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86601b48c5
GetCurrentPhysicalThread and GetCurrentVirtualThread are, in practice, identical, as the TLS override that GetCurrentVirtualThread depends on is never actually set. This simply removes that and renames some things/ deletes some comments. Rebased across https://hg.mozilla.org/mozilla-central/rev/3f0b4e206853 by Karl Tomlinson <karlt+@karlt.net>. Differential Revision: https://phabricator.services.mozilla.com/D41247 --HG-- extra : moz-landing-system : lando
185 lines
7.4 KiB
Plaintext
185 lines
7.4 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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#include "nsIRunnable.idl"
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%{C++
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#include "nsCOMPtr.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Atomics.h"
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%}
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native alreadyAddRefed_nsIRunnable(already_AddRefed<nsIRunnable>);
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[builtinclass, scriptable, uuid(a03b8b63-af8b-4164-b0e5-c41e8b2b7cfa)]
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interface nsIEventTarget : nsISupports
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{
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/* until we can get rid of all uses, keep the non-alreadyAddRefed<> version */
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%{C++
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nsresult Dispatch(nsIRunnable* aEvent, uint32_t aFlags) {
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return Dispatch(nsCOMPtr<nsIRunnable>(aEvent).forget(), aFlags);
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}
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%}
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/**
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* This flag specifies the default mode of event dispatch, whereby the event
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* is simply queued for later processing. When this flag is specified,
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* dispatch returns immediately after the event is queued.
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*/
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const unsigned long DISPATCH_NORMAL = 0;
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/**
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* This flag specifies the synchronous mode of event dispatch, in which the
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* dispatch method does not return until the event has been processed.
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*
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* NOTE: passing this flag to dispatch may have the side-effect of causing
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* other events on the current thread to be processed while waiting for the
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* given event to be processed.
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*/
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const unsigned long DISPATCH_SYNC = 1;
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/**
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* This flag specifies that the dispatch is occurring from a running event
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* that was dispatched to the same event target, and that event is about to
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* finish.
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*
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* A thread pool can use this as an optimization hint to not spin up
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* another thread, since the current thread is about to become idle.
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*
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* These events are always async.
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*/
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const unsigned long DISPATCH_AT_END = 2;
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/**
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* This flag specifies that the dispatched event may block the thread on
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* which it executes, usually by doing some sort of I/O. This information
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* may be used by the event target to execute the job on a thread
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* specifically dedicated to doing I/O, leaving other threads available for
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* CPU-intensive work.
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*/
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const unsigned long DISPATCH_EVENT_MAY_BLOCK = 4;
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/**
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* IsOnCurrentThread() should return true if events dispatched to this target
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* can possibly run on the current thread, and false otherwise. In the case
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* of an nsIEventTarget for a thread pool, it should return true on all
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* threads in the pool. In the case of a non-thread nsIEventTarget such as
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* ThrottledEventQueue, it should return true on the thread where events are
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* expected to be processed, even if no events from the queue are actually
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* being processed right now.
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*
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* When called on an nsISerialEventTarget, IsOnCurrentThread can be used to
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* ensure that no other thread has "ownership" of the event target. As such,
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* it's useful for asserting that an object is only used on a particular
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* thread. IsOnCurrentThread can't guarantee that the current event has been
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* dispatched through a particular event target.
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*
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* The infallible version of IsOnCurrentThread() is optimized to avoid a
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* virtual call for non-thread event targets. Thread targets should set
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* mThread to their virtual PRThread. Non-thread targets should leave
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* mThread null and implement IsOnCurrentThreadInfallible() to
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* return the correct answer.
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*
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* The fallible version of IsOnCurrentThread may return errors, such as during
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* shutdown. If it does not return an error, it should return the same result
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* as the infallible version. The infallible method should return the correct
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* result regardless of whether the fallible method returns an error.
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*/
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%{C++
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public:
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// Infallible. Defined in nsThreadUtils.cpp. Delegates to
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// IsOnCurrentThreadInfallible when mThread is null.
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bool IsOnCurrentThread();
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protected:
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mozilla::Atomic<PRThread*> mThread;
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nsIEventTarget() : mThread(nullptr) {}
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%}
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// Note that this method is protected. We define it through IDL, rather than
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// in a %{C++ block, to ensure that the correct method indices are recorded
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// for XPConnect purposes.
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[noscript,notxpcom] boolean isOnCurrentThreadInfallible();
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%{C++
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public:
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%}
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// Fallible version of IsOnCurrentThread.
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boolean isOnCurrentThread();
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/**
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* Dispatch an event to this event target. This function may be called from
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* any thread, and it may be called re-entrantly.
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*
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* @param event
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* The alreadyAddRefed<> event to dispatch.
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* NOTE that the event will be leaked if it fails to dispatch.
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* @param flags
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* The flags modifying event dispatch. The flags are described in detail
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* below.
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*
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* @throws NS_ERROR_INVALID_ARG
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* Indicates that event is null.
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* @throws NS_ERROR_UNEXPECTED
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* Indicates that the thread is shutting down and has finished processing
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* events, so this event would never run and has not been dispatched.
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*/
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[noscript, binaryname(Dispatch)] void dispatchFromC(in alreadyAddRefed_nsIRunnable event,
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[default(DISPATCH_NORMAL)] in unsigned long flags);
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/**
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* Version of Dispatch to expose to JS, which doesn't require an alreadyAddRefed<>
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* (it will be converted to that internally)
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*
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* @param event
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* The (raw) event to dispatch.
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* @param flags
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* The flags modifying event dispatch. The flags are described in detail
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* below.
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*
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* @throws NS_ERROR_INVALID_ARG
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* Indicates that event is null.
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* @throws NS_ERROR_UNEXPECTED
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* Indicates that the thread is shutting down and has finished processing
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* events, so this event would never run and has not been dispatched.
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*/
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[binaryname(DispatchFromScript)] void dispatch(in nsIRunnable event, in unsigned long flags);
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/**
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* Dispatch an event to this event target, but do not run it before delay
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* milliseconds have passed. This function may be called from any thread.
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*
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* @param event
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* The alreadyAddrefed<> event to dispatch.
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* @param delay
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* The delay (in ms) before running the event. If event does not rise to
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* the top of the event queue before the delay has passed, it will be set
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* aside to execute once the delay has passed. Otherwise, it will be
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* executed immediately.
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*
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* @throws NS_ERROR_INVALID_ARG
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* Indicates that event is null.
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* @throws NS_ERROR_UNEXPECTED
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* Indicates that the thread is shutting down and has finished processing
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* events, so this event would never run and has not been dispatched, or
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* that delay is zero.
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*/
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[noscript] void delayedDispatch(in alreadyAddRefed_nsIRunnable event, in unsigned long delay);
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};
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%{C++
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// convenient aliases:
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#define NS_DISPATCH_NORMAL nsIEventTarget::DISPATCH_NORMAL
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#define NS_DISPATCH_SYNC nsIEventTarget::DISPATCH_SYNC
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#define NS_DISPATCH_AT_END nsIEventTarget::DISPATCH_AT_END
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#define NS_DISPATCH_EVENT_MAY_BLOCK nsIEventTarget::DISPATCH_EVENT_MAY_BLOCK
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// Convenient NS_DECL variant that includes some C++-only methods.
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#define NS_DECL_NSIEVENTTARGET_FULL \
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NS_DECL_NSIEVENTTARGET \
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/* Avoid hiding these methods */ \
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using nsIEventTarget::Dispatch; \
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using nsIEventTarget::IsOnCurrentThread;
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%}
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