gecko-dev/gfx/webrender_bindings
Mike Shal ad0c283ab2 Bug 1611326 - Default to py3_action, and add a py2 attribute to GENERATED_FILES; r=firefox-build-system-reviewers,rstewart
GENERATED_FILES now defaults to python3 unless py2=True is specified as
an argument. All existing GENERATED_FILES scripts and GeneratedFile
templates have the py2=True attribute added, so this patch should
effectively be a no-op.

Going forward, individual scripts can be converted to python3 and their
corresponding py2=True attribute can be deleted. In effect, this patch
will be backed out in pieces until all scripts run in python3, at which
point the py2 attribute itself can be removed.

Differential Revision: https://phabricator.services.mozilla.com/D60919

--HG--
extra : moz-landing-system : lando
2020-02-13 23:07:04 +00:00
..
src Bug 1614890 - Implement conic-gradient for WebRender graphics backend. r=gw,nical,emilio 2020-02-12 18:08:32 +00:00
Cargo.toml Bug 1609049 - WebRender version bump. r=jrmuizel 2020-01-14 13:07:05 +00:00
cbindgen.toml Bug 1602317 - Switch WR bindings to use associated-constants-in-body. r=jrmuizel 2019-12-08 21:09:37 +00:00
DCLayerTree.cpp Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
DCLayerTree.h Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
Moz2DImageRenderer.cpp Bug 1613402 - avoid redundant adding of blob font data. r=jrmuizel 2020-02-06 01:08:46 +00:00
moz.build Bug 1611326 - Default to py3_action, and add a py2 attribute to GENERATED_FILES; r=firefox-build-system-reviewers,rstewart 2020-02-13 23:07:04 +00:00
README.webrender
RenderAndroidSurfaceTextureHostOGL.cpp Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderAndroidSurfaceTextureHostOGL.h Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
RenderCompositor.h Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
RenderCompositorANGLE.cpp Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
RenderCompositorANGLE.h Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
RenderCompositorEGL.cpp Bug 1605934 - Use nested namespaces r=sg 2020-01-18 13:48:34 +00:00
RenderCompositorEGL.h Bug 1581868 - Make webrender schedule a frame immediately on resume. r=sotaro 2020-01-10 02:01:30 +00:00
RenderCompositorOGL.cpp Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
RenderCompositorOGL.h Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
RenderD3D11TextureHostOGL.cpp Bug 1583482 - Clean up RenderDXGITextureHostOGL r=nical 2019-09-24 23:37:18 +00:00
RenderD3D11TextureHostOGL.h Bug 1583482 - Clean up RenderDXGITextureHostOGL r=nical 2019-09-24 23:37:18 +00:00
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RendererOGL.cpp Bug 1602643 - Disable WebRender compositor dinamically for async screenshot r=gw 2020-01-23 23:52:05 +00:00
RendererOGL.h Bug 1602643 - Disable WebRender compositor dinamically for async screenshot r=gw 2020-01-23 23:52:05 +00:00
RendererScreenshotGrabber.cpp Bug 1602643 - Disable WebRender compositor dinamically for async screenshot r=gw 2020-01-23 23:52:05 +00:00
RendererScreenshotGrabber.h Bug 1602643 - Disable WebRender compositor dinamically for async screenshot r=gw 2020-01-23 23:52:05 +00:00
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h Bug 1594303 - Code clean up around RenderAndroidSurfaceTextureHostOGL r=jnicol 2019-11-08 12:52:16 +00:00
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderThread.cpp Bug 1602643 - Disable WebRender compositor dinamically for async screenshot r=gw 2020-01-23 23:52:05 +00:00
RenderThread.h Bug 1592044 - Reduce the frequency of IOSurface and framebuffer creation and destruction with the help of a surface pool. r=jgilbert 2019-12-18 21:01:51 +00:00
RenderWaylandDMABUFTextureHostOGL.cpp Bug 1613364 [Wayland] Update RenderWaylandDMABUFTextureHostOGL to work with NV12 texture format, r=sotaro 2020-02-12 22:34:42 +00:00
RenderWaylandDMABUFTextureHostOGL.h Bug 1613052 [Wayland] Use texture handle from WaylandDMABUFSurface directly at WebRender, r=sotaro 2020-02-05 08:31:01 +00:00
rustfmt.toml
webrender_ffi.h Bug 1614890 - Implement conic-gradient for WebRender graphics backend. r=gw,nical,emilio 2020-02-12 18:08:32 +00:00
WebRenderAPI.cpp Bug 1614890 - Implement conic-gradient for WebRender graphics backend. r=gw,nical,emilio 2020-02-12 18:08:32 +00:00
WebRenderAPI.h Bug 1614890 - Implement conic-gradient for WebRender graphics backend. r=gw,nical,emilio 2020-02-12 18:08:32 +00:00
WebRenderTypes.cpp Bug 1614208 - Stop including nsStyleConsts.h from WebRenderTypes.h. r=jrmuizel 2020-02-11 01:23:41 +00:00
WebRenderTypes.h Bug 1614208 - Stop including nsStyleConsts.h from WebRenderTypes.h. r=jrmuizel 2020-02-11 01:23:41 +00:00

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs