gecko-dev/gfx/layers/composite/ContentHost.cpp
Ryan VanderMeulen b871240df7 Backed out 7 changesets (bug 1325227) to unblock the backout of bug 1323957.
Backed out changeset d6e962b025e6 (bug 1325227)
Backed out changeset 70136ced844e (bug 1325227)
Backed out changeset e21219e9638a (bug 1325227)
Backed out changeset a5d83d2b1632 (bug 1325227)
Backed out changeset f6c6ef5ac42c (bug 1325227)
Backed out changeset 1a604f87a342 (bug 1325227)
Backed out changeset d4827432cbc2 (bug 1325227)
2017-01-11 23:08:45 -05:00

496 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/ContentHost.h"
#include "LayersLogging.h" // for AppendToString
#include "gfx2DGlue.h" // for ContentForFormat
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
#include "nsAString.h"
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsString.h" // for nsAutoCString
#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
namespace mozilla {
using namespace gfx;
namespace layers {
ContentHostBase::ContentHostBase(const TextureInfo& aTextureInfo)
: ContentHost(aTextureInfo)
, mInitialised(false)
{}
ContentHostBase::~ContentHostBase()
{
}
void
ContentHostTexture::Composite(LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const SamplingFilter aSamplingFilter,
const IntRect& aClipRect,
const nsIntRegion* aVisibleRegion,
const Maybe<gfx::Polygon>& aGeometry)
{
NS_ASSERTION(aVisibleRegion, "Requires a visible region");
AutoLockCompositableHost lock(this);
if (lock.Failed()) {
return;
}
if (!mTextureHost->BindTextureSource(mTextureSource)) {
return;
}
MOZ_ASSERT(mTextureSource.get());
if (!mTextureHostOnWhite) {
mTextureSourceOnWhite = nullptr;
}
if (mTextureHostOnWhite && !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
return;
}
RefPtr<TexturedEffect> effect = CreateTexturedEffect(mTextureSource.get(),
mTextureSourceOnWhite.get(),
aSamplingFilter, true,
GetRenderState());
if (!effect) {
return;
}
aEffectChain.mPrimaryEffect = effect;
nsIntRegion tmpRegion;
const nsIntRegion* renderRegion;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
if (PaintWillResample()) {
// If we're resampling, then the texture image will contain exactly the
// entire visible region's bounds, and we should draw it all in one quad
// to avoid unexpected aliasing.
tmpRegion = aVisibleRegion->GetBounds();
renderRegion = &tmpRegion;
} else {
renderRegion = aVisibleRegion;
}
#else
renderRegion = aVisibleRegion;
#endif
nsIntRegion region(*renderRegion);
nsIntPoint origin = GetOriginOffset();
// translate into TexImage space, buffer origin might not be at texture (0,0)
region.MoveBy(-origin);
// Figure out the intersecting draw region
gfx::IntSize texSize = mTextureSource->GetSize();
IntRect textureRect = IntRect(0, 0, texSize.width, texSize.height);
textureRect.MoveBy(region.GetBounds().TopLeft());
nsIntRegion subregion;
subregion.And(region, textureRect);
if (subregion.IsEmpty()) {
// Region is empty, nothing to draw
return;
}
nsIntRegion screenRects;
nsIntRegion regionRects;
// Collect texture/screen coordinates for drawing
for (auto iter = subregion.RectIter(); !iter.Done(); iter.Next()) {
IntRect regionRect = iter.Get();
IntRect screenRect = iter.Get();
screenRect.MoveBy(origin);
screenRects.Or(screenRects, screenRect);
regionRects.Or(regionRects, regionRect);
}
BigImageIterator* bigImgIter = mTextureSource->AsBigImageIterator();
BigImageIterator* iterOnWhite = nullptr;
if (bigImgIter) {
bigImgIter->BeginBigImageIteration();
}
if (mTextureSourceOnWhite) {
iterOnWhite = mTextureSourceOnWhite->AsBigImageIterator();
MOZ_ASSERT(!bigImgIter || bigImgIter->GetTileCount() == iterOnWhite->GetTileCount(),
"Tile count mismatch on component alpha texture");
if (iterOnWhite) {
iterOnWhite->BeginBigImageIteration();
}
}
bool usingTiles = (bigImgIter && bigImgIter->GetTileCount() > 1);
do {
if (iterOnWhite && bigImgIter) {
MOZ_ASSERT(iterOnWhite->GetTileRect() == bigImgIter->GetTileRect(),
"component alpha textures should be the same size.");
}
IntRect texRect = bigImgIter ? bigImgIter->GetTileRect()
: IntRect(0, 0,
texSize.width,
texSize.height);
// Draw texture. If we're using tiles, we do repeating manually, as texture
// repeat would cause each individual tile to repeat instead of the
// compound texture as a whole. This involves drawing at most 4 sections,
// 2 for each axis that has texture repeat.
for (int y = 0; y < (usingTiles ? 2 : 1); y++) {
for (int x = 0; x < (usingTiles ? 2 : 1); x++) {
IntRect currentTileRect(texRect);
currentTileRect.MoveBy(x * texSize.width, y * texSize.height);
for (auto screenIter = screenRects.RectIter(),
regionIter = regionRects.RectIter();
!screenIter.Done() && !regionIter.Done();
screenIter.Next(), regionIter.Next()) {
const IntRect& screenRect = screenIter.Get();
const IntRect& regionRect = regionIter.Get();
IntRect tileScreenRect(screenRect);
IntRect tileRegionRect(regionRect);
// When we're using tiles, find the intersection between the tile
// rect and this region rect. Tiling is then handled by the
// outer for-loops and modifying the tile rect.
if (usingTiles) {
tileScreenRect.MoveBy(-origin);
tileScreenRect = tileScreenRect.Intersect(currentTileRect);
tileScreenRect.MoveBy(origin);
if (tileScreenRect.IsEmpty())
continue;
tileRegionRect = regionRect.Intersect(currentTileRect);
tileRegionRect.MoveBy(-currentTileRect.TopLeft());
}
gfx::Rect rect(tileScreenRect.x, tileScreenRect.y,
tileScreenRect.width, tileScreenRect.height);
effect->mTextureCoords = Rect(Float(tileRegionRect.x) / texRect.width,
Float(tileRegionRect.y) / texRect.height,
Float(tileRegionRect.width) / texRect.width,
Float(tileRegionRect.height) / texRect.height);
GetCompositor()->DrawGeometry(rect, aClipRect, aEffectChain,
aOpacity, aTransform, aGeometry);
if (usingTiles) {
DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT | DiagnosticFlags::BIGIMAGE;
if (iterOnWhite) {
diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
}
GetCompositor()->DrawDiagnostics(diagnostics, rect, aClipRect,
aTransform, mFlashCounter);
}
}
}
}
if (iterOnWhite) {
iterOnWhite->NextTile();
}
} while (usingTiles && bigImgIter->NextTile());
if (bigImgIter) {
bigImgIter->EndBigImageIteration();
}
if (iterOnWhite) {
iterOnWhite->EndBigImageIteration();
}
DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT;
if (iterOnWhite) {
diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
}
GetCompositor()->DrawDiagnostics(diagnostics, nsIntRegion(mBufferRect), aClipRect,
aTransform, mFlashCounter);
}
void
ContentHostTexture::UseTextureHost(const nsTArray<TimedTexture>& aTextures)
{
ContentHostBase::UseTextureHost(aTextures);
MOZ_ASSERT(aTextures.Length() == 1);
const TimedTexture& t = aTextures[0];
MOZ_ASSERT(t.mPictureRect.IsEqualInterior(
nsIntRect(nsIntPoint(0, 0), nsIntSize(t.mTexture->GetSize()))),
"Only default picture rect supported");
if (t.mTexture != mTextureHost) {
mReceivedNewHost = true;
}
mTextureHost = t.mTexture;
mTextureHostOnWhite = nullptr;
mTextureSourceOnWhite = nullptr;
if (mTextureHost) {
mTextureHost->PrepareTextureSource(mTextureSource);
}
}
void
ContentHostTexture::UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
TextureHost* aTextureOnWhite)
{
ContentHostBase::UseComponentAlphaTextures(aTextureOnBlack, aTextureOnWhite);
mTextureHost = aTextureOnBlack;
mTextureHostOnWhite = aTextureOnWhite;
if (mTextureHost) {
mTextureHost->PrepareTextureSource(mTextureSource);
}
if (mTextureHostOnWhite) {
mTextureHostOnWhite->PrepareTextureSource(mTextureSourceOnWhite);
}
}
void
ContentHostTexture::SetCompositor(Compositor* aCompositor)
{
ContentHostBase::SetCompositor(aCompositor);
if (mTextureHost) {
mTextureHost->SetCompositor(aCompositor);
}
if (mTextureHostOnWhite) {
mTextureHostOnWhite->SetCompositor(aCompositor);
}
}
void
ContentHostTexture::Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml)
{
#ifdef MOZ_DUMP_PAINTING
if (aDumpHtml) {
aStream << "<ul>";
}
if (mTextureHost) {
aStream << aPrefix;
if (aDumpHtml) {
aStream << "<li> <a href=";
} else {
aStream << "Front buffer: ";
}
DumpTextureHost(aStream, mTextureHost);
if (aDumpHtml) {
aStream << "> Front buffer </a></li> ";
} else {
aStream << "\n";
}
}
if (mTextureHostOnWhite) {
aStream << aPrefix;
if (aDumpHtml) {
aStream << "<li> <a href=";
} else {
aStream << "Front buffer on white: ";
}
DumpTextureHost(aStream, mTextureHostOnWhite);
if (aDumpHtml) {
aStream << "> Front buffer on white </a> </li> ";
} else {
aStream << "\n";
}
}
if (aDumpHtml) {
aStream << "</ul>";
}
#endif
}
static inline void
AddWrappedRegion(const nsIntRegion& aInput, nsIntRegion& aOutput,
const IntSize& aSize, const nsIntPoint& aShift)
{
nsIntRegion tempRegion;
tempRegion.And(IntRect(aShift, aSize), aInput);
tempRegion.MoveBy(-aShift);
aOutput.Or(aOutput, tempRegion);
}
bool
ContentHostSingleBuffered::UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
aUpdatedRegionBack->SetEmpty();
if (!mTextureHost) {
mInitialised = false;
return true; // FIXME should we return false? Returning true for now
} // to preserve existing behavior of NOT causing IPC errors.
// updated is in screen coordinates. Convert it to buffer coordinates.
nsIntRegion destRegion(aUpdated);
if (mReceivedNewHost) {
destRegion.Or(destRegion, aOldValidRegionBack);
mReceivedNewHost = false;
}
destRegion.MoveBy(-aData.rect().TopLeft());
if (!aData.rect().Contains(aUpdated.GetBounds()) ||
aData.rotation().x > aData.rect().width ||
aData.rotation().y > aData.rect().height) {
NS_ERROR("Invalid update data");
return false;
}
// destRegion is now in logical coordinates relative to the buffer, but we
// need to account for rotation. We do that by moving the region to the
// rotation offset and then wrapping any pixels that extend off the
// bottom/right edges.
// Shift to the rotation point
destRegion.MoveBy(aData.rotation());
IntSize bufferSize = aData.rect().Size();
// Select only the pixels that are still within the buffer.
nsIntRegion finalRegion;
finalRegion.And(IntRect(IntPoint(), bufferSize), destRegion);
// For each of the overlap areas (right, bottom-right, bottom), select those
// pixels and wrap them around to the opposite edge of the buffer rect.
AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, 0));
AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, aData.rect().height));
AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(0, aData.rect().height));
MOZ_ASSERT(IntRect(0, 0, aData.rect().width, aData.rect().height).Contains(finalRegion.GetBounds()));
mTextureHost->Updated(&finalRegion);
if (mTextureHostOnWhite) {
mTextureHostOnWhite->Updated(&finalRegion);
}
mInitialised = true;
mBufferRect = aData.rect();
mBufferRotation = aData.rotation();
return true;
}
bool
ContentHostDoubleBuffered::UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
if (!mTextureHost) {
mInitialised = false;
*aUpdatedRegionBack = aUpdated;
return true;
}
// We don't need to calculate an update region because we assume that if we
// are using double buffering then we have render-to-texture and thus no
// upload to do.
mTextureHost->Updated();
if (mTextureHostOnWhite) {
mTextureHostOnWhite->Updated();
}
mInitialised = true;
mBufferRect = aData.rect();
mBufferRotation = aData.rotation();
*aUpdatedRegionBack = aUpdated;
// Save the current valid region of our front buffer, because if
// we're double buffering, it's going to be the valid region for the
// next back buffer sent back to the renderer.
//
// NB: we rely here on the fact that mValidRegion is initialized to
// empty, and that the first time Swap() is called we don't have a
// valid front buffer that we're going to return to content.
mValidRegionForNextBackBuffer = aOldValidRegionBack;
return true;
}
void
ContentHostTexture::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("ContentHost (0x%p)", this).get();
AppendToString(aStream, mBufferRect, " [buffer-rect=", "]");
AppendToString(aStream, mBufferRotation, " [buffer-rotation=", "]");
if (PaintWillResample()) {
aStream << " [paint-will-resample]";
}
if (mTextureHost) {
nsAutoCString pfx(aPrefix);
pfx += " ";
aStream << "\n";
mTextureHost->PrintInfo(aStream, pfx.get());
}
}
LayerRenderState
ContentHostTexture::GetRenderState()
{
if (!mTextureHost) {
return LayerRenderState();
}
LayerRenderState result = mTextureHost->GetRenderState();
if (mBufferRotation != nsIntPoint()) {
result.mFlags |= LayerRenderStateFlags::BUFFER_ROTATION;
}
result.SetOffset(GetOriginOffset());
return result;
}
already_AddRefed<TexturedEffect>
ContentHostTexture::GenEffect(const gfx::SamplingFilter aSamplingFilter)
{
if (!mTextureHost) {
return nullptr;
}
if (!mTextureHost->BindTextureSource(mTextureSource)) {
return nullptr;
}
if (!mTextureHostOnWhite) {
mTextureSourceOnWhite = nullptr;
}
if (mTextureHostOnWhite && !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
return nullptr;
}
return CreateTexturedEffect(mTextureSource.get(),
mTextureSourceOnWhite.get(),
aSamplingFilter, true,
GetRenderState());
}
already_AddRefed<gfx::DataSourceSurface>
ContentHostTexture::GetAsSurface()
{
if (!mTextureHost) {
return nullptr;
}
return mTextureHost->GetAsSurface();
}
} // namespace layers
} // namespace mozilla