gecko-dev/gfx/layers/ipc/CompositorChild.h

205 lines
7.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CompositorChild_h
#define mozilla_layers_CompositorChild_h
#include "base/basictypes.h" // for DISALLOW_EVIL_CONSTRUCTORS
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/Attributes.h" // for override
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/PCompositorChild.h"
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsClassHashtable.h" // for nsClassHashtable
#include "nsCOMPtr.h" // for nsCOMPtr
#include "nsHashKeys.h" // for nsUint64HashKey
#include "nsISupportsImpl.h" // for NS_INLINE_DECL_REFCOUNTING
#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
#include "nsWeakReference.h"
namespace mozilla {
namespace dom {
class TabChild;
}
namespace layers {
using mozilla::dom::TabChild;
class ClientLayerManager;
class CompositorParent;
struct FrameMetrics;
class CompositorChild final : public PCompositorChild
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_MAIN_THREAD_DESTRUCTION(CompositorChild)
public:
explicit CompositorChild(ClientLayerManager *aLayerManager);
void Destroy();
/**
* Lookup the FrameMetrics shared by the compositor process with the
* associated FrameMetrics::ViewID. The returned FrameMetrics is used
* in progressive paint calculations.
*/
bool LookupCompositorFrameMetrics(const FrameMetrics::ViewID aId, FrameMetrics&);
/**
* We're asked to create a new Compositor in response to an Opens()
* or Bridge() request from our parent process. The Transport is to
* the compositor's context.
*/
static PCompositorChild*
Create(Transport* aTransport, ProcessId aOtherProcess);
/**
* Initialize the CompositorChild and open the connection in the non-multi-process
* case.
*/
bool OpenSameProcess(CompositorParent* aParent);
static CompositorChild* Get();
static bool ChildProcessHasCompositor() { return sCompositor != nullptr; }
void AddOverfillObserver(ClientLayerManager* aLayerManager);
virtual bool
RecvDidComposite(const uint64_t& aId, const uint64_t& aTransactionId) override;
virtual bool
RecvInvalidateAll() override;
virtual bool
RecvOverfill(const uint32_t &aOverfill) override;
virtual bool
RecvUpdatePluginConfigurations(const nsIntPoint& aContentOffset,
const nsIntRegion& aVisibleRegion,
nsTArray<PluginWindowData>&& aPlugins) override;
virtual bool
RecvUpdatePluginVisibility(nsTArray<uintptr_t>&& aWindowList) override;
/**
* Request that the parent tell us when graphics are ready on GPU.
* When we get that message, we bounce it to the TabParent via
* the TabChild
* @param tabChild The object to bounce the note to. Non-NULL.
*/
void RequestNotifyAfterRemotePaint(TabChild* aTabChild);
void CancelNotifyAfterRemotePaint(TabChild* aTabChild);
// Beware that these methods don't override their super-class equivalent (which
// are not virtual), they just overload them.
// All of these Send* methods just add a sanity check (that it is not too late
// send a message) and forward the call to the super-class's equivalent method.
// This means that it is correct to call directly the super-class methods, but
// you won't get the extra safety provided here.
bool SendWillStop();
bool SendPause();
bool SendResume();
bool SendNotifyChildCreated(const uint64_t& id);
bool SendAdoptChild(const uint64_t& id);
bool SendMakeSnapshot(const SurfaceDescriptor& inSnapshot, const nsIntRect& dirtyRect);
bool SendFlushRendering();
bool SendGetTileSize(int32_t* tileWidth, int32_t* tileHeight);
bool SendStartFrameTimeRecording(const int32_t& bufferSize, uint32_t* startIndex);
bool SendStopFrameTimeRecording(const uint32_t& startIndex, nsTArray<float>* intervals);
bool SendNotifyRegionInvalidated(const nsIntRegion& region);
bool SendRequestNotifyAfterRemotePaint();
private:
// Private destructor, to discourage deletion outside of Release():
virtual ~CompositorChild();
virtual PLayerTransactionChild*
AllocPLayerTransactionChild(const nsTArray<LayersBackend>& aBackendHints,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier,
bool* aSuccess) override;
virtual bool DeallocPLayerTransactionChild(PLayerTransactionChild *aChild) override;
virtual void ActorDestroy(ActorDestroyReason aWhy) override;
virtual bool RecvSharedCompositorFrameMetrics(const mozilla::ipc::SharedMemoryBasic::Handle& metrics,
const CrossProcessMutexHandle& handle,
const uint64_t& aLayersId,
const uint32_t& aAPZCId) override;
virtual bool RecvReleaseSharedCompositorFrameMetrics(const ViewID& aId,
const uint32_t& aAPZCId) override;
virtual bool
RecvRemotePaintIsReady() override;
// Class used to store the shared FrameMetrics, mutex, and APZCId in a hash table
class SharedFrameMetricsData {
public:
SharedFrameMetricsData(
const mozilla::ipc::SharedMemoryBasic::Handle& metrics,
const CrossProcessMutexHandle& handle,
const uint64_t& aLayersId,
const uint32_t& aAPZCId);
~SharedFrameMetricsData();
void CopyFrameMetrics(FrameMetrics* aFrame);
FrameMetrics::ViewID GetViewID();
uint64_t GetLayersId() const;
uint32_t GetAPZCId();
private:
// Pointer to the class that allows access to the shared memory that contains
// the shared FrameMetrics
nsRefPtr<mozilla::ipc::SharedMemoryBasic> mBuffer;
CrossProcessMutex* mMutex;
uint64_t mLayersId;
// Unique ID of the APZC that is sharing the FrameMetrics
uint32_t mAPZCId;
};
static PLDHashOperator RemoveSharedMetricsForLayersId(const uint64_t& aKey,
nsAutoPtr<SharedFrameMetricsData>& aData,
void* aLayerTransactionChild);
nsRefPtr<ClientLayerManager> mLayerManager;
// When not multi-process, hold a reference to the CompositorParent to keep it
// alive. This reference should be null in multi-process.
nsRefPtr<CompositorParent> mCompositorParent;
// The ViewID of the FrameMetrics is used as the key for this hash table.
// While this should be safe to use since the ViewID is unique
nsClassHashtable<nsUint64HashKey, SharedFrameMetricsData> mFrameMetricsTable;
// When we're in a child process, this is the process-global
// compositor that we use to forward transactions directly to the
// compositor context in another process.
static CompositorChild* sCompositor;
// Weakly hold the TabChild that made a request to be alerted when
// the transaction has been received.
nsWeakPtr mWeakTabChild; // type is TabChild
DISALLOW_EVIL_CONSTRUCTORS(CompositorChild);
// When we receive overfill numbers, notify these client layer managers
nsAutoTArray<ClientLayerManager*,0> mOverfillObservers;
// True until the beginning of the two-step shutdown sequence of this actor.
bool mCanSend;
};
} // layers
} // mozilla
#endif // mozilla_layers_CompositorChild_h