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ab644b087f
--HG-- extra : rebase_source : 075f0747c9256fee67925853b501b7a3549cebba
350 lines
11 KiB
C++
350 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_UbiNodeShortestPaths_h
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#define js_UbiNodeShortestPaths_h
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#include "mozilla/Attributes.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Move.h"
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#include "js/AllocPolicy.h"
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#include "js/UbiNodeBreadthFirst.h"
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#include "js/UniquePtr.h"
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#include "js/Vector.h"
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namespace JS {
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namespace ubi {
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/**
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* A back edge along a path in the heap graph.
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*/
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struct JS_PUBLIC_API(BackEdge)
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{
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private:
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Node predecessor_;
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EdgeName name_;
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public:
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using Ptr = js::UniquePtr<BackEdge>;
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BackEdge() : predecessor_(), name_(nullptr) { }
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MOZ_MUST_USE bool init(const Node& predecessor, Edge& edge) {
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MOZ_ASSERT(!predecessor_);
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MOZ_ASSERT(!name_);
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predecessor_ = predecessor;
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name_ = std::move(edge.name);
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return true;
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}
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BackEdge(const BackEdge&) = delete;
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BackEdge& operator=(const BackEdge&) = delete;
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BackEdge(BackEdge&& rhs)
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: predecessor_(rhs.predecessor_)
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, name_(std::move(rhs.name_))
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{
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MOZ_ASSERT(&rhs != this);
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}
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BackEdge& operator=(BackEdge&& rhs) {
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this->~BackEdge();
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new(this) BackEdge(std::move(rhs));
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return *this;
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}
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Ptr clone() const;
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const EdgeName& name() const { return name_; }
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EdgeName& name() { return name_; }
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const JS::ubi::Node& predecessor() const { return predecessor_; }
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};
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/**
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* A path is a series of back edges from which we discovered a target node.
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*/
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using Path = JS::ubi::Vector<BackEdge*>;
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/**
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* The `JS::ubi::ShortestPaths` type represents a collection of up to N shortest
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* retaining paths for each of a target set of nodes, starting from the same
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* root node.
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*/
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struct JS_PUBLIC_API(ShortestPaths)
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{
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private:
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// Types, type aliases, and data members.
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using BackEdgeVector = JS::ubi::Vector<BackEdge::Ptr>;
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using NodeToBackEdgeVectorMap = js::HashMap<Node, BackEdgeVector, js::DefaultHasher<Node>,
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js::SystemAllocPolicy>;
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struct Handler;
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using Traversal = BreadthFirst<Handler>;
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/**
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* A `JS::ubi::BreadthFirst` traversal handler that records back edges for
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* how we reached each node, allowing us to reconstruct the shortest
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* retaining paths after the traversal.
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*/
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struct Handler
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{
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using NodeData = BackEdge;
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ShortestPaths& shortestPaths;
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size_t totalMaxPathsToRecord;
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size_t totalPathsRecorded;
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explicit Handler(ShortestPaths& shortestPaths)
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: shortestPaths(shortestPaths)
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, totalMaxPathsToRecord(shortestPaths.targets_.count() * shortestPaths.maxNumPaths_)
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, totalPathsRecorded(0)
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{
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}
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bool
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operator()(Traversal& traversal, const JS::ubi::Node& origin, JS::ubi::Edge& edge,
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BackEdge* back, bool first)
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{
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MOZ_ASSERT(back);
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MOZ_ASSERT(origin == shortestPaths.root_ || traversal.visited.has(origin));
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MOZ_ASSERT(totalPathsRecorded < totalMaxPathsToRecord);
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if (first && !back->init(origin, edge)) {
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return false;
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}
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if (!shortestPaths.targets_.has(edge.referent)) {
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return true;
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}
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// If `first` is true, then we moved the edge's name into `back` in
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// the above call to `init`. So clone that back edge to get the
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// correct edge name. If `first` is not true, then our edge name is
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// still in `edge`. This accounts for the asymmetry between
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// `back->clone()` in the first branch, and the `init` call in the
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// second branch.
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if (first) {
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BackEdgeVector paths;
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if (!paths.reserve(shortestPaths.maxNumPaths_)) {
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return false;
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}
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auto cloned = back->clone();
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if (!cloned) {
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return false;
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}
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paths.infallibleAppend(std::move(cloned));
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if (!shortestPaths.paths_.putNew(edge.referent, std::move(paths))) {
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return false;
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}
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totalPathsRecorded++;
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} else {
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auto ptr = shortestPaths.paths_.lookup(edge.referent);
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MOZ_ASSERT(ptr,
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"This isn't the first time we have seen the target node `edge.referent`. "
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"We should have inserted it into shortestPaths.paths_ the first time we "
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"saw it.");
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if (ptr->value().length() < shortestPaths.maxNumPaths_) {
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auto thisBackEdge = js::MakeUnique<BackEdge>();
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if (!thisBackEdge || !thisBackEdge->init(origin, edge)) {
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return false;
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}
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ptr->value().infallibleAppend(std::move(thisBackEdge));
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totalPathsRecorded++;
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}
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}
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MOZ_ASSERT(totalPathsRecorded <= totalMaxPathsToRecord);
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if (totalPathsRecorded == totalMaxPathsToRecord) {
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traversal.stop();
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}
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return true;
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}
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};
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// The maximum number of paths to record for each node.
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uint32_t maxNumPaths_;
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// The root node we are starting the search from.
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Node root_;
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// The set of nodes we are searching for paths to.
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NodeSet targets_;
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// The resulting paths.
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NodeToBackEdgeVectorMap paths_;
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// Need to keep alive the traversal's back edges so we can walk them later
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// when the traversal is over when recreating the shortest paths.
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Traversal::NodeMap backEdges_;
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private:
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// Private methods.
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ShortestPaths(uint32_t maxNumPaths, const Node& root, NodeSet&& targets)
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: maxNumPaths_(maxNumPaths)
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, root_(root)
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, targets_(std::move(targets))
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, paths_(targets_.count())
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, backEdges_()
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{
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MOZ_ASSERT(maxNumPaths_ > 0);
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MOZ_ASSERT(root_);
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}
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public:
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// Public methods.
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ShortestPaths(ShortestPaths&& rhs)
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: maxNumPaths_(rhs.maxNumPaths_)
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, root_(rhs.root_)
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, targets_(std::move(rhs.targets_))
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, paths_(std::move(rhs.paths_))
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, backEdges_(std::move(rhs.backEdges_))
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{
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MOZ_ASSERT(this != &rhs, "self-move is not allowed");
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}
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ShortestPaths& operator=(ShortestPaths&& rhs) {
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this->~ShortestPaths();
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new (this) ShortestPaths(std::move(rhs));
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return *this;
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}
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ShortestPaths(const ShortestPaths&) = delete;
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ShortestPaths& operator=(const ShortestPaths&) = delete;
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/**
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* Construct a new `JS::ubi::ShortestPaths`, finding up to `maxNumPaths`
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* shortest retaining paths for each target node in `targets` starting from
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* `root`.
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*
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* The resulting `ShortestPaths` instance must not outlive the
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* `JS::ubi::Node` graph it was constructed from.
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*
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* - For `JS::ubi::Node` graphs backed by the live heap graph, this means
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* that the `ShortestPaths`'s lifetime _must_ be contained within the
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* scope of the provided `AutoCheckCannotGC` reference because a GC will
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* invalidate the nodes.
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*
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* - For `JS::ubi::Node` graphs backed by some other offline structure
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* provided by the embedder, the resulting `ShortestPaths`'s lifetime is
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* bounded by that offline structure's lifetime.
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*
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* Returns `mozilla::Nothing()` on OOM failure. It is the caller's
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* responsibility to handle and report the OOM.
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*/
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static mozilla::Maybe<ShortestPaths>
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Create(JSContext* cx, AutoCheckCannotGC& noGC, uint32_t maxNumPaths, const Node& root, NodeSet&& targets) {
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MOZ_ASSERT(targets.count() > 0);
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MOZ_ASSERT(maxNumPaths > 0);
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ShortestPaths paths(maxNumPaths, root, std::move(targets));
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Handler handler(paths);
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Traversal traversal(cx, handler, noGC);
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traversal.wantNames = true;
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if (!traversal.addStart(root) || !traversal.traverse()) {
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return mozilla::Nothing();
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}
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// Take ownership of the back edges we created while traversing the
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// graph so that we can follow them from `paths_` and don't
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// use-after-free.
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paths.backEdges_ = std::move(traversal.visited);
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return mozilla::Some(std::move(paths));
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}
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/**
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* Get an iterator over each target node we searched for retaining paths
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* for. The returned iterator must not outlive the `ShortestPaths`
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* instance.
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*/
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NodeSet::Iterator targetIter() const {
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return targets_.iter();
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}
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/**
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* Invoke the provided functor/lambda/callable once for each retaining path
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* discovered for `target`. The `func` is passed a single `JS::ubi::Path&`
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* argument, which contains each edge along the path ordered starting from
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* the root and ending at the target, and must not outlive the scope of the
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* call.
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*
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* Note that it is possible that we did not find any paths from the root to
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* the given target, in which case `func` will not be invoked.
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*/
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template <class Func>
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MOZ_MUST_USE bool forEachPath(const Node& target, Func func) {
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MOZ_ASSERT(targets_.has(target));
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auto ptr = paths_.lookup(target);
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// We didn't find any paths to this target, so nothing to do here.
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if (!ptr) {
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return true;
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}
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MOZ_ASSERT(ptr->value().length() <= maxNumPaths_);
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Path path;
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for (const auto& backEdge : ptr->value()) {
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path.clear();
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if (!path.append(backEdge.get())) {
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return false;
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}
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Node here = backEdge->predecessor();
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MOZ_ASSERT(here);
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while (here != root_) {
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auto p = backEdges_.lookup(here);
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MOZ_ASSERT(p);
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if (!path.append(&p->value())) {
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return false;
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}
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here = p->value().predecessor();
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MOZ_ASSERT(here);
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}
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path.reverse();
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if (!func(path)) {
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return false;
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}
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}
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return true;
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}
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};
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#ifdef DEBUG
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// A helper function to dump the first `maxNumPaths` shortest retaining paths to
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// `node` from the GC roots. Useful when GC things you expect to have been
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// reclaimed by the collector haven't been!
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//
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// Usage:
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//
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// JSObject* foo = ...;
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// JS::ubi::dumpPaths(rt, JS::ubi::Node(foo));
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JS_PUBLIC_API(void)
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dumpPaths(JSRuntime* rt, Node node, uint32_t maxNumPaths = 10);
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#endif
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} // namespace ubi
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} // namespace JS
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#endif // js_UbiNodeShortestPaths_h
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