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218 lines
6.5 KiB
C++
218 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_IMAGELAYEROGL_H
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#define GFX_IMAGELAYEROGL_H
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#include "mozilla/layers/PLayers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "LayerManagerOGL.h"
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#include "ImageLayers.h"
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#include "yuv_convert.h"
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#include "mozilla/Mutex.h"
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namespace mozilla {
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namespace layers {
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/**
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* This class wraps a GL texture. It includes a GLContext reference
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* so we can use to free the texture when destroyed. The implementation
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* makes sure to always free the texture on the main thread, even if the
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* destructor runs on another thread.
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*
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* We ensure that the GLContext reference is only addrefed and released
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* on the main thread, although it uses threadsafe recounting so we don't
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* really have to.
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*
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* Initially the texture is not allocated --- it's in a "null" state.
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*/
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class GLTexture {
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typedef mozilla::gl::GLContext GLContext;
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public:
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GLTexture() : mTexture(0) {}
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~GLTexture() { Release(); }
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/**
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* Allocate the texture. This can only be called on the main thread.
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*/
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void Allocate(GLContext *aContext);
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/**
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* Move the state of aOther to this GLTexture. If this GLTexture currently
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* has a texture, it is released. This can be called on any thread.
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*/
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void TakeFrom(GLTexture *aOther);
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bool IsAllocated() { return mTexture != 0; }
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GLuint GetTextureID() { return mTexture; }
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GLContext *GetGLContext() { return mContext; }
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private:
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void Release();
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nsRefPtr<GLContext> mContext;
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GLuint mTexture;
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};
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/**
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* A RecycleBin is owned by an ImageLayer. We store textures in it that we
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* want to recycle from one image to the next. It's a separate object from
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* ImageContainer because images need to store a strong ref to their RecycleBin
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* and we must avoid creating a reference loop between an ImageContainer and
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* its active image.
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*/
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class TextureRecycleBin {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureRecycleBin)
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typedef mozilla::gl::GLContext GLContext;
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public:
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TextureRecycleBin();
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enum TextureType {
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TEXTURE_Y,
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TEXTURE_C
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};
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void RecycleTexture(GLTexture *aTexture, TextureType aType,
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const gfxIntSize& aSize);
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void GetTexture(TextureType aType, const gfxIntSize& aSize,
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GLContext *aContext, GLTexture *aOutTexture);
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private:
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typedef mozilla::Mutex Mutex;
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// This protects mRecycledBuffers, mRecycledBufferSize, mRecycledTextures
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// and mRecycledTextureSizes
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Mutex mLock;
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nsTArray<GLTexture> mRecycledTextures[2];
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gfxIntSize mRecycledTextureSizes[2];
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};
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class THEBES_API ImageLayerOGL : public ImageLayer,
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public LayerOGL
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{
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public:
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ImageLayerOGL(LayerManagerOGL *aManager);
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~ImageLayerOGL() { Destroy(); }
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// LayerOGL Implementation
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virtual void Destroy() { mDestroyed = true; }
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virtual Layer* GetLayer();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources() {}
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void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
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void AllocateTexturesCairo(CairoImage *aImage);
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protected:
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nsRefPtr<TextureRecycleBin> mTextureRecycleBin;
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};
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struct THEBES_API PlanarYCbCrOGLBackendData : public ImageBackendData
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{
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~PlanarYCbCrOGLBackendData()
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{
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if (HasTextures()) {
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mTextureRecycleBin->RecycleTexture(&mTextures[0], TextureRecycleBin::TEXTURE_Y, mYSize);
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mTextureRecycleBin->RecycleTexture(&mTextures[1], TextureRecycleBin::TEXTURE_C, mCbCrSize);
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mTextureRecycleBin->RecycleTexture(&mTextures[2], TextureRecycleBin::TEXTURE_C, mCbCrSize);
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}
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}
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bool HasTextures()
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{
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return mTextures[0].IsAllocated() && mTextures[1].IsAllocated() &&
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mTextures[2].IsAllocated();
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}
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GLTexture mTextures[3];
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gfxIntSize mYSize, mCbCrSize;
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nsRefPtr<TextureRecycleBin> mTextureRecycleBin;
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};
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struct CairoOGLBackendData : public ImageBackendData
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{
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CairoOGLBackendData() : mLayerProgram(gl::RGBALayerProgramType) {}
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GLTexture mTexture;
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gl::ShaderProgramType mLayerProgram;
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};
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class ShadowImageLayerOGL : public ShadowImageLayer,
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public LayerOGL
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{
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typedef gl::TextureImage TextureImage;
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public:
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ShadowImageLayerOGL(LayerManagerOGL* aManager);
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virtual ~ShadowImageLayerOGL();
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// ShadowImageLayer impl
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virtual void Swap(const SharedImage& aFront,
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SharedImage* aNewBack);
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virtual void Disconnect();
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// LayerOGL impl
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virtual void Destroy();
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virtual Layer* GetLayer();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void CleanupResources();
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private:
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bool Init(const SharedImage& aFront);
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nsRefPtr<TextureImage> mTexImage;
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GLTexture mYUVTexture[3];
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gfxIntSize mSize;
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gfxIntSize mCbCrSize;
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nsIntRect mPictureRect;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_IMAGELAYEROGL_H */
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