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Note that this increases memory use for completed transitions since we don't throw away the data when the transitions complete. That said, this matches what we do for CSS Animations, and it's needed (once we switch to the new rules for starting transitions) to maintain the invariant that unrelated style changes don't trigger transitions. The storage issues could be optimized in the future if it turns out to be a problem, but I think that's unlikely, given that we'll never store more than one for any element+property combination. |
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.. | ||
test | ||
Animation.cpp | ||
Animation.h | ||
AnimationEffect.cpp | ||
AnimationEffect.h | ||
AnimationPlayer.cpp | ||
AnimationPlayer.h | ||
AnimationTimeline.cpp | ||
AnimationTimeline.h | ||
AnimationUtils.h | ||
moz.build | ||
PendingPlayerTracker.cpp | ||
PendingPlayerTracker.h |