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314 lines
11 KiB
JavaScript
314 lines
11 KiB
JavaScript
// AST walker module for Mozilla Parser API compatible trees
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(function(mod) {
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if (typeof exports == "object" && typeof module == "object") return mod(exports); // CommonJS
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if (typeof define == "function" && define.amd) return define(["exports"], mod); // AMD
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mod((this.acorn || (this.acorn = {})).walk = {}); // Plain browser env
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})(function(exports) {
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"use strict";
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// A simple walk is one where you simply specify callbacks to be
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// called on specific nodes. The last two arguments are optional. A
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// simple use would be
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//
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// walk.simple(myTree, {
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// Expression: function(node) { ... }
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// });
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//
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// to do something with all expressions. All Parser API node types
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// can be used to identify node types, as well as Expression,
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// Statement, and ScopeBody, which denote categories of nodes.
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//
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// The base argument can be used to pass a custom (recursive)
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// walker, and state can be used to give this walked an initial
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// state.
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exports.simple = function(node, visitors, base, state) {
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if (!base) base = exports.base;
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function c(node, st, override) {
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var type = override || node.type, found = visitors[type];
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base[type](node, st, c);
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if (found) found(node, st);
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}
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c(node, state);
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};
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// A recursive walk is one where your functions override the default
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// walkers. They can modify and replace the state parameter that's
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// threaded through the walk, and can opt how and whether to walk
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// their child nodes (by calling their third argument on these
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// nodes).
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exports.recursive = function(node, state, funcs, base) {
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var visitor = funcs ? exports.make(funcs, base) : base;
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function c(node, st, override) {
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visitor[override || node.type](node, st, c);
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}
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c(node, state);
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};
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function makeTest(test) {
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if (typeof test == "string")
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return function(type) { return type == test; };
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else if (!test)
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return function() { return true; };
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else
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return test;
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}
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function Found(node, state) { this.node = node; this.state = state; }
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// Find a node with a given start, end, and type (all are optional,
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// null can be used as wildcard). Returns a {node, state} object, or
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// undefined when it doesn't find a matching node.
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exports.findNodeAt = function(node, start, end, test, base, state) {
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test = makeTest(test);
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try {
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if (!base) base = exports.base;
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var c = function(node, st, override) {
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var type = override || node.type;
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if ((start == null || node.start <= start) &&
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(end == null || node.end >= end))
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base[type](node, st, c);
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if (test(type, node) &&
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(start == null || node.start == start) &&
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(end == null || node.end == end))
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throw new Found(node, st);
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};
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c(node, state);
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} catch (e) {
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if (e instanceof Found) return e;
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throw e;
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}
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};
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// Find the innermost node of a given type that contains the given
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// position. Interface similar to findNodeAt.
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exports.findNodeAround = function(node, pos, test, base, state) {
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test = makeTest(test);
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try {
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if (!base) base = exports.base;
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var c = function(node, st, override) {
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var type = override || node.type;
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if (node.start > pos || node.end < pos) return;
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base[type](node, st, c);
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if (test(type, node)) throw new Found(node, st);
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};
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c(node, state);
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} catch (e) {
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if (e instanceof Found) return e;
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throw e;
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}
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};
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// Find the outermost matching node after a given position.
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exports.findNodeAfter = function(node, pos, test, base, state) {
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test = makeTest(test);
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try {
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if (!base) base = exports.base;
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var c = function(node, st, override) {
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if (node.end < pos) return;
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var type = override || node.type;
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if (node.start >= pos && test(type, node)) throw new Found(node, st);
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base[type](node, st, c);
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};
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c(node, state);
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} catch (e) {
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if (e instanceof Found) return e;
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throw e;
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}
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};
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// Find the outermost matching node before a given position.
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exports.findNodeBefore = function(node, pos, test, base, state) {
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test = makeTest(test);
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if (!base) base = exports.base;
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var max;
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var c = function(node, st, override) {
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if (node.start > pos) return;
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var type = override || node.type;
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if (node.end <= pos && (!max || max.node.end < node.end) && test(type, node))
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max = new Found(node, st);
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base[type](node, st, c);
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};
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c(node, state);
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return max;
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};
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// Used to create a custom walker. Will fill in all missing node
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// type properties with the defaults.
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exports.make = function(funcs, base) {
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if (!base) base = exports.base;
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var visitor = {};
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for (var type in base) visitor[type] = base[type];
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for (var type in funcs) visitor[type] = funcs[type];
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return visitor;
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};
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function skipThrough(node, st, c) { c(node, st); }
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function ignore(_node, _st, _c) {}
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// Node walkers.
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var base = exports.base = {};
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base.Program = base.BlockStatement = function(node, st, c) {
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for (var i = 0; i < node.body.length; ++i)
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c(node.body[i], st, "Statement");
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};
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base.Statement = skipThrough;
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base.EmptyStatement = ignore;
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base.ExpressionStatement = function(node, st, c) {
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c(node.expression, st, "Expression");
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};
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base.IfStatement = function(node, st, c) {
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c(node.test, st, "Expression");
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c(node.consequent, st, "Statement");
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if (node.alternate) c(node.alternate, st, "Statement");
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};
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base.LabeledStatement = function(node, st, c) {
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c(node.body, st, "Statement");
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};
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base.BreakStatement = base.ContinueStatement = ignore;
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base.WithStatement = function(node, st, c) {
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c(node.object, st, "Expression");
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c(node.body, st, "Statement");
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};
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base.SwitchStatement = function(node, st, c) {
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c(node.discriminant, st, "Expression");
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for (var i = 0; i < node.cases.length; ++i) {
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var cs = node.cases[i];
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if (cs.test) c(cs.test, st, "Expression");
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for (var j = 0; j < cs.consequent.length; ++j)
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c(cs.consequent[j], st, "Statement");
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}
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};
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base.ReturnStatement = function(node, st, c) {
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if (node.argument) c(node.argument, st, "Expression");
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};
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base.ThrowStatement = function(node, st, c) {
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c(node.argument, st, "Expression");
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};
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base.TryStatement = function(node, st, c) {
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c(node.block, st, "Statement");
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if (node.handler) c(node.handler.body, st, "ScopeBody");
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if (node.finalizer) c(node.finalizer, st, "Statement");
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};
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base.WhileStatement = function(node, st, c) {
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c(node.test, st, "Expression");
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c(node.body, st, "Statement");
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};
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base.DoWhileStatement = base.WhileStatement;
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base.ForStatement = function(node, st, c) {
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if (node.init) c(node.init, st, "ForInit");
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if (node.test) c(node.test, st, "Expression");
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if (node.update) c(node.update, st, "Expression");
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c(node.body, st, "Statement");
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};
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base.ForInStatement = function(node, st, c) {
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c(node.left, st, "ForInit");
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c(node.right, st, "Expression");
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c(node.body, st, "Statement");
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};
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base.ForInit = function(node, st, c) {
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if (node.type == "VariableDeclaration") c(node, st);
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else c(node, st, "Expression");
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};
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base.DebuggerStatement = ignore;
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base.FunctionDeclaration = function(node, st, c) {
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c(node, st, "Function");
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};
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base.VariableDeclaration = function(node, st, c) {
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for (var i = 0; i < node.declarations.length; ++i) {
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var decl = node.declarations[i];
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if (decl.init) c(decl.init, st, "Expression");
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}
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};
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base.Function = function(node, st, c) {
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c(node.body, st, "ScopeBody");
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};
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base.ScopeBody = function(node, st, c) {
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c(node, st, "Statement");
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};
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base.Expression = skipThrough;
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base.ThisExpression = ignore;
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base.ArrayExpression = function(node, st, c) {
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for (var i = 0; i < node.elements.length; ++i) {
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var elt = node.elements[i];
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if (elt) c(elt, st, "Expression");
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}
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};
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base.ObjectExpression = function(node, st, c) {
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for (var i = 0; i < node.properties.length; ++i)
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c(node.properties[i].value, st, "Expression");
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};
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base.FunctionExpression = base.FunctionDeclaration;
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base.SequenceExpression = function(node, st, c) {
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for (var i = 0; i < node.expressions.length; ++i)
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c(node.expressions[i], st, "Expression");
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};
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base.UnaryExpression = base.UpdateExpression = function(node, st, c) {
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c(node.argument, st, "Expression");
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};
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base.BinaryExpression = base.AssignmentExpression = base.LogicalExpression = function(node, st, c) {
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c(node.left, st, "Expression");
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c(node.right, st, "Expression");
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};
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base.ConditionalExpression = function(node, st, c) {
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c(node.test, st, "Expression");
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c(node.consequent, st, "Expression");
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c(node.alternate, st, "Expression");
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};
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base.NewExpression = base.CallExpression = function(node, st, c) {
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c(node.callee, st, "Expression");
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if (node.arguments) for (var i = 0; i < node.arguments.length; ++i)
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c(node.arguments[i], st, "Expression");
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};
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base.MemberExpression = function(node, st, c) {
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c(node.object, st, "Expression");
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if (node.computed) c(node.property, st, "Expression");
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};
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base.Identifier = base.Literal = ignore;
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// A custom walker that keeps track of the scope chain and the
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// variables defined in it.
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function makeScope(prev, isCatch) {
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return {vars: Object.create(null), prev: prev, isCatch: isCatch};
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}
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function normalScope(scope) {
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while (scope.isCatch) scope = scope.prev;
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return scope;
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}
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exports.scopeVisitor = exports.make({
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Function: function(node, scope, c) {
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var inner = makeScope(scope);
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for (var i = 0; i < node.params.length; ++i)
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inner.vars[node.params[i].name] = {type: "argument", node: node.params[i]};
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if (node.id) {
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var decl = node.type == "FunctionDeclaration";
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(decl ? normalScope(scope) : inner).vars[node.id.name] =
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{type: decl ? "function" : "function name", node: node.id};
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}
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c(node.body, inner, "ScopeBody");
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},
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TryStatement: function(node, scope, c) {
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c(node.block, scope, "Statement");
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if (node.handler) {
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var inner = makeScope(scope, true);
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inner.vars[node.handler.param.name] = {type: "catch clause", node: node.handler.param};
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c(node.handler.body, inner, "ScopeBody");
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}
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if (node.finalizer) c(node.finalizer, scope, "Statement");
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},
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VariableDeclaration: function(node, scope, c) {
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var target = normalScope(scope);
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for (var i = 0; i < node.declarations.length; ++i) {
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var decl = node.declarations[i];
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target.vars[decl.id.name] = {type: "var", node: decl.id};
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if (decl.init) c(decl.init, scope, "Expression");
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}
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}
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});
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});
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