gecko-dev/gfx/thebes/D3D11Checks.h
Jean-Yves Avenard 66188b449c Bug 1352016 - P3. Check if NV12 rendering is usable when allocating D3D11 surface. r=mattwoodrow
MozReview-Commit-ID: EgA6lEeIyBj

--HG--
extra : rebase_source : cb3c4e5e864085fe76514096d6d9aa9b49d0a334
2017-09-10 17:54:31 +02:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_thebes_D3D11Checks_h
#define mozilla_gfx_thebes_D3D11Checks_h
struct ID3D11Device;
struct IDXGIAdapter;
struct DXGI_ADAPTER_DESC;
namespace mozilla {
namespace gfx {
struct D3D11Checks
{
static bool DoesRenderTargetViewNeedRecreating(ID3D11Device* aDevice);
static bool DoesDeviceWork();
static bool DoesTextureSharingWork(ID3D11Device* device);
static bool DoesAlphaTextureSharingWork(ID3D11Device* device);
static void WarnOnAdapterMismatch(ID3D11Device* device);
static bool GetDxgiDesc(ID3D11Device* device, DXGI_ADAPTER_DESC* out);
static bool DoesRemotePresentWork(IDXGIAdapter* adapter);
static bool DoesNV12Work(ID3D11Device* device);
};
} // namespace gfx
} // namespace mozilla
#endif // mozilla_gfx_thebes_D3D11Checks_h