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130 lines
5.5 KiB
C++
Executable File
130 lines
5.5 KiB
C++
Executable File
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#pragma once
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#include "CC_Common.h"
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#include "CC_Observer.h"
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#include "ECC_Observer.h"
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#include "ECC_Types.h"
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#include <string>
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#include <vector>
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/**
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* @mainpage Enhanced Call Control
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*
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* @section intro_sec Introduction
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* This wraps and aggregates the SIPCC and CTI call control stacks, media stacks, and various additional
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* components and glue necessary to start, configure and run them, and presents a high-level C++ API
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* for connection, device selection and status, and call control.
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*
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* @section main_outline Outline
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* @li The main entry point is CSF::CallControlManager, which is used to configure and start a
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* call control stack.
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* @li Configuration and events are raised to the CSF::ECC_Observer interface.
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* @li Call Control is performed via CSF::CC_Device, CSF::CC_Line and CSF::CC_Call.
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* @li Call Control events are raised to the CSF::CC_Observer interface.
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* @li Audio/Video device selection and global media configuration is performed via CSF::AudioControl
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* and CSF::VideoControl. Per-call media operations (mute, volume, etc) are integrated onto
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* the CSF::CC_Call and CSF::CC_CallInfo interfaces.
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*/
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namespace CSF
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{
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DECLARE_NS_PTR(CallControlManager)
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/**
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* CallControlManager
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*
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* The class is partitioned into several blocks of functionality:
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* - Create/Destroy - Initialisation and clean shutdown.
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* Destroy is optional if the destructor is used properly.
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* - Observer - Register for events when any state changes. Optional but strongly advised.
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*
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* Methods are generally synchronous (at present).
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*/
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class ECC_API CallControlManager
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CallControlManager)
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/**
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* Use create() to create a CallControlManager instance.
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*
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* CallControlManager cleans up its resources in its destructor, implicitly disconnect()in if required.
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* Use the destroy() method if you need to force a cleanup earlier. It is a bad idea to continue using
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* CallControlManager or any of its related objects after destroy().
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*/
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static CallControlManagerPtr create();
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virtual bool destroy() = 0;
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virtual ~CallControlManager();
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/**
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CC_Observer is for core call control events (on CC_Device, CC_Line and CC_Call).
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ECC_Observer is for "value add" features of CallControlManager.
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Client can add multiple observers if they have different Observer objects that handle
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different event scenarios, but generally it's probably sufficient to only register one observer.
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@param[in] observer - This is a pointer to a CC_Observer-derived class that the client
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must instantiate to receive notifications on this client object.
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*/
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virtual void addCCObserver ( CC_Observer * observer ) = 0;
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virtual void removeCCObserver ( CC_Observer * observer ) = 0;
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virtual void addECCObserver ( ECC_Observer * observer ) = 0;
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virtual void removeECCObserver ( ECC_Observer * observer ) = 0;
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virtual void setMultiClusterMode(bool allowMultipleClusters) = 0;
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virtual void setSIPCCLoggingMask(const cc_int32_t mask) = 0;
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virtual void setAuthenticationString(const std::string &authString) = 0;
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virtual void setSecureCachePath(const std::string &secureCachePath) = 0;
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// Add local codecs
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virtual void setAudioCodecs(int codecMask) = 0;
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virtual void setVideoCodecs(int codecMask) = 0;
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virtual bool registerUser(const std::string& deviceName, const std::string& user, const std::string& password, const std::string& domain) = 0;
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virtual bool disconnect() = 0;
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virtual std::string getPreferredDeviceName() = 0;
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virtual std::string getPreferredLineDN() = 0;
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virtual ConnectionStatusEnum::ConnectionStatus getConnectionStatus() = 0;
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virtual std::string getCurrentServer() = 0;
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/* P2P MODE */
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virtual bool startP2PMode(const std::string& user) = 0;
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/* SDP MODE */
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virtual bool startSDPMode() = 0;
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/**
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* Obtain the device object, from which call control can be done.
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* getAvailablePhoneDetails lists all known devices which the user is likely to be able to control.
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*/
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virtual CC_DevicePtr getActiveDevice() = 0;
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virtual PhoneDetailsVtrPtr getAvailablePhoneDetails() = 0;
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virtual PhoneDetailsPtr getAvailablePhoneDetails(const std::string& deviceName) = 0;
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/**
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* Obtain the audio/video object, from which video setup can be done.
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* This relates to global tuning, device selection, preview window positioning, etc, not to
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* per-call settings or control.
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*
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* These objects are unavailable except while in softphone mode.
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*/
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virtual VideoControlPtr getVideoControl() = 0;
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virtual AudioControlPtr getAudioControl() = 0;
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virtual bool setProperty(ConfigPropertyKeysEnum::ConfigPropertyKeys key, std::string& value) = 0;
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virtual std::string getProperty(ConfigPropertyKeysEnum::ConfigPropertyKeys key) = 0;
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protected:
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CallControlManager() {}
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private:
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CallControlManager(const CallControlManager&);
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CallControlManager& operator=(const CallControlManager&);
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};
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} //end namespace CSF
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