gecko-dev/dom/vr/XRInputSource.h

84 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_XRInputSource_h_
#define mozilla_dom_XRInputSource_h_
#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/dom/WebXRBinding.h"
#include "gfxVR.h"
namespace mozilla {
namespace gfx {
class VRDisplayClient;
} // namespace gfx
namespace dom {
class Gamepad;
class XRSpace;
class XRSession;
class XRNativeOrigin;
enum class XRHandedness : uint8_t;
enum class XRTargetRayMode : uint8_t;
class XRInputSource final : public nsWrapperCache {
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(XRInputSource)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(XRInputSource)
explicit XRInputSource(nsISupports* aParent);
// WebIDL Boilerplate
nsISupports* GetParentObject() const { return mParent; }
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
// WebIDL Members
XRHandedness Handedness();
XRTargetRayMode TargetRayMode();
XRSpace* TargetRaySpace();
XRSpace* GetGripSpace();
void GetProfiles(nsTArray<nsString>& aResult);
Gamepad* GetGamepad();
void Setup(XRSession* aSession, uint32_t aIndex);
void SetGamepadIsConnected(bool aConnected, XRSession* aSession);
void Update(XRSession* aSession);
int32_t GetIndex();
protected:
virtual ~XRInputSource();
nsCOMPtr<nsISupports> mParent;
private:
enum class ActionState : uint8_t {
ActionState_Pressing = 0,
ActionState_Pressed = 1,
ActionState_Releasing = 2,
ActionState_Released = 3
};
void CreateGripSpace(XRSession* aSession,
const gfx::VRControllerState& controllerState);
void DispatchEvent(const nsAString& aEvent, XRSession* aSession);
nsTArray<nsString> mProfiles;
XRHandedness mHandedness;
XRTargetRayMode mTargetRayMode;
RefPtr<XRSpace> mTargetRaySpace;
RefPtr<XRSpace> mGripSpace;
RefPtr<Gamepad> mGamepad;
int32_t mIndex;
ActionState mSelectAction;
ActionState mSqueezeAction;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_XRInputSource_h_