mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-08 20:47:44 +00:00
e7d866b934
--HG-- extra : source : 44eab86293d517ac52811441aab9fd857320743d
619 lines
20 KiB
C++
619 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
// * This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "base/process.h"
|
|
#include "GLContext.h"
|
|
#include "gfx2DGlue.h"
|
|
#include <ui/GraphicBuffer.h>
|
|
#include "GrallocImages.h" // for GrallocImage
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/gfx/DataSurfaceHelpers.h"
|
|
#include "mozilla/layers/GrallocTextureHost.h"
|
|
#include "mozilla/layers/SharedBufferManagerParent.h"
|
|
#include "EGLImageHelpers.h"
|
|
#include "GLReadTexImageHelper.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
using namespace android;
|
|
|
|
static gfx::SurfaceFormat
|
|
SurfaceFormatForAndroidPixelFormat(android::PixelFormat aFormat,
|
|
TextureFlags aFlags)
|
|
{
|
|
bool swapRB = bool(aFlags & TextureFlags::RB_SWAPPED);
|
|
switch (aFormat) {
|
|
case android::PIXEL_FORMAT_BGRA_8888:
|
|
return swapRB ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::B8G8R8A8;
|
|
case android::PIXEL_FORMAT_RGBA_8888:
|
|
return swapRB ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::R8G8B8A8;
|
|
case android::PIXEL_FORMAT_RGBX_8888:
|
|
return swapRB ? gfx::SurfaceFormat::B8G8R8X8 : gfx::SurfaceFormat::R8G8B8X8;
|
|
case android::PIXEL_FORMAT_RGB_565:
|
|
return gfx::SurfaceFormat::R5G6B5;
|
|
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
|
|
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
|
|
case HAL_PIXEL_FORMAT_YCbCr_422_I:
|
|
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
|
|
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
|
|
case HAL_PIXEL_FORMAT_YV12:
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
|
|
#endif
|
|
return gfx::SurfaceFormat::R8G8B8A8; // yup, use SurfaceFormat::R8G8B8A8 even though it's a YUV texture. This is an external texture.
|
|
default:
|
|
if (aFormat >= 0x100 && aFormat <= 0x1FF) {
|
|
// Reserved range for HAL specific formats.
|
|
return gfx::SurfaceFormat::R8G8B8A8;
|
|
} else {
|
|
// This is not super-unreachable, there's a bunch of hypothetical pixel
|
|
// formats we don't deal with.
|
|
// We only want to abort in debug builds here, since if we crash here
|
|
// we'll take down the compositor process and thus the phone. This seems
|
|
// like undesirable behaviour. We'd rather have a subtle artifact.
|
|
printf_stderr(" xxxxx unknow android format %i\n", (int)aFormat);
|
|
MOZ_ASSERT(false, "Unknown Android pixel format.");
|
|
return gfx::SurfaceFormat::UNKNOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
static GLenum
|
|
TextureTargetForAndroidPixelFormat(android::PixelFormat aFormat)
|
|
{
|
|
switch (aFormat) {
|
|
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
|
|
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
|
|
case HAL_PIXEL_FORMAT_YCbCr_422_I:
|
|
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
|
|
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
|
|
case HAL_PIXEL_FORMAT_YV12:
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
|
|
#endif
|
|
return LOCAL_GL_TEXTURE_EXTERNAL;
|
|
case android::PIXEL_FORMAT_BGRA_8888:
|
|
case android::PIXEL_FORMAT_RGBA_8888:
|
|
case android::PIXEL_FORMAT_RGBX_8888:
|
|
case android::PIXEL_FORMAT_RGB_565:
|
|
return LOCAL_GL_TEXTURE_2D;
|
|
default:
|
|
if (aFormat >= 0x100 && aFormat <= 0x1FF) {
|
|
// Reserved range for HAL specific formats.
|
|
return LOCAL_GL_TEXTURE_EXTERNAL;
|
|
} else {
|
|
// This is not super-unreachable, there's a bunch of hypothetical pixel
|
|
// formats we don't deal with.
|
|
// We only want to abort in debug builds here, since if we crash here
|
|
// we'll take down the compositor process and thus the phone. This seems
|
|
// like undesirable behaviour. We'd rather have a subtle artifact.
|
|
MOZ_ASSERT(false, "Unknown Android pixel format.");
|
|
return LOCAL_GL_TEXTURE_EXTERNAL;
|
|
}
|
|
}
|
|
}
|
|
|
|
GrallocTextureSourceOGL::GrallocTextureSourceOGL(CompositorOGL* aCompositor,
|
|
GrallocTextureHostOGL* aTextureHost,
|
|
android::GraphicBuffer* aGraphicBuffer,
|
|
gfx::SurfaceFormat aFormat)
|
|
: mCompositor(aCompositor)
|
|
, mTextureHost(aTextureHost)
|
|
, mGraphicBuffer(aGraphicBuffer)
|
|
, mEGLImage(0)
|
|
, mFormat(aFormat)
|
|
, mNeedsReset(true)
|
|
{
|
|
MOZ_ASSERT(mGraphicBuffer.get());
|
|
}
|
|
|
|
GrallocTextureSourceOGL::~GrallocTextureSourceOGL()
|
|
{
|
|
DeallocateDeviceData();
|
|
mCompositor = nullptr;
|
|
}
|
|
|
|
void
|
|
GrallocTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
|
|
{
|
|
/*
|
|
* The job of this function is to ensure that the texture is tied to the
|
|
* android::GraphicBuffer, so that texturing will source the GraphicBuffer.
|
|
*
|
|
* To this effect we create an EGLImage wrapping this GraphicBuffer,
|
|
* using EGLImageCreateFromNativeBuffer, and then we tie this EGLImage to our
|
|
* texture using fEGLImageTargetTexture2D.
|
|
*/
|
|
MOZ_ASSERT(gl());
|
|
if (!IsValid() || !gl()->MakeCurrent()) {
|
|
return;
|
|
}
|
|
|
|
GLuint tex = GetGLTexture();
|
|
GLuint textureTarget = GetTextureTarget();
|
|
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(textureTarget, tex);
|
|
|
|
ApplyFilterToBoundTexture(gl(), aFilter, textureTarget);
|
|
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
if (mTextureHost) {
|
|
// Wait until it's ready.
|
|
mTextureHost->WaitAcquireFenceSyncComplete();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool GrallocTextureSourceOGL::Lock()
|
|
{
|
|
MOZ_ASSERT(IsValid());
|
|
if (!IsValid()) {
|
|
return false;
|
|
}
|
|
if (!gl()->MakeCurrent()) {
|
|
NS_WARNING("Failed to make the gl context current");
|
|
return false;
|
|
}
|
|
|
|
mTexture = mCompositor->GetTemporaryTexture(GetTextureTarget(), LOCAL_GL_TEXTURE0);
|
|
|
|
GLuint textureTarget = GetTextureTarget();
|
|
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(textureTarget, mTexture);
|
|
if (!mEGLImage) {
|
|
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
|
|
}
|
|
gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
GrallocTextureSourceOGL::IsValid() const
|
|
{
|
|
return !!gl() && !!mGraphicBuffer.get() && !!mCompositor;
|
|
}
|
|
|
|
gl::GLContext*
|
|
GrallocTextureSourceOGL::gl() const
|
|
{
|
|
return mCompositor ? mCompositor->gl() : nullptr;
|
|
}
|
|
|
|
void
|
|
GrallocTextureSourceOGL::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
if (mCompositor && !aCompositor) {
|
|
DeallocateDeviceData();
|
|
}
|
|
mCompositor = static_cast<CompositorOGL*>(aCompositor);
|
|
}
|
|
|
|
|
|
GLenum
|
|
GrallocTextureSourceOGL::GetTextureTarget() const
|
|
{
|
|
MOZ_ASSERT(gl());
|
|
MOZ_ASSERT(mGraphicBuffer.get());
|
|
|
|
if (!gl() || !mGraphicBuffer.get()) {
|
|
return LOCAL_GL_TEXTURE_EXTERNAL;
|
|
}
|
|
|
|
// SGX has a quirk that only TEXTURE_EXTERNAL works and any other value will
|
|
// result in black pixels when trying to draw from bound textures.
|
|
// Unfortunately, using TEXTURE_EXTERNAL on Adreno has a terrible effect on
|
|
// performance.
|
|
// See Bug 950050.
|
|
if (gl()->Renderer() == gl::GLRenderer::SGX530 ||
|
|
gl()->Renderer() == gl::GLRenderer::SGX540) {
|
|
return LOCAL_GL_TEXTURE_EXTERNAL;
|
|
}
|
|
|
|
return TextureTargetForAndroidPixelFormat(mGraphicBuffer->getPixelFormat());
|
|
}
|
|
|
|
gfx::IntSize
|
|
GrallocTextureSourceOGL::GetSize() const
|
|
{
|
|
if (!IsValid()) {
|
|
NS_WARNING("Trying to access the size of an invalid GrallocTextureSourceOGL");
|
|
return gfx::IntSize(0, 0);
|
|
}
|
|
return gfx::IntSize(mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight());
|
|
}
|
|
|
|
void
|
|
GrallocTextureSourceOGL::DeallocateDeviceData()
|
|
{
|
|
if (mEGLImage) {
|
|
MOZ_ASSERT(mCompositor);
|
|
if (!gl() || !gl()->MakeCurrent()) {
|
|
return;
|
|
}
|
|
EGLImageDestroy(gl(), mEGLImage);
|
|
mEGLImage = EGL_NO_IMAGE;
|
|
}
|
|
}
|
|
|
|
GrallocTextureHostOGL::GrallocTextureHostOGL(TextureFlags aFlags,
|
|
const NewSurfaceDescriptorGralloc& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mGrallocHandle(aDescriptor)
|
|
, mSize(0, 0)
|
|
, mDescriptorSize(aDescriptor.size())
|
|
, mFormat(gfx::SurfaceFormat::UNKNOWN)
|
|
, mEGLImage(EGL_NO_IMAGE)
|
|
, mIsOpaque(aDescriptor.isOpaque())
|
|
{
|
|
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
|
|
MOZ_ASSERT(graphicBuffer);
|
|
|
|
if (graphicBuffer) {
|
|
mFormat =
|
|
SurfaceFormatForAndroidPixelFormat(graphicBuffer->getPixelFormat(),
|
|
aFlags & TextureFlags::RB_SWAPPED);
|
|
mSize = gfx::IntSize(graphicBuffer->getWidth(), graphicBuffer->getHeight());
|
|
} else {
|
|
printf_stderr("gralloc buffer is nullptr");
|
|
}
|
|
}
|
|
|
|
GrallocTextureHostOGL::~GrallocTextureHostOGL()
|
|
{
|
|
DestroyEGLImage();
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
mCompositor = static_cast<CompositorOGL*>(aCompositor);
|
|
if (mTilingTextureSource) {
|
|
mTilingTextureSource->SetCompositor(mCompositor);
|
|
}
|
|
if (mGLTextureSource) {
|
|
mGLTextureSource->SetCompositor(mCompositor);
|
|
}
|
|
|
|
if (mCompositor && aCompositor != mCompositor) {
|
|
DestroyEGLImage();
|
|
}
|
|
}
|
|
|
|
bool
|
|
GrallocTextureHostOGL::Lock()
|
|
{
|
|
return IsValid();
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::Unlock()
|
|
{
|
|
// Unlock is done internally by binding the texture to another gralloc buffer
|
|
}
|
|
|
|
bool
|
|
GrallocTextureHostOGL::IsValid() const
|
|
{
|
|
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
|
|
return graphicBuffer != nullptr;
|
|
}
|
|
|
|
gfx::SurfaceFormat
|
|
GrallocTextureHostOGL::GetFormat() const
|
|
{
|
|
return mFormat;
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::DeallocateSharedData()
|
|
{
|
|
if (mTilingTextureSource) {
|
|
mTilingTextureSource->ForgetBuffer();
|
|
mTilingTextureSource = nullptr;
|
|
}
|
|
if (mGLTextureSource) {
|
|
mGLTextureSource = nullptr;
|
|
}
|
|
|
|
DestroyEGLImage();
|
|
|
|
if (mGrallocHandle.buffer().type() != MaybeMagicGrallocBufferHandle::Tnull_t) {
|
|
MaybeMagicGrallocBufferHandle handle = mGrallocHandle.buffer();
|
|
base::ProcessId owner;
|
|
if (handle.type() == MaybeMagicGrallocBufferHandle::TGrallocBufferRef) {
|
|
owner = handle.get_GrallocBufferRef().mOwner;
|
|
}
|
|
else {
|
|
owner = handle.get_MagicGrallocBufferHandle().mRef.mOwner;
|
|
}
|
|
|
|
SharedBufferManagerParent::DropGrallocBuffer(owner, mGrallocHandle);
|
|
}
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::ForgetSharedData()
|
|
{
|
|
if (mTilingTextureSource) {
|
|
mTilingTextureSource->ForgetBuffer();
|
|
mTilingTextureSource = nullptr;
|
|
}
|
|
if (mGLTextureSource) {
|
|
mGLTextureSource = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::DeallocateDeviceData()
|
|
{
|
|
if (mTilingTextureSource) {
|
|
mTilingTextureSource->DeallocateDeviceData();
|
|
}
|
|
if (mGLTextureSource) {
|
|
mGLTextureSource = nullptr;
|
|
}
|
|
DestroyEGLImage();
|
|
}
|
|
|
|
LayerRenderState
|
|
GrallocTextureHostOGL::GetRenderState()
|
|
{
|
|
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
|
|
|
|
if (graphicBuffer) {
|
|
LayerRenderStateFlags flags = LayerRenderStateFlags::LAYER_RENDER_STATE_DEFAULT;
|
|
if (mIsOpaque) {
|
|
flags |= LayerRenderStateFlags::OPAQUE;
|
|
}
|
|
if (mFlags & TextureFlags::NEEDS_Y_FLIP) {
|
|
flags |= LayerRenderStateFlags::Y_FLIPPED;
|
|
}
|
|
if (mFlags & TextureFlags::RB_SWAPPED) {
|
|
flags |= LayerRenderStateFlags::FORMAT_RB_SWAP;
|
|
}
|
|
return LayerRenderState(graphicBuffer,
|
|
gfx::ThebesIntSize(mDescriptorSize),
|
|
flags,
|
|
this);
|
|
}
|
|
|
|
return LayerRenderState();
|
|
}
|
|
|
|
TemporaryRef<gfx::DataSourceSurface>
|
|
GrallocTextureHostOGL::GetAsSurface() {
|
|
if (mTilingTextureSource) {
|
|
return mTilingTextureSource->GetAsSurface();
|
|
} else {
|
|
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
|
|
uint8_t* grallocData;
|
|
int32_t rv = graphicBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN, reinterpret_cast<void**>(&grallocData));
|
|
RefPtr<gfx::DataSourceSurface> grallocTempSurf =
|
|
gfx::Factory::CreateWrappingDataSourceSurface(grallocData,
|
|
graphicBuffer->getStride() * android::bytesPerPixel(graphicBuffer->getPixelFormat()),
|
|
GetSize(), GetFormat());
|
|
RefPtr<gfx::DataSourceSurface> surf = CreateDataSourceSurfaceByCloning(grallocTempSurf);
|
|
|
|
graphicBuffer->unlock();
|
|
|
|
return surf.forget();
|
|
}
|
|
}
|
|
|
|
TemporaryRef<gfx::DataSourceSurface>
|
|
GrallocTextureSourceOGL::GetAsSurface() {
|
|
if (!IsValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
uint8_t* grallocData;
|
|
int32_t rv = mGraphicBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN, reinterpret_cast<void**>(&grallocData));
|
|
if (rv) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<gfx::DataSourceSurface> grallocTempSurf =
|
|
gfx::Factory::CreateWrappingDataSourceSurface(grallocData,
|
|
mGraphicBuffer->getStride() * android::bytesPerPixel(mGraphicBuffer->getPixelFormat()),
|
|
GetSize(), GetFormat());
|
|
|
|
RefPtr<gfx::DataSourceSurface> surf = CreateDataSourceSurfaceByCloning(grallocTempSurf);
|
|
|
|
mGraphicBuffer->unlock();
|
|
|
|
return surf.forget();
|
|
}
|
|
|
|
GLuint
|
|
GrallocTextureSourceOGL::GetGLTexture()
|
|
{
|
|
return mTexture;
|
|
}
|
|
|
|
void
|
|
GrallocTextureSourceOGL::BindEGLImage()
|
|
{
|
|
gl()->fEGLImageTargetTexture2D(GetTextureTarget(), mEGLImage);
|
|
}
|
|
|
|
TextureSource*
|
|
GrallocTextureHostOGL::GetTextureSources()
|
|
{
|
|
// This is now only used with tiled layers, and will eventually be removed.
|
|
// Other layer types use BindTextureSource instead.
|
|
MOZ_ASSERT(!mGLTextureSource);
|
|
if (!mTilingTextureSource) {
|
|
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
|
|
MOZ_ASSERT(graphicBuffer);
|
|
if (!graphicBuffer) {
|
|
return nullptr;
|
|
}
|
|
mTilingTextureSource = new GrallocTextureSourceOGL(mCompositor, this,
|
|
graphicBuffer, mFormat);
|
|
}
|
|
mTilingTextureSource->Lock();
|
|
return mTilingTextureSource;
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::UnbindTextureSource()
|
|
{
|
|
// Clear the reference to the TextureSource (if any), because we know that
|
|
// another TextureHost is being bound to the TextureSource. This means that
|
|
// we will have to re-do gl->fEGLImageTargetTexture2D next time we go through
|
|
// BindTextureSource (otherwise we would have skipped it).
|
|
// Note that this doesn't "unlock" the gralloc buffer or force it to be
|
|
// detached, Although decreasing the refcount of the TextureSource may lead
|
|
// to the gl handle being destroyed, which would unlock the gralloc buffer.
|
|
// That said, this method is called before another TextureHost attaches to the
|
|
// TextureSource, which has the effect of unlocking the gralloc buffer. So when
|
|
// this is called we know we are going to be unlocked soon.
|
|
mGLTextureSource = nullptr;
|
|
}
|
|
|
|
GLenum GetTextureTarget(gl::GLContext* aGL, android::PixelFormat aFormat) {
|
|
MOZ_ASSERT(aGL);
|
|
if (aGL->Renderer() == gl::GLRenderer::SGX530 ||
|
|
aGL->Renderer() == gl::GLRenderer::SGX540) {
|
|
// SGX has a quirk that only TEXTURE_EXTERNAL works and any other value will
|
|
// result in black pixels when trying to draw from bound textures.
|
|
// Unfortunately, using TEXTURE_EXTERNAL on Adreno has a terrible effect on
|
|
// performance.
|
|
// See Bug 950050.
|
|
return LOCAL_GL_TEXTURE_EXTERNAL;
|
|
} else {
|
|
return TextureTargetForAndroidPixelFormat(aFormat);
|
|
}
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::DestroyEGLImage()
|
|
{
|
|
// Only called when we want to get rid of the gralloc buffer, usually
|
|
// around the end of life of the TextureHost.
|
|
if (mEGLImage != EGL_NO_IMAGE && GetGLContext()) {
|
|
EGLImageDestroy(GetGLContext(), mEGLImage);
|
|
mEGLImage = EGL_NO_IMAGE;
|
|
}
|
|
}
|
|
|
|
void
|
|
GrallocTextureHostOGL::PrepareTextureSource(CompositableTextureSourceRef& aTextureSource)
|
|
{
|
|
// This happens during the layers transaction.
|
|
// All of the gralloc magic goes here. The only thing that happens externally
|
|
// and that is good to keep in mind is that when the TextureSource is deleted,
|
|
// it destroys its gl texture handle which is important for genlock.
|
|
|
|
// If this TextureHost's mGLTextureSource member is non-null, it means we are
|
|
// still bound to the TextureSource, in which case we can skip the driver
|
|
// overhead of binding the texture again (fEGLImageTargetTexture2D)
|
|
// As a result, if the TextureHost is used with several CompositableHosts,
|
|
// it will be bound to only one TextureSource, and we'll do the driver work
|
|
// only once, which is great. This means that all of the compositables that
|
|
// use this TextureHost will keep a reference to this TextureSource at least
|
|
// for the duration of this frame.
|
|
|
|
// If the compositable already has a TextureSource (the aTextureSource parameter),
|
|
// that is compatible and is not in use by several compositable, we try to
|
|
// attach to it. This has the effect of unlocking the previous TextureHost that
|
|
// we attached to the TextureSource (the previous frame)
|
|
|
|
// If the TextureSource used by the compositable is also used by other
|
|
// compositables (see NumCompositableRefs), we have to create a new TextureSource,
|
|
// because otherwise we would be modifying the content of every layer that uses
|
|
// the TextureSource in question, even thoug they don't use this TextureHost.
|
|
|
|
MOZ_ASSERT(!mTilingTextureSource);
|
|
|
|
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
|
|
|
|
MOZ_ASSERT(graphicBuffer);
|
|
if (!graphicBuffer) {
|
|
mGLTextureSource = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (mGLTextureSource && !mGLTextureSource->IsValid()) {
|
|
mGLTextureSource = nullptr;
|
|
}
|
|
|
|
if (mGLTextureSource) {
|
|
// We are already attached to a TextureSource, nothing to do except tell
|
|
// the compositable to use it.
|
|
aTextureSource = mGLTextureSource.get();
|
|
return;
|
|
}
|
|
|
|
gl::GLContext* gl = GetGLContext();
|
|
if (!gl || !gl->MakeCurrent()) {
|
|
mGLTextureSource = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (mEGLImage == EGL_NO_IMAGE) {
|
|
// Should only happen the first time.
|
|
mEGLImage = EGLImageCreateFromNativeBuffer(gl, graphicBuffer->getNativeBuffer());
|
|
}
|
|
|
|
GLenum textureTarget = GetTextureTarget(gl, graphicBuffer->getPixelFormat());
|
|
|
|
GLTextureSource* glSource = aTextureSource.get() ?
|
|
aTextureSource->AsSourceOGL()->AsGLTextureSource() : nullptr;
|
|
|
|
bool shouldCreateTextureSource = !glSource || !glSource->IsValid()
|
|
|| glSource->NumCompositableRefs() > 1
|
|
|| glSource->GetTextureTarget() != textureTarget;
|
|
|
|
if (shouldCreateTextureSource) {
|
|
GLuint textureHandle;
|
|
gl->fGenTextures(1, &textureHandle);
|
|
gl->fBindTexture(textureTarget, textureHandle);
|
|
gl->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
|
|
|
|
mGLTextureSource = new GLTextureSource(mCompositor, textureHandle, textureTarget,
|
|
mSize, mFormat);
|
|
aTextureSource = mGLTextureSource.get();
|
|
} else {
|
|
gl->fBindTexture(textureTarget, glSource->GetTextureHandle());
|
|
|
|
gl->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
|
|
glSource->SetSize(mSize);
|
|
glSource->SetFormat(mFormat);
|
|
mGLTextureSource = glSource;
|
|
}
|
|
}
|
|
|
|
bool
|
|
GrallocTextureHostOGL::BindTextureSource(CompositableTextureSourceRef& aTextureSource)
|
|
{
|
|
// This happens at composition time.
|
|
|
|
// If mGLTextureSource is null it means PrepareTextureSource failed.
|
|
if (!mGLTextureSource) {
|
|
return false;
|
|
}
|
|
|
|
// If Prepare didn't fail, we expect our TextureSource to be the same as aTextureSource,
|
|
// otherwise it means something has fiddled with the TextureSource between Prepare and
|
|
// now.
|
|
MOZ_ASSERT(mGLTextureSource == aTextureSource);
|
|
aTextureSource = mGLTextureSource.get();
|
|
|
|
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
|
|
// Wait until it's ready.
|
|
WaitAcquireFenceSyncComplete();
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
} // namepsace layers
|
|
} // namepsace mozilla
|