gecko-dev/dom/html/nsTextEditorState.h
Bobby Holley c2cbbe5f56 Bug 1295370 - Stop lazily creating the root node in nsTextEditorState::GetRootFrame. r=ehsan
AFAICT this doesn't change behavior, since all the callers of GetRootNode should
occur after we've already called BindToFrame. However, it makes it easier for
future static analysis to see that we don't trigger node creation from
nsTextControlFrame::AppendAnonymousContentTo.
2016-08-17 12:46:53 -07:00

365 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsTextEditorState_h__
#define nsTextEditorState_h__
#include "nsString.h"
#include "nsITextControlElement.h"
#include "nsITextControlFrame.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/dom/Element.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/WeakPtr.h"
class nsTextInputListener;
class nsTextControlFrame;
class nsTextInputSelectionImpl;
class nsAnonDivObserver;
class nsISelectionController;
class nsFrameSelection;
class nsIEditor;
class nsITextControlElement;
class nsFrame;
namespace mozilla {
namespace dom {
class HTMLInputElement;
} // namespace dom
} // namespace mozilla
/**
* nsTextEditorState is a class which is responsible for managing the state of
* plaintext controls. This currently includes the following HTML elements:
* <input type=text>
* <input type=password>
* <textarea>
* and also XUL controls such as <textbox> which use one of these elements behind
* the scenes.
*
* This class is held as a member of HTMLInputElement and nsHTMLTextAreaElement.
* The public functions in this class include the public APIs which content/ uses.
* Layout code uses the nsITextControlElement interface to invoke functions on this
* class.
*
* The design motivation behind this class is maintaining all of the things which
* collectively are considered the "state" of the text control in a single location.
* This state includes several things:
*
* * The control's value. This value is stored in the mValue member, and is only
* used when there is no frame for the control, or when the editor object has
* not been initialized yet.
*
* * The control's associated frame. This value is stored in the mBoundFrame member.
* A text control might never have an associated frame during its life cycle,
* or might have several different ones, but at any given moment in time there is
* a maximum of 1 bound frame to each text control.
*
* * The control's associated editor. This value is stored in the mEditor member.
* An editor is initilized for the control only when necessary (that is, when either
* the user is about to interact with the text control, or when some other code
* needs to access the editor object. Without a frame bound to the control, an
* editor is never initialzied. Once initialized, the editor might outlive the frame,
* in which case the same editor will be used if a new frame gets bound to the
* text control.
*
* * The anonymous content associated with the text control's frame, including the
* value div (the DIV element responsible for holding the value of the text control)
* and the placeholder div (the DIV element responsible for holding the placeholder
* value of the text control.) These values are stored in the mRootNode and
* mPlaceholderDiv members, respectively. They will be created when a
* frame is bound to the text control. They will be destroyed when the frame is
* unbound from the object. We could try and hold on to the anonymous content
* between different frames, but unfortunately that is not currently possible
* because they are not unbound from the document in time.
*
* * The frame selection controller. This value is stored in the mSelCon member.
* The frame selection controller is responsible for maintaining the selection state
* on a frame. It is created when a frame is bound to the text control element,
* and will be destroy when the frame is being unbound from the text control element.
* It is created alongside with the frame selection object which is stored in the
* mFrameSel member.
*
* * The editor text listener. This value is stored in the mTextListener member.
* Its job is to listen to selection and keyboard events, and act accordingly.
* It is created when an a frame is first bound to the control, and will be destroyed
* when the frame is unbound from the text control element.
*
* * The editor's cached value. This value is stored in the mCachedValue member.
* It is used to improve the performance of append operations to the text
* control. A mutation observer stored in the mMutationObserver has the job of
* invalidating this cache when the anonymous contect containing the value is
* changed.
*
* * The editor's cached selection properties. These vales are stored in the
* mSelectionProperties member, and include the selection's start, end and
* direction. They are only used when there is no frame available for the
* text field.
*
*
* As a general rule, nsTextEditorState objects own the value of the text control, and any
* attempt to retrieve or set the value must be made through those objects. Internally,
* the value can be represented in several different ways, based on the state the control is
* in.
*
* * When the control is first initialized, its value is equal to the default value of
* the DOM node. For <input> text controls, this default value is the value of the
* value attribute. For <textarea> elements, this default value is the value of the
* text node children of the element.
*
* * If the value has been changed through the DOM node (before the editor for the object
* is initialized), the value is stored as a simple string inside the mValue member of
* the nsTextEditorState object.
*
* * If an editor has been initialized for the control, the value is set and retrievd via
* the nsIPlaintextEditor interface, and is internally managed by the editor as the
* native anonymous content tree attached to the control's frame.
*
* * If the text editor state object is unbound from the control's frame, the value is
* transferred to the mValue member variable, and will be managed there until a new
* frame is bound to the text editor state object.
*/
class RestoreSelectionState;
class nsTextEditorState : public mozilla::SupportsWeakPtr<nsTextEditorState> {
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(nsTextEditorState)
explicit nsTextEditorState(nsITextControlElement* aOwningElement);
~nsTextEditorState();
void Traverse(nsCycleCollectionTraversalCallback& cb);
void Unlink();
nsIEditor* GetEditor();
nsISelectionController* GetSelectionController() const;
nsFrameSelection* GetConstFrameSelection();
nsresult BindToFrame(nsTextControlFrame* aFrame);
void UnbindFromFrame(nsTextControlFrame* aFrame);
nsresult PrepareEditor(const nsAString *aValue = nullptr);
void InitializeKeyboardEventListeners();
enum SetValueFlags
{
// The call is for internal processing.
eSetValue_Internal = 0,
// The value is changed by a call of setUserInput() from chrome.
eSetValue_BySetUserInput = 1 << 0,
// The value is changed by changing value attribute of the element or
// something like setRangeText().
eSetValue_ByContent = 1 << 1,
// Whether the value change should be notified to the frame/contet nor not.
eSetValue_Notify = 1 << 2
};
MOZ_MUST_USE bool SetValue(const nsAString& aValue, uint32_t aFlags);
void GetValue(nsAString& aValue, bool aIgnoreWrap) const;
void EmptyValue() { if (mValue) mValue->Truncate(); }
bool IsEmpty() const { return mValue ? mValue->IsEmpty() : true; }
nsresult CreatePlaceholderNode();
mozilla::dom::Element* GetRootNode() {
return mRootNode;
}
mozilla::dom::Element* GetPlaceholderNode() {
return mPlaceholderDiv;
}
bool IsSingleLineTextControl() const {
return mTextCtrlElement->IsSingleLineTextControl();
}
bool IsTextArea() const {
return mTextCtrlElement->IsTextArea();
}
bool IsPlainTextControl() const {
return mTextCtrlElement->IsPlainTextControl();
}
bool IsPasswordTextControl() const {
return mTextCtrlElement->IsPasswordTextControl();
}
int32_t GetCols() {
return mTextCtrlElement->GetCols();
}
int32_t GetWrapCols() {
return mTextCtrlElement->GetWrapCols();
}
int32_t GetRows() {
return mTextCtrlElement->GetRows();
}
// placeholder methods
void UpdatePlaceholderVisibility(bool aNotify);
bool GetPlaceholderVisibility() {
return mPlaceholderVisibility;
}
void UpdatePlaceholderText(bool aNotify);
/**
* Get the maxlength attribute
* @param aMaxLength the value of the max length attr
* @returns false if attr not defined
*/
bool GetMaxLength(int32_t* aMaxLength);
void ClearValueCache() { mCachedValue.Truncate(); }
void HideSelectionIfBlurred();
struct SelectionProperties {
public:
SelectionProperties() : mStart(0), mEnd(0),
mDirection(nsITextControlFrame::eForward) {}
bool IsDefault() const
{
return mStart == 0 && mEnd == 0 &&
mDirection == nsITextControlFrame::eForward;
}
int32_t GetStart() const
{
return mStart;
}
void SetStart(int32_t value)
{
mIsDirty = true;
mStart = value;
}
int32_t GetEnd() const
{
return mEnd;
}
void SetEnd(int32_t value)
{
mIsDirty = true;
mEnd = value;
}
nsITextControlFrame::SelectionDirection GetDirection() const
{
return mDirection;
}
void SetDirection(nsITextControlFrame::SelectionDirection value)
{
mIsDirty = true;
mDirection = value;
}
// return true only if mStart, mEnd, or mDirection have been modified
bool IsDirty() const
{
return mIsDirty;
}
private:
int32_t mStart, mEnd;
bool mIsDirty = false;
nsITextControlFrame::SelectionDirection mDirection;
};
bool IsSelectionCached() const;
SelectionProperties& GetSelectionProperties();
void SetSelectionProperties(SelectionProperties& aProps);
void WillInitEagerly() { mSelectionRestoreEagerInit = true; }
bool HasNeverInitializedBefore() const { return !mEverInited; }
void UpdateEditableState(bool aNotify) {
if (mRootNode) {
mRootNode->UpdateEditableState(aNotify);
}
}
private:
friend class RestoreSelectionState;
// not copy constructible
nsTextEditorState(const nsTextEditorState&);
// not assignable
void operator= (const nsTextEditorState&);
nsresult CreateRootNode();
void ValueWasChanged(bool aNotify);
void DestroyEditor();
void Clear();
nsresult InitializeRootNode();
void FinishedRestoringSelection();
mozilla::dom::HTMLInputElement* GetParentNumberControl(nsFrame* aFrame) const;
bool EditorHasComposition();
class InitializationGuard {
public:
explicit InitializationGuard(nsTextEditorState& aState) :
mState(aState),
mGuardSet(false)
{
if (!mState.mInitializing) {
mGuardSet = true;
mState.mInitializing = true;
}
}
~InitializationGuard() {
if (mGuardSet) {
mState.mInitializing = false;
}
}
bool IsInitializingRecursively() const {
return !mGuardSet;
}
private:
nsTextEditorState& mState;
bool mGuardSet;
};
friend class InitializationGuard;
friend class PrepareEditorEvent;
// The text control element owns this object, and ensures that this object
// has a smaller lifetime.
nsITextControlElement* const MOZ_NON_OWNING_REF mTextCtrlElement;
RefPtr<nsTextInputSelectionImpl> mSelCon;
RefPtr<RestoreSelectionState> mRestoringSelection;
nsCOMPtr<nsIEditor> mEditor;
nsCOMPtr<mozilla::dom::Element> mRootNode;
nsCOMPtr<mozilla::dom::Element> mPlaceholderDiv;
nsTextControlFrame* mBoundFrame;
RefPtr<nsTextInputListener> mTextListener;
mozilla::Maybe<nsString> mValue;
RefPtr<nsAnonDivObserver> mMutationObserver;
mutable nsString mCachedValue; // Caches non-hard-wrapped value on a multiline control.
// mValueBeingSet is available only while SetValue() is requesting to commit
// composition. I.e., this is valid only while mIsCommittingComposition is
// true. While active composition is being committed, GetValue() needs
// the latest value which is set by SetValue(). So, this is cache for that.
nsString mValueBeingSet;
SelectionProperties mSelectionProperties;
bool mEverInited; // Have we ever been initialized?
bool mEditorInitialized;
bool mInitializing; // Whether we're in the process of initialization
bool mValueTransferInProgress; // Whether a value is being transferred to the frame
bool mSelectionCached; // Whether mSelectionProperties is valid
mutable bool mSelectionRestoreEagerInit; // Whether we're eager initing because of selection restore
bool mPlaceholderVisibility;
bool mIsCommittingComposition;
};
inline void
ImplCycleCollectionUnlink(nsTextEditorState& aField)
{
aField.Unlink();
}
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
nsTextEditorState& aField,
const char* aName,
uint32_t aFlags = 0)
{
aField.Traverse(aCallback);
}
#endif