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7e4a16aa3b
--HG-- extra : rebase_source : 7c69aae13ee1c1b4fff077a046e042bae9a4970d
72 lines
2.2 KiB
HTML
72 lines
2.2 KiB
HTML
<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Test for SMIL sync behaviour for transform types</title>
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<script type="text/javascript" src="/MochiKit/packed.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<p id="display"></p>
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<div id="content" style="display: none">
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<svg id="svg" xmlns="http://www.w3.org/2000/svg" width="120px" height="120px">
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<circle cx="20" cy="20" r="15" fill="blue">
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<animateTransform attributeName="transform" type="rotate"
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from="90" to="180" begin="0s" dur="2s" fill="freeze"
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additive="sum" id="anim1"/>
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</circle>
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<circle cx="20" cy="20" r="15" fill="blue">
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<animateTransform attributeName="transform" type="scale"
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from="1" to="2" begin="2s" dur="2s" id="anim2"/>
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</circle>
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</svg>
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</div>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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<![CDATA[
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/** Test for SMIL sync behavior for transform types **/
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/* Global Variables */
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var svg = document.getElementById("svg");
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SimpleTest.waitForExplicitFinish();
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function main() {
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testChangeBaseVal(document.getElementById("anim1"));
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SimpleTest.finish();
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}
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function testChangeBaseVal(anim) {
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// Check that a change to the base value is updated even after animation is
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// frozen
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var target = anim.targetElement;
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// we haven't fully implemented the transform type yet
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// - when the target isn't animated baseVal and animVal may be the same object
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// - attempts to change the animVal don't throw exceptions
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// XXX in the future store the anim val here and query it
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var transformList = target.transform;
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// make sure element has ended
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svg.setCurrentTime(anim.getSimpleDuration());
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// check frozen value is applied
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is(transformList.baseVal.numberOfItems, 0);
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is(transformList.animVal.numberOfItems, 1);
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// change base val and re-check
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var newTransform = svg.createSVGTransform();
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newTransform.setScale(1,2);
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transformList.baseVal.appendItem(newTransform);
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is(transformList.baseVal.numberOfItems, 1);
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// Not done yet
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todo_is(transformList.animVal.numberOfItems, 2);
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}
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window.addEventListener("load", main, false);
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]]>
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</script>
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</pre>
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</body>
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</html>
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