdatePlaybackPosition(int64_t aTime)
{
// ignore
}
void
BufferDecoder::OnReadMetadataCompleted()
{
// ignore
}
MediaDecoderOwner*
BufferDecoder::GetOwner()
{
// unknown
return nullptr;
}
class ReportResultTask : public nsRunnable
{
public:
ReportResultTask(WebAudioDecodeJob& aDecodeJob,
WebAudioDecodeJob::ResultFn aFunction,
WebAudioDecodeJob::ErrorCode aErrorCode)
: mDecodeJob(aDecodeJob)
, mFunction(aFunction)
, mErrorCode(aErrorCode)
{
MOZ_ASSERT(aFunction);
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
(mDecodeJob.*mFunction)(mErrorCode);
return NS_OK;
}
private:
// Note that the mDecodeJob member will probably die when mFunction is run.
// Therefore, it is not safe to do anything fancy with it in this class.
// Really, this class is only used because nsRunnableMethod doesn't support
// methods accepting arguments.
WebAudioDecodeJob& mDecodeJob;
WebAudioDecodeJob::ResultFn mFunction;
WebAudioDecodeJob::ErrorCode mErrorCode;
};
MOZ_BEGIN_ENUM_CLASS(PhaseEnum, int)
Decode,
AllocateBuffer,
Done
MOZ_END_ENUM_CLASS(PhaseEnum)
class MediaDecodeTask : public nsRunnable
{
public:
MediaDecodeTask(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength,
WebAudioDecodeJob& aDecodeJob,
nsIThreadPool* aThreadPool)
: mContentType(aContentType)
, mBuffer(aBuffer)
, mLength(aLength)
, mDecodeJob(aDecodeJob)
, mPhase(PhaseEnum::Decode)
, mThreadPool(aThreadPool)
{
MOZ_ASSERT(aBuffer);
MOZ_ASSERT(NS_IsMainThread());
nsCOMPtr<nsPIDOMWindow> pWindow = do_QueryInterface(mDecodeJob.mContext->GetParentObject());
nsCOMPtr<nsIScriptObjectPrincipal> scriptPrincipal =
do_QueryInterface(pWindow);
if (scriptPrincipal) {
mPrincipal = scriptPrincipal->GetPrincipal();
}
}
NS_IMETHOD Run();
bool CreateReader();
private:
void ReportFailureOnMainThread(WebAudioDecodeJob::ErrorCode aErrorCode) {
if (NS_IsMainThread()) {
Cleanup();
mDecodeJob.OnFailure(aErrorCode);
} else {
// Take extra care to cleanup on the main thread
NS_DispatchToMainThread(NS_NewRunnableMethod(this, &MediaDecodeTask::Cleanup),
NS_DISPATCH_NORMAL);
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(mDecodeJob, &WebAudioDecodeJob::OnFailure, aErrorCode);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
}
}
void RunNextPhase();
void Decode();
void AllocateBuffer();
void CallbackTheResult();
void Cleanup()
{
MOZ_ASSERT(NS_IsMainThread());
mBufferDecoder = nullptr;
mDecoderReader = nullptr;
}
private:
nsCString mContentType;
uint8_t* mBuffer;
uint32_t mLength;
WebAudioDecodeJob& mDecodeJob;
PhaseEnum mPhase;
nsCOMPtr<nsIThreadPool> mThreadPool;
nsCOMPtr<nsIPrincipal> mPrincipal;
nsRefPtr<BufferDecoder> mBufferDecoder;
nsAutoPtr<MediaDecoderReader> mDecoderReader;
};
NS_IMETHODIMP
MediaDecodeTask::Run()
{
MOZ_ASSERT(mBufferDecoder);
MOZ_ASSERT(mDecoderReader);
switch (mPhase) {
case PhaseEnum::Decode:
Decode();
break;
case PhaseEnum::AllocateBuffer:
AllocateBuffer();
break;
case PhaseEnum::Done:
break;
}
return NS_OK;
}
bool
MediaDecodeTask::CreateReader()
{
MOZ_ASSERT(NS_IsMainThread());
nsRefPtr<BufferMediaResource> resource =
new BufferMediaResource(static_cast<uint8_t*> (mBuffer),
mLength, mPrincipal, mContentType);
MOZ_ASSERT(!mBufferDecoder);
mBufferDecoder = new BufferDecoder(resource);
// If you change this list to add support for new decoders, please consider
// updating HTMLMediaElement::CreateDecoder as well.
mDecoderReader = DecoderTraits::CreateReader(mContentType, mBufferDecoder);
if (!mDecoderReader) {
return false;
}
nsresult rv = mDecoderReader->Init(nullptr);
if (NS_FAILED(rv)) {
return false;
}
return true;
}
void
MediaDecodeTask::RunNextPhase()
{
// This takes care of handling the logic of where to run the next phase.
// If we were invoked synchronously, we do not have a thread pool and
// everything happens on the main thread. Just invoke Run() in that case.
// Otherwise, some things happen on the main thread and others are run
// in the thread pool.
if (!mThreadPool) {
Run();
return;
}
switch (mPhase) {
case PhaseEnum::AllocateBuffer:
MOZ_ASSERT(!NS_IsMainThread());
NS_DispatchToMainThread(this);
break;
case PhaseEnum::Decode:
case PhaseEnum::Done:
MOZ_NOT_REACHED("Invalid phase Decode");
break;
}
}
class AutoResampler {
public:
AutoResampler()
: mResampler(nullptr)
{}
~AutoResampler()
{
if (mResampler) {
speex_resampler_destroy(mResampler);
}
}
operator SpeexResamplerState*() const
{
MOZ_ASSERT(mResampler);
return mResampler;
}
void operator=(SpeexResamplerState* aResampler)
{
mResampler = aResampler;
}
private:
SpeexResamplerState* mResampler;
};
void
MediaDecodeTask::Decode()
{
MOZ_ASSERT(!mThreadPool == NS_IsMainThread(),
"We should be on the main thread only if we don't have a thread pool");
mBufferDecoder->BeginDecoding(NS_GetCurrentThread());
mDecoderReader->OnDecodeThreadStart();
VideoInfo videoInfo;
nsAutoPtr<MetadataTags> tags;
nsresult rv = mDecoderReader->ReadMetadata(&videoInfo, getter_Transfers(tags));
if (NS_FAILED(rv)) {
ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
return;
}
if (!mDecoderReader->HasAudio()) {
ReportFailureOnMainThread(WebAudioDecodeJob::NoAudio);
return;
}
while (mDecoderReader->DecodeAudioData()) {
// consume all of the buffer
continue;
}
mDecoderReader->OnDecodeThreadFinish();
MediaQueue<AudioData>& audioQueue = mDecoderReader->AudioQueue();
uint32_t frameCount = audioQueue.FrameCount();
uint32_t channelCount = videoInfo.mAudioChannels;
uint32_t sampleRate = videoInfo.mAudioRate;
if (!frameCount || !channelCount || !sampleRate) {
ReportFailureOnMainThread(WebAudioDecodeJob::InvalidContent);
return;
}
const uint32_t destSampleRate = mDecodeJob.mContext->SampleRate();
AutoResampler resampler;
uint32_t resampledFrames = frameCount;
if (sampleRate != destSampleRate) {
resampledFrames = static_cast<uint32_t>(
static_cast<uint64_t>(destSampleRate) *
static_cast<uint64_t>(frameCount) /
static_cast<uint64_t>(sampleRate)
);
resampler = speex_resampler_init(channelCount,
sampleRate,
destSampleRate,
SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
speex_resampler_skip_zeros(resampler);
resampledFrames += speex_resampler_get_output_latency(resampler);
}
// Allocate the channel buffers. Note that if we end up resampling, we may
// write fewer bytes than mResampledFrames to the output buffer, in which
// case mWriteIndex will tell us how many valid samples we have.
static const fallible_t fallible = fallible_t();
bool memoryAllocationSuccess = true;
if (!mDecodeJob.mChannelBuffers.SetLength(channelCount)) {
memoryAllocationSuccess = false;
} else {
for (uint32_t i = 0; i < channelCount; ++i) {
mDecodeJob.mChannelBuffers[i] = new(fallible) float[resampledFrames];
if (!mDecodeJob.mChannelBuffers[i]) {
memoryAllocationSuccess = false;
break;
}
}
}
if (!memoryAllocationSuccess) {
ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
return;
}
nsAutoPtr<AudioData> audioData;
while ((audioData = audioQueue.PopFront())) {
audioData->EnsureAudioBuffer(); // could lead to a copy :(
AudioDataValue* bufferData = static_cast<AudioDataValue*>
(audioData->mAudioBuffer->Data());
if (sampleRate != destSampleRate) {
const uint32_t expectedOutSamples = static_cast<uint32_t>(
static_cast<uint64_t>(destSampleRate) *
static_cast<uint64_t>(audioData->mFrames) /
static_cast<uint64_t>(sampleRate)
);
#ifdef MOZ_SAMPLE_TYPE_S16
AudioDataValue* resampledBuffer = new(fallible) AudioDataValue[channelCount * expectedOutSamples];
#endif
for (uint32_t i = 0; i < audioData->mChannels; ++i) {
uint32_t inSamples = audioData->mFrames;
uint32_t outSamples = expectedOutSamples;
#ifdef MOZ_SAMPLE_TYPE_S16
speex_resampler_process_int(resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
&resampledBuffer[i * expectedOutSamples],
&outSamples);
ConvertAudioSamples(&resampledBuffer[i * expectedOutSamples],
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
outSamples);
#else
speex_resampler_process_float(resampler, i, &bufferData[i * audioData->mFrames], &inSamples,
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
&outSamples);
#endif
if (i == audioData->mChannels - 1) {
mDecodeJob.mWriteIndex += outSamples;
MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
}
}
#ifdef MOZ_SAMPLE_TYPE_S16
delete[] resampledBuffer;
#endif
} else {
for (uint32_t i = 0; i < audioData->mChannels; ++i) {
ConvertAudioSamples(&bufferData[i * audioData->mFrames],
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
audioData->mFrames);
if (i == audioData->mChannels - 1) {
mDecodeJob.mWriteIndex += audioData->mFrames;
}
}
}
}
if (sampleRate != destSampleRate) {
int inputLatency = speex_resampler_get_input_latency(resampler);
int outputLatency = speex_resampler_get_output_latency(resampler);
AudioDataValue* zero = (AudioDataValue*)calloc(inputLatency, sizeof(AudioDataValue));
#ifdef MOZ_SAMPLE_TYPE_S16
AudioDataValue* resampledBuffer = new(fallible) AudioDataValue[channelCount * outputLatency];
if (!resampledBuffer || !zero) {
#else
if (!zero) {
#endif
// Out of memory!
ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
return;
}
for (uint32_t i = 0; i < channelCount; ++i) {
uint32_t inSamples = inputLatency;
uint32_t outSamples = outputLatency;
#ifdef MOZ_SAMPLE_TYPE_S16
speex_resampler_process_int(resampler, i, zero, &inSamples,
&resampledBuffer[i * outputLatency],
&outSamples);
ConvertAudioSamples(&resampledBuffer[i * outputLatency],
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
outSamples);
#else
speex_resampler_process_float(resampler, i, zero, &inSamples,
mDecodeJob.mChannelBuffers[i] + mDecodeJob.mWriteIndex,
&outSamples);
#endif
if (i == channelCount - 1) {
mDecodeJob.mWriteIndex += outSamples;
MOZ_ASSERT(mDecodeJob.mWriteIndex <= resampledFrames);
}
}
free(zero);
#ifdef MOZ_SAMPLE_TYPE_S16
delete[] resampledBuffer;
#endif
}
mPhase = PhaseEnum::AllocateBuffer;
RunNextPhase();
}
void
MediaDecodeTask::AllocateBuffer()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mDecodeJob.AllocateBuffer()) {
ReportFailureOnMainThread(WebAudioDecodeJob::UnknownError);
return;
}
mPhase = PhaseEnum::Done;
CallbackTheResult();
}
void
MediaDecodeTask::CallbackTheResult()
{
MOZ_ASSERT(NS_IsMainThread());
Cleanup();
// Now, we're ready to call the script back with the resulting buffer
mDecodeJob.OnSuccess(WebAudioDecodeJob::NoError);
}
bool
WebAudioDecodeJob::AllocateBuffer()
{
MOZ_ASSERT(!mOutput);
MOZ_ASSERT(NS_IsMainThread());
// First, get a JSContext
AutoPushJSContext cx(mContext->GetJSContext());
if (!cx) {
return false;
}
// Now create the AudioBuffer
mOutput = new AudioBuffer(mContext, mWriteIndex, mContext->SampleRate());
if (!mOutput->InitializeBuffers(mChannelBuffers.Length(), cx)) {
return false;
}
for (uint32_t i = 0; i < mChannelBuffers.Length(); ++i) {
mOutput->SetRawChannelContents(cx, i, mChannelBuffers[i]);
}
return true;
}
void
MediaBufferDecoder::AsyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength,
WebAudioDecodeJob& aDecodeJob)
{
// Do not attempt to decode the media if we were not successful at sniffing
// the content type.
if (!*aContentType ||
strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) {
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(aDecodeJob,
&WebAudioDecodeJob::OnFailure,
WebAudioDecodeJob::UnknownContent);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
return;
}
if (!EnsureThreadPoolInitialized()) {
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(aDecodeJob,
&WebAudioDecodeJob::OnFailure,
WebAudioDecodeJob::UnknownError);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
return;
}
MOZ_ASSERT(mThreadPool);
nsRefPtr<MediaDecodeTask> task =
new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, mThreadPool);
if (!task->CreateReader()) {
nsCOMPtr<nsIRunnable> event =
new ReportResultTask(aDecodeJob,
&WebAudioDecodeJob::OnFailure,
WebAudioDecodeJob::UnknownError);
NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
} else {
mThreadPool->Dispatch(task, nsIThreadPool::DISPATCH_NORMAL);
}
}
bool
MediaBufferDecoder::SyncDecodeMedia(const char* aContentType, uint8_t* aBuffer,
uint32_t aLength,
WebAudioDecodeJob& aDecodeJob)
{
// Do not attempt to decode the media if we were not successful at sniffing
// the content type.
if (!*aContentType ||
strcmp(aContentType, APPLICATION_OCTET_STREAM) == 0) {
return false;
}
nsRefPtr<MediaDecodeTask> task =
new MediaDecodeTask(aContentType, aBuffer, aLength, aDecodeJob, nullptr);
if (!task->CreateReader()) {
return false;
}
task->Run();
return true;
}
bool
MediaBufferDecoder::EnsureThreadPoolInitialized()
{
if (!mThreadPool) {
mThreadPool = do_CreateInstance(NS_THREADPOOL_CONTRACTID);
if (!mThreadPool) {
return false;
}
mThreadPool->SetName(NS_LITERAL_CSTRING("MediaBufferDecoder"));
}
return true;
}
void
MediaBufferDecoder::Shutdown() {
if (mThreadPool) {
mThreadPool->Shutdown();
mThreadPool = nullptr;
}
MOZ_ASSERT(!mThreadPool);
}
WebAudioDecodeJob::WebAudioDecodeJob(const nsACString& aContentType,
AudioContext* aContext,
DecodeSuccessCallback* aSuccessCallback,
DecodeErrorCallback* aFailureCallback)
: mContentType(aContentType)
, mWriteIndex(0)
, mContext(aContext)
, mSuccessCallback(aSuccessCallback)
, mFailureCallback(aFailureCallback)
{
MOZ_ASSERT(aContext);
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_CTOR(WebAudioDecodeJob);
MOZ_ASSERT(aSuccessCallback ||
(!aSuccessCallback && !aFailureCallback),
"If a success callback is not passed, no failure callback should be passed either");
}
WebAudioDecodeJob::~WebAudioDecodeJob()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_COUNT_DTOR(WebAudioDecodeJob);
}
void
WebAudioDecodeJob::OnSuccess(ErrorCode aErrorCode)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aErrorCode == NoError);
// Ignore errors in calling the callback, since there is not much that we can
// do about it here.
if (mSuccessCallback) {
ErrorResult rv;
mSuccessCallback->Call(*mOutput, rv);
}
mContext->RemoveFromDecodeQueue(this);
}
void
WebAudioDecodeJob::OnFailure(ErrorCode aErrorCode)
{
MOZ_ASSERT(NS_IsMainThread());
const char* errorMessage;
switch (aErrorCode) {
case NoError:
MOZ_ASSERT(false, "Who passed NoError to OnFailure?");
// Fall through to get some sort of a sane error message if this actually
// happens at runtime.
case UnknownError:
errorMessage = "MediaDecodeAudioDataUnknownError";
break;
case UnknownContent:
errorMessage = "MediaDecodeAudioDataUnknownContentType";
break;
case InvalidContent:
errorMessage = "MediaDecodeAudioDataInvalidContent";
break;
case NoAudio:
errorMessage = "MediaDecodeAudioDataNoAudio";
break;
}
nsCOMPtr<nsPIDOMWindow> pWindow = do_QueryInterface(mContext->GetParentObject());
nsIDocument* doc = nullptr;
if (pWindow) {
doc = pWindow->GetExtantDoc();
}
nsContentUtils::ReportToConsole(nsIScriptError::errorFlag,
"Media",
doc,
nsContentUtils::eDOM_PROPERTIES,
errorMessage);
// Ignore errors in calling the callback, since there is not much that we can
// do about it here.
if (mFailureCallback) {
ErrorResult rv;
mFailureCallback->Call(rv);
}
mContext->RemoveFromDecodeQueue(this);
}
}