gecko-dev/gfx/webrender/examples/animation.rs
Kartikaya Gupta ca48941951 Bug 1463416 - Update webrender to cset 63c71ca9bbe4dec0ebc9c9bc8ab65b06a6b40641. r=Gankro
MozReview-Commit-ID: 21gmlBlV8En

--HG--
extra : rebase_source : 89e3746c4254b9a20ca811be6419eb3901b4f319
2018-05-26 11:09:20 -04:00

142 lines
5.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! This example creates a 200x200 white rect and allows the user to move it
//! around by using the arrow keys and rotate with '<'/'>'.
//! It does this by using the animation API.
//! The example also features seamless opaque/transparent split of a
//! rounded cornered rectangle, which is done automatically during the
//! scene building for render optimization.
extern crate euclid;
extern crate gleam;
extern crate glutin;
extern crate webrender;
#[path = "common/boilerplate.rs"]
mod boilerplate;
use boilerplate::{Example, HandyDandyRectBuilder};
use euclid::Angle;
use webrender::api::*;
struct App {
property_key: PropertyBindingKey<LayoutTransform>,
opacity_key: PropertyBindingKey<f32>,
transform: LayoutTransform,
opacity: f32,
}
impl Example for App {
fn render(
&mut self,
_api: &RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
_framebuffer_size: DeviceUintSize,
_pipeline_id: PipelineId,
_document_id: DocumentId,
) {
// Create a 200x200 stacking context with an animated transform property.
let bounds = (0, 0).to(200, 200);
let filters = vec![
FilterOp::Opacity(PropertyBinding::Binding(self.opacity_key, self.opacity), self.opacity),
];
let info = LayoutPrimitiveInfo::new(bounds);
builder.push_stacking_context(
&info,
None,
Some(PropertyBinding::Binding(self.property_key, LayoutTransform::identity())),
TransformStyle::Flat,
None,
MixBlendMode::Normal,
filters,
GlyphRasterSpace::Screen,
);
let complex_clip = ComplexClipRegion {
rect: bounds,
radii: BorderRadius::uniform(50.0),
mode: ClipMode::Clip,
};
let clip_id = builder.define_clip(bounds, vec![complex_clip], None);
builder.push_clip_id(clip_id);
// Fill it with a white rect
builder.push_rect(&info, ColorF::new(0.0, 1.0, 0.0, 1.0));
builder.pop_clip_id();
builder.pop_stacking_context();
}
fn on_event(&mut self, win_event: glutin::WindowEvent, api: &RenderApi, document_id: DocumentId) -> bool {
match win_event {
glutin::WindowEvent::KeyboardInput {
input: glutin::KeyboardInput {
state: glutin::ElementState::Pressed,
virtual_keycode: Some(key),
..
},
..
} => {
let (offset_x, offset_y, angle, delta_opacity) = match key {
glutin::VirtualKeyCode::Down => (0.0, 10.0, 0.0, 0.0),
glutin::VirtualKeyCode::Up => (0.0, -10.0, 0.0, 0.0),
glutin::VirtualKeyCode::Right => (10.0, 0.0, 0.0, 0.0),
glutin::VirtualKeyCode::Left => (-10.0, 0.0, 0.0, 0.0),
glutin::VirtualKeyCode::Comma => (0.0, 0.0, 0.1, 0.0),
glutin::VirtualKeyCode::Period => (0.0, 0.0, -0.1, 0.0),
glutin::VirtualKeyCode::Z => (0.0, 0.0, 0.0, -0.1),
glutin::VirtualKeyCode::X => (0.0, 0.0, 0.0, 0.1),
_ => return false,
};
// Update the transform based on the keyboard input and push it to
// webrender using the generate_frame API. This will recomposite with
// the updated transform.
self.opacity += delta_opacity;
let new_transform = self.transform
.pre_rotate(0.0, 0.0, 1.0, Angle::radians(angle))
.post_translate(LayoutVector3D::new(offset_x, offset_y, 0.0));
let mut txn = Transaction::new();
txn.update_dynamic_properties(
DynamicProperties {
transforms: vec![
PropertyValue {
key: self.property_key,
value: new_transform,
},
],
floats: vec![
PropertyValue {
key: self.opacity_key,
value: self.opacity,
}
],
},
);
txn.generate_frame();
api.send_transaction(document_id, txn);
self.transform = new_transform;
}
_ => (),
}
false
}
}
fn main() {
let mut app = App {
property_key: PropertyBindingKey::new(42), // arbitrary magic number
opacity_key: PropertyBindingKey::new(43),
transform: LayoutTransform::create_translation(0.0, 0.0, 0.0),
opacity: 0.5,
};
boilerplate::main_wrapper(&mut app, None);
}