gecko-dev/cmd/winfe/animecho.cpp

53 lines
1.1 KiB
C++

#include "stdafx.h"
#include "animecho.h"
#include "wfedde.h"
// Static property.
CPtrList CDDEAnimationEcho::m_Registry;
void CDDEAnimationEcho::Echo(DWORD dwWindowID, DWORD dwState)
{
// Go through the registry.
CDDEAnimationEcho *pItem;
POSITION rIndex = m_Registry.GetHeadPosition();
while(rIndex != NULL)
{
pItem = (CDDEAnimationEcho*)m_Registry.GetNext(rIndex);
pItem->EchoAnimation(dwWindowID, dwState);
}
}
void CDDEAnimationEcho::DDERegister(CString &csServiceName)
{
// Just create the item. Our job's done.
CDDEAnimationEcho *pDontCare = new CDDEAnimationEcho(csServiceName);
}
BOOL CDDEAnimationEcho::DDEUnRegister(CString &csServiceName)
{
// Go through all registered items.
POSITION rIndex = m_Registry.GetHeadPosition();
CDDEAnimationEcho *pDelMe;
while (rIndex != NULL)
{
pDelMe = (CDDEAnimationEcho*)m_Registry.GetNext(rIndex);
if(pDelMe->GetServiceName() == csServiceName)
{
delete pDelMe;
return TRUE;
}
}
return FALSE;
}
void CDDEAnimationEcho::EchoAnimation(DWORD dwWindowID, DWORD dwState)
{
CDDEWrapper::AnimationEcho(this, dwWindowID, dwState);
}