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4354953b4f
Most of this patch (with the exception of dom/bindings/Codegen.py) was generated by the following bash script: #!/bin/bash function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "*/.git*" \ ! -wholename "obj-*" \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert MOZ_DELETE '= delete'
196 lines
6.4 KiB
C++
196 lines
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MEDIA_CODEC_PROXY_H
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#define MEDIA_CODEC_PROXY_H
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#include <nsString.h>
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#include <stagefright/MediaCodec.h>
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#include <stagefright/MediaBuffer.h>
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#include <utils/threads.h>
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#include "MediaResourceHandler.h"
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namespace android {
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// This class is intended to be a proxy for MediaCodec with codec resource
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// management. Basically user can use it like MediaCodec, but need to handle
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// the listener when Codec is reserved for Async case. A good example is
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// MediaCodecReader.cpp. Another useage is to use configure(), Prepare(),
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// Input(), and Output(). It is used in GonkVideoDecoderManager.cpp which
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// doesn't need to handle the buffers for codec.
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class MediaCodecProxy : public MediaResourceHandler::ResourceListener
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{
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public:
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/* Codec resource notification listener.
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* All functions are called on the Binder thread.
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*/
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struct CodecResourceListener : public virtual RefBase {
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/* The codec resource is reserved and can be granted.
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* The client can allocate the requested resource.
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*/
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virtual void codecReserved() = 0;
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/* The codec resource is not reserved any more.
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* The client should release the resource as soon as possible if the
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* resource is still being held.
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*/
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virtual void codecCanceled() = 0;
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};
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enum Capability {
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kEmptyCapability = 0x00000000,
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kCanExposeGraphicBuffer = 0x00000001,
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};
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enum {
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kKeyBufferIndex = 'bfin',
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};
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// Check whether MediaCodec has been allocated.
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bool allocated() const;
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// Static MediaCodec methods
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// Only support MediaCodec::CreateByType()
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static sp<MediaCodecProxy> CreateByType(sp<ALooper> aLooper,
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const char *aMime,
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bool aEncoder,
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bool aAsync=false,
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wp<CodecResourceListener> aListener=nullptr);
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// MediaCodec methods
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status_t configure(const sp<AMessage> &aFormat,
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const sp<Surface> &aNativeWindow,
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const sp<ICrypto> &aCrypto,
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uint32_t aFlags);
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status_t start();
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status_t stop();
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status_t release();
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status_t flush();
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status_t queueInputBuffer(size_t aIndex,
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size_t aOffset,
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size_t aSize,
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int64_t aPresentationTimeUs,
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uint32_t aFlags,
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AString *aErrorDetailMessage=nullptr);
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status_t queueSecureInputBuffer(size_t aIndex,
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size_t aOffset,
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const CryptoPlugin::SubSample *aSubSamples,
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size_t aNumSubSamples,
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const uint8_t aKey[16],
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const uint8_t aIV[16],
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CryptoPlugin::Mode aMode,
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int64_t aPresentationTimeUs,
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uint32_t aFlags,
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AString *aErrorDetailMessage=nullptr);
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status_t dequeueInputBuffer(size_t *aIndex,
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int64_t aTimeoutUs=INT64_C(0));
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status_t dequeueOutputBuffer(size_t *aIndex,
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size_t *aOffset,
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size_t *aSize,
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int64_t *aPresentationTimeUs,
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uint32_t *aFlags,
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int64_t aTimeoutUs=INT64_C(0));
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status_t renderOutputBufferAndRelease(size_t aIndex);
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status_t releaseOutputBuffer(size_t aIndex);
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status_t signalEndOfInputStream();
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status_t getOutputFormat(sp<AMessage> *aFormat) const;
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status_t getInputBuffers(Vector<sp<ABuffer>> *aBuffers) const;
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status_t getOutputBuffers(Vector<sp<ABuffer>> *aBuffers) const;
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// Notification will be posted once there "is something to do", i.e.
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// an input/output buffer has become available, a format change is
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// pending, an error is pending.
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void requestActivityNotification(const sp<AMessage> &aNotify);
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status_t getOutputGraphicBufferFromIndex(size_t aIndex,
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sp<GraphicBuffer> *aGraphicBuffer);
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status_t getCapability(uint32_t *aCapability);
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// Utility functions
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// If aData is null, will notify decoder input EOS
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status_t Input(const uint8_t* aData, uint32_t aDataSize,
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int64_t aTimestampUsecs, uint64_t flags);
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status_t Output(MediaBuffer** aBuffer, int64_t aTimeoutUs);
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bool Prepare();
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bool IsWaitingResources();
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bool IsDormantNeeded();
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void RequestMediaResources();
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void ReleaseMediaResources();
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// This updates mOutputBuffer when receiving INFO_OUTPUT_BUFFERS_CHANGED event.
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bool UpdateOutputBuffers();
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void ReleaseMediaBuffer(MediaBuffer* abuffer);
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protected:
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virtual ~MediaCodecProxy();
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// MediaResourceHandler::EventListener::resourceReserved()
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virtual void resourceReserved();
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// MediaResourceHandler::EventListener::resourceCanceled()
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virtual void resourceCanceled();
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private:
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// Forbidden
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MediaCodecProxy() = delete;
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MediaCodecProxy(const MediaCodecProxy &) = delete;
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const MediaCodecProxy &operator=(const MediaCodecProxy &) = delete;
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// Constructor for MediaCodecProxy::CreateByType
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MediaCodecProxy(sp<ALooper> aLooper,
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const char *aMime,
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bool aEncoder,
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bool aAsync,
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wp<CodecResourceListener> aListener);
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// Request Resource
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bool requestResource();
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// Cancel Resource
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void cancelResource();
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// Allocate Codec Resource
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bool allocateCodec();
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// Release Codec Resource
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void releaseCodec();
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// MediaCodec Parameter
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sp<ALooper> mCodecLooper;
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nsCString mCodecMime;
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bool mCodecEncoder;
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// Codec Resource Notification Listener
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wp<CodecResourceListener> mListener;
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// Media Resource Management
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sp<MediaResourceHandler> mResourceHandler;
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// MediaCodec instance
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mutable RWLock mCodecLock;
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sp<MediaCodec> mCodec;
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//MediaCodec buffers to hold input/output data.
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Vector<sp<ABuffer> > mInputBuffers;
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Vector<sp<ABuffer> > mOutputBuffers;
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};
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} // namespace android
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#endif // MEDIA_CODEC_PROXY_H
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